Little Shop of Horrors
Legendary Land [M]
When ~ enters the battlefield create a legendary 0/1 plant token named Audrey II with "BG, t: Sacrifice a creature you control, place X +1/+1 counters on ~, where X is the sacrificed creatures power." t:Add G to your mana pool. 2BG, t: Sacrifice a creature you control, search your deck for a card and put it into your hand. Activate this ability only if you control a creature with power 6 or greater.
Help wanted, must be trained in weedwacking and broadway showmanship.
IIW: tribal support for lackluster tribes (Atogs, Horses, Witches, Homarids, etc)
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
Rise of the Guardians2WW
Enchantment [R]
Multikicker 1(You may pay an additional 1 any number of times as you cast this spell.)
When Rise of the Guardians enters the battlefield, Create a 1/1 colorless Myr artifact creature token for each time it was kicked.
Artifact creatures you control get +2/+2.
No render this time, art would need to be too specific lol
wow, never mind, found something that works.
Attack of the Clones (Antiantiserum)
Excellent theme, extremely intriguing mechanic, super fun for multiplayer games. It might not be good for competitive or limited, but not every card has to be.
9/10
Fight Club (Ruggley)
Fun theme and concept, fun mechanic. It unfortunately suffers from usability, because 99% of the times it would be played to profit the controlling player for one turn, which kinda ruins the fantasy.
7/10
Edge of Tomorrow (TotallyHaywire)
Totally bonkers card. I’m not exactly sure of the usability, but as a concept it blows my mind. It might not even have to be this expensive as I can’t think of a way to break it off the top of my head (except playing multiple). I’m willing to bet we’ll see a printed variation of this card one day.
9/10
Bill and Ted's Excellent Adventure (Mergatroid_Jones)
Hahaha, I laughed out loud when I read this. Excellent design, challenging gameplay, this card would make a super fun deck around it. Thumbs up
10/10
Space Jam (picnic_bomber)
Cool concept. Stealing activated abilities sounds cool but is very frequently not as useful. I’m debating in my mind if this should be white instead of blue, maybe without activated ability and costing 1 less. Still a good card.
8/10
Little Shop of Horrors (Mr_Lord_Mr)
Interesting card. A lot of things happening, meaning it’s good that it’s legendary. The limitation for controlling a big creature feels unnecessary, and the requirement of black on an otherwise green land is unusual. It didn’t get me excited but it’s got things going for it.
7/10
Rise of the Guardians (Cardz5000)
Hehe, pretty cool. I love the lore reference. It’s an excellent concept and feels pretty balanced and a solid card.
10/10
Inception (AntiPox)
Fittingly weird as hell. Basically, the opponent has to defeat you on his turn, otherwise you can force both of you to start a new game with the decks. But if you feel like it or would lose in a subgame, you can tap the artifact and then everything is reset back to the original, then start all over again? It feels like a stalling strategy waiting to happen, but fun to think about it.
Infinity/0
Some lovely designs here guys. I have to go for Mergatroid_Jones' excellent choice in movie and extremely intriguing gameplay.
Next challenge: A card that fits an image. Any image will do, as long as it fits the card. Attach the image.
Shirrik, God of Cruelties2UBR
Legendary Enchantment Creature - God [M]
Indestructible
As long as your devotion to each blue, black, and red is less than three, Shirrik isn’t a creature.
Instants and sorceries you control have deathtouch.
Whenever another creature dies, you may cast it for its mana cost.
6/6
Harry Dresden, Wizard for Hire2WUR
Legendary Creature - Human Wizard {R}
First Strike
When ~ enters the battlefield, if you have 10 or less life, create a 8/4 black and green Dinosaur Vehicle artifact token with trample and Crew 4.
4/3
Cerberus JuvenileR
Creature - Hound (U) 1R: Cerberus Juvenile gets +X/+0 until end of turn, where X is its power. Activate this ability no more than twice per turn. 3R: Monstrosity 2.
1/2
IIW: Update a legend from Weatherlight or earlier.
Adjourning Assault1BR
Instant [U]
Target blocked creature you control deals damage equal to its power to another target creature blocking it. Remove the blocked creature from combat.
Draw a card. Merciea would always excuse herself when she had worn out her welcome.
IIW: Unstable style mechanical exploration without the un-flavor (see Mary O'kill, Dice Mechanics, Last/Triple Strike, ect.)
Guide of Astray Ways1BB (image from the plane shift: ixalan guide) Creature — Demon (Rare)
When Guide of Astray Ways enters the battlefield, you and an opponent each chooses a different nonland cardtype.
Whenever you cast a spell of a chosen type, target creature you control gets +X/+0 and gains menace until end of turn, where X is equal to its power.
Whenever an opponent casts a spell of a chosen type, target creature of that player's choice gets -0/-X until end of turn, where X is equal to its power.
3/3
Harry Dresden, Wizard for Hire (Moonleaf): A dino-car is a pretty cool upside, and the stats look pretty good here. I like that the vehicle does nothing by itself, but is still a powerful upside. The image is pretty cool too.
Cerberus Juvenile (void_nothing): Adorable. The multiplying power ability can get pretty powerful, and I'm always a fan of a one-drop that keeps on giving.
Adjourning Assault (Cardz5000): Huh. So my creature escapes combat, but not before dealing its damage. That's a fine card, but doesn't feel black/red. It seems more like a white card than anything. The image does fit the card pretty well.
Guide of Astral Ways (Antiantiserum): So two card types get chosen, and they help the demon while hurting the opponents' creatures. That works, but there are a lot of triggers, and I think it can get confusing. I think it would be better with only one card type chosen, that way there is less of a memory issue, and it makes the caster think about whether it's better to help themself or hurt their opponent.
I'm going to give it to the dino-car: Moonleaf wins.
Gambler's Scheme 3UB
Enchantment
Whenever a player would draw a card, exile it face down. X: Turn target face down card you own in exile face up. If it's converted mana cost is less than X, you may cast it without paying its mana cost. Otherwise, if you are not the controller of Gambler's Scheme, place a charge counter on it. X cannot be 0. Any player may activate this ability.
Remove a charge counter from Gambler's Scheme: You may cast target face-up card from exile this turn, and you may pay mana as though it were mana of any color to do so.
That's fair. One thing to note however is that one never gets to hurt the opponents, at least not directly with the demon's ability. The opponents are the ones hurting creatures. That's why I wanted there to be at least one type chosen by an opponent. Now that I think about it a little longer, it may have been enough to let only an opponent choose a card type. Opponents probably want to kill a few dudes and would already choose a card type where there's plenty of cards usually in the game. I'll post a new verson in the DCC.
Ixidor, the Banished3BB Legendary Creature — Human Wizard (Mythic)
Cards in your hand and face-down creature you control have morph. Their morph cost is equal to their mana cost. 0: Reveal the morph cost of a face-down creature you control and pay that cost. If you do, turn that creature face-up. If you pay for and turn-up a nonpermanent card this way, you may exile it instead of putting it into your graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/4
IIW: Mana costs that have never been printed.
edit: o. m. g. did i do it again? is this card distinct enough from the previous entry? : (
Wow, I completely missed that. Sincere apologies. The card is pretty damn cool, with the final ability being the main one. It goes infinite with a sac engine and Cathodion or like cards, and while that's not a problem, there might be an infinite combo out there that is a problem. Nevertheless, the card is really cool, and could possibly have one if I had seen it. I didn't think there were any cards on the previous page. Apologies again.
Zannonbab, the StrangeRR
Legendary Creature- Elemental Scout (R)
First Strike
When another creature enters the battlefield, turn Zannonbab and that creature face down. They can be turned face up at any time for their mana cost. (While face down, they're 2/2 creatures)
3/1
Warscorn Mastodon2WW
Creature - Elephant [R]
Last Strike
Face down creatures you control have first strike.
Morph 1WW(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/4
IIW: Unstable style mechanical exploration without the un-flavor (see Mary O'kill, Dice Mechanics, Last/Triple Strike, ect.)
Incarnate B
Sorcery
Target player reveals his or her hand. You choose a card from it. That player manifests that card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
IIW: Design a card to replace any of the immediate reprints from Rivals of Ixalan. (The reprints are: Legion Conquistador, Raptor Companion, Sailor of Means, and Colossal Dreadmaw.) Keep the same tribe and converted mana cost, aim for Common-level complexity, but give us something fresh.
Thoughts Came Real2UUGG
Sorcery (r)
Manifest your hand, then draw that many cards. Instinct and thought are two forces that should never be underestimated. By instinct we were brought where we are, and by thought we make sure we will not leave.
Gambler's Scheme (TotallyHaywire)
Main concept is pretty cool. Having about 40% of the cards be lands, though, and having to pay 1 to play the land, is pretty awkward. And then if you pay low and reveal a card you can’t play, the opponent can play it? The execution could have been better.
6/10
Ixidor, the Banished (Antiantiserum)
Giving morph to every creature in your hand is cool (maybe not black but that’s semantics). Giving morph to non-creature cards, meaning that you have to pay 3 + normal cost, just to temporarily have a 2/2, not so much. Needs a bit of work to make it more interesting.
6/10
Yawning Portal (Link)
Quite a cool card, making you think of deckbuilding differently. I’d rather if it wasn’t a land, Library of Alexandria is an example of old design.
9/10
Dimension of Hyperchaos (AntiPox)
Heh, haven’t seen a World for some time now. Pretty chaotic, pretty fun, no major flaw to it. The excitement you get from it depends on the type of player you are.
8/10
Zannonbab, the Strange (Mergatroid_Jones)
Pretty cool. It’s an unintentional soft removal for enemy creatures that doesn’t fit red too much. The stats of it aren’t very exciting.
7/10
Warscorn Mastodon (Cardz5000)
It’s interesting how the main form has a positive and a negative effect. I like the synergy it offers.
9/10
Incarnate (JaceTheBodySculptor)
I had to think long and hard about this card. On one hand, it’s ‘one black and two cards for a 2/2 round one’, on the other it’s ‘opponent discards a card and gets a 2/2, if it’s a creature card he may be able to get it in play’. I really like it, but I’d probably like it more if it did only one of the two (maybe if the self-manifest happened if you paid green?)
9/10
Thoughts Came Real (Hemlock)
Haha, this is really amazing. At 4 cards left, it’s four 2/2, good value at 6 mana. At more cards, it’s even more insane. I’d play this in a variety of decks.
10/10
Iyatil's HeartRW
Legendary Enchantment (R)
Whenever a creature you don't control attacks, put a +1/+1 counter on Iyatil's Heart and it deals 1 damage to that creature's controller.
When Iyatil's Heart has five or more +1/+1 counters on it, transform it.
// Iyatil, Eyes of the Sun •• Legendary Creature — Dragon (R)
Flying, lifelink 1R: Iyatil, Eyes of the Sun deals 1 damage to target attacking creature and 1 damage to that creature's controller.
1/1
Scaleguard Elite4RW
Creature - Dragon Knight [R]
Onslaught (Whenever Scaleguard Elite attacks put a +1/+1 counter on it. At the end of your turn, if this didn’t attack, remove its +1/+1 counters.)
Flying
Whenever Scaleguard Elite attacks, it deals damage to target creature equal to the number of +1/+1 counters on Scaleguard Elite.
4/4
IIW: Unstable style mechanical exploration without the un-flavor (see Mary O'kill, Dice Mechanics, Last/Triple Strike, ect.)
Legendary Land [M]
When ~ enters the battlefield create a legendary 0/1 plant token named Audrey II with "BG, t: Sacrifice a creature you control, place X +1/+1 counters on ~, where X is the sacrificed creatures power."
t:Add G to your mana pool.
2BG, t: Sacrifice a creature you control, search your deck for a card and put it into your hand. Activate this ability only if you control a creature with power 6 or greater.
Help wanted, must be trained in weedwacking and broadway showmanship.
IIW: tribal support for lackluster tribes (Atogs, Horses, Witches, Homarids, etc)
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Enchantment [R]
Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.)
When Rise of the Guardians enters the battlefield, Create a 1/1 colorless Myr artifact creature token for each time it was kicked.
Artifact creatures you control get +2/+2.
No render this time, art would need to be too specific lolwow, never mind, found something that works.
IIW: Grandeur
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Excellent theme, extremely intriguing mechanic, super fun for multiplayer games. It might not be good for competitive or limited, but not every card has to be.
9/10
Fight Club (Ruggley)
Fun theme and concept, fun mechanic. It unfortunately suffers from usability, because 99% of the times it would be played to profit the controlling player for one turn, which kinda ruins the fantasy.
7/10
Edge of Tomorrow (TotallyHaywire)
Totally bonkers card. I’m not exactly sure of the usability, but as a concept it blows my mind. It might not even have to be this expensive as I can’t think of a way to break it off the top of my head (except playing multiple). I’m willing to bet we’ll see a printed variation of this card one day.
9/10
Bill and Ted's Excellent Adventure (Mergatroid_Jones)
Hahaha, I laughed out loud when I read this. Excellent design, challenging gameplay, this card would make a super fun deck around it. Thumbs up
10/10
Space Jam (picnic_bomber)
Cool concept. Stealing activated abilities sounds cool but is very frequently not as useful. I’m debating in my mind if this should be white instead of blue, maybe without activated ability and costing 1 less. Still a good card.
8/10
Little Shop of Horrors (Mr_Lord_Mr)
Interesting card. A lot of things happening, meaning it’s good that it’s legendary. The limitation for controlling a big creature feels unnecessary, and the requirement of black on an otherwise green land is unusual. It didn’t get me excited but it’s got things going for it.
7/10
Rise of the Guardians (Cardz5000)
Hehe, pretty cool. I love the lore reference. It’s an excellent concept and feels pretty balanced and a solid card.
10/10
Inception (AntiPox)
Fittingly weird as hell. Basically, the opponent has to defeat you on his turn, otherwise you can force both of you to start a new game with the decks. But if you feel like it or would lose in a subgame, you can tap the artifact and then everything is reset back to the original, then start all over again? It feels like a stalling strategy waiting to happen, but fun to think about it.
Infinity/0
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Shirrik, God of Cruelties 2UBR
Legendary Enchantment Creature - God [M]
Indestructible
As long as your devotion to each blue, black, and red is less than three, Shirrik isn’t a creature.
Instants and sorceries you control have deathtouch.
Whenever another creature dies, you may cast it for its mana cost.
6/6
IIW: Multi-color Phyrexians
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
(it could be cropped to fit a card)
Harry Dresden, Wizard for Hire 2WUR
Legendary Creature - Human Wizard {R}
First Strike
When ~ enters the battlefield, if you have 10 or less life, create a 8/4 black and green Dinosaur Vehicle artifact token with trample and Crew 4.
4/3
IIW: face-down
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Cerberus Juvenile R
Creature - Hound (U)
1R: Cerberus Juvenile gets +X/+0 until end of turn, where X is its power. Activate this ability no more than twice per turn.
3R: Monstrosity 2.
1/2
IIW: Update a legend from Weatherlight or earlier.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Adjourning Assault 1BR
Instant [U]
Target blocked creature you control deals damage equal to its power to another target creature blocking it. Remove the blocked creature from combat.
Draw a card.
Merciea would always excuse herself when she had worn out her welcome.
IIW: Unstable style mechanical exploration without the un-flavor (see Mary O'kill, Dice Mechanics, Last/Triple Strike, ect.)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(image from the plane shift: ixalan guide)
Creature — Demon (Rare)
When Guide of Astray Ways enters the battlefield, you and an opponent each chooses a different nonland cardtype.
Whenever you cast a spell of a chosen type, target creature you control gets +X/+0 and gains menace until end of turn, where X is equal to its power.
Whenever an opponent casts a spell of a chosen type, target creature of that player's choice gets -0/-X until end of turn, where X is equal to its power.
3/3
IIW: Mana costs that have never been printed.
Harry Dresden, Wizard for Hire (Moonleaf): A dino-car is a pretty cool upside, and the stats look pretty good here. I like that the vehicle does nothing by itself, but is still a powerful upside. The image is pretty cool too.
Cerberus Juvenile (void_nothing): Adorable. The multiplying power ability can get pretty powerful, and I'm always a fan of a one-drop that keeps on giving.
Adjourning Assault (Cardz5000): Huh. So my creature escapes combat, but not before dealing its damage. That's a fine card, but doesn't feel black/red. It seems more like a white card than anything. The image does fit the card pretty well.
Guide of Astral Ways (Antiantiserum): So two card types get chosen, and they help the demon while hurting the opponents' creatures. That works, but there are a lot of triggers, and I think it can get confusing. I think it would be better with only one card type chosen, that way there is less of a memory issue, and it makes the caster think about whether it's better to help themself or hurt their opponent.
I'm going to give it to the dino-car: Moonleaf wins.
Next: Face-down.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
Whenever a player would draw a card, exile it face down.
X: Turn target face down card you own in exile face up. If it's converted mana cost is less than X, you may cast it without paying its mana cost. Otherwise, if you are not the controller of Gambler's Scheme, place a charge counter on it. X cannot be 0. Any player may activate this ability.
Remove a charge counter from Gambler's Scheme: You may cast target face-up card from exile this turn, and you may pay mana as though it were mana of any color to do so.
IIW: Non-planeswalker emblems
Legendary Creature — Human Wizard (Mythic)
Cards in your hand and face-down creature you control have morph. Their morph cost is equal to their mana cost.
0: Reveal the morph cost of a face-down creature you control and pay that cost. If you do, turn that creature face-up. If you pay for and turn-up a nonpermanent card this way, you may exile it instead of putting it into your graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/4
edit: o. m. g. did i do it again? is this card distinct enough from the previous entry? : (
Land
T: Add C to your mana pool.
2, t, Turn a face-up exiled card you own face down: Draw a card.
IIW: Set a rule.
Wow, I completely missed that. Sincere apologies. The card is pretty damn cool, with the final ability being the main one. It goes infinite with a sac engine and Cathodion or like cards, and while that's not a problem, there might be an infinite combo out there that is a problem. Nevertheless, the card is really cool, and could possibly have one if I had seen it. I didn't think there were any cards on the previous page. Apologies again.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature- Elemental Scout (R)
First Strike
When another creature enters the battlefield, turn Zannonbab and that creature face down. They can be turned face up at any time for their mana cost. (While face down, they're 2/2 creatures)
3/1
IIW: GUB
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Creature - Elephant [R]
Last Strike
Face down creatures you control have first strike.
Morph 1WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
2/4
IIW: Unstable style mechanical exploration without the un-flavor (see Mary O'kill, Dice Mechanics, Last/Triple Strike, ect.)
Sorcery
Target player reveals his or her hand. You choose a card from it. That player manifests that card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
IIW: Design a card to replace any of the immediate reprints from Rivals of Ixalan. (The reprints are: Legion Conquistador, Raptor Companion, Sailor of Means, and Colossal Dreadmaw.) Keep the same tribe and converted mana cost, aim for Common-level complexity, but give us something fresh.
Sorcery (r)
Manifest your hand, then draw that many cards.
Instinct and thought are two forces that should never be underestimated. By instinct we were brought where we are, and by thought we make sure we will not leave.
IIW: A boros dragon.
Main concept is pretty cool. Having about 40% of the cards be lands, though, and having to pay 1 to play the land, is pretty awkward. And then if you pay low and reveal a card you can’t play, the opponent can play it? The execution could have been better.
6/10
Ixidor, the Banished (Antiantiserum)
Giving morph to every creature in your hand is cool (maybe not black but that’s semantics). Giving morph to non-creature cards, meaning that you have to pay 3 + normal cost, just to temporarily have a 2/2, not so much. Needs a bit of work to make it more interesting.
6/10
Yawning Portal (Link)
Quite a cool card, making you think of deckbuilding differently. I’d rather if it wasn’t a land, Library of Alexandria is an example of old design.
9/10
Dimension of Hyperchaos (AntiPox)
Heh, haven’t seen a World for some time now. Pretty chaotic, pretty fun, no major flaw to it. The excitement you get from it depends on the type of player you are.
8/10
Zannonbab, the Strange (Mergatroid_Jones)
Pretty cool. It’s an unintentional soft removal for enemy creatures that doesn’t fit red too much. The stats of it aren’t very exciting.
7/10
Warscorn Mastodon (Cardz5000)
It’s interesting how the main form has a positive and a negative effect. I like the synergy it offers.
9/10
Incarnate (JaceTheBodySculptor)
I had to think long and hard about this card. On one hand, it’s ‘one black and two cards for a 2/2 round one’, on the other it’s ‘opponent discards a card and gets a 2/2, if it’s a creature card he may be able to get it in play’. I really like it, but I’d probably like it more if it did only one of the two (maybe if the self-manifest happened if you paid green?)
9/10
Thoughts Came Real (Hemlock)
Haha, this is really amazing. At 4 cards left, it’s four 2/2, good value at 6 mana. At more cards, it’s even more insane. I’d play this in a variety of decks.
10/10
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Legendary Enchantment (R)
Whenever a creature you don't control attacks, put a +1/+1 counter on Iyatil's Heart and it deals 1 damage to that creature's controller.
When Iyatil's Heart has five or more +1/+1 counters on it, transform it.
//
Iyatil, Eyes of the Sun
•• Legendary Creature — Dragon (R)
Flying, lifelink
1R: Iyatil, Eyes of the Sun deals 1 damage to target attacking creature and 1 damage to that creature's controller.
1/1
IIW: Set a rule.
Creature - Dragon Knight [R]
Onslaught (Whenever Scaleguard Elite attacks put a +1/+1 counter on it. At the end of your turn, if this didn’t attack, remove its +1/+1 counters.)
Flying
Whenever Scaleguard Elite attacks, it deals damage to target creature equal to the number of +1/+1 counters on Scaleguard Elite.
4/4
IIW: Unstable style mechanical exploration without the un-flavor (see Mary O'kill, Dice Mechanics, Last/Triple Strike, ect.)