Akeshil, the Despisedmail(2/W)(2/B)(2/G)
Legendary Artifact - Equipment (M)
Equipped creature has hexproof, indestructible, trample, and "Whenever this creature deals combat damage to a player, put twice that many +1/+1 counters on it."
At the beginning of your upkeep, sacrifice a creature and a land.
Equip 2
IIW: Enter the DCC, link your DCC card, and design a card that combos with it.
Legend- very clean. The effect fits in both colors and it's reasonable at any of the costs. A lovely colorless-castable drawing tool.
Totalyhaywire: I like the idea of getting rewarded for prowessing up your creature, a 4/4 after paying two spells is very good. That said, being the token producing ability the cool heart of the card, I think you might want to keep it cleaner. The way it is it would put a 0/0 token if nothing is played, and while that can be useful, it feels more like a design side-effect. I also think the activated ability should not grant a power bonus as to not give you back a token at eot, but at the same time the prospect of saccing all my small elementals to make a big one is appealimg. Cool catd, but you need to tidy it up a bit.
Picnic-bombet: ok, I can.picture my son, who plays RG Ponza, really liking something like this one It's very cost effective and straightforward. The ability is very powerful, but you have to invest in.it, This is rather punishing for small creatures, and red tends to be like that. One thing I don't quite like is that it can block a bit too well, but overall, a nice design.
Void nothing - well, this is very powerful but you can't afford having it on the table much. I would have liked that the very equipment could be sacrificed at such a big cost.
Flatline: This is just lovely. At 2 mana removals plus some life is very good, but BW temds to have awesome uncommon removal from time to time.
Forestguy: Caring that much about basic land types is a bit detracting of the monocolored hybrid as nobody would play this for colorless outside a creature filler for limited (more than once I found myself maindecking an out of color morph creature), but that's a far from exciting prospect. This should be a card.
Phyrexian Editor: Terminate with upgraded flexibility. I think this is a correct design but not very exciting.
Antipox: I like how the effect really escalates in cost for plain colorless, while still being a passable effect. At its peak of effectiveness, is like killing a creature or a planeswalker each turn for :symn:, which is still a fine deal and as a one shot removal, five mana is not that bad. What 8 like about it is that the costs can be distributed between turns, and while is not an instant ut can sit in the table waiting for something to happen. I think you nailed it in how monocolored hybrid is supposed to work: Be good in color,somewhat fine when not wholy in color and still somewhat usable when not.
Mergatroid Jones: you saw weird and went weird all the way It's funny that weird is actually a creature type. I like how you can cjoose how to pay according to the kind of creature you want and that it has a built in resetting ability. A 3/2 for 2 is very good, but you sometimes need to block the way to nasty oposing 2/2's to let you want to pay 3 for it. I think the card text can be somehow simplified.
Very well, I really like Fñatline's and Antipox's entries, I'm choosing Antipox as the winner because he went monocolored hybrid all the way.
Next:
A card featuring an older mechanic (from the original ravnica or earlier) and a newer mechanic.
Unexplained Disappearances2W
Enchantment (U)
Whenever one or more creatures attack you, target attacking creature chosen at random phases out.
When a permanent phases in, investigate. Sevvish suddenly didn't know where he was. He didn't even know if he was.
IIW: Cards that meld together (with the literal meld mechanic, or in some other way).
Working Prototype2
Artifact Creature — Construct (U)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/0
IIW: A card for Humans.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Precursor of the Pantheon (Rare) 5
Artifact Creature - Golem
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Trample C: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Precursor of the Pantheon becomes monstrous, double the number of +1/+1 counters on it.
Angelic Hero
Creature - Angel (u)
Flying, persist
Renown 1 Angelic mercy is curious, specially when enforced by their merciless swords.
3/3
Both persist and renown are post OG Ravnica, and I assume evergreen abilities like flying don't count. Right? The ability mashup is a good one though.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Dreams of the Dead 2UB
Enchantment (Rare)
Dredge 6
Creature cards in your graveyard have embalm. Their embalm cost is equal to their mana cost.
Whenever you embalm a creature, you lose life equal to its converted mana cost.
Whenever a creature enters the battlefield under your control, if it was embalmed, you may pay 2 and sacrifice ~. If you do, create a copy of that creature.
Belligerent Protector1WR
Creature - Human Soldier (U)
Banding, Menace
Belligerent Protector can't attack alone.
1/4 "He's done it all for his contract: hide, protect, jump in the frey of battle. You name it and he will name the price."
Reciprocal Rescue
Instant {U}
Relay (As you cast this spell, you may tap any number of creatures you control that share a color with it. Copy it for each creature tapped this way. You may choose new targets for the copies.)
Regenerate target creature.
IIW: An emperor
Private Mod Note
():
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Interdisciplinary GeniusXU
Creature — Human Vedalken Artificer (R)
When Interdisciplinary Genius enters the battlefield, you get E—sunburst (an energy counter for each color of mana used to cast it).
1/1
Sticky Cards2UU
Enchantment {R}
When you draw your first card each turn, you may draw another card "accidentally." "Six, seven, eight, ni– Hey, wait a minute!"
IIW: A goat
Private Mod Note
():
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Descendant of the Trees2BG
Legendary Creature - Spirit (M)
When you play Descendant of the Trees, you may exile up to three creatures from your graveyard face up. 1: Choose an exiled card you own. Descendant of the Trees gains +X/+Y, where X is the power and Y the toughness of the exiled creature. Descendant of the Trees gains all keyword abilities of the exiled creature.
0/1
Electromancer Novice 3R
Creature- Human Wizard [R]
Prowess
Whenever an instant or sorcery spell would deal damage to ~, prevent that damage. ~ gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
(Melds with Feedback Shock)
2/3
Feedback Shock 1RR
Instant [R]
Deal 2 damage to target creature. Add 3 to your mana pool.
If this spell targets a creature you own and control named Electromancer Novice, exile both, then meld them into Dakor, Ascended Electromancer.
Dakor, Ascended Electromancer
Legendary Creature- Human Wizard
Haste,trample,first strike
At the beginning of each combat phase, choose an instant or sorcery card in your graveyard. You may cast it without paying its mana cost if it's converted mana cost is 3 or less. Otherwise, return it to your hand.
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on each creature you control and add R to your mana pool.
4/3
IIW: Enchant planeswalker. Bonus points if it is geared to a specific planeswalker type
Antipox: Aladdin of the Lamp + The Lamp = The Genie of the Lamp.
The flavor here is easy enough, and I like several of the things you've got going on. I was initially bothered that Aladdin and Aladdin's Lamp already existed, but you've drawn parallels to the older cards, and new versions of old characters have a long history in MTG. Sure, we'll never go back to Rabaiah, it's still there. Aladdin is a build-around, and it's a shame that he can't helm an EDH deck with The Lamp. The Lamp is a really cool card, and I'd love to cube with it (even though it's kinda janky). They work well enough in the same deck, but the base cards are janky enough that the back side can't really be all that broken. The Genie itself works as a planeswalker mechanically, but the flavor seems off to me. I don't mind him having an extra ability, since the card is larger, and should be splashy. The ultimate is a little strange, and only makes sense if you picture the Robin Williams Genie.
Phyrexian Editor: Sticky Cards.
I feel like the concept is strong, but there is something missing. As is there is no functional difference between this and a card that says "at the beginning of your upkeep, draw a card" (and to note, it's very strange that a card that does only that has still never been printed). As with Cheatyface, a card that introduces "cheating" as a mechanic needs to have an element of subterfuge, or it isn't "sticky cards", it's just extra cards.
Picnic Bomber: Pistonaught + Cloud Chariot = Nyord, Nimubus Construct.
The flavor here is relatively straightforward: when a certain crew board a certain vessel, they become the legendary skyship Nyord. I like the linear nature of that story. To the individual cards, Pistonaught follows directly in the style of Kaladesh, and seems not only printable, but downright likely. I like Cloud Chariot less. Midnight Haunting in colorless on top of the 3/3 flying that they can crew seems a little excessive to me. Then again, it's pushed in exactly the way they like to push cards. Creatures and combat and combat and creatures. Nyord, Nimubs Construct is quite a beater, but it's despite how cool the clouds seem, it's basically just a Baneslayer Angel that either wins you the game, or wasn't quite enough to do so. All the pieces here fit together fairly neatly, and it seems like it's likely the most printable meld trio here with current trends, but its components don't seem as fun as the other melding trios.
Moonleaf: Descendent of the Trees.
This has some practical issues. I feel like this card really should have just used imprint, or limited itself similarly. It's odd that it gets three guys, but but the has to pay to get them again, and it's really odd that the abilities don't end. This would definitely cause memory issues for the creature's power/toughness, and the keywords could become a nightmare. I think this needs to exile one card at a time, and get the benefits of the exiled card. Perhaps the card could be swapped out for another in the graveyard. That way, exiled card could be seen as sort of bestowed oh Descendent, and the math becomes simple. I do appreciate the method by which you've chosen to "meld" cards, but the card is too confusing in practice.
Totally Haywire: Electromancer Novice + Feedback Shock = Dakor, Ascended Electromancer.
A novice necromancer was blasted, and ascended to become great. The flavor isn't quite as smooth some of the others, but it makes sense. I think Feedback Shock is too unassuming a name to be the thing that caused Dakor to ascend, but it works. I like Electromancer Novice from a design perspective, but it's clearly a red/white card. It is much more reminiscent of cards like Temper and Spitemare than Zada, Hedron Grinder, which is where I feel you were trying to land in the color pie. This card may be mono-red, but it is supposed to be more Izzet than Boros. The flavor is that you want to shock that guy with your burns, so I would go with something like "if and instant or sorcery spell deals damage to ~ it deals double that much to another target creature", or maybe something with forks. I really like the instant, and the melding is handled logically on it. The mana is cool, but being colorless means it's not going to break anything. Dakor himself feels big and explody, but doesn't just win you the game for nothing. I like its power level. I almost wish it gave me something to do with the CCC it just gave me.
It's between TotallyHaywire and AntiPox. I'll give it to TotallyHaywire. Partly because AntiPox just had a win, but also because that flipside looks super fun.
Next: Enchant planeswalker. Bonus points if it is geared to a specific planeswalker type
Inspired Fugue3U
Enchantment — Aura (R)
Enchant creature or planeswalker
At the beginning of your upkeep, you may activate one of enchanted permanent's abilities without paying its activation cost, if you could pay its activation cost. You may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. If enchanted permanent is Jace, you may scry 1.
n.b. "Is [planeswalker type]" is a shorthand for "Is a [type] planeswalker."
IIW: Planeswalker-type-matters or planeswalker-type-tribal
Protecting Field1WW
Enchantment - Aura (U)
Enchant player or planeswalker
Creatures can't attack enchanted player unless their controller pays 2 for each creature he or she controls that's attacking that player.
If ~ is enchanting a planeswalker, creatures can't attack that planeswalker's controller.
Ajani's valor
Enchantment - Aura (r)
Enchant planeswalker
If enchanted planeswalker would be put into a graveyard from the battlefield wirh no loyalty counters on it, instead put a loyalty counter on it and sacrifice Ajani's valor. If enchanted planeswalker is an Ajani Planeswalker, put three loyalty counters on it instead.
IIW: A card that pushes the color pie towards an allied color (i.e. white getting bluish in evangelize or green being reddish in unyaro bee sting
For the Gatewatch!1W
Enchantment- Aura (R)
Enchant planeswalker
Enchanted planeswaker gains "{+3}: Create a 0/3 white Ally creature token with defender. Scry 1."
If enchanted planeswalker is a Gideon, Jace, Nissa, Chandra, Ajani, or Liliana planeswalker it gains "{-5}: Exile target permanent."
Cycling W
In Memoriam2UB
Enchantment — Aura (R)
Enchant planeswalker
When In Memoriam enters the battlefield, you may search your library for a planeswalker card and put that card into your graveyard. Then shuffle your library.
Enchanted planeswalker has all activated abilities of each planeswalker card in your graveyard.
Moratorium1W
Enchantment — Aura (R)
Enchant creature or planeswalker
Enchanted permanent's activated abilities can't be activated. "I'm sorry friend, The Brotherhood has issued a temporary injunction prohibiting such activity."
These are just for fun. Please don't bother to judge them.
Gideon's ResolveW
Enchantment — Aura
Enchant Gideon
Whenever you activate an ability of enchanted Gideon, put a loyalty counter on him.
Jace's ResolveU
Enchantment — Aura
Enchant Jace
Whenever you activate an ability of enchanted Jace, scry 3.
Liliana's ResolveB
Enchantment — Aura
Enchant Liliana
Whenever you activate an ability of enchanted Liliana, target player discards a card.
Chandra's ResolveR
Enchantment — Aura
Enchant Chandra
Whenever you activate an ability of enchanted Chandra, she deals 2 damage to target creature or player.
Nissa's ResolveG
Enchantment — Aura
Enchant Nissa
Whenever you activate an ability of enchanted Nissa, create a 1/1 green Elf creature token.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Gather Strength (Uncommon) 1R
Enchantment - Aura
Enchant planeswalker
At the beginning of your end step, put a loyalty counter on enchanted planeswalker.
Legendary Artifact - Equipment (M)
Equipped creature has hexproof, indestructible, trample, and "Whenever this creature deals combat damage to a player, put twice that many +1/+1 counters on it."
At the beginning of your upkeep, sacrifice a creature and a land.
Equip 2
IIW: Enter the DCC, link your DCC card, and design a card that combos with it.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature- Elemental
Whenever you cast an instant or sorcery spell, ~ gets +2/+0 until end of turn.
At the beginning of each end step, create an X/X red and blue Elemental creature token, where X is ~’s power.
Sacrifice another Elemental: ~ gets +2/+0 and gains indestructible and hexproof until end of turn.
0/4
IIW: Enchant planeswalker. Bonus points if geared to a specific walker subtype.
Totalyhaywire: I like the idea of getting rewarded for prowessing up your creature, a 4/4 after paying two spells is very good. That said, being the token producing ability the cool heart of the card, I think you might want to keep it cleaner. The way it is it would put a 0/0 token if nothing is played, and while that can be useful, it feels more like a design side-effect. I also think the activated ability should not grant a power bonus as to not give you back a token at eot, but at the same time the prospect of saccing all my small elementals to make a big one is appealimg. Cool catd, but you need to tidy it up a bit.
Picnic-bombet: ok, I can.picture my son, who plays RG Ponza, really liking something like this one It's very cost effective and straightforward. The ability is very powerful, but you have to invest in.it, This is rather punishing for small creatures, and red tends to be like that. One thing I don't quite like is that it can block a bit too well, but overall, a nice design.
Void nothing - well, this is very powerful but you can't afford having it on the table much. I would have liked that the very equipment could be sacrificed at such a big cost.
Flatline: This is just lovely. At 2 mana removals plus some life is very good, but BW temds to have awesome uncommon removal from time to time.
Forestguy: Caring that much about basic land types is a bit detracting of the monocolored hybrid as nobody would play this for colorless outside a creature filler for limited (more than once I found myself maindecking an out of color morph creature), but that's a far from exciting prospect. This should be a card.
Phyrexian Editor: Terminate with upgraded flexibility. I think this is a correct design but not very exciting.
Antipox: I like how the effect really escalates in cost for plain colorless, while still being a passable effect. At its peak of effectiveness, is like killing a creature or a planeswalker each turn for :symn:, which is still a fine deal and as a one shot removal, five mana is not that bad. What 8 like about it is that the costs can be distributed between turns, and while is not an instant ut can sit in the table waiting for something to happen. I think you nailed it in how monocolored hybrid is supposed to work: Be good in color,somewhat fine when not wholy in color and still somewhat usable when not.
Mergatroid Jones: you saw weird and went weird all the way It's funny that weird is actually a creature type. I like how you can cjoose how to pay according to the kind of creature you want and that it has a built in resetting ability. A 3/2 for 2 is very good, but you sometimes need to block the way to nasty oposing 2/2's to let you want to pay 3 for it. I think the card text can be somehow simplified.
Very well, I really like Fñatline's and Antipox's entries, I'm choosing Antipox as the winner because he went monocolored hybrid all the way.
Next:
A card featuring an older mechanic (from the original ravnica or earlier) and a newer mechanic.
Enchantment (U)
Whenever one or more creatures attack you, target attacking creature chosen at random phases out.
When a permanent phases in, investigate.
Sevvish suddenly didn't know where he was. He didn't even know if he was.
IIW: Cards that meld together (with the literal meld mechanic, or in some other way).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature — Construct (U)
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/0
IIW: A card for Humans.
Creature - Angel (u)
Flying, persist
Renown 1
Angelic mercy is curious, specially when enforced by their merciless swords.
3/3
5
Artifact Creature - Golem
0/0
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
Trample
C: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
When Precursor of the Pantheon becomes monstrous, double the number of +1/+1 counters on it.
IIW: aftermath
Enchantment (Rare)
Dredge 6
Creature cards in your graveyard have embalm. Their embalm cost is equal to their mana cost.
Whenever you embalm a creature, you lose life equal to its converted mana cost.
Whenever a creature enters the battlefield under your control, if it was embalmed, you may pay 2 and sacrifice ~. If you do, create a copy of that creature.
IIW: Enchant Planeswalker
Creature - Human Soldier (U)
Banding, Menace
Belligerent Protector can't attack alone.
1/4
"He's done it all for his contract: hide, protect, jump in the frey of battle. You name it and he will name the price."
IIW: A common you'd design a deck around.
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment - Shrine
At the beginning of your upkeep, support X where X is the number of shrines you control.
IiW:
Draw! Draw! Draw! Massive amounta of Draw Power
(Bexause winning does not feel as good as drawing a big fat bunch of cards)
Instant {U}
Relay (As you cast this spell, you may tap any number of creatures you control that share a color with it. Copy it for each creature tapped this way. You may choose new targets for the copies.)
Regenerate target creature.
IIW: An emperor
Creature — Human Vedalken Artificer (R)
When Interdisciplinary Genius enters the battlefield, you get E—sunburst (an energy counter for each color of mana used to cast it).
1/1
IIW: A planeswalker-type matters mechanic
Sticky Cards 2UU
Enchantment {R}
When you draw your first card each turn, you may draw another card "accidentally."
"Six, seven, eight, ni– Hey, wait a minute!"
IIW: A goat
Legendary Creature - Spirit (M)
When you play Descendant of the Trees, you may exile up to three creatures from your graveyard face up.
1: Choose an exiled card you own. Descendant of the Trees gains +X/+Y, where X is the power and Y the toughness of the exiled creature. Descendant of the Trees gains all keyword abilities of the exiled creature.
0/1
IIW: A common you'd make a deck around.
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Creature- Human Wizard [R]
Prowess
Whenever an instant or sorcery spell would deal damage to ~, prevent that damage. ~ gets +X/+0 until end of turn, where X is the amount of damage prevented this way.
(Melds with Feedback Shock)
2/3
Feedback Shock 1RR
Instant [R]
Deal 2 damage to target creature. Add 3 to your mana pool.
If this spell targets a creature you own and control named Electromancer Novice, exile both, then meld them into Dakor, Ascended Electromancer.
Dakor, Ascended Electromancer
Legendary Creature- Human Wizard
Haste,trample,first strike
At the beginning of each combat phase, choose an instant or sorcery card in your graveyard. You may cast it without paying its mana cost if it's converted mana cost is 3 or less. Otherwise, return it to your hand.
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on each creature you control and add R to your mana pool.
4/3
IIW: Enchant planeswalker. Bonus points if it is geared to a specific planeswalker type
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The flavor here is easy enough, and I like several of the things you've got going on. I was initially bothered that Aladdin and Aladdin's Lamp already existed, but you've drawn parallels to the older cards, and new versions of old characters have a long history in MTG. Sure, we'll never go back to Rabaiah, it's still there. Aladdin is a build-around, and it's a shame that he can't helm an EDH deck with The Lamp. The Lamp is a really cool card, and I'd love to cube with it (even though it's kinda janky). They work well enough in the same deck, but the base cards are janky enough that the back side can't really be all that broken. The Genie itself works as a planeswalker mechanically, but the flavor seems off to me. I don't mind him having an extra ability, since the card is larger, and should be splashy. The ultimate is a little strange, and only makes sense if you picture the Robin Williams Genie.
Phyrexian Editor: Sticky Cards.
I feel like the concept is strong, but there is something missing. As is there is no functional difference between this and a card that says "at the beginning of your upkeep, draw a card" (and to note, it's very strange that a card that does only that has still never been printed). As with Cheatyface, a card that introduces "cheating" as a mechanic needs to have an element of subterfuge, or it isn't "sticky cards", it's just extra cards.
Picnic Bomber: Pistonaught + Cloud Chariot = Nyord, Nimubus Construct.
The flavor here is relatively straightforward: when a certain crew board a certain vessel, they become the legendary skyship Nyord. I like the linear nature of that story. To the individual cards, Pistonaught follows directly in the style of Kaladesh, and seems not only printable, but downright likely. I like Cloud Chariot less. Midnight Haunting in colorless on top of the 3/3 flying that they can crew seems a little excessive to me. Then again, it's pushed in exactly the way they like to push cards. Creatures and combat and combat and creatures. Nyord, Nimubs Construct is quite a beater, but it's despite how cool the clouds seem, it's basically just a Baneslayer Angel that either wins you the game, or wasn't quite enough to do so. All the pieces here fit together fairly neatly, and it seems like it's likely the most printable meld trio here with current trends, but its components don't seem as fun as the other melding trios.
Moonleaf: Descendent of the Trees.
This has some practical issues. I feel like this card really should have just used imprint, or limited itself similarly. It's odd that it gets three guys, but but the has to pay to get them again, and it's really odd that the abilities don't end. This would definitely cause memory issues for the creature's power/toughness, and the keywords could become a nightmare. I think this needs to exile one card at a time, and get the benefits of the exiled card. Perhaps the card could be swapped out for another in the graveyard. That way, exiled card could be seen as sort of bestowed oh Descendent, and the math becomes simple. I do appreciate the method by which you've chosen to "meld" cards, but the card is too confusing in practice.
Totally Haywire: Electromancer Novice + Feedback Shock = Dakor, Ascended Electromancer.
A novice necromancer was blasted, and ascended to become great. The flavor isn't quite as smooth some of the others, but it makes sense. I think Feedback Shock is too unassuming a name to be the thing that caused Dakor to ascend, but it works. I like Electromancer Novice from a design perspective, but it's clearly a red/white card. It is much more reminiscent of cards like Temper and Spitemare than Zada, Hedron Grinder, which is where I feel you were trying to land in the color pie. This card may be mono-red, but it is supposed to be more Izzet than Boros. The flavor is that you want to shock that guy with your burns, so I would go with something like "if and instant or sorcery spell deals damage to ~ it deals double that much to another target creature", or maybe something with forks. I really like the instant, and the melding is handled logically on it. The mana is cool, but being colorless means it's not going to break anything. Dakor himself feels big and explody, but doesn't just win you the game for nothing. I like its power level. I almost wish it gave me something to do with the CCC it just gave me.
It's between TotallyHaywire and AntiPox. I'll give it to TotallyHaywire. Partly because AntiPox just had a win, but also because that flipside looks super fun.
Next: Enchant planeswalker. Bonus points if it is geared to a specific planeswalker type
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment — Aura (R)
Enchant creature or planeswalker
At the beginning of your upkeep, you may activate one of enchanted permanent's abilities without paying its activation cost, if you could pay its activation cost. You may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn. If enchanted permanent is Jace, you may scry 1.
n.b. "Is [planeswalker type]" is a shorthand for "Is a [type] planeswalker."
IIW: Planeswalker-type-matters or planeswalker-type-tribal
Enchantment - Aura (U)
Enchant player or planeswalker
Creatures can't attack enchanted player unless their controller pays 2 for each creature he or she controls that's attacking that player.
If ~ is enchanting a planeswalker, creatures can't attack that planeswalker's controller.
IIW: A common you'd build a deck around.
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Enchantment - Aura (r)
Enchant planeswalker
If enchanted planeswalker would be put into a graveyard from the battlefield wirh no loyalty counters on it, instead put a loyalty counter on it and sacrifice Ajani's valor. If enchanted planeswalker is an Ajani Planeswalker, put three loyalty counters on it instead.
IIW: A card that pushes the color pie towards an allied color (i.e. white getting bluish in evangelize or green being reddish in unyaro bee sting
Enchantment- Aura (R)
Enchant planeswalker
Enchanted planeswaker gains "{+3}: Create a 0/3 white Ally creature token with defender. Scry 1."
If enchanted planeswalker is a Gideon, Jace, Nissa, Chandra, Ajani, or Liliana planeswalker it gains "{-5}: Exile target permanent."
Cycling W
IIW: One-drop charms (ex. Funeral Charm).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment — Aura (R)
Enchant planeswalker
When In Memoriam enters the battlefield, you may search your library for a planeswalker card and put that card into your graveyard. Then shuffle your library.
Enchanted planeswalker has all activated abilities of each planeswalker card in your graveyard.
Moratorium 1W
Enchantment — Aura (R)
Enchant creature or planeswalker
Enchanted permanent's activated abilities can't be activated.
"I'm sorry friend, The Brotherhood has issued a temporary injunction prohibiting such activity."
These are just for fun. Please don't bother to judge them.
Gideon's Resolve W
Enchantment — Aura
Enchant Gideon
Whenever you activate an ability of enchanted Gideon, put a loyalty counter on him.
Jace's Resolve U
Enchantment — Aura
Enchant Jace
Whenever you activate an ability of enchanted Jace, scry 3.
Liliana's Resolve B
Enchantment — Aura
Enchant Liliana
Whenever you activate an ability of enchanted Liliana, target player discards a card.
Chandra's Resolve R
Enchantment — Aura
Enchant Chandra
Whenever you activate an ability of enchanted Chandra, she deals 2 damage to target creature or player.
Nissa's Resolve G
Enchantment — Aura
Enchant Nissa
Whenever you activate an ability of enchanted Nissa, create a 1/1 green Elf creature token.
IIW: A card for Humans
1R
Enchantment - Aura
Enchant planeswalker
At the beginning of your end step, put a loyalty counter on enchanted planeswalker.
IIW: nine toughness