Nessaj, Chaos Knight 3RR
Legendary Creature - Avatar Knight [Mythic]
When Nessaj, Chaos Knight attacks. Exile the top card of your library. If it is a land card, tap a target creature. If it is a non-land card, Nessaj deals 3 damage to target creature.
Discard a card: Create a token copy of Nessaj, Chaos Knight except it has haste and is not legendary. Exile it at the end of turn.
7/2
IIW
Fatties matter. Or chubbies matter. (chubbies are 3/x)
Secluded Chevalier1GG
Creature - Human Knight (R)
Hexproof G: regenerate Secluded Chevalier
Whenever you play a forest, create a 0/1 flower token. I used to fight for kings and queens, for their glory, but in these woods I learned what truly brings me joy.
2/3
IIW: a Rick Moranis themed card (based off a role he played)
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
Knight of Dragon's FuryRR
Creature - Human Knight
Level Up R 2/2
Level 1-3 First Strike 3/3
Level 4+ First Strike 4/4
When Knight of Dragon's Fury attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
Knight of Kruphix2UG
Enchantment Creature - Human Knight (U)
First Strike
Landfall - Draw a card
2/2 All of Kruphix's worshipers have some sort of preternatural insight.
IIW: If Fatal Push and Spell Snare are the black and blue cards in a cycle, make the white card in the cycle.
Elven Guard - 3G
Creature- Elf Knight (R) Defender
Whenever an elf creature you control would be dealt damage, you may redirect it to Elven Guard. GG: Regenerate Elven Guard.
2/5
If I would somehow win: An wall worthy of being a rare.
Going to judge on three criterion: Viability: How likely is Wizards to print this? (5 pts.), Quality: Is the card templated correctly? (5 pts.), and Knighthood: Does the card feel like a knight? (10 pts.)
Mergatroid_Jones: Viability: Could see print, though probably at common. (3.5/5), Quality: Should likely be "a knight you control" rather than target knight, and you have one or two capitalization errors. (4/5), Knighthood: It feels like a Knight that works pretty nicely. I like it! (9/10) Total: 16.5/20
iphanx: Viability: Goes against current design philosophy, but otherwise fine. Also has no flavor text, but easily could. (1.5/5), Quality: All good here! (5/5), Knighthood: Red is pretty easy for knights, but it still does feel like a commanding knight. (7.5/10) Total: 14/20
Forestsguy: Viability: "If it is a land card, tap a target creature" is not really in red's slice of the color pie, and the card is a bit of a mess to look at. (3/5), Quality: The last ability doesn't actually work, as all legendary creatures check for other creatures with the same name, meaning it would be sacrificed. "End of turn" is also used much less now, as opposed to at the beginning of the next end step. (2.5/5) Knighthood: I'm not sure how this is specifically a knight. It doesn't seem to really hold ideas of knighthood other than name. (5/10) Total: 10.5/20
Mr_Lord_Mr: Viability: Regenerate isn't really used anymore. This is also incredibly close to Troll Ascetic (2/5) Quality: Capitilization errors and the token creation is worded horribly. (2/5) Knighthood: This is more of a troll than a Knight, but it does have some Knightly aspects, but nothing screams KNIGHT (6/10) Total: 10/20
RyuumiGaroukuni: Viability: Level up wasn't particularly liked, but it could be printed. (4/5) Quality: Other than a lack of rarity, the card is good. (4/5) Knighthood: Other than the dragons, the card feels like a knight, but that's easy to do in red. You don't give me a compelling case to dragons with the name and such, however. (6/10) Total: 14/20
mirrislegend: Viability: First strike is not in green nor blue, and the draw a card for landfall seems maybe a bit too pushed for uncommon. Landfall on an enchantment creature would likely never happen, either. (2/5) Quality: Landfall, having no actual rules meaning, needs to be italicized and have more text. (2/5) Knighthood: This feels like a knight, which doesn't make much sense in theros. (6.5/10) Total: 10.5/20
PoohBearOverlord: Viability: An elf with defender at rare with regenerate is not going to happen, not in the current design world. (1/5), Quality: Redirect isn't used in design vernacular. Use "you may have it deal damage to Elven Guard instead". (2/5) Knighthood: An elf that can't attack doesn't seem like a knight to me, but the selflessness of his abilities does. (8/10) Total: 11/20.
And the winner is Mergatroid_Jones, making the challenge Rituals!
Edit: I forgot Schiller. Viability: Kithkins and first strike aren't in green, and exalted isn't the best on tokens. (2/5) Quality: All good here. (5/5) Knighthood: The horse is a nice touch, but I don't get why A) it's a kithkin, and B) why the horse is seperate from the knight. (8/10) Total: 15/20
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Last Resort1RR
Instant - (R)
Convoke
Add RRR to your mana pool.
Fateful hour - if you have 5 or less life, add RR to your mana pool. The monsters were here, our mages all but spent, we would have to band together for one last push.
IIW: a Rick Moranis themed card (based off a role he played)
Private Mod Note
():
Rollback Post to RevisionRollBack
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
Urza's RitualWUBRG
Sorcery (M)
Convoke
X is one plus the number of creatures tapped to help cast this spell.
Gain X life.
Scry X cards, then draw a card.
Target player discards a card or pays two life, X times.
~ deals X damage to target creature or player.
Create X 1/1 green Saproling creature tokens. All together, now
IIW: If Fatal Push and Spell Snare are the black and blue cards in a cycle, make the white card in the cycle.
Urza's RitualWUBRG
Sorcery (M)
Convoke
X is one plus the number of creatures tapped to help cast this spell.
Gain X life.
Scry X cards, then draw a card.
Target player discards a card or pays two life, X times.
~ deals X damage to target creature or player.
Create X 1/1 green Saproling creature tokens. All together now
IIW: If Fatal Push and Spell Snare are the black and blue cards in a cycle, make the white card in the cycle.
t, Pay 1 life: Add B to your mana pool. Insanity: Then, if this is beyond the third time you've activated this Obsessed Disciple, sacrifice it. Add BB to your mana pool. "If I keep doing it, something different will eventually happen!"
1/2
IIW: Insanity (if this is beyond the third time you've ~, bonus effect)
Ghostfire Ritual
Sorcery (U)
Add to your mana pool.
IIW: Thief as a creature type.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Devilish Ritual1R
Sorcery (C)
Add R to your mana pool for each card type in your graveyard. Even after the Eldritch Moon rescinded, the influence of devils was ever present, and they were supported by more cults than ever.
IIW: Use Embalm from the next set.
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Amethyan Priestess1B
Creature-Human Cleric(U)
Amethyan Priestess can't block. Paranoia - B, Exile Amethyan Priestess from your graveyard: Add BBB to your mana pool.
2/1
Sun's Blessing Priestess(R/W)(R/W)
Creature - Human Cleric(U)
Lifelink
, Tap two untapped creatures you control: Add three mana in any combination of R and/or W to your mana pool. It is already a blessing to see the sun rise above once more.
1/3
Howling RitesR
Enchantment (R)
At the beginning of your upkeep, discard a card.
Sacrifice Howling Rites: Add R to your mana pool for each creature card in your graveyard.
Stoner of Kruphix- Gruesome Ritual: Ooh. I like this design. It only costs one, and it can hypothetically produce any amount of mana, making it very breakable. This has more potential than Infernal Plunge, but because it requires a lot of setup to be broken, it doesn't seem so bad. Then again, it has no roof, which is not something that is often done with mana production.
Mr_Lord_Mr- Last Resort: I assume you get the extra mana if you have fateful hour, but the way it's written looks like it's a drawback where you get less mana with fateful hour. The convoke idea is pretty cool. I've seen a ton of convoke on this thread, which is interesting. Here, it essentially turns your guys into mana dorks for the purpose of this spell- which is sort of what convoke always does, but more directly here. I think the fateful hour text is just too much. The card feels finished without it. Either way, I think it would see fringe play.
PoohBearOverlord- Bolas' Invocation: 2UBR looks so much better than CCUBR, but thems the times we live in. The card should have read "Add CCUBR to your mana pool. Each opponent discards a card, and you draw a card." cutting it off there, it's powerful, it's different, and it's worthwhile, but throwing on all those extra little upsides puts this well over the top.
mirrislegend- Urza's Ritual: Well, it's not a ritual like Dark Ritual, but neither is Deathreap Ritual. It'll be tough to fit this all on a card. This requires the tap cost to really work, making it very hard to use. If you can go all in and get X= 5 or 6, this is pretty beansy, but it's entirely unreliable. Costing five colors is already a pretty big requirerment to force, and if you don't tap any creatures for it, it's not very good. If you can jump through this many hoops, you may as well just win the game.
RedKid43- Obsessed Disciple: The missing mana cost is a problem, considering what the card is. Honestly, I have no what your idea was. B, G, 1B, or 1G would all be within the realm of possibility. 1B is my favorite cost, but it's slightly on the weak side. It's definitely too much for a 1 drop. Your keyword is interesting, and could work, but most would need not to have T in the activation cost, as that is a pretty slim strategy.
Flatline- Ghostfire Ritual: This is the most straightforward entry, and it is interesting. It's not wise to directly outclass Pyretic Ritual, but there's a big difference between C and R. I also just realized that this was sorcery speed, making it quite different. This skirts the line, but I think it does it successfully, landing on the right side of playability and brokenness.
Necarg- Devilish Ritual: Huh. Well Tarmogoyf can get pretty big pretty fast, but the floor on this is pretty low. In terms of printability, this is more likely than most here. I like this more as I think about it.
Iphanx- Amethyan Priestess: I really like this card, but it's just too easy. It's just Dark Ritual once you get it into your graveyard, and the fact that it has a creature side is not exactly a downside. Sure, this is slightly worse than the original, but it's just too easy to work. I do like that this justifies bringing the ability back to black, but it's just too easy to abuse.
RyuumiGaroukuni- Sun's Blessing Spiritualist: This is more like Heritage Druid than a ritual. It's a powerful card, but I don't think it feels red or white, and hybrid means this could be in a monored, or monowhite deck, which is off. This is a green card through and through.
Schiller- Lunatic Ritual: This is absolutely broken in half. It produces RRRR for R at the low cost of discarding a card. Bonus if you discard another Lunatic Ritual for a six drop on turn one. Like many of the entries here, this is a sorcery, but it still goes nicely into a ton of combos.
willows- Howling Rites: The main issue here is that you have no reason not to immediately sacrifice it for sorcery speed ritual. Then you consider the drawback, which is actually an upside, since you probably want to discard cards in this deck. This card seems to be pretty breakable. It does nothing on its own, but it is both an engine, and an enabler for some combos. It is among the more broken cards here.
I'm going to give it to the most printable card: Devilish Ritual by Necarg.
Ritualistic Embalmer
Creature — Human Cleric (R)
When ~ enters the battlefield, up to one target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a black and white Zombie Human Cleric with no mana cost. Embalm only as a sorcery)
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Anake, Captain of Sun's Watch2URW
Legendary Creature - Human Warrior
When Anake enters the battlefield, create X 1/1 Human Warrior creature tokens that are blue, red and white at the beginning of your next upkeep, where X is the number of creatures you control at that time.
As long as Anake is not a Zombie, other creatures you control get +1/+1. If Anake is a Zombie, other creatures you control gain: "2: Choose one: this creature gains flying, first strike or lifelink until end of turn."
Embalm 3URW(3URW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a blue, red and white Zombie Human Warrior with no mana cost. Embalm only as a sorcery)
Nightfire Desolator BR
Creature - Human Warrior (U)
First strike
As long as Nightfire Desolator is a Zombie, it gets +1/+1 and has haste.
Embalm 1BR
2/2
Keeper of the Afterlife2UB
Creature - Bird Cleric (U)
Flying
When Keeper of the Afterlife enters the battlefield, you may draw X cards, where X is the number of exiled cards you own. If you do, discard three cards.
Embalm 3UB (3UB, Exile this card from your graveyard: Create a token that's a copy of it, except it's a blue and black Zombie Bird Cleric with no mana cost. Embalm only as a sorcery) To gain absolute knowledge of death is easy, you only have to die.
Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
Sealer of Names3W
Creature — Human Cleric (R)
When Sealer of Names enters the battlefield, create a 1/1 white Bird Spirit creature token with flying for each Zombie you control.
Embalm 5W
3/3
Heretic of Dreams3BGU
Creature - Snake Gorgon Cleric [Rare]
Deathtouch
Whenever a non-illusion creature token enters the battlefield under your control, create a token copy of that token except it is an enchantment and an illusion in addition to its other types then you lose 1 life.
Embalm 4GBU I dream a world of the most beautiful night. Where the stars dance and Gods dwell the sky. I fear my faith to the god-pharaoh would wane.
4/5
IIW: Sneks and Gorgons
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Follower of Days Past2B
Creature - Human Shaman (U)
When Follower of Days Past enters the battlefield, return target creature card from your graveyard to your hand.
If ~ is a zombie, return 2 target creature cards to your hand instead. Embalm4B
2/2
Legendary Creature - Avatar Knight [Mythic]
When Nessaj, Chaos Knight attacks. Exile the top card of your library. If it is a land card, tap a target creature. If it is a non-land card, Nessaj deals 3 damage to target creature.
Discard a card: Create a token copy of Nessaj, Chaos Knight except it has haste and is not legendary. Exile it at the end of turn.
7/2
IIW
Fatties matter. Or chubbies matter. (chubbies are 3/x)
Creature - Human Knight (R)
Hexproof
G: regenerate Secluded Chevalier
Whenever you play a forest, create a 0/1 flower token.
I used to fight for kings and queens, for their glory, but in these woods I learned what truly brings me joy.
2/3
IIW: a Rick Moranis themed card (based off a role he played)
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Creature - Human Knight
Level Up R 2/2
Level 1-3 First Strike 3/3
Level 4+ First Strike 4/4
When Knight of Dragon's Fury attacks, create a 4/4 red Dragon creature token with flying that's tapped and attacking. Exile that token at end of combat.
IIW: Planeswalking Ninja
Enchantment Creature - Human Knight (U)
First Strike
Landfall - Draw a card
2/2
All of Kruphix's worshipers have some sort of preternatural insight.
IIW: If Fatal Push and Spell Snare are the black and blue cards in a cycle, make the white card in the cycle.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Creature- Elf Knight (R)
Defender
Whenever an elf creature you control would be dealt damage, you may redirect it to Elven Guard.
GG: Regenerate Elven Guard.
2/5
If I would somehow win: An wall worthy of being a rare.
Mergatroid_Jones: Viability: Could see print, though probably at common. (3.5/5), Quality: Should likely be "a knight you control" rather than target knight, and you have one or two capitalization errors. (4/5), Knighthood: It feels like a Knight that works pretty nicely. I like it! (9/10) Total: 16.5/20
iphanx: Viability: Goes against current design philosophy, but otherwise fine. Also has no flavor text, but easily could. (1.5/5), Quality: All good here! (5/5), Knighthood: Red is pretty easy for knights, but it still does feel like a commanding knight. (7.5/10) Total: 14/20
Forestsguy: Viability: "If it is a land card, tap a target creature" is not really in red's slice of the color pie, and the card is a bit of a mess to look at. (3/5), Quality: The last ability doesn't actually work, as all legendary creatures check for other creatures with the same name, meaning it would be sacrificed. "End of turn" is also used much less now, as opposed to at the beginning of the next end step. (2.5/5) Knighthood: I'm not sure how this is specifically a knight. It doesn't seem to really hold ideas of knighthood other than name. (5/10) Total: 10.5/20
Mr_Lord_Mr: Viability: Regenerate isn't really used anymore. This is also incredibly close to Troll Ascetic (2/5) Quality: Capitilization errors and the token creation is worded horribly. (2/5) Knighthood: This is more of a troll than a Knight, but it does have some Knightly aspects, but nothing screams KNIGHT (6/10) Total: 10/20
RyuumiGaroukuni: Viability: Level up wasn't particularly liked, but it could be printed. (4/5) Quality: Other than a lack of rarity, the card is good. (4/5) Knighthood: Other than the dragons, the card feels like a knight, but that's easy to do in red. You don't give me a compelling case to dragons with the name and such, however. (6/10) Total: 14/20
mirrislegend: Viability: First strike is not in green nor blue, and the draw a card for landfall seems maybe a bit too pushed for uncommon. Landfall on an enchantment creature would likely never happen, either. (2/5) Quality: Landfall, having no actual rules meaning, needs to be italicized and have more text. (2/5) Knighthood: This feels like a knight, which doesn't make much sense in theros. (6.5/10) Total: 10.5/20
PoohBearOverlord: Viability: An elf with defender at rare with regenerate is not going to happen, not in the current design world. (1/5), Quality: Redirect isn't used in design vernacular. Use "you may have it deal damage to Elven Guard instead". (2/5) Knighthood: An elf that can't attack doesn't seem like a knight to me, but the selflessness of his abilities does. (8/10) Total: 11/20.
And the winner is Mergatroid_Jones, making the challenge Rituals!
Edit: I forgot Schiller. Viability: Kithkins and first strike aren't in green, and exalted isn't the best on tokens. (2/5) Quality: All good here. (5/5) Knighthood: The horse is a nice touch, but I don't get why A) it's a kithkin, and B) why the horse is seperate from the knight. (8/10) Total: 15/20
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Instant - (R)
Convoke
Add RRR to your mana pool.
Fateful hour - if you have 5 or less life, add RR to your mana pool.
The monsters were here, our mages all but spent, we would have to band together for one last push.
IIW: a Rick Moranis themed card (based off a role he played)
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Instant - (R)
Add 2UBR to your mana pool.
Draw two cards, then discard a card.
Cycling B
When you cycle Bolas' Invocation, target
creature gets -1/-1 until end of turn.
No one invokes the God-Pharoah lightly -High Priest of Shefet
IIW: Mythic or Rare Wall
Urza's Ritual WUBRG
Sorcery (M)
Convoke
X is one plus the number of creatures tapped to help cast this spell.
Gain X life.
Scry X cards, then draw a card.
Target player discards a card or pays two life, X times.
~ deals X damage to target creature or player.
Create X 1/1 green Saproling creature tokens.
All together, now
IIW: If Fatal Push and Spell Snare are the black and blue cards in a cycle, make the white card in the cycle.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Urza's Ritual WUBRG
Sorcery (M)
Convoke
X is one plus the number of creatures tapped to help cast this spell.
Gain X life.
Scry X cards, then draw a card.
Target player discards a card or pays two life, X times.
~ deals X damage to target creature or player.
Create X 1/1 green Saproling creature tokens.
All together now
IIW: If Fatal Push and Spell Snare are the black and blue cards in a cycle, make the white card in the cycle.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Creature- Human Cleric (U)
t, Pay 1 life: Add B to your mana pool.
Insanity: Then, if this is beyond the third time you've activated this Obsessed Disciple, sacrifice it. Add BB to your mana pool.
"If I keep doing it, something different will eventually happen!"
1/2
IIW: Insanity (if this is beyond the third time you've ~, bonus effect)
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Sorcery (U)
Add to your mana pool.
IIW: Thief as a creature type.
Sorcery (C)
Add R to your mana pool for each card type in your graveyard.
Even after the Eldritch Moon rescinded, the influence of devils was ever present, and they were supported by more cults than ever.
IIW: Use Embalm from the next set.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Creature-Human Cleric(U)
Amethyan Priestess can't block.
Paranoia - B, Exile Amethyan Priestess from your graveyard: Add BBB to your mana pool.
2/1
Iiw:cool two color removal
Creature - Human Cleric(U)
Lifelink
, Tap two untapped creatures you control: Add three mana in any combination of R and/or W to your mana pool.
It is already a blessing to see the sun rise above once more.
1/3
IIW: Planeswalking Ninja
Enchantment (R)
At the beginning of your upkeep, discard a card.
Sacrifice Howling Rites: Add R to your mana pool for each creature card in your graveyard.
IIW: Return to Return to Ravnica
Stoner of Kruphix- Gruesome Ritual: Ooh. I like this design. It only costs one, and it can hypothetically produce any amount of mana, making it very breakable. This has more potential than Infernal Plunge, but because it requires a lot of setup to be broken, it doesn't seem so bad. Then again, it has no roof, which is not something that is often done with mana production.
Mr_Lord_Mr- Last Resort: I assume you get the extra mana if you have fateful hour, but the way it's written looks like it's a drawback where you get less mana with fateful hour. The convoke idea is pretty cool. I've seen a ton of convoke on this thread, which is interesting. Here, it essentially turns your guys into mana dorks for the purpose of this spell- which is sort of what convoke always does, but more directly here. I think the fateful hour text is just too much. The card feels finished without it. Either way, I think it would see fringe play.
PoohBearOverlord- Bolas' Invocation: 2UBR looks so much better than CCUBR, but thems the times we live in. The card should have read "Add CCUBR to your mana pool. Each opponent discards a card, and you draw a card." cutting it off there, it's powerful, it's different, and it's worthwhile, but throwing on all those extra little upsides puts this well over the top.
mirrislegend- Urza's Ritual: Well, it's not a ritual like Dark Ritual, but neither is Deathreap Ritual. It'll be tough to fit this all on a card. This requires the tap cost to really work, making it very hard to use. If you can go all in and get X= 5 or 6, this is pretty beansy, but it's entirely unreliable. Costing five colors is already a pretty big requirerment to force, and if you don't tap any creatures for it, it's not very good. If you can jump through this many hoops, you may as well just win the game.
RedKid43- Obsessed Disciple: The missing mana cost is a problem, considering what the card is. Honestly, I have no what your idea was. B, G, 1B, or 1G would all be within the realm of possibility. 1B is my favorite cost, but it's slightly on the weak side. It's definitely too much for a 1 drop. Your keyword is interesting, and could work, but most would need not to have T in the activation cost, as that is a pretty slim strategy.
Flatline- Ghostfire Ritual: This is the most straightforward entry, and it is interesting. It's not wise to directly outclass Pyretic Ritual, but there's a big difference between C and R. I also just realized that this was sorcery speed, making it quite different. This skirts the line, but I think it does it successfully, landing on the right side of playability and brokenness.
Necarg- Devilish Ritual: Huh. Well Tarmogoyf can get pretty big pretty fast, but the floor on this is pretty low. In terms of printability, this is more likely than most here. I like this more as I think about it.
Iphanx- Amethyan Priestess: I really like this card, but it's just too easy. It's just Dark Ritual once you get it into your graveyard, and the fact that it has a creature side is not exactly a downside. Sure, this is slightly worse than the original, but it's just too easy to work. I do like that this justifies bringing the ability back to black, but it's just too easy to abuse.
RyuumiGaroukuni- Sun's Blessing Spiritualist: This is more like Heritage Druid than a ritual. It's a powerful card, but I don't think it feels red or white, and hybrid means this could be in a monored, or monowhite deck, which is off. This is a green card through and through.
Schiller- Lunatic Ritual: This is absolutely broken in half. It produces RRRR for R at the low cost of discarding a card. Bonus if you discard another Lunatic Ritual for a six drop on turn one. Like many of the entries here, this is a sorcery, but it still goes nicely into a ton of combos.
willows- Howling Rites: The main issue here is that you have no reason not to immediately sacrifice it for sorcery speed ritual. Then you consider the drawback, which is actually an upside, since you probably want to discard cards in this deck. This card seems to be pretty breakable. It does nothing on its own, but it is both an engine, and an enabler for some combos. It is among the more broken cards here.
I'm going to give it to the most printable card: Devilish Ritual by Necarg.
Next: Use embalm from Amonkhet.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature — Human Cleric (R)
When ~ enters the battlefield, up to one target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a black and white Zombie Human Cleric with no mana cost. Embalm only as a sorcery)
2/2
IIW: Thief as a creature type
Legendary Creature - Human Warrior
When Anake enters the battlefield, create X 1/1 Human Warrior creature tokens that are blue, red and white at the beginning of your next upkeep, where X is the number of creatures you control at that time.
As long as Anake is not a Zombie, other creatures you control get +1/+1. If Anake is a Zombie, other creatures you control gain: "2: Choose one: this creature gains flying, first strike or lifelink until end of turn."
Embalm 3URW(3URW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a blue, red and white Zombie Human Warrior with no mana cost. Embalm only as a sorcery)
3/3
IIW: 1cc Dogs and/or cats
Creature - Human Warrior (U)
First strike
As long as Nightfire Desolator is a Zombie, it gets +1/+1 and has haste.
Embalm 1BR
2/2
Creature - Bird Cleric (U)
Flying
When Keeper of the Afterlife enters the battlefield, you may draw X cards, where X is the number of exiled cards you own. If you do, discard three cards.
Embalm 3UB (3UB, Exile this card from your graveyard: Create a token that's a copy of it, except it's a blue and black Zombie Bird Cleric with no mana cost. Embalm only as a sorcery)
To gain absolute knowledge of death is easy, you only have to die.
2/3
IIW: An opponent's choice card (Like Fact or Fiction or Gifts Ungiven)
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Creature — Human Cleric (R)
When Sealer of Names enters the battlefield, create a 1/1 white Bird Spirit creature token with flying for each Zombie you control.
Embalm 5W
3/3
IIW: Use exert
Creature - Snake Gorgon Cleric [Rare]
Deathtouch
Whenever a non-illusion creature token enters the battlefield under your control, create a token copy of that token except it is an enchantment and an illusion in addition to its other types then you lose 1 life.
Embalm 4GBU
I dream a world of the most beautiful night. Where the stars dance and Gods dwell the sky. I fear my faith to the god-pharaoh would wane.
4/5
IIW: Sneks and Gorgons
Creature - Human Shaman (U)
When Follower of Days Past enters the battlefield, return target creature card from your graveyard to your hand.
If ~ is a zombie, return 2 target creature cards to your hand instead.
Embalm 4B
2/2
IIW: Walls worthy of being printed at rare