I reject the retirement of shroud, as it's quite different from hexproof.
Cantankerous Spikeshell1GG
Creature- Turtle (U)
Paranoia- If an opponent has three or more cards in hand, and controls an untapped land, Cantankerous Spikeshell has shroud, and assigns combat damage equal to its toughness rather than its power. "They're meaner than they look, and that's saying something." Yaleed, Jungle Runner
2/4
The barons of Pyxamtil have ruled since time out of mind in peace and prosperity, enjoying lucrative trade with their neighbors and grudgingly tolerating the unassailable peacekeeping of the superpowerful being that floats above the plane. The Sklerati, as it refers to itself (though the rest of the Pyxamtilans call it the Eye in the Sky) has always stopped even the smallest skirmish from occurring between powerful nations, wielding an otherworldly powerful magic that does not bend to threats and which cannot be plied with bribes.
But lately, the Eye's watch has been slipping. Small subterfuges pass by the Eye unnoticed, and reports of them to the Eye are met with disbelief at best and smiting at worst. And so the barons of Pyxamtil have begun a secret war -- but when trickery is your only weapon, you never can be sure when you are getting tricked...
Wary Courtesan 1W
Creature - Human Advisor (C)
Paranoia (This creature can only attack or block alone.) 1,T: Tap target creature. "The subtle approach is also the safe one."
1/2
Desperate Plot3B
Sorcery (C)
Tap all creatures you control with paranoia. Target player loses life equal to their total power. Cooperation doesn't require trust -- fear of the enemy is often quite sufficient.
Skittish Houndmaster3RR
Creature - Human Knight (R)
Paranoid (This creature can only attack or block alone.)
Whenever ~ attacks, create a 2/1 red Hound creature token that is tapped and attacking.
3/3
IIW: You know that game where you stick a word/phrase into a translator, translate it into some language, and then translate that back into English to see how far off the translator winds up getting? Do that with color-shifting.
a blitz round i guess, since i can't do judging tomorrow..
Necarg: This is a somewhat worse version of Phantasmal Image since it requires UG to be cast rather than 1U. Other than that it's a weird card for me. it has a somewhat sounds like a Norin effect, but i just can't really think of when i would use this card. i would really be sad to open this card in a pack, as a rare.. Phyrexian Editor: at last, a Paranoia ability that is an upside. although i felt weird why would it be in RW since those who gets paranoid i believe usually is UB. the ability is useful and spot on color ability. i like the ability and maybe if it's ever being used in a set "Alarm" would be a better keyword for this ability don't you think ? crustaceancrusador: another Paranoia ability that is an upside ability i felt the ability is a pseudo hexproof, i don't really like the way this ability work though.. so it's actually pay 1UB, draw a card, if it's not to your liking, discard it and save your creature. Mergatroid_Jones: Three or more cards in hand and controls an untapped land, is a somewhat weird condition that has to be fulfilled, since all is in the control of your opponent, especially the controlling an untapped land. they could just tap it to stop the ability from working. i guest this ability doesn't really work.. although this ability is flavorful. Regaxus: The can only attack alone has ever been in two cards in magic, one is in Master of Cruelties and Errantry, i believe it is somwhat flavorful to the name of the keyword, but i felt that it is weird to have a keyword that is a drawback.. so i don't really think it really is going to do anything or even happened.
Dwarven Headbutter2RW
Creature - Dwarf Berserker (U) T: Dwarven Headbutter deals damage to target attacking creature that it isn't blocking equal to its power. Activate this ability only if Dwarven Headbutter is blocking. "I'll take ye all out, with nary but me big, stony DWARVEN HEAD!"
4/1
You know that game where you stick a word/phrase into a translator, translate it into some language, and then translate that back into English to see how far off the translator winds up getting? Do that with color-shifting.
Vedalken Bouncer1UU
Creature - Vedalken (U) 1UU, : Return 2 target creatures to their owners' hands. Brawny vedalken are in high demand at clubs: that extra pair of arms comes in very handy.
2/3
Art: a large muscle-y vedalken, throwing one ruffian with one set of arms and the other set of arms preparing to chuck another brawler out the same door
Berin, Bar Instigator1RRW
Legendary Creature — Human Warrior [R]
Each creature has vigilance and haste, and attacks each turn if able.
Each creature blocks at random each turn if able.
Creatures can't be played in the postcombat main phase. Everyone! Get in here!
4/3
Barroom BrawlRR
Instant (U)
All creatures gain haste and "T: This creature deals 1 damage to target creature" until end of turn.
Warrior and Berserker creatures gain "T: This creature deals 2 damage to target creature" until end of turn.
Drunken Giant2RR
Creature - Giant Warrior (U)
When Drunken Giant enters the battlefield, flip a coin. If you win the flip, Drunken Giant deals damage equal to its power to a creature of your choice target opponent controls. If you lose the flip, a creature that player controls of their choice deals damage equal to its power to Drunken Giant.
4/3
Wild Melee
Sorcery (U)
Choose up to three target creatures you control. Those creatures fight target creature. "I think you chose the wrong place to stop for drink, friend."
IIW: Vegas baby, Vegas!
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
It's tough to represent an instrument/ musical style mechanically. Valiant effort: Athreos seems like a stand-up bass, or a sax guy to me. Experimental jazz through and through, even if he's not blue.
Athreos, God of Jazz1BW
Legendary Enchantment Creature- Jazz God (M)
Indestructible
Athreos isn't a creature unless you control at least three permanents with odd converted mana costs.
At the beginning of each player's end step, that player sacrifices a nonland permanent with an even converted mana cost unless he or she pays 3 life.
5/3
Iroas, Nyx's Trumpeter1RW
Legendary Enchantment Creature - God (M)
Indestructible
As long as you control less than four other red or white creatures, Iroas, Nyx's Trumpeter isn't a creature.
Attacking creatures you control have +2/+0 and first strike.
Whenever Iroas attacks, you may pay 2RW. If you do, creatures you control get +1/+2 and indestructible until end of turn.
7/4
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Erebos, Metal Vocalist2B
Legendary Enchantment Creature - God (M)
Indestructible
Menace
As long as there are less than 5 note counters on ~, ~ isn't a creature.
Whenever a creature you control dies, put a note counter on ~.
At the beginning of your upkeep, remove a note counter from ~.
8/8
Ephara, God of the Harpolis2WU
Legendary Enchantment Creature - God
Indestructible
Creatures you control get +1/+1 for each creature with a different converted mana cost under your control. "Harmony can not be achieved by oneself. Only when all vibrate in rhythm does the song ring true."
- Melody, voice of Ephara
Kruphix of the Accordion 3GU
Legendary Enchantment Creature - God
Whenever you draw a card beyond your first each turn, add C to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as phases end. "Of all his mysteries, perhaps the most perplexing one is why he won't stop playing that damned thing..." -- Kydele, oracle of Kruphix
4/7
Mogis, Axe Shredder3BR
Legendary Enchantment Creature - God (R)
Indestructible
If a creature an opponent controls would fight another creature, that creature fights Mogis instead.
6/1
Karametra, Harp of the Choir3GW
Legendary Enchantment Creature — God [M]
Indestructible
Creatures you control have "t: Add G to your mana pool." Inspired—Whenever Karametra, Harp of the Choir or another creature you control becomes untapped, you may pay 2W. If you do, put a +1/+1 counter on that creature. "It takes many muses to perform a symphony."
0/6
Collective Surge2GG
Sorcery (R)
Escalate 1 (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
- Create 2 1/1 green saproling creature tokens.
- Creatures you control get +1/+1, trample, and haste until end of turn.
- When a creature you control deals combat damage to a player this turn, draw a card.
Collective SavageryG
Sorcery [R]
Improvise 2
Choose one or more:
-Green creature spells you cast this turn cost 1 less to cast.
-Green creatures you control enter the battlefield with an additional +1/+1 counter on them this turn.
-Whenever a green creature enters the battlefield under your control this turn, you may have it fight target creature you don't control.
Collective IntellectUU
Instant [R]
Escalate - Exile two instant and/or sorcery cards from your graveyard.
Choose one or more:
-Counter target spell unless its controller pays 3
-Search your library for a sorcery card. Reveal that card, then shuffle your library and put that card on top of your library.
-Draw two cards, then shuffle two cards from your hand into your library.
Collective End2C
Sorcery [R]
Escalate 1C
Choose one or more:
-Target player sacrifices a colored permanent.
-Look at target opponent's hand. You choose a colored card from it. Exile that card.
-Search your library for an Eldrazi card. Reveal it and put it into your hand. Shuffle your library afterward.
Collective BountyXG
Sorcery (R)
Escalate G
Choose one or more —
• Gain X life.
• Create an X/X green Treefolk creature token.
• Create X 1/1 green Squirrel creature tokens.
Collective Confusion 2U
Sorcery
Escalate- U
*Draw a cards equal to the number of tapped creatures target player controls.
*Tap all creatures.
*Creatures and lands target player controls don't untap durning target player's next untap step.
Collective Research2UU
Sorcery (R)
Escalate - 1U
Choose one or more:
Draw two cards.
Return two target instant and/or sorcery cards from your graveyard to your hand.
Return two target creatures to their owners' hands.
IIW: Make some clues in Black and red!
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Mergatroid_Jones: Solid. Very fair: maybe too fair- could go down to 1GG?
admirableadmiral: Assuming that you meant Escalate and not Improvise, Collective Savagery is SAVAGE. Possibly too good. Collective Intellect and Collective End are both impactful and cool but balanced.
Rudyard: I think this is an overpowered Standard card, and underpowered Modern card, and a balanced casual Commander card.
I_Am_Nuktuk: The middle mode will never ever be played on its own. However, the synergy between the modes is fantastic.
Necarg: No internal synergy. Each mode is decent, but the costs are not very incentivizing.
Lots of great design here, making for a difficult choice. I'm going to have to go with admirableadmiral and his 3 part submission. I find myself wanting to cast each card for every one of its modes individually AND wanting to use Escalate for every mode.
Cantankerous Spikeshell 1GG
Creature- Turtle (U)
Paranoia- If an opponent has three or more cards in hand, and controls an untapped land, Cantankerous Spikeshell has shroud, and assigns combat damage equal to its toughness rather than its power.
"They're meaner than they look, and that's saying something." Yaleed, Jungle Runner
2/4
IIW: A nonbroken mythic with CMC 2 or less.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
But lately, the Eye's watch has been slipping. Small subterfuges pass by the Eye unnoticed, and reports of them to the Eye are met with disbelief at best and smiting at worst. And so the barons of Pyxamtil have begun a secret war -- but when trickery is your only weapon, you never can be sure when you are getting tricked...
Wary Courtesan 1W
Creature - Human Advisor (C)
Paranoia (This creature can only attack or block alone.)
1,T: Tap target creature.
"The subtle approach is also the safe one."
1/2
Desperate Plot3B
Sorcery (C)
Tap all creatures you control with paranoia. Target player loses life equal to their total power.
Cooperation doesn't require trust -- fear of the enemy is often quite sufficient.
Skittish Houndmaster3RR
Creature - Human Knight (R)
Paranoid (This creature can only attack or block alone.)
Whenever ~ attacks, create a 2/1 red Hound creature token that is tapped and attacking.
3/3
IIW: You know that game where you stick a word/phrase into a translator, translate it into some language, and then translate that back into English to see how far off the translator winds up getting? Do that with color-shifting.
Necarg: This is a somewhat worse version of Phantasmal Image since it requires UG to be cast rather than 1U. Other than that it's a weird card for me. it has a somewhat sounds like a Norin effect, but i just can't really think of when i would use this card. i would really be sad to open this card in a pack, as a rare..
Phyrexian Editor: at last, a Paranoia ability that is an upside. although i felt weird why would it be in RW since those who gets paranoid i believe usually is UB. the ability is useful and spot on color ability. i like the ability and maybe if it's ever being used in a set "Alarm" would be a better keyword for this ability don't you think ?
crustaceancrusador: another Paranoia ability that is an upside ability i felt the ability is a pseudo hexproof, i don't really like the way this ability work though.. so it's actually pay 1UB, draw a card, if it's not to your liking, discard it and save your creature.
Mergatroid_Jones: Three or more cards in hand and controls an untapped land, is a somewhat weird condition that has to be fulfilled, since all is in the control of your opponent, especially the controlling an untapped land. they could just tap it to stop the ability from working. i guest this ability doesn't really work.. although this ability is flavorful.
Regaxus: The can only attack alone has ever been in two cards in magic, one is in Master of Cruelties and Errantry, i believe it is somwhat flavorful to the name of the keyword, but i felt that it is weird to have a keyword that is a drawback.. so i don't really think it really is going to do anything or even happened.
Winner: Phyrexian Editor
Next: Bar fight!!
Enchantment — Aura (C)
Enchant creature
Enchanted creature blocks a randomly chosen creature it could block each combat if able.
iiw: a plane where it never stops raining
Creature - Dwarf Berserker (U)
T: Dwarven Headbutter deals damage to target attacking creature that it isn't blocking equal to its power. Activate this ability only if Dwarven Headbutter is blocking.
"I'll take ye all out, with nary but me big, stony DWARVEN HEAD!"
4/1
IIW:
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Vedalken (U)
1UU, : Return 2 target creatures to their owners' hands.
Brawny vedalken are in high demand at clubs: that extra pair of arms comes in very handy.
2/3
Art: a large muscle-y vedalken, throwing one ruffian with one set of arms and the other set of arms preparing to chuck another brawler out the same door
IIW: Make a blue Collective spell or a green Collective spell (or both!) to complete the "Collective" cycle from Eldritch Moon (Collective Brutality Collective Defiance Collective Effort)
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Legendary Creature — Human Warrior [R]
Each creature has vigilance and haste, and attacks each turn if able.
Each creature blocks at random each turn if able.
Creatures can't be played in the postcombat main phase.
Everyone! Get in here!
4/3
IIW: Silly political cards
Instant (U)
All creatures gain haste and "T: This creature deals 1 damage to target creature" until end of turn.
Warrior and Berserker creatures gain "T: This creature deals 2 damage to target creature" until end of turn.
IIW: Mana rocks/ mana dorks
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
You saw this again recently, didn't you?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Giant Warrior (U)
When Drunken Giant enters the battlefield, flip a coin. If you win the flip, Drunken Giant deals damage equal to its power to a creature of your choice target opponent controls. If you lose the flip, a creature that player controls of their choice deals damage equal to its power to Drunken Giant.
4/3
iiw: two cards representing opposing forces
Sorcery (U)
Choose up to three target creatures you control. Those creatures fight target creature.
"I think you chose the wrong place to stop for drink, friend."
IIW: Vegas baby, Vegas!
Winner: Stoner of Kruphix
Next: Any one of the 15 Theros' Gods, but each of them started playing an anachronistic musical instrument since the last time we've seen them.
Athreos, God of Jazz 1BW
Legendary Enchantment Creature- Jazz God (M)
Indestructible
Athreos isn't a creature unless you control at least three permanents with odd converted mana costs.
At the beginning of each player's end step, that player sacrifices a nonland permanent with an even converted mana cost unless he or she pays 3 life.
5/3
IIW: 8+ mana sorceries
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment Creature - God (M)
Indestructible
As long as you control less than four other red or white creatures, Iroas, Nyx's Trumpeter isn't a creature.
Attacking creatures you control have +2/+0 and first strike.
Whenever Iroas attacks, you may pay 2RW. If you do, creatures you control get +1/+2 and indestructible until end of turn.
7/4
IIW: Make some clue cards in Red and Black!
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Legendary Enchantment Creature - God (M)
Indestructible
Menace
As long as there are less than 5 note counters on ~, ~ isn't a creature.
Whenever a creature you control dies, put a note counter on ~.
At the beginning of your upkeep, remove a note counter from ~.
8/8
IIW: Make a blue Collective spell or a green Collective spell (or both!) to complete the "Collective" cycle from Eldritch Moon (Collective Brutality Collective Defiance Collective Effort)
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Legendary Enchantment Creature - God
Indestructible
Creatures you control get +1/+1 for each creature with a different converted mana cost under your control.
"Harmony can not be achieved by oneself. Only when all vibrate in rhythm does the song ring true."
- Melody, voice of Ephara
IIW: More artists and musicians
Club Flamingo Wins: 1!
Legendary Enchantment Creature - God
Whenever you draw a card beyond your first each turn, add C to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as phases end.
"Of all his mysteries, perhaps the most perplexing one is why he won't stop playing that damned thing..." -- Kydele, oracle of Kruphix
4/7
IIW: Q
Legendary Enchantment Creature - God (R)
Indestructible
If a creature an opponent controls would fight another creature, that creature fights Mogis instead.
6/1
iiw: instant / sorcery mechanics
Legendary Enchantment Creature — God [M]
Indestructible
Creatures you control have "t: Add G to your mana pool."
Inspired—Whenever Karametra, Harp of the Choir or another creature you control becomes untapped, you may pay 2W. If you do, put a +1/+1 counter on that creature.
"It takes many muses to perform a symphony."
0/6
IIW: Cards that are difficult to play correctly
Sorcery (R)
Escalate 1 (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
- Create 2 1/1 green saproling creature tokens.
- Creatures you control get +1/+1, trample, and haste until end of turn.
- When a creature you control deals combat damage to a player this turn, draw a card.
IIW: Tokens with names.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sorcery [R]
Improvise 2
Choose one or more:
-Green creature spells you cast this turn cost 1 less to cast.
-Green creatures you control enter the battlefield with an additional +1/+1 counter on them this turn.
-Whenever a green creature enters the battlefield under your control this turn, you may have it fight target creature you don't control.
Collective Intellect UU
Instant [R]
Escalate - Exile two instant and/or sorcery cards from your graveyard.
Choose one or more:
-Counter target spell unless its controller pays 3
-Search your library for a sorcery card. Reveal that card, then shuffle your library and put that card on top of your library.
-Draw two cards, then shuffle two cards from your hand into your library.
Collective End 2C
Sorcery [R]
Escalate 1C
Choose one or more:
-Target player sacrifices a colored permanent.
-Look at target opponent's hand. You choose a colored card from it. Exile that card.
-Search your library for an Eldrazi card. Reveal it and put it into your hand. Shuffle your library afterward.
IIW: cards that are difficult to play correctly
Sorcery (R)
Escalate G
Choose one or more —
• Gain X life.
• Create an X/X green Treefolk creature token.
• Create X 1/1 green Squirrel creature tokens.
iiw: politics
Sorcery
Escalate- U
*Draw a cards equal to the number of tapped creatures target player controls.
*Tap all creatures.
*Creatures and lands target player controls don't untap durning target player's next untap step.
If I win: Use snow mana!!
Sorcery (R)
Escalate - 1U
Choose one or more:
IIW: Make some clues in Black and red!
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
admirableadmiral: Assuming that you meant Escalate and not Improvise, Collective Savagery is SAVAGE. Possibly too good. Collective Intellect and Collective End are both impactful and cool but balanced.
Rudyard: I think this is an overpowered Standard card, and underpowered Modern card, and a balanced casual Commander card.
I_Am_Nuktuk: The middle mode will never ever be played on its own. However, the synergy between the modes is fantastic.
Necarg: No internal synergy. Each mode is decent, but the costs are not very incentivizing.
Lots of great design here, making for a difficult choice. I'm going to have to go with admirableadmiral and his 3 part submission. I find myself wanting to cast each card for every one of its modes individually AND wanting to use Escalate for every mode.
Next: cards that are difficult to play correctly
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival