Crimson SovereignBB Creature - Demon Soldier{R}
Crimson Sovereign gets +X/+X, where X is the amount of life you've lost this turn.
For the rest of the game, if you would be dealt damage, instead you get that many wound counters. At the beginning of your upkeep, you lose life equal to the amount of wound counters on you. (This effect continues even after this creature leaves the battlefield)
1/1
IIW: Non-creature tokens
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():
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Tochi-Kui the World-EaterGG
Legendary Creature - Spirit Hydra {MR}
As Tochi-Kui enters the battlefield, you may sacrifice any number of lands. If you do, it enters the battlefield with three times that number of +1/+1 counters on it.
0/0
(A Kamigawa spirit because low CMC makes it work exceptionally well with Soulshift.)
IIW: An inspiring song.
Private Mod Note
():
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"You live and learn. At any rate, you live." -Douglas Adams
Sphinx CubU
Creature- Sphinx (U)
Flying T: Target opponent may reveal two cards that share a card type from his or her hand. If he or she does not, you draw a card. To challenge the patience of a sphinx, it takes a smaller sphinx.
0/1
Am Shegar - The first ability seems kinda cool, but I'm not so sure about the second ability. First of all, I'm pretty sure it would need to be an activated or triggered ability. Secondly, it seems like a really round-a-bout convoluted way to make the first ability work. Why not just make an activated ability that costs life? Or maybe make it a play on Dark Confidant?
Phyrexian Editor - Oh man, cards that make you sac lands are always hard to evaluate for power level. Off the top of my head, this seems pretty powerful, but saccing lands is such a huge drawback that I'm not so sure. I feel like some Johnny out there would figure this out for Spike eventually, but maybe not.
picnic_bomber - Just for the record, trample should not be capitalized. Only the first ability in a line of keywords is capitalized. That aside, I've never really liked cumulative upkeep as an ability. This card just seems like a lot of potential life loss. If you only paid its upkeep in life, it would cost you 12 life just to have a 2/4 flyer. Then you would lose 2 more life if you chose not to pay its upkeep the next time. I suppose it would really speed up the clock for a huge Death's Shadow.
Mergatroid_Jones - Huh, is a baby Sphinx actually called a cub? The interent doesn't seem to know (at least not from what my very brief search showed). I don't know about having an uncommon, recurring, one mana draw engine. Pairing this with hand destruction would just be out of hand. Love the flavor text.
Winner - Phyrexian Editor
Next: An inspiring song.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Battlefield PiperR
Creature- Human Soldier
Warrior creatures and soldier creatures you control have haste. "Half of war is marching, and half of marching is rhythm. That's like eighty percent." - Dolwar, 5th Division Piper
1/1
If we're going off the song:
To Be the Best1W
Enchantment- Aura (R)
Enchant creature
Enchanted creature has "When this creature would be dealt damage, its toughness becomes equal to one plus that amount of damage." and "When another creature blocks or becomes blocked by this creature, this creature's power becomes equal to that creature's toughness."
Bliss of Being1WG Enchantment{R}
Whenever mana enters your mana pool, it doesn't empty as steps and phases end until you lose life.
Whenever a creature enters the battlefield under your control, it gains Vigilance and Trample until a creature dies. Talk of misery and you'll expedite it. The yearlings still have time. Let them revel in innocence.
IIW: Mystery and/or pulp
Private Mod Note
():
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Legend: So simple and so useful. I am actually surprised some version of this hasn’t been printed already.
Am Shegar: This is such a cool top-down design, but it’s actually way too complex, which I think you’ll see if you template it out the way Wizards would. The second ability in particular has memory issues (different creatures that either do/don’t have vigilance/trample). I think the card would end up saying:
Mana doesn’t empty from your mana pool as steps and phases end.
Whenever you lose life, empty your mana pool.
Whenever a creature enters the battlefield under your control, put a youth counter on it.
Creatures with Youth counters on them have vigilance and trample.
Whenever a creature you control dies, remove all youth counters from creatures you control.
That’s too many abilities, so you’d need to pick one or the other. But this is a really cool idea.
picnic_bomber: Nice and deceptively flavorful. (I prevent your damage but I also “forgive” you by uncapping your guys.) I think the cantripping might make this too powerful, since WotC has been hesitant to feed turbofog players lately. (Much as I totally am one.)
Mergatroid_jones: This is a fun concept, though the wording is weird on the first ability, and I don’t think it really works since damage is not on the stack anymore.
Winner: Legend
Next: Vehicles with poison counters (no other types of counters)
Private Mod Note
():
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"You live and learn. At any rate, you live." -Douglas Adams
Contraband Lab3
Artifact - Vehicle (R)
Deathtouch
Whenever a creature crews Contraband Lab, Contraband Lab gains poisonous X until end of turn, where X is that creature's power.
Crew 1
1/6
Smog Tank3
Artifact- Vehicle (R)
Trample, Poisonous 3
Automate (When you cast an artifact or creature spell, this vehicle becomes an artifact creature until end of turn.) T: Each player gets a poison counter.
3/5
Diabolic Dragster4
Artifact - Vehicle (U)
Haste
When ~ attacks it gets poisonous X until end of turn, where X is the number of creatures that crewed ~ this turn.
Crew 1
2/4
IIW: Specific Holiday or Party Object (EX:Pinata,Dreidel,Manora,Plastic Solo Cup,Keg )
PIcnic - a perfect phyrexian vehicle that pulls off that broodmother / negator feel.
Cookies - was this inspired by breaking bad or Warcraft's forsaken? This can serve as a super-powered wall (in limited) that can also punch through ftw.
Mergatroid - automate is okay. "3 power / 3 poisonous" isn't imo the best use of poisonous mechanic. that tap ability is questionable.
Amuzet - there's nothing quite like a 2/4 with haste 🤓 Good implementation of poisonous mechanic.
WINNER - picnic
NEXT CHALLENGE - Legendary equipment (bonus if designed together with a legendary creature. ex:Tenza, Godo's Maul + Godo, Bandit Warlord)
Hepatre, Guerrilla Tactician 2UR
Legendary Creature - Human Wizard {MR}
Whenever another ability of an attacking creature you control is triggered, you may pay UR. If you do, copy that ability. You may choose new targets for the copy.
3/3 "Compleat this, Phyrexian scum."
Hepatre's Mirrored Breastplate 4
Artifact - Equipment {R}
Equip 2
Equipped creature has "Whenever this creature attacks, you may pay 2R. If you do, create a token that's a copy of it, tapped and attacking. Exile that token at the beginning of the end step."
Zobu's Flute2
Legendary Artifact- Equipment (R)
Equipped creature has vigilance and "T: look at the top 3 cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order."
Equip 1
Zobu Gallahaf, Giggling Bard1GG
Legendary Creature- Kithkin Nomad (R) GG: Put a creature card from your hand onto he battlefield. Activate this ability only once per turn. G: Shuffle target creature card from your graveyard into your library. She may be in exile, but she isn't alone.
1/2
Gihuar the Miterlost1WB
Legendary Creature - Vampire Assassin (R)
Vigilance BB, T: Destroy target creature with power less than Gihuar the Miterlost's power. Creatures you control get +0/+X until end of turn, where X is that creature's power.
3/1
Bloodied Miter of Gihuar3
Legendary Artifact - Equipment (R)
As long as Bloodied Miter of Gihuar is attached to a creature you control, creatures you don't control get -1/-1.
Equipped creature gets +1/+1 and has menace and "Whenever this creature attacks, add X B to your mana pool and you lose X life, where X is this creature's power."
Equip 5
Crown's Blade2WB
Legendary Equipment (R)
Equipped creature has vigilance and menace. 3, T: Counter target spell and exile it. Return that exiled card to its owner's hand when another player becomes the Monarch. Activate only if you are the Monarch.
Equip 1
IIW: Anthems/Banners/Lords that grant keywords or "abilities"
Hacking CoughU
Enchantment- Aura (U)
Enchant Creature
Enchanted creature gets -1/-0. U: Create a token that's a copy of Hacking Cough, and attach it to target creature. Destroy any other auras named "Hacking Cough" attached to that creature.
IIW: A card that can go create an infinite combo with an existing card.
AntiPox: I don't get the joke or reference here, but this has memory issues.
Legend: I like the flavor. I'm not sure how the artifact can be the source of the damage when it's been destroyed.
Mergatroid_Jones: I like this. I don't think the drawback is really necessary.
picnic_bomber: I think this is too powerful and unfun in so many ways. WotC has said they don't like cards that permanently reveal most of the hidden information in the game (like players' hands).
Winner: Legend, HM: Mergatroid_Jones
Next: pop 80's top 40 song titles as card names
Private Mod Note
():
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Message in a Bottle1
Artifact (R)
When Message in a Bottle enters the battlefield, scry 3. Then exile the top card of your library face down. t, Sacrifice Message in a Bottle: You may play the exiled card without paying its mana cost if you control four or more Islands. "I'll send an SOS to the world."
IIW: A card that makes more than one type of token.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Karma Chameleon1WW
Creature- Shapeshifter (R)
Changeling
When a spell or ability destroys a permanent, the owner of that spell or ability sacrifices a permanent unless he or she pays 3.
2/3
IIW: Something silver bordered, but still mechanically sound (think Magical Hacker more than Mesa Chicken).
Creature - Demon Soldier {R}
Crimson Sovereign gets +X/+X, where X is the amount of life you've lost this turn.
For the rest of the game, if you would be dealt damage, instead you get that many wound counters. At the beginning of your upkeep, you lose life equal to the amount of wound counters on you. (This effect continues even after this creature leaves the battlefield)
1/1
IIW: Non-creature tokens
Legendary Creature - Spirit Hydra {MR}
As Tochi-Kui enters the battlefield, you may sacrifice any number of lands. If you do, it enters the battlefield with three times that number of +1/+1 counters on it.
0/0
(A Kamigawa spirit because low CMC makes it work exceptionally well with Soulshift.)
IIW: An inspiring song.
Creature- Sphinx (U)
Flying
T: Target opponent may reveal two cards that share a card type from his or her hand. If he or she does not, you draw a card.
To challenge the patience of a sphinx, it takes a smaller sphinx.
0/1
IIW: Eggs and youngsters.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Am Shegar - The first ability seems kinda cool, but I'm not so sure about the second ability. First of all, I'm pretty sure it would need to be an activated or triggered ability. Secondly, it seems like a really round-a-bout convoluted way to make the first ability work. Why not just make an activated ability that costs life? Or maybe make it a play on Dark Confidant?
Phyrexian Editor - Oh man, cards that make you sac lands are always hard to evaluate for power level. Off the top of my head, this seems pretty powerful, but saccing lands is such a huge drawback that I'm not so sure. I feel like some Johnny out there would figure this out for Spike eventually, but maybe not.
picnic_bomber - Just for the record, trample should not be capitalized. Only the first ability in a line of keywords is capitalized. That aside, I've never really liked cumulative upkeep as an ability. This card just seems like a lot of potential life loss. If you only paid its upkeep in life, it would cost you 12 life just to have a 2/4 flyer. Then you would lose 2 more life if you chose not to pay its upkeep the next time. I suppose it would really speed up the clock for a huge Death's Shadow.
Mergatroid_Jones - Huh, is a baby Sphinx actually called a cub? The interent doesn't seem to know (at least not from what my very brief search showed). I don't know about having an uncommon, recurring, one mana draw engine. Pairing this with hand destruction would just be out of hand. Love the flavor text.
Winner - Phyrexian Editor
Next: An inspiring song.
Battlefield Piper RCreature- Human Soldier
Warrior creatures and soldier creatures you control have haste.
"Half of war is marching, and half of marching is rhythm. That's like eighty percent." - Dolwar, 5th Division Piper
1/1
If we're going off the song:
To Be the Best 1W
Enchantment- Aura (R)
Enchant creature
Enchanted creature has "When this creature would be dealt damage, its toughness becomes equal to one plus that amount of damage." and "When another creature blocks or becomes blocked by this creature, this creature's power becomes equal to that creature's toughness."
IIW: Legendary artifacts or lands.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Bliss of Being 1WG
Enchantment {R}
Whenever mana enters your mana pool, it doesn't empty as steps and phases end until you lose life.
Whenever a creature enters the battlefield under your control, it gains Vigilance and Trample until a creature dies.
Talk of misery and you'll expedite it. The yearlings still have time. Let them revel in innocence.
IIW: Mystery and/or pulp
3
Artifact
t: Add C to your mana pool.
Exile Eye of the Tiger from your hand: Add C to your mana pool.
IIW: vehicles with poison counters (no other types of counters)
Legend: So simple and so useful. I am actually surprised some version of this hasn’t been printed already.
Am Shegar: This is such a cool top-down design, but it’s actually way too complex, which I think you’ll see if you template it out the way Wizards would. The second ability in particular has memory issues (different creatures that either do/don’t have vigilance/trample). I think the card would end up saying:
Mana doesn’t empty from your mana pool as steps and phases end.
Whenever you lose life, empty your mana pool.
Whenever a creature enters the battlefield under your control, put a youth counter on it.
Creatures with Youth counters on them have vigilance and trample.
Whenever a creature you control dies, remove all youth counters from creatures you control.
That’s too many abilities, so you’d need to pick one or the other. But this is a really cool idea.
picnic_bomber: Nice and deceptively flavorful. (I prevent your damage but I also “forgive” you by uncapping your guys.) I think the cantripping might make this too powerful, since WotC has been hesitant to feed turbofog players lately. (Much as I totally am one.)
Mergatroid_jones: This is a fun concept, though the wording is weird on the first ability, and I don’t think it really works since damage is not on the stack anymore.
Winner: Legend
Next: Vehicles with poison counters (no other types of counters)
Artifact - Vehicle (R)
Deathtouch
Whenever a creature crews Contraband Lab, Contraband Lab gains poisonous X until end of turn, where X is that creature's power.
Crew 1
1/6
IIW: Goblins
Artifact- Vehicle (R)
Trample, Poisonous 3
Automate (When you cast an artifact or creature spell, this vehicle becomes an artifact creature until end of turn.)
T: Each player gets a poison counter.
3/5
IIW: flying, trample, or first strike matters.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact - Vehicle (U)
Haste
When ~ attacks it gets poisonous X until end of turn, where X is the number of creatures that crewed ~ this turn.
Crew 1
2/4
IIW: Specific Holiday or Party Object (EX:Pinata,Dreidel,Manora,Plastic Solo Cup,Keg )
Cookies - was this inspired by breaking bad or Warcraft's forsaken? This can serve as a super-powered wall (in limited) that can also punch through ftw.
Mergatroid - automate is okay. "3 power / 3 poisonous" isn't imo the best use of poisonous mechanic. that tap ability is questionable.
Amuzet - there's nothing quite like a 2/4 with haste 🤓 Good implementation of poisonous mechanic.
WINNER - picnic
NEXT CHALLENGE - Legendary equipment (bonus if designed together with a legendary creature. ex:Tenza, Godo's Maul + Godo, Bandit Warlord)
3
Legendary Artifact - Equipment
Equipped creature gets +3/+0, is legendary, and has "t, Sacrifice this creature: Exile target legendary permanent."
Equip 3
IIW: pop 80's top 40 song titles as Card names
Legendary Creature - Human Wizard {MR}
Whenever another ability of an attacking creature you control is triggered, you may pay UR. If you do, copy that ability. You may choose new targets for the copy.
3/3
"Compleat this, Phyrexian scum."
Hepatre's Mirrored Breastplate 4
Artifact - Equipment {R}
Equip 2
Equipped creature has "Whenever this creature attacks, you may pay 2R. If you do, create a token that's a copy of it, tapped and attacking. Exile that token at the beginning of the end step."
IIW: Hacking (any definition you like)
Legendary Artifact- Equipment (R)
Equipped creature has vigilance and "T: look at the top 3 cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order."
Equip 1
Zobu Gallahaf, Giggling Bard 1GG
Legendary Creature- Kithkin Nomad (R)
GG: Put a creature card from your hand onto he battlefield. Activate this ability only once per turn.
G: Shuffle target creature card from your graveyard into your library.
She may be in exile, but she isn't alone.
1/2
IIW: Something for mono-blue
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature - Vampire Assassin (R)
Vigilance
BB, T: Destroy target creature with power less than Gihuar the Miterlost's power. Creatures you control get +0/+X until end of turn, where X is that creature's power.
3/1
Bloodied Miter of Gihuar 3
Legendary Artifact - Equipment (R)
As long as Bloodied Miter of Gihuar is attached to a creature you control, creatures you don't control get -1/-1.
Equipped creature gets +1/+1 and has menace and "Whenever this creature attacks, add X B to your mana pool and you lose X life, where X is this creature's power."
Equip 5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Crown's Blade 2WB
Legendary Equipment (R)
Equipped creature has vigilance and menace.
3, T: Counter target spell and exile it. Return that exiled card to its owner's hand when another player becomes the Monarch. Activate only if you are the Monarch.
Equip 1
IIW: Anthems/Banners/Lords that grant keywords or "abilities"
R
Instant
Destroy target artifact. If it's attached to a creature, it deals 3 damage to that creature.
IIW: pop 80's top 40 song titles as card names
Enchantment- Aura (U)
Enchant Creature
Enchanted creature gets -1/-0.
U: Create a token that's a copy of Hacking Cough, and attach it to target creature. Destroy any other auras named "Hacking Cough" attached to that creature.
IIW: A card that can go create an infinite combo with an existing card.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legend: I like the flavor. I'm not sure how the artifact can be the source of the damage when it's been destroyed.
Mergatroid_Jones: I like this. I don't think the drawback is really necessary.
picnic_bomber: I think this is too powerful and unfun in so many ways. WotC has said they don't like cards that permanently reveal most of the hidden information in the game (like players' hands).
Winner: Legend, HM: Mergatroid_Jones
Next: pop 80's top 40 song titles as card names
Artifact (R)
When Message in a Bottle enters the battlefield, scry 3. Then exile the top card of your library face down.
t, Sacrifice Message in a Bottle: You may play the exiled card without paying its mana cost if you control four or more Islands.
"I'll send an SOS to the world."
IIW: A card that makes more than one type of token.
Creature- Shapeshifter (R)
Changeling
When a spell or ability destroys a permanent, the owner of that spell or ability sacrifices a permanent unless he or she pays 3.
2/3
IIW: Something silver bordered, but still mechanically sound (think Magical Hacker more than Mesa Chicken).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.