Engine of Worlds 5
Legendary Artifact Creature- Dragon Construct
Level up 1
Level 1-99: X: Double the number of level counters on Engine of Worlds. X is 1 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
5/5
Level 100-999: X: Double the number of level counters on Engine of Worlds. X is 6 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
Flying
8/8
Level 1000+:
Flying, trample, vigilance, first strike, menace
This creature's power and toughness are each equal to the number of level counters on it.
*/*
IIW: Based on a video game (w/ game name for reference)
Wouldnt this die immediately upon entering wih no level counter. Im not so good with SBA and rules thingies but it seems so.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Engine of Worlds 5
Legendary Artifact Creature- Dragon Construct
Level up 1
Level 1-99: X: Double the number of level counters on Engine of Worlds. X is 1 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
5/5
Level 100-999: X: Double the number of level counters on Engine of Worlds. X is 6 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
Flying
8/8
Level 1000+:
Flying, trample, vigilance, first strike, menace
This creature's power and toughness are each equal to the number of level counters on it.
*/*
IIW: Based on a video game (w/ game name for reference)
Wouldnt this die immediately upon entering wih no level counter. Im not so good with SBA and rules thingies but it seems so.
I think he kinda wrote it backwards - it's supposed to start as 5/5, and have the */* at level 1000+
Engine of Worlds 5
Legendary Artifact Creature- Dragon Construct
Level up 1
Level 1-99: X: Double the number of level counters on Engine of Worlds. X is 1 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
5/5
Level 100-999: X: Double the number of level counters on Engine of Worlds. X is 6 plus the number of times this ability has been activated this turn. Activate this ability only as a sorcery.
Flying
8/8
Level 1000+:
Flying, trample, vigilance, first strike, menace
This creature's power and toughness are each equal to the number of level counters on it.
*/*
IIW: Based on a video game (w/ game name for reference)
Wouldnt this die immediately upon entering wih no level counter. Im not so good with SBA and rules thingies but it seems so.
The */* is only for the final stage, I'll go back and change it to be more clear
JaceTheBodySculptor – Pretty cool. You can unfortunately sacrifice it for free 100hp. There’s some counting involved but at least it’s only on the upkeep. Funny that you can play another, then another
8/10
Chetoos – Excellent take. The 5 life is probably too strong, but the other abilities make a lot of sense. I’d play it in a combo deck with some fogs in it. Rarity?
9/10
Mergatroid_Jones – Cool and fits the colors. I’m not sure what you’d do with it yet, but there must be plenty of toys out there (emrakul perhaps?). Straightforward but works
9/10
Antiantiserum – Hahaha, this is pretty amazing! A bit undercosted perhaps. Brutal in limited, where all the cards have the current year.
9/10
TotallyHaywire – Cool concept, decent execution. The math for the two leveling abilities are a bit uncomfortable (levelup ability becoming indifferent at levels 5-999), but I can see it as a viable concept.
8/10
Forestguy – Constantly checking this is pretty ouch. I can see it played first turn in 4-player games like 2HG. Apart from that, it’s a fun theme and a fun mana cost!
8/10
|Katamari| - I love everything about this card. Really smart to throw in a third color and play on Niv Mizzet’s vanity. It’s funny how the card itself transforms into an 8/8 with no abilities permanently
10/10
I liked all the cards but I have to give it to |Katamari| with the very cool ability, even if the number wasn't huge like the others.
The problem with this prompt is that lands usually need other abilities, and some way to get lands out of your graveyard if they don't have mana abilities. Oh well.
Super Simic Land (name not final)
Land (R)
Graft 3 T, Sacrifice ~: Search your library for up to two basic land cards and put them onto the battlefield tapped. Activate this ability only when ~ has no +1/+1 counters on it. "You see, Lord Bolas, our experiments are extremely beneficial to your cause." - Prime Speaker Zegana
IIW: Un4 is set on Ravnica. Design a guildmage for your favorite guild.
605. Mana Abilities
605.1. Some activated abilities and some triggered abilities are mana abilities, which are subject to special rules. Only abilities that meet either of the following two sets of criteria are mana abilities, regardless of what other effects they may generate or what timing restrictions (such as “Activate this ability only any time you could cast an instant”) they may have.
605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)
605.1b A triggered ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it triggers from the resolution of an activated mana ability (see rule 106.11a) or from mana being added to a player’s mana pool, and it could add mana to a player’s mana pool when it resolves.
The important part is that loyalty abilities are not mana abilities. Urborg, Yawgmoth's Passage
Legendary Planeswalker Land
+1: Add Bone black mana to your mana pool. You lose 1 life.
0: Target land becomes a Swamp in addition to it's other types.
-6: You get an emblem with "Swamps you control have "T: Add B1 black mana to your mana pool for each Swamp you control.""
3
For some reason, it won't let me create colored mana symbols, so i just put it in italics
The Crystal Palace
Legendary Land (R)
When ~ enters the battlefield, choose a color. Creatures of the chosen color cost you 1 less to cast.
Lunatic's Laboratory
Land (R) T: Discard a card. T: Sacrifice a creature. T: Exile target card from your graveyard. "Why?! For science!!!"
Trembling Fault Line
Land (R) T, Sacrifice Trembling Fault Line: Put a Quake counter on target land. That land gains "at the beginning of your end step, sacrifice this land" for as long as it has a Quake counter on it. Activate this ability only during your turn.
Spawning Chamber
Land (U)
Spawning Chamber enters the battlefield tapped. T, Exert Spawning Chamber: Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless to your mana pool."
Sorcery {U}
Permanent spells you control can't be countered by spells or abilities this turn.
Draw a card. The Magistrate's speech was simple. A list of requests. But all present knew that not a single one was optional.
IIW: A new Ability word that could appear on at least 10 cards in a set (Think Battalion or Heroic, not Join Forces or Sweep)
Rot's Claim BBB
Enchantment - Aura
Enchant Land
You control enchanted land.
Enchanted land is a Swamp in addition to its other land types.
IIW: Hose a specific tribe
Extra cards since he's been asking for this challenge for so long
Hijack Priorities R
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Exile that card. That player may cast that card as long as it remains exiled. At the end of his or her next turn, put the exiled card into its owner's graveyard.
Chaotic Kudzu 1G
Creature - Plant
At the beginning of your upkeep, flip a coin. If you win the flip, create a token that's a copy of Chaotic Kudzu.
0/2
Defend the Fields W
Instant
Search your library for a Plains and put it into your hand. If you blocked with a creature this turn, instead put it onto the battlefield tapped. Shuffle you library.
Maintain Perfection UU
Instant
Counter target spell if your life total is 20 or greater.
Moan of the Undead B
Sorcery
Choose 1 -
-Add B to your mana pool for each Zombie you control.
-Target opponent loses 1 life for each Zombie you control.
Treasure Within 2R
Instant
Destroy target nonenchantment permanent. Its controller creates three colorless Treasure tokens.
Humble Status 1G
Enchantment - Aura
Enchant Creature
As long as you control a creature with power greater than enchanted creature's power, enchanted creature cannot attack you or block creatures you control.
Champion in Training W
Creature - Human
Suspend 3 - W
If you cast Champion in Training from exile, you may have it enter the battlefield as a copy of a nonlegendary Knight, Soldier, or Warrior you control.
1/1
Frostbite Elemental 1UU
Creature - Elemental
Flying, deathtouch 3U: Target creature doesn't untap during its controller's next untap step. If damage would be dealt to it this turn, destroy it.
2/1
Fight Another DayW
Instant [R]
End the turn.
You may cast this spell only during an opponent's turn. That player takes an additional turn after this one. "Rest yourself now. There are battles yet to be fought."
I didn't wanna participate in this because I didn't want to make a color pie break, but I think this card works
Seraph of Strength 4W
Creature - Angel
At the beginning of your upkeep, put a +1/+1 counter on ~
~ has flying as long as it has 2 or more +1/+1 counters on it.
~ has trample as long as it has 5 or more +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains double strike until end of turn.
2/3
It's a design based on primordial hydra.
IIW: Un4 is on Ravnica. Design a guildmage for your favorite guild.
Antipox: While I do get the feeling this is coming from white part, blue by itself makes enough tapping.
TottalyHaywire: I like this very much but I don't feel tapping stuff is something that's coming from green or black, but morr from blue or white: The challenge was meant to push towards allied colors, not enemy color. That's said, I think this is a very intresting design as the effect works as a minipuzzle while being useful until solved and demands your opponent to be very aware of what he's doing as to not make it go off (And, conversely, he can choreograph his moves to make it blow up)
Chwtoos: I don't think this works as a color bleed, it looks like something that should be all three Naya colors.
Katamari: Discard to red is a very interesting choice but I would have gone with random discard to keep it more red. I know that Dash Hopes and Browbeat are examples of colors doing aruff they're not quite supposed to do for the price of a drawback, and I think this qualifies well. I do like the Madness drawback a lot more than the damage one.
8Buffallo: Oh my god, this is nasty! I really like the idea and the drawback of an extra turn is big enough to justify the effect. Seeing red Glorious End I feel this should be costed quite higher in terms of ammount and devorion.
Oh, I misread the challenge. Up to you if you judge it, but here's my submit that's actually in line with the challenge:
(shifting blue counterspell mechanics to black)
Gonti's Remembrance XBB
Instant
Exile target spell with converted mana cost less than or equal to the amount of mana paid to cast Gonti's Remembrance. For as long as that spell remains exiled, you may cast it, and you may spend mana as though it were mana of any color to do so. You lose X life.
Cardz5000: I can see this one and I like it because it's a bleed that seems to be coming grom borh sides. Nowadays white's in the wagon of pteventing atuff from being played and this kind of qyalifies in that sense.
Mergartroid-Jones: Black is in the bussiness of messing with lands but I don't think a mass destruction ss an exciting bleed.
Jace the body sculptor: Well, as I said,.black is in the business of messing with lands, but I feel you went a better way with this. Black has had odds ways to get more.mana and I feel this kind of like a revisiting to an old color pie effect. The gain control effect reminds me of enslave. I would have costed this to put it on par of LD effects of nowadays.
On the other cards, I appreciate your entries and I'm particularly impressed with the champion in training.
TotallyHaywire2: I think this lacks some kind of limitation as to make it viable. This is a great counter but at blue level!
Negaton Baloth2(R/G)(R/G)(R/G)
Creature - Baloth(R)
Vigilance, Reach
Each player who controls a wizard can't draw cards outside their draw phase and can only cast instants anytime they could cast a sorcery.
4/4
Iiw
Power = Toughness = Mana Cost (e.g. 6 CMC has 6/6)
Devolution Serum 3
Artifact{M}
Indestructible
All cards not on the battlefield, spells, and permanents lose the creature type Sliver and can't have or gain the creature type Sliver.
Alternate since I just realized how similar mine is to Merg's
Holy Flames 1WR
Sorcery {R}
When you cast Holy Flames, if it targets a Zombie, copy it for each other Zombie on the battlefield. Each copy targets a different one of those creatures.
Holy Flames deals 3 damage to target creature. Whenever a creature dealt damage by Holy Flames would die, exile it instead.
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Wouldnt this die immediately upon entering wih no level counter. Im not so good with SBA and rules thingies but it seems so.
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
The */* is only for the final stage, I'll go back and change it to be more clear
8/10
Chetoos – Excellent take. The 5 life is probably too strong, but the other abilities make a lot of sense. I’d play it in a combo deck with some fogs in it. Rarity?
9/10
Mergatroid_Jones – Cool and fits the colors. I’m not sure what you’d do with it yet, but there must be plenty of toys out there (emrakul perhaps?). Straightforward but works
9/10
Antiantiserum – Hahaha, this is pretty amazing! A bit undercosted perhaps. Brutal in limited, where all the cards have the current year.
9/10
TotallyHaywire – Cool concept, decent execution. The math for the two leveling abilities are a bit uncomfortable (levelup ability becoming indifferent at levels 5-999), but I can see it as a viable concept.
8/10
Forestguy – Constantly checking this is pretty ouch. I can see it played first turn in 4-player games like 2HG. Apart from that, it’s a fun theme and a fun mana cost!
8/10
|Katamari| - I love everything about this card. Really smart to throw in a third color and play on Niv Mizzet’s vanity. It’s funny how the card itself transforms into an 8/8 with no abilities permanently
10/10
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Super Simic Land (name not final)
Land (R)
Graft 3
T, Sacrifice ~: Search your library for up to two basic land cards and put them onto the battlefield tapped. Activate this ability only when ~ has no +1/+1 counters on it.
"You see, Lord Bolas, our experiments are extremely beneficial to your cause." - Prime Speaker Zegana
IIW: Un4 is set on Ravnica. Design a guildmage for your favorite guild.
Land Creature- Desert Spirit (U)
Trample
(Duneling isn't a spell, it's affected by summoning sickness, and it has no mana abilities.)
2/1
IIW: Something that costs three or more of the same color.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
605.1. Some activated abilities and some triggered abilities are mana abilities, which are subject to special rules. Only abilities that meet either of the following two sets of criteria are mana abilities, regardless of what other effects they may generate or what timing restrictions (such as “Activate this ability only any time you could cast an instant”) they may have.
605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)
605.1b A triggered ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it triggers from the resolution of an activated mana ability (see rule 106.11a) or from mana being added to a player’s mana pool, and it could add mana to a player’s mana pool when it resolves.
Urborg, Yawgmoth's Passage
Legendary Planeswalker Land
+1: Add B one black mana to your mana pool. You lose 1 life.
0: Target land becomes a Swamp in addition to it's other types.
-6: You get an emblem with "Swamps you control have "T: Add B1 black mana to your mana pool for each Swamp you control.""
3
For some reason, it won't let me create colored mana symbols, so i just put it in italics
IIW: Based on a video game
Land (u)
: Untap target basic land.
IIW: A card that pushes rhe color pie towards an allied color, as Evangelize or Unyari Bee Sting.
Dismal Jailhouse
Land (U)
1,T, pay 2 life: Detain target creature.
The Crystal Palace
Legendary Land (R)
When ~ enters the battlefield, choose a color. Creatures of the chosen color cost you 1 less to cast.
Lunatic's Laboratory
Land (R)
T: Discard a card.
T: Sacrifice a creature.
T: Exile target card from your graveyard.
"Why?! For science!!!"
Trembling Fault Line
Land (R)
T, Sacrifice Trembling Fault Line: Put a Quake counter on target land. That land gains "at the beginning of your end step, sacrifice this land" for as long as it has a Quake counter on it. Activate this ability only during your turn.
Spawning Chamber
Land (U)
Spawning Chamber enters the battlefield tapped.
T, Exert Spawning Chamber: Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add Colorless to your mana pool."
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Permanent spells you control can't be countered by spells or abilities this turn.
Draw a card.
The Magistrate's speech was simple. A list of requests. But all present knew that not a single one was optional.
IIW: A new Ability word that could appear on at least 10 cards in a set (Think Battalion or Heroic, not Join Forces or Sweep)
Sorcery (M)
Destroy all lands.
(Color-shifting mass land destruction from red to be clear.)
IIW: BUG in the color identity.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment - Aura
Enchant Land
You control enchanted land.
Enchanted land is a Swamp in addition to its other land types.
IIW: Hose a specific tribe
Extra cards since he's been asking for this challenge for so long
Hijack Priorities R
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. Exile that card. That player may cast that card as long as it remains exiled. At the end of his or her next turn, put the exiled card into its owner's graveyard.
Chaotic Kudzu 1G
Creature - Plant
At the beginning of your upkeep, flip a coin. If you win the flip, create a token that's a copy of Chaotic Kudzu.
0/2
Defend the Fields W
Instant
Search your library for a Plains and put it into your hand. If you blocked with a creature this turn, instead put it onto the battlefield tapped. Shuffle you library.
Maintain Perfection UU
Instant
Counter target spell if your life total is 20 or greater.
Moan of the Undead B
Sorcery
Choose 1 -
-Add B to your mana pool for each Zombie you control.
-Target opponent loses 1 life for each Zombie you control.
Treasure Within 2R
Instant
Destroy target nonenchantment permanent. Its controller creates three colorless Treasure tokens.
Humble Status 1G
Enchantment - Aura
Enchant Creature
As long as you control a creature with power greater than enchanted creature's power, enchanted creature cannot attack you or block creatures you control.
Champion in Training W
Creature - Human
Suspend 3 - W
If you cast Champion in Training from exile, you may have it enter the battlefield as a copy of a nonlegendary Knight, Soldier, or Warrior you control.
1/1
Frostbite Elemental 1UU
Creature - Elemental
Flying, deathtouch
3U: Target creature doesn't untap during its controller's next untap step. If damage would be dealt to it this turn, destroy it.
2/1
Instant [R]
End the turn.
You may cast this spell only during an opponent's turn. That player takes an additional turn after this one.
"Rest yourself now. There are battles yet to be fought."
IIW: 5-Color Planeswalker
My Namesake: Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
Seraph of Strength 4W
Creature - Angel
At the beginning of your upkeep, put a +1/+1 counter on ~
~ has flying as long as it has 2 or more +1/+1 counters on it.
~ has trample as long as it has 5 or more +1/+1 counters on it.
Remove a +1/+1 counter from ~: ~ gains double strike until end of turn.
2/3
It's a design based on primordial hydra.
IIW: Un4 is on Ravnica. Design a guildmage for your favorite guild.
Whenever a player casts a spell, Oppressive Heat deals 1 damage to target creature of that players choice.
Whenever a creature is dealt damage, it doesn't untap during it's controller's next untap step.
When there are no untapped creatures on the battlefield, sacrifice Oppressive Heat and it deals 3 damage to each creature and player.
IIW: Based on a video game
Antipox: While I do get the feeling this is coming from white part, blue by itself makes enough tapping.
TottalyHaywire: I like this very much but I don't feel tapping stuff is something that's coming from green or black, but morr from blue or white: The challenge was meant to push towards allied colors, not enemy color. That's said, I think this is a very intresting design as the effect works as a minipuzzle while being useful until solved and demands your opponent to be very aware of what he's doing as to not make it go off (And, conversely, he can choreograph his moves to make it blow up)
Chwtoos: I don't think this works as a color bleed, it looks like something that should be all three Naya colors.
Katamari: Discard to red is a very interesting choice but I would have gone with random discard to keep it more red. I know that Dash Hopes and Browbeat are examples of colors doing aruff they're not quite supposed to do for the price of a drawback, and I think this qualifies well. I do like the Madness drawback a lot more than the damage one.
8Buffallo: Oh my god, this is nasty! I really like the idea and the drawback of an extra turn is big enough to justify the effect. Seeing red Glorious End I feel this should be costed quite higher in terms of ammount and devorion.
I'll finish tomorrow!
(shifting blue counterspell mechanics to black)
Gonti's Remembrance XBB
Instant
Exile target spell with converted mana cost less than or equal to the amount of mana paid to cast Gonti's Remembrance. For as long as that spell remains exiled, you may cast it, and you may spend mana as though it were mana of any color to do so. You lose X life.
IIW: Based on a video game
Mergartroid-Jones: Black is in the bussiness of messing with lands but I don't think a mass destruction ss an exciting bleed.
Jace the body sculptor: Well, as I said,.black is in the business of messing with lands, but I feel you went a better way with this. Black has had odds ways to get more.mana and I feel this kind of like a revisiting to an old color pie effect. The gain control effect reminds me of enslave. I would have costed this to put it on par of LD effects of nowadays.
On the other cards, I appreciate your entries and I'm particularly impressed with the champion in training.
TotallyHaywire2: I think this lacks some kind of limitation as to make it viable. This is a great counter but at blue level!
Winner: Jacethemindsculptor:
Next: Hose a specific tribe!
Creature - Baloth(R)
Vigilance, Reach
Each player who controls a wizard can't draw cards outside their draw phase and can only cast instants anytime they could cast a sorcery.
4/4
Iiw
Power = Toughness = Mana Cost (e.g. 6 CMC has 6/6)
Artifact Creature- Sliver (U)
Other Sliver creatures lose all abilities.
"At last! A way to use the hive's power against it!!"
1/3
IIW: Lesser tribes from Fallen Empires tribes: Thrulls, Orcs, Dwarves, Fungi, or Homarids.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact{M}
Indestructible
All cards not on the battlefield, spells, and permanents lose the creature type Sliver and can't have or gain the creature type Sliver.
Alternate since I just realized how similar mine is to Merg's
Holy Flames 1WR
Sorcery {R}
When you cast Holy Flames, if it targets a Zombie, copy it for each other Zombie on the battlefield. Each copy targets a different one of those creatures.
Holy Flames deals 3 damage to target creature. Whenever a creature dealt damage by Holy Flames would die, exile it instead.
IIW: Based on a video game
Creature - Human Cleric {R}
Human Werewolves can't transform.
Whenever Silver-Clad Inquisitor blocks a Non-Human Werewolf, transform that creature.
"Sit"
2/2
This rule already exists just in case there were questions.
IIW: cards that care about what type of mana was used to cast it.