Was gonna wait for more entries but it looks like things really slowed down here. Judging now.
KarmaHoudini - Feldon of the Third Path did it better but I like the concept. Small rules tweak: the second ability should be a replacement effect to stop memory issues with Deglamer and friends, and the second ability should say "artifact card". Also, you never use X, though I assume you meant CMC of the reanimated artifact. Amish/10
void_nothing - A really interesting little combat trick. Not too string at that cost (compare Cenn's Tactician), though still a nice flavor that leads to interesting themes. Might consider changing it to "was blocked this turn", unless it's a barber that braids your beard mid-combat. Wizard/10
Winterspring - Neat! All the shenanigans of Goblin Welder with little of the original power. A cool niche uncommon. Wish it had flavor text. Dwarf/10
willows - I assume Ironbeard Architect lives in a world where both of these things are common (or at least artifacts are). Giving your defenders high power is somewhat counterintuitive - is the plan on having Wakestone Gargoyle as a keyword in the set? It's hard to tell how good or bad this is without further context. Hippie/10
Forestsguy - Hnnngh that mana cost is bothersome. Aside from rearranging the equipment's effect to be on the equipment tokens rather than the creature, it's actually pretty solid. Haste is pointless on the swords as you can't declare further attackers once the equip trigger has happened. Either remove haste from the swords or have it trigger at the beginning of the combat step, before attackers are declared. ZZ Top/10
CC Chemtrails - I am bothered at the ease of use here - the restriction can be decided by something as simple as a land drop. However, given we have Azure Mage, this is significantly less aggressive, and has to tap to be used, the cost is probably fine, if still strong. Beardface/10
Winterspring- Complaints aren't legal in any formats. How do I play this. Babyface/10
RedKid43 - Ooh, interesting twist on Ulvenwald Tracker. Looks very samey while being a completely different card, focusing on amplifying damage rather than outright removal. Would probably slap a R on that ability but it looks good. Gandalf/10
WINNER: RedKid43 HONORABLE MENTIONS: void_nothing, Forestsguy but really you all did well. GREAT BEARD BONUS: Forestsguy, willows. Does a dwarf have a beard or does a beard have a dwarf? NEXT CHALLENGE: Hinduism
Punarjanma WBGX
Enchantment - Rare
Punarjanma enters the battlefield with X Karma counters on it.
Whenever a non-token creature you control dies, reveal the top card of your library until you reveal a creature with a converted mana cost equal to the number of Karma counters on Punarjanma. Put that creature onto the battlefield and then shuffle the rest back into your library. WBG: Put a Karma counter on Punarjanma or remove a Karma counter from it.
[i]"Worn-out clothes are shed by the body and replaced. Worn-out bodies are shed by the soul." - Hindu Proverb
IIW: Music//Folklore
(Fun Fact: Punarjanma is a hindu concept that roughly aligns with what we commonly know as reincarnation.)
Sivva Death Demon X(B/G)(B/G)(B/G)
Creature - Demon Cat
3/1
When Sivva Death Demon enters the battlefield, destroy X target non-basic-land permanents with converted mana cost X or less. Each player draws 1 card and loses 2 for each card they control that were destroyed this way.
Die and be reborn
Iiw, non-white non-token non-wuss knights
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Furious Aspect Veerbhadra2RW
Legendary Creature — Warrior (R)
Deity (When this dies, you may exile it as a deity. Until another card you own becomes a deity, creatures you control that share a type with this have its other abilities.)
Whenever this creature attacks, it gets +1/+1 and gains first strike until end of turn.
2/2
Propitiatory Austerities2W
Enchantment (R)
At the beginning of your upkeep, tap any number of untapped artifacts, creatures, and/or lands you control. Permanents tapped in this way don't untap during your next untap step. Put a rite counter on Propitiatory Austerities for each permanent tapped in this way.
At the beginning of each opponent's upkeep, you may sacrifice Propitiatory Austerities. If you do, you gain 1 life and put a +1/+1 counter on target creature for each rite counter on Propitiatory Austerities. "I will build your palace grandly in proportion to how reverently you bow." - Ujarthi, Supreme Architect
Wildblood Hunter 2GG
Creature - Vampire Warrior [Uncommon]
Whenever a creature another player controls dies, put a +1/+1 counter on Wildblood Hunter. If that creature was dealt damage by Wildblood Hunter this turn, put two +1/+1 counters on it instead. In the deep woods where the canopy blocks the sun, you will either become prey, or become a hunter.
2/2
Alkav, the Shifting Waves
Legendary Land (R)
Alkav, the Shifting Waves enters the battlefield tapped. T: Add U to your mana pool. X, Tap an untapped wizard creature you control: Choose one:
Change the target of target spell with converted mana cost X or less.
Alkav, the Shifting Waves becomes a X/X elemental creature with Prowess that's still a legendary land until end of turn.
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Depth DwellerUU
Creature - Eldrazi (R)
Devoid
Whenever Depth Dweller deals combat damage to a player, draw a card.
Return an Island you control to its owner's hand: Depth Dweller gains hexproof until end of turn.
1/3
Ocean Wide Enough3UU
Enchantment (R)
If a creature would attack you, instead exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of the declare attackers step on that player's next turn.
IIW: Redesign a legend from Legends using the same flavor text.
t: Add U to your mana pool. GT: Add 2 to yojr mana pool and gain 2 life.
Tell me what could be more beatiful than the realization of how vast and empty it all really is.
This is simple and pretty reasonable. It might be a tad high in terms of its power, since if you don't need the U and have the G it is effectively 2 life each turn for free, but I feel that it is at least close to being balanced at this point.
Alkav, the Shifting Waves
Legendary Land (R)
Alkav, the Shifting Waves enters the battlefield tapped. T: Add U to your mana pool. X, Tap an untapped wizard creature you control: Choose one:
Change the target of target spell with converted mana cost X or less.
Alkav, the Shifting Waves becomes a X/X elemental creature with Prowess that's still a legendary land until end of turn.
To me this feels like a bunch of incomplete cards rather than one cohesive one. Being a repeatable Clash of Wills is pretty powerful, and being an efficiently scaling man-land on top of that is just crazy. The abilities seem like they kinda work together, since control decks want both repeatable card advantage and enjoy having the man-land as a finisher, but there is just too much going on, let alone the power level of what is going on, for me to really get excited about this.
Depth DwellerUU
Creature - Eldrazi (R)
Devoid
Whenever Depth Dweller deals combat damage to a player, draw a card.
Return an Island you control to its owner's hand: Depth Dweller gains hexproof until end of turn.
1/3
I like this. It's an interesting Ophidian/Scroll Thief variant. Better in mono-blue, worse elsewhere, with an occasionally relevant ability. Given this would likely be in a Zendikar set, I also see the ability being more upside (albiet blue is the 'least landfally' colour) than normal. The only two comments that I have on this card are that I really wish that it were a Merfolk and that I think that in terms of it's power level and it's effect it is more of an uncommon than a rare, if for no other reason that that even as a 2 mana Scroll Thief can still be blocked by pretty much anything.
Koligos, Bringer of Despair4UUBB Legendary Creature - Kraken M
Trample
At the beginning of your upkeep, put a sorrow counter on ~.
Whenever a player casts a spell, counter that spell, unless it's controller pays X and X life, when X is the number of sorrow counters on ~. Then remove a sorrow counter from ~.
7/7
Lightless Depths Land R
When ~ enters the battlefield, it doesn't untap during it's controllers next untap step.
T: Add U or B to your mana pool.
Sorrowblade Cutter2BB Creature - Merfolk Rogue R
Deathtouch
Whenever ~ deals combat damage to a player, that player gains an emblem with "At the beginning of each upkeep, lose 1 life."
1/4
Sadistic LoremasterUB Creature - Merfolk Wizard U
When ~ enters the battlefield, if an opponent lost life this turn, draw a card.
2/2
Merfolk Endbringer1UB Creature - Merfolk Wizard U T: Draw a card, discard a card. If you discarded a non-land card this way, each opponent loses 1 life.
2/2
Suffocating DenialUB Instant C
Counter target spell unless it’s controller pays 3 and 3 life.
Sorrowblade SeekerUB Creature - Merfolk Rogue C
If an opponent has lost life this turn, ~ gets +1/+0 and can't be blocked.
2/2
To quickly run through this, the two high points for me were the Kraken and the land. The Kraken has a huge ability and feels cohesive, although at a cost of 8 I wish that this could somehow get counter's faster, or choose not to 'pop' them on a spell cast, sine in it's current form I suspect that a lot of times the effect will just be taxing for 1 and a life each turn, which feels a bit weak at 8 given some of our other options. The land is good and is a design angle I would not be surpised if I saw wizards print in the future. I'd be curious to see whether this or the Scars fastlands end up being better, but I like that this always gives you mana on the turn you play it.
Ocean Wide Enough3UU
Enchantment (R)
If a creature would attack you, instead exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of the declare attackers step on that player's next turn.
This is a card that I want to like but just can't quite bring myself to get behind. I like the idea, if you get attacked, you delay the attack for a turn, clearing them from the board in the process. It's powerful. And at 5 it should be. But it triggers your opponents ETB abilities, and there are a lot of times that I could see your opponent wanting to attack you more often just to get the ETB triggers. It has a lot of potential, but to me it feels like it would probably be that rare in the set that is a mid-pack pick in limited that people always try to make work in constructed but never really do. It's close, but I feel that it just needs that little something extra to get me excited.
SCARBO with Depth Dweller
Congratulations to scarbo, he/she/preferred pronoun is the next judge.
Runner Up: Winterspring with Lightless Depths
Honourable Mention: willows with Ocean Wide Enough
Ezuri's LocusUG
Enchantment (R)
At the beginning of your draw step, look at the top three cards of your library, then put them back in any order.
Pay 4 life, T: Draw a card. Activate this ability only during your turn.
Kiora's Reflection 2U
Creature - Illusion Merfolk
2/2
When Kiora's Reflection enters the battlefield; target Island you control becomes a 3/3 blue Illusion Elemental creature until Kiora's Reflection leaves the battlefield. It's still a land.
When an Illusion creature you control is targetted by a spell or ability, sacrifice it.
IIW Green/red Control
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Hunter of Deep Shadows UU
Creature - Merfolk (Rare)
Whenever a spell or ability an opponent controls would target Calacalve Outcast, counter it unless it's controller pays 2.
Creatures can not block Calaclave Outcast unless their controller pays 2 for each creature blocking it. "Those damn fish are slippery like... well.. you know." - Horner, Vishano Raider
2/1
IIW: Throwback (A card that references a past card, include the name of the card you are referencing for ease of judgment) OR Chaos
Primal Impulse3RG
Sorcery (U)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste until end of turn.
IIW: Cards for your favourite New Phyrexian faction.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Creature-Dwarf Rogue (R)
t: Target creature you control fights target creature an opponent controls that dealt damage this turn.
2/1
"He started it!"
IIW: Hinduism
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Was gonna wait for more entries but it looks like things really slowed down here. Judging now.
KarmaHoudini - Feldon of the Third Path did it better but I like the concept. Small rules tweak: the second ability should be a replacement effect to stop memory issues with Deglamer and friends, and the second ability should say "artifact card". Also, you never use X, though I assume you meant CMC of the reanimated artifact. Amish/10
void_nothing - A really interesting little combat trick. Not too string at that cost (compare Cenn's Tactician), though still a nice flavor that leads to interesting themes. Might consider changing it to "was blocked this turn", unless it's a barber that braids your beard mid-combat. Wizard/10
Winterspring - Neat! All the shenanigans of Goblin Welder with little of the original power. A cool niche uncommon. Wish it had flavor text. Dwarf/10
willows - I assume Ironbeard Architect lives in a world where both of these things are common (or at least artifacts are). Giving your defenders high power is somewhat counterintuitive - is the plan on having Wakestone Gargoyle as a keyword in the set? It's hard to tell how good or bad this is without further context. Hippie/10
Forestsguy - Hnnngh that mana cost is bothersome. Aside from rearranging the equipment's effect to be on the equipment tokens rather than the creature, it's actually pretty solid. Haste is pointless on the swords as you can't declare further attackers once the equip trigger has happened. Either remove haste from the swords or have it trigger at the beginning of the combat step, before attackers are declared. ZZ Top/10
CCChemtrails - I am bothered at the ease of use here - the restriction can be decided by something as simple as a land drop. However, given we have Azure Mage, this is significantly less aggressive, and has to tap to be used, the cost is probably fine, if still strong. Beardface/10Winterspring- Complaints aren't legal in any formats. How do I play this. Babyface/10
RedKid43 - Ooh, interesting twist on Ulvenwald Tracker. Looks very samey while being a completely different card, focusing on amplifying damage rather than outright removal. Would probably slap a R on that ability but it looks good. Gandalf/10
WINNER: RedKid43
HONORABLE MENTIONS: void_nothing, Forestsguy but really you all did well.
GREAT BEARD BONUS: Forestsguy, willows. Does a dwarf have a beard or does a beard have a dwarf?
NEXT CHALLENGE: Hinduism
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant (U)
Choose one —
IIW: mono color aggro
WBGX
Enchantment - Rare
Punarjanma enters the battlefield with X Karma counters on it.
Whenever a non-token creature you control dies, reveal the top card of your library until you reveal a creature with a converted mana cost equal to the number of Karma counters on Punarjanma. Put that creature onto the battlefield and then shuffle the rest back into your library.
WBG: Put a Karma counter on Punarjanma or remove a Karma counter from it.
[i]"Worn-out clothes are shed by the body and replaced. Worn-out bodies are shed by the soul." - Hindu Proverb
IIW: Music//Folklore
(Fun Fact: Punarjanma is a hindu concept that roughly aligns with what we commonly know as reincarnation.)
Creature - Demon Cat
3/1
When Sivva Death Demon enters the battlefield, destroy X target non-basic-land permanents with converted mana cost X or less. Each player draws 1 card and loses 2 for each card they control that were destroyed this way.
Die and be reborn
Iiw, non-white non-token non-wuss knights
Legendary Creature — Warrior (R)
Deity (When this dies, you may exile it as a deity. Until another card you own becomes a deity, creatures you control that share a type with this have its other abilities.)
Whenever this creature attacks, it gets +1/+1 and gains first strike until end of turn.
2/2
iiw Move a classic MtG race into another color.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Enchantment (R)
At the beginning of your upkeep, tap any number of untapped artifacts, creatures, and/or lands you control. Permanents tapped in this way don't untap during your next untap step. Put a rite counter on Propitiatory Austerities for each permanent tapped in this way.
At the beginning of each opponent's upkeep, you may sacrifice Propitiatory Austerities. If you do, you gain 1 life and put a +1/+1 counter on target creature for each rite counter on Propitiatory Austerities.
"I will build your palace grandly in proportion to how reverently you bow." - Ujarthi, Supreme Architect
IIW: Hamartia
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
>14 hours
The winner is Willows.
The others were good, two of them had lots of text and could have done things in a lot less words.
Next: Move a classic MtG race into another color
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
2GG
Creature - Vampire Warrior [Uncommon]
Whenever a creature another player controls dies, put a +1/+1 counter on Wildblood Hunter. If that creature was dealt damage by Wildblood Hunter this turn, put two +1/+1 counters on it instead.
In the deep woods where the canopy blocks the sun, you will either become prey, or become a hunter.
2/2
EDIT: IIW: Ocean
NEXT: Ocean.
Land
t: Add U to your mana pool.
GT: Add 2 to yojr mana pool and gain 2 life.
Tell me what could be more beatiful than the realization of how vast and empty it all really is.
IiW Archers!
Relevant: https://www.youtube.com/watch?v=RhvIISDoarU
Also, judging will occur Friday between 4 and 6 or after 10 entries, whichever occurs first.
Legendary Land (R)
Alkav, the Shifting Waves enters the battlefield tapped.
T: Add U to your mana pool.
X, Tap an untapped wizard creature you control: Choose one:
IIW: Desert Bus for Hope
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Creature - Eldrazi (R)
Devoid
Whenever Depth Dweller deals combat damage to a player, draw a card.
Return an Island you control to its owner's hand: Depth Dweller gains hexproof until end of turn.
1/3
IIW: blue aggro. tread with caution.
Enchantment (R)
If a creature would attack you, instead exile it. Return it to the battlefield under its owner's control tapped and attacking at the beginning of the declare attackers step on that player's next turn.
IIW: Redesign a legend from Legends using the same flavor text.
This is simple and pretty reasonable. It might be a tad high in terms of its power, since if you don't need the U and have the G it is effectively 2 life each turn for free, but I feel that it is at least close to being balanced at this point.
To me this feels like a bunch of incomplete cards rather than one cohesive one. Being a repeatable Clash of Wills is pretty powerful, and being an efficiently scaling man-land on top of that is just crazy. The abilities seem like they kinda work together, since control decks want both repeatable card advantage and enjoy having the man-land as a finisher, but there is just too much going on, let alone the power level of what is going on, for me to really get excited about this.
I like this. It's an interesting Ophidian/Scroll Thief variant. Better in mono-blue, worse elsewhere, with an occasionally relevant ability. Given this would likely be in a Zendikar set, I also see the ability being more upside (albiet blue is the 'least landfally' colour) than normal. The only two comments that I have on this card are that I really wish that it were a Merfolk and that I think that in terms of it's power level and it's effect it is more of an uncommon than a rare, if for no other reason that that even as a 2 mana Scroll Thief can still be blocked by pretty much anything.
To quickly run through this, the two high points for me were the Kraken and the land. The Kraken has a huge ability and feels cohesive, although at a cost of 8 I wish that this could somehow get counter's faster, or choose not to 'pop' them on a spell cast, sine in it's current form I suspect that a lot of times the effect will just be taxing for 1 and a life each turn, which feels a bit weak at 8 given some of our other options. The land is good and is a design angle I would not be surpised if I saw wizards print in the future. I'd be curious to see whether this or the Scars fastlands end up being better, but I like that this always gives you mana on the turn you play it.
This is a card that I want to like but just can't quite bring myself to get behind. I like the idea, if you get attacked, you delay the attack for a turn, clearing them from the board in the process. It's powerful. And at 5 it should be. But it triggers your opponents ETB abilities, and there are a lot of times that I could see your opponent wanting to attack you more often just to get the ETB triggers. It has a lot of potential, but to me it feels like it would probably be that rare in the set that is a mid-pack pick in limited that people always try to make work in constructed but never really do. It's close, but I feel that it just needs that little something extra to get me excited.
Congratulations to scarbo, he/she/preferred pronoun is the next judge.
Runner Up: Winterspring with Lightless Depths
Honourable Mention: willows with Ocean Wide Enough
Mono-Blue Aggro. Tread with caution
Enchantment (R)
At the beginning of your draw step, look at the top three cards of your library, then put them back in any order.
Pay 4 life, T: Draw a card. Activate this ability only during your turn.
iiw: scratching board for leonins (miaw!)
Creature - Illusion Merfolk
2/2
When Kiora's Reflection enters the battlefield; target Island you control becomes a 3/3 blue Illusion Elemental creature until Kiora's Reflection leaves the battlefield. It's still a land.
When an Illusion creature you control is targetted by a spell or ability, sacrifice it.
IIW Green/red Control
Hunter of Deep Shadows
UU
Creature - Merfolk (Rare)
Whenever a spell or ability an opponent controls would target Calacalve Outcast, counter it unless it's controller pays 2.
Creatures can not block Calaclave Outcast unless their controller pays 2 for each creature blocking it.
"Those damn fish are slippery like... well.. you know." - Horner, Vishano Raider
2/1
IIW: Throwback (A card that references a past card, include the name of the card you are referencing for ease of judgment) OR Chaos
SNL- Too boring to be rare. 2 power on a flyer for 2 is too good with flash. Broken power level isn't a justification for rarity.
Forestsguy- Ehhh I guess it works but the potential card disadvantage doesn't compensate for the threat it poses. Also it needs a rarity.
KarmaHoudini- There's a template for this already, see for instance Frost Titan and Icefall Regent. The block tax is only in white now.
I guess Forestsguy wins this won.
Next- green/red control
Sorcery (U)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste until end of turn.
IIW: Cards for your favourite New Phyrexian faction.