Zaalfael Tome3
Legendary Artifact (M)
Imprint- When ~ enters the battlefield, and at the beginning of your end step, if there are no cards exiled with ~, you may exile an instant or sorcery card from your graveyard. 2,T: Cards in your hand become copies of the exiled card until end of turn. Genius is the art of purposive repetition.
IIW: A five colored card that isn't a huge creature.
Endless Automation - 1UU
Enchantment
At the end of your turn, target artifact becomes a 2/2 Assembly-Worker artifact creature with no abilities except "T: Target Assembly-Worker creature gets +1/+1 until end of turn." Long after Mishra's death, his factory continued to turn whatever scrap it could find into the tools he craved.
IIW: Passionate side of Red.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks Mishra, Artificer ProdigyUBR Iname As OneGB Meloku, the Clouded MirrorU
PanchoPonceN: Very interesting. Can power down your opponent’s big threats, but doesn’t quite feel green to me, or at least not with this flavor. Just don’t get how the hunter has the power to beast-ify non-beast things.
ManyCookies: I think this card is very clever. I think I have two criticisms, though. One, I think maybe the effect should only last as long as it’s equipped, and two, I think the cast cost could be one more and the equip cost could be one or two less. But still, neat idea.
Legend: This is super interesting and niche. I’m sure it has a lot of combo potential with that “yourself” clause. No idea how balanced it is.
Flatline: This is super neat. It’s an oblivion ring that lets you still destroy the thing just in case you’re worried freeze for later is gonna get dealt with. Wish the name were a little more “real” though.
Mergatroid: I don’t know how this works with the rules. When the cards leave your hand, do they stay copies? When does it end? If it has flashback does it ever get it back? It’s an interesting design space but I think the wording of it would need a lot more explanation.
Luusydh: This is interesting. I like the idea of the effect but the fact that it can’t generate additional artifacts at all makes it feel a bit underwhelming.
Winner: Flatline
Next: Star Wars or Marvel Universe
The Unbeatable Squirrel Girl1GG
Legendary Creature- Human Warrior (M)
Eminence- At the beginning of your end step, as long as Squirrel Girl is in the command zone or the battlefield, you may pay G to create a 1/1 green Squirrel Creature token. G,T, Tap any number of untapped Squirrel creatures you control: Those Squirrels deal damage equal to their combined power to target creature. That creature deals damage equal to its power divided however its controller chooses among those Squirrels.
2/3
Scarlet Witch2RU
Creature - Human Mutant Wizard (R)
If you would draw a card, instead scry 2 then draw a card.
If you would flip a coin, instead flip two coins and ignore one. 1RU: Flip a coin. If you win the flip, draw a card. [2/3]
Kylo Ren - 2UB
Legendary Creature - Human Warrior
When Kylo Ren enters the battlefield,you may exile target creature card from your graveyard.
Put a -1/-1 counter on Kylo Ren: Kylo Ren has the abilities of a card exiled by Kylo Ren until end of turn.
4/4
IIW: Passionate Side of Red
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks Mishra, Artificer ProdigyUBR Iname As OneGB Meloku, the Clouded MirrorU
Synch the EmpoweredUU
Legendary Creature - Human Warrior
At the beginning of your upkeep, you may pay UU. If you do, Synch the Empowered gains the abilities of target creature and becomes every color until end of turn.
1/3
IIW: Deserts
Private Mod Note
():
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Marie the Untouchable3BR
Legendary Creature - Mutant Rogue [MR]
Flying, wither
Whenever Marie the Untouchable deals combat damage to a creature, she gains all abilities of that creature until your next turn in addition to her other abilities. That creature loses all abilities until your next turn.
3/6
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Mergatroid_Jones - Yay Squirrel Girl card! Keywording the ability seen on cards like Oloro, Ageless Ascetic seems like a fine idea. The ability to create a 1/1 token every turn with (basically without fail), seems pretty strong, but I don't think it is over the top. This seems like a really fun commander, and an excellent representation of Squirrel Girl.
PanchoPonceN - This card gives me horrible flashbacks to losing a multiplayer game to my friend's Krark's Thumb deck after enduring the world's longest, most annoying turn. That aside, this card is an excellent representation of Scarlet Witch. It seems like a fun, build around commander too.
Luusydh - Is this suppose to be suggesting that Kylo Ren is stealing his powers from his dead grandfather? I'm not sure I get the Kylo Ren-ness of this card. The card itself seems a bit on the weak side. Also, gaining "all abilities" of a creature is a tricky proposition, and it is no coincidence that Wizards has never made a card that does such a thing. For instance, what would its power and toughness be if had exiled a Tarmogoyf and a Nightmare? This could be corrected by just allowing him to gain the activated and triggered abilities of that creature.
JamBlock - My initial reaction is to say that this card is too strong, but I'm not sure that's correct. Perhaps it should be an UC though? I think the flavor works quite well for a TIE Fighter. I would love to see a Star Destroyer that spits these things out.
Phyrexian Editor - Another card that does an excellent job of calling its source to mind. This card suffers from the same issues as Luusydh's card as far gaining "abilities" is concerned (see above). I suggest the same fix for Synch.
Legend - I love the idea of making a cycle of colored lightsabers, although I'm not sure there are white lightsabers. Also, what about purple lightsabers? I don't like the relatively low power of this card though. I feel like lightsabers should be rare and powerful. It would be weird if a gaffi stick gave a bigger P/T boost than a lightsaber did. Don't get me wrong, I think the card is quite good in a vacuum, but I'm not so sure it works as a lighsaber.
Forestsguy - Wow, people certainly went for the power stealing characters. In my mind, this card has the same problem as Luusydh's and Phyrexian Editor's cards (see above). The fact that three sperate people all made cards that gain all abilities is starting to make me doubt myself, but I'm pretty sure that is territory that Wizards purposely avoids for rules issues. The card does an excellent job of portraying its source, although I'm not sure black and red are the correct colors for the ability. It really seems like there should be some blue in there somewhere.
Winner: Mergatroid_Jones
Next: Very expensive enchantments.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Archetype of Durability4GGWW
Enchantment Creature — Giant (R)
Creatures you control have indestructible.
Creatures your opponents control lose indestructible and can't have or gain indestructible.
5/6
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Worldshift9W
Enchantment (M)
When Worldshift enters the battlefield, exile all permanents your opponents control.
When Worldshift leaves the battlefield, return all exiled permanents to the battlefield under their owners' control.
Planar Trespass6GG
Enchantment (M)
Devoid
You may cast cards you own from exile, from outside the game, from your graveyard or from your command zone. (You still pay their costs)
Conformity6GW
Enchantment {MR}
When Conformity enters the battlefield, you may turn up to six target permanents face down. When Conformity leaves the battlefield, players may turn any number of face-down creatures face up. "Conformity can elevate the pitiful, and bring the mighty low. Incidentally, it also makes the perfect disguise – until the moment you are ready to strike." -Pia Nalaar
IIW: A new, flavorful take on poisons. (Not necessarily the poison mechanic.)
Doorway to Tomorrow5UU
Enchantment (M)
At the end of combat on each opponent's turn, if a creature that player controls attacked this turn, take another turn after this one.
Flatline- Archetype of Durability: This feels calculated and exactly correct. I would not be surprised to see this card verbatim in the inevitable return to Theros. I have no problems with this card, but it doesn't particularly inspire me.
Jamblock- Unending Providence: It's a more reliable, more expensive Eternity Vessel. This falls for the main pitfall of expensive enchantments, where your super expensive card actually just delays the game, and doesn't help to end it. You cast (or cheat) your ten-drop, and manage to survive to your upkeep, then what? Now the opponent is forced to overwhelm your board so completely that they can deal 20 damage in a turn, and you just spent all your resources on a ten mana pillow fort. That doesn't sound all that fun for anyone.
PanchoPonceN- Worldshift: This isn't a world-shift so much as complete annihilation of everything you do not possess. This avoids the problem of ending the game, as you'll probably just scoop when it comes down. Unless you have mana, and cheap enchantment removal in hand, there's actually no way to win. I think this feels more BRW than monowhite, and I'm not convinced the ability should exist at all, but it's certainly impressive.
ManyCookies- Planar Trespass: You could have one Wish, or you could wish for infinite wishes. I really like this card. It's insanely broken, but only in a deck built to abuse the crap out of it, and it requires much more careful deckbuilding and play than something like Worldshift. Planar Trespass doesn't really sound like a green card, but then again, it's colorless. I'm a fan.
Forestguy- Basilliskis Incarnus: I would not be surprised to see this card in print (with a slightly different name). They love putting these two abilities together my sister pointed out that it's to highlight the "life" and "death" duality, which makes sense. There is nothing wrong with this card, but it suffers from the same problems of any expensive card that requires a board presence. The abilities are great for stabilizing, so it might work when you're down, but it's dangerous.
Pyrexian Editor- Conformity: This is an interesting take. The closest parallel is Terastodon. Six is a lot of targets, but victory is far from assured with this, and you lose the 9/9 body, so I could see adding another minor benefit. There needs to be reminder text about them being 2/2 creatures, and I'm not sure this wouldn't fit better as a sorcery, but it's pretty cool.
Edit: Willows- Doorway to Tomorrow: I missed this post, and it looks to be a contender. This card puts the problem in the hands of your opponents, and is a very serious discouragement from attacking. The card seems really cool, especially since you'll clearly be playing Siren effects. The main problem I see with it is that it can get really tedious in a multiplayer game to give one player repeated extra turns. I would prefer if it were somehow limited so you couldn't take more extra turns than you got normal turns. It's a sweet card, but I'm still giving it to ManyCookies.
Rummager's RetrievalUR
Enchantment (U)
Whenever a permanent is returned to your hand from the battlefield, you may discard a card. If you do, draw two cards.
Seagraf Avenger1UB
Creature - Zombie (U)
At the beginning of your upkeep, you lose 1 life.
Seagraf Avenger gets +2/+0 for each instant card in your graveyard and +0/+2 for each creature card in your graveyard.
0/0
Time Traveler (Uncommon) U
Creature - Human Wizard
1/1
Whenever you cast a spell with the word "time" in its name, you may exile Time Traveler. If you do, return it to the battlefield under its owner's control at the beginning of the next end step with X +1/+1 counters on it, where X is the spell's converted mana cost.
Commander of the Brave2W
Creature — Human Warrior (U)
Whenever a creature you control attacks, if it entered the battlefield this turn, create a 1/1 white Warrior creature token.
Dash 3W
2/3
Darting Gator - 2GG
Creature - Beast
Discard a card: Darting Gator gets +3/+3 until end of turn.
If you have three or more creature cards in your graveyard, Darting Gator has trample.
1/1
IIW: Passionate Side of Red
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks Mishra, Artificer ProdigyUBR Iname As OneGB Meloku, the Clouded MirrorU
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Legendary Artifact (M)
Imprint- When ~ enters the battlefield, and at the beginning of your end step, if there are no cards exiled with ~, you may exile an instant or sorcery card from your graveyard.
2,T: Cards in your hand become copies of the exiled card until end of turn.
Genius is the art of purposive repetition.
IIW: A five colored card that isn't a huge creature.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
At the end of your turn, target artifact becomes a 2/2 Assembly-Worker artifact creature with no abilities except "T: Target Assembly-Worker creature gets +1/+1 until end of turn."
Long after Mishra's death, his factory continued to turn whatever scrap it could find into the tools he craved.
IIW: Passionate side of Red.
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
ManyCookies: I think this card is very clever. I think I have two criticisms, though. One, I think maybe the effect should only last as long as it’s equipped, and two, I think the cast cost could be one more and the equip cost could be one or two less. But still, neat idea.
Legend: This is super interesting and niche. I’m sure it has a lot of combo potential with that “yourself” clause. No idea how balanced it is.
Flatline: This is super neat. It’s an oblivion ring that lets you still destroy the thing just in case you’re worried freeze for later is gonna get dealt with. Wish the name were a little more “real” though.
Mergatroid: I don’t know how this works with the rules. When the cards leave your hand, do they stay copies? When does it end? If it has flashback does it ever get it back? It’s an interesting design space but I think the wording of it would need a lot more explanation.
Luusydh: This is interesting. I like the idea of the effect but the fact that it can’t generate additional artifacts at all makes it feel a bit underwhelming.
Winner: Flatline
Next: Star Wars or Marvel Universe
Legendary Creature- Human Warrior (M)
Eminence- At the beginning of your end step, as long as Squirrel Girl is in the command zone or the battlefield, you may pay G to create a 1/1 green Squirrel Creature token.
G,T, Tap any number of untapped Squirrel creatures you control: Those Squirrels deal damage equal to their combined power to target creature. That creature deals damage equal to its power divided however its controller chooses among those Squirrels.
2/3
IIW: Very expensive enchantments.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Human Mutant Wizard (R)
If you would draw a card, instead scry 2 then draw a card.
If you would flip a coin, instead flip two coins and ignore one.
1RU: Flip a coin. If you win the flip, draw a card.
[2/3]
IIW: Any card you want!
[Clan Flamingo]
The clan for custom card creators!
Legendary Creature - Human Warrior
When Kylo Ren enters the battlefield,you may exile target creature card from your graveyard.
Put a -1/-1 counter on Kylo Ren: Kylo Ren has the abilities of a card exiled by Kylo Ren until end of turn.
4/4
IIW: Passionate Side of Red
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
Artifact - Vehicle (C)
Flying
TIE Fighter gets +1/+1 for each other crewed vehicle named TIE Fighter you control.
Crew 1
2/1
IIW: Nonlegendary cards that care about legends
Legendary Creature - Human Warrior
At the beginning of your upkeep, you may pay UU. If you do, Synch the Empowered gains the abilities of target creature and becomes every color until end of turn.
1/3
IIW: Deserts
1
Artifact - Equipment
(2/R): Equipped creature gets +1/+0 and gains haste until end of turn.
Equip - Pay 1 life
IIW: vehicles with poison counters
Legendary Creature - Mutant Rogue [MR]
Flying, wither
Whenever Marie the Untouchable deals combat damage to a creature, she gains all abilities of that creature until your next turn in addition to her other abilities. That creature loses all abilities until your next turn.
3/6
PanchoPonceN - This card gives me horrible flashbacks to losing a multiplayer game to my friend's Krark's Thumb deck after enduring the world's longest, most annoying turn. That aside, this card is an excellent representation of Scarlet Witch. It seems like a fun, build around commander too.
Luusydh - Is this suppose to be suggesting that Kylo Ren is stealing his powers from his dead grandfather? I'm not sure I get the Kylo Ren-ness of this card. The card itself seems a bit on the weak side. Also, gaining "all abilities" of a creature is a tricky proposition, and it is no coincidence that Wizards has never made a card that does such a thing. For instance, what would its power and toughness be if had exiled a Tarmogoyf and a Nightmare? This could be corrected by just allowing him to gain the activated and triggered abilities of that creature.
JamBlock - My initial reaction is to say that this card is too strong, but I'm not sure that's correct. Perhaps it should be an UC though? I think the flavor works quite well for a TIE Fighter. I would love to see a Star Destroyer that spits these things out.
Phyrexian Editor - Another card that does an excellent job of calling its source to mind. This card suffers from the same issues as Luusydh's card as far gaining "abilities" is concerned (see above). I suggest the same fix for Synch.
Legend - I love the idea of making a cycle of colored lightsabers, although I'm not sure there are white lightsabers. Also, what about purple lightsabers? I don't like the relatively low power of this card though. I feel like lightsabers should be rare and powerful. It would be weird if a gaffi stick gave a bigger P/T boost than a lightsaber did. Don't get me wrong, I think the card is quite good in a vacuum, but I'm not so sure it works as a lighsaber.
Forestsguy - Wow, people certainly went for the power stealing characters. In my mind, this card has the same problem as Luusydh's and Phyrexian Editor's cards (see above). The fact that three sperate people all made cards that gain all abilities is starting to make me doubt myself, but I'm pretty sure that is territory that Wizards purposely avoids for rules issues. The card does an excellent job of portraying its source, although I'm not sure black and red are the correct colors for the ability. It really seems like there should be some blue in there somewhere.
Winner: Mergatroid_Jones
Next: Very expensive enchantments.
Enchantment Creature — Giant (R)
Creatures you control have indestructible.
Creatures your opponents control lose indestructible and can't have or gain indestructible.
5/6
IIW: Commander exclusive cards.
Enchantment (MR)
At the beginning of your upkeep, your life total becomes your starting life total.
IIW: vehicles or legends
Enchantment (M)
When Worldshift enters the battlefield, exile all permanents your opponents control.
When Worldshift leaves the battlefield, return all exiled permanents to the battlefield under their owners' control.
IIW: Any card you want!
[Clan Flamingo]
The clan for custom card creators!
Enchantment (M)
Devoid
You may cast cards you own from exile, from outside the game, from your graveyard or from your command zone. (You still pay their costs)
IIW: Buildaround draft uncommons // Dash
Enchantment [MR]
Creatures you control gain lifelink and deathtouch.
IIW:
The top of your library. NO shuffling.
Enchantment {MR}
When Conformity enters the battlefield, you may turn up to six target permanents face down. When Conformity leaves the battlefield, players may turn any number of face-down creatures face up.
"Conformity can elevate the pitiful, and bring the mighty low. Incidentally, it also makes the perfect disguise – until the moment you are ready to strike." -Pia Nalaar
IIW: A new, flavorful take on poisons. (Not necessarily the poison mechanic.)
Enchantment (M)
At the end of combat on each opponent's turn, if a creature that player controls attacked this turn, take another turn after this one.
IIW: Extra turns
Jamblock- Unending Providence: It's a more reliable, more expensive Eternity Vessel. This falls for the main pitfall of expensive enchantments, where your super expensive card actually just delays the game, and doesn't help to end it. You cast (or cheat) your ten-drop, and manage to survive to your upkeep, then what? Now the opponent is forced to overwhelm your board so completely that they can deal 20 damage in a turn, and you just spent all your resources on a ten mana pillow fort. That doesn't sound all that fun for anyone.
PanchoPonceN- Worldshift: This isn't a world-shift so much as complete annihilation of everything you do not possess. This avoids the problem of ending the game, as you'll probably just scoop when it comes down. Unless you have mana, and cheap enchantment removal in hand, there's actually no way to win. I think this feels more BRW than monowhite, and I'm not convinced the ability should exist at all, but it's certainly impressive.
ManyCookies- Planar Trespass: You could have one Wish, or you could wish for infinite wishes. I really like this card. It's insanely broken, but only in a deck built to abuse the crap out of it, and it requires much more careful deckbuilding and play than something like Worldshift. Planar Trespass doesn't really sound like a green card, but then again, it's colorless. I'm a fan.
Forestguy- Basilliskis Incarnus: I would not be surprised to see this card in print (with a slightly different name). They love putting these two abilities together my sister pointed out that it's to highlight the "life" and "death" duality, which makes sense. There is nothing wrong with this card, but it suffers from the same problems of any expensive card that requires a board presence. The abilities are great for stabilizing, so it might work when you're down, but it's dangerous.
Pyrexian Editor- Conformity: This is an interesting take. The closest parallel is Terastodon. Six is a lot of targets, but victory is far from assured with this, and you lose the 9/9 body, so I could see adding another minor benefit. There needs to be reminder text about them being 2/2 creatures, and I'm not sure this wouldn't fit better as a sorcery, but it's pretty cool.
Edit: Willows- Doorway to Tomorrow: I missed this post, and it looks to be a contender. This card puts the problem in the hands of your opponents, and is a very serious discouragement from attacking. The card seems really cool, especially since you'll clearly be playing Siren effects. The main problem I see with it is that it can get really tedious in a multiplayer game to give one player repeated extra turns. I would prefer if it were somehow limited so you couldn't take more extra turns than you got normal turns. It's a sweet card, but I'm still giving it to ManyCookies.
Winner: ManyCookies
Honorable Mention: Phyrexian Editor
Next: Buildaround draft uncommons // Dash
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment (U)
Whenever a permanent is returned to your hand from the battlefield, you may discard a card. If you do, draw two cards.
IIW: BEES
Creature - Zombie (U)
At the beginning of your upkeep, you lose 1 life.
Seagraf Avenger gets +2/+0 for each instant card in your graveyard and +0/+2 for each creature card in your graveyard.
0/0
IIW: Old-school drawback fatties.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
U
Creature - Human Wizard
1/1
Whenever you cast a spell with the word "time" in its name, you may exile Time Traveler. If you do, return it to the battlefield under its owner's control at the beginning of the next end step with X +1/+1 counters on it, where X is the spell's converted mana cost.
IIW: vehicles with/using poison counters
Creature — Human Warrior (U)
Whenever a creature you control attacks, if it entered the battlefield this turn, create a 1/1 white Warrior creature token.
Dash 3W
2/3
IIW: New creature tokens
Creature - Beast
Discard a card: Darting Gator gets +3/+3 until end of turn.
If you have three or more creature cards in your graveyard, Darting Gator has trample.
1/1
IIW: Passionate Side of Red
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U