War Unending1WR Enchantment(R)
Each creature has vigilance and blocks each turn if able. 2RR: Target creature can't block this turn. Who can blame the deserters when surviving the battle rewards you only with another day's fight?
IIW: Intelligent Undead
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Carnage4RR
Creature — Incarnation (R)
Carnage can't block.
As long as Carnage is in your graveyard and you control a Mountain or as long as Carnage is on the battlefield, each combat, the attacking player chooses which creatures block and how those creatures block.
5/5
Ws- Yeah sure I guess there's a place for this card. More than anything it would probably just discourage a boros aggro deck from playing a fifth land. Decent synergy with killable manlands and spell lands, though.
Legacy Sketch :manau::manar:
Enchantment - Aura
Enchant Legendary Creature
If enchanted creature would die, it becomes a land with ":symtap:: Add 1 mana of any color to your mana pool" instead.
If Legacy Sketch is destroyed, destroy the enchanted creature.
Ancestral PortraitB Enchantment (R) X: Your life total becomes X. If you've already activated this ability before, you can pay only less than the last time. The twisted tree of lineage spreads sickly, roots clutching the rotten ground, sustaining the brittle legacy of once proud clan.
IIW: Gloom and despair
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Despair1B
Instant (C)
Target creature despairs. (The next time it's dealt damage or becomes the target of a spell this turn, its controller sacrifices it.)
Forsaken DarknessBB
Enchantment - Rare
Creatures can not attack alone
At the beginning of each player's end step, if that player controls exactly one creature, put a -1/-1 counter on it. Man has always banded together in the night, for to be alone is to be accompanied by fear and madness.
Wither
Whenever a creature with a toughness of zero or less is sent to the graveyard, it's controller discards a card.
When Malaise is put into a graveyard from anywhere, shuffle it into its owner's library.
3/3
IIW: Off color signature creatures (I.E. white demons, green sphinxes, and similar)
Depress2B
Sorcery
Target opponent reveals two cards from his or her hand. You may have that player discard those cards. If you don't, that player discards another card from his or her hand.
willows: Nice limited build-around, like the simplicity of it. This card is very spooky though because of all the color-pie bleeding.
JuanCu: Very exiting mechanic, but it seems narrow. Although WotC made Detain, which seems similar in feel, so I guess it's ok. ANyway, I quite like it - it looks innovative. The card is very weak, sadly, I mean that would be okay at B.
Winterspring:
1.) Really, really bad - it doesn't do anything for a turn, and even then it's outshined by Dead Weight for another two turns. N
2.) Oh, a play on Standstill! This is far too powerful, but it would be fun to see this unleashed on modern.
3.) Best one in terms of flavor so far. Punishes control, because counterspells become unusable, but it's not unprinatble.
4.) I guess having unremovable win condition is fun? Sure, it can kill the controller, but that's still one player getting killed without any options. I'd rather play and play against Abbysal Persecutor.
scarbo: I've always felt that mono-color charms were suspiciously absent from the game and I never got why. This one captures black identity perfectly, and is also pretty useful. Maybe it does too little for the cost - compare Esper Charm and other Alara Charms - but I still think it's pretty cool.
KarmaHoudini: B likes loners on its side, but hates them when they are on the other - this is somewhat of a twist of that concept, and an exiting design, although it kinda sucks that it punishes the same thing twice. Combo with Silent Arbiter!
RedKid43: "Build-around -X/-X" card is something a lot of players would sell their kidneys for, and this seems fairly okay as a pay-off for the deck. This is obscenely weak, though, and for that cost, something is really wrong with the statline.
JuanCu: Strictly better than Mind Rot, oh god! The bluffing minigame is always fun, but I would like it better on a playable card.
WINNER: JuanCu
Hm: sacrbo, winterspring, KarmaHoudini
CHALLENGE: An ancient evil stirs
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Dark Awakening BBB
Sorcery - Mythic Rare
As an additional cost of Dark Awakening, sacrifice X permanents.
Search your library for a card with a converted mana cost of X or less and then cast it without paying it's mana cost. Then shuffle your library. Your ritual isn't an offering, but a contract, and I have come to collect my dues" - Dolberex the Broker
Kozilek, Desecrator of Reality11
Legendary Creature - Eldrazi (M)
When you cast Kozilek, Desecrator of Reality, each opponent exiles his or her hand.
Whenever Kozilek attacks, you may put up to two permanent cards defending player owns from exile onto the battlefield under your control. From it nothing is safe, and to it nothing is sacred.
13/13
Dormant Ostrodon1GB
Enchantment {R}
Whenever a creature dies, choose one - put two +1/+1 counters on Dormant Ostrodon; or Dormant Ostrodon becomes a 3/3 Lizard Skeleton creature and loses this ability.
Driven from the TrenchesUBR
Enchantment (R)
Whenever a player casts a spell, that player draws a card, discards a card, and Driven from the Trenches deals 1 damage to that player.
Whenever a player casts a spell with converted mana cost 8 or greater and/or casts a spell for the fourth time in a term, that player puts an 8/8 black Horror creature token with haste and trample onto the battlefield. "The trouble with the allure of power is that it attracts even the too powerful." - Wamarne, deep-sea summoner
The Darkened Eye3BBBB
Legendary Creature - Demon Horror (M)
Wither, flying, trample XBB: Move X -1/-1 counters from one target creature to another target creature. If a creature dies this way, draw two cards. For centuries it slumbered, now it sees all, and all shall suffer.
7/7
Relic of Omens1
Artifact - (R)
Indestructible, hexproof
At the beginning of your upkeep, put a time counter on Relic of Omens.
Whenever Relic of Omens has five time counters on it, exile it with that many time counters and it gains suspend. If you do, put a colorless 7/7 titan creature token onto the battlefield.
Whenever Relic of Omens is cast from exile, destroy all titans.
IIW: Godspeed (You may cast this card as though it were an instant for its godspeed cost.)
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
KarmaHoudini
Interesting and flavorful. Only caveat I have is that it may break older formats (I would make it only fetch black cards so it's not so universal in fetching game-winners.) or may prevent other cards from being printed.
Scarbo
Now this really approaches Emrakul power levels, and 11 is a lot less than 15. At least I can O-ring emrakul. This, any answer I may have gets nullified.
Oculus
Fun and awesome! Only problem is the memory issue: a latent Ostrodon looks awfully similar to an awakened one. Maybe remove a counter as it wakes? that way you know: even means asleep, odd means awake. Maybe even "you may put two +1/+1 counters or remove a +1/+1 counter" and a separate ability - "this is a creature as long as it has an odd number of counters on it."
void_nothing
I can kind of see the flavor, but I feel this would warp games too much. Like it's not even a magic game anymore.
Necarg
Darkened Eye: so my opponent needs an x/8 before the wither matters? I could see it as a commander of a wither/infect deck, but somehow I'd expect you'd win with the 7/7 flier before you get to spend that much mana to play with the withered creatures much.
Relic: 5 turns to charge, 5 turns of titan. Mmm, I feel like you having 5 turns of a 7/7 that you only spent 1 mana to cast would make the second timer very suerfluous. I would advise against tacking indestructible and hexproof to cards so easily. What if it gets removed? that's just magic.
Winner: Oculus
Next: Things with impressive beards
Keeper of a Thousand Memories 2RR
Legendary Creature - Dwarf Shaman [Rare]
Whenever a non-token artifact leaves the battlefield, you may exile it under Keeper of a Thousand Memories. Xt: Put a token into play that is a copy of an artifact exiled by Keeper of a Thousand Memories. It gains haste. Exile it at the beginning of the next end step.
When Keeper of a Thousand Memories leaves the battlefield, put all cards exiled by it into their owner's graveyards. The Keeper's bind shattered artifacts into their beards, weaving all of it's memories into themselves.
2/2
EDIT: IIW: Enemy Colours
EDIT 2: Noticed I forgot to put the standard 'non-token' clause into the first ability.
EDIT 3: Also noticed I somehow deleted the tap symbol from the ability cost. Last change, I swear.
Ironbeard Architect2W
Artifact Creature — Dwarf Artificer (U)
Defender
Whenever this or another an artifact enters the battlefield under your control, put a +1/+1 counter on each creature with defender you control.
1/1
Spearbeard, Captain of the Bladebeards 2(R/W)(W/B)(B/R)
Legendary Creature - Orc Pirate
1/4
HASTE, Menace
When Spearbeard, Captain of the Bladebeards enters the battlefield, put 3 artifact equipment name Beardblade on the battlefield.
Whenever Spearblade, Captain of the Bladebeards attacks, you may attach any artifacts named Beardblade onto any number of creatures you control.
Creatures equipped with Beardblades get haste, trample and +2/+0.
IIW: Super modal cards (e.g. choose 2 "choices", each choice can be used more than once)
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Enchantment (R)
Each creature has vigilance and blocks each turn if able.
2RR: Target creature can't block this turn.
Who can blame the deserters when surviving the battle rewards you only with another day's fight?
IIW: Intelligent Undead
Creature — Incarnation (R)
Carnage can't block.
As long as Carnage is in your graveyard and you control a Mountain or as long as Carnage is on the battlefield, each combat, the attacking player chooses which creatures block and how those creatures block.
5/5
iiw: Build-around-me uncommons for blue
Creature — Zombie Warrior [R]
Trample
Creatures you control can't block.
At the beginning of your upkeep, you lose 2 life.
5/3
IIw: Interesting drawbacks
AS- ugh why
Ws- Yeah sure I guess there's a place for this card. More than anything it would probably just discourage a boros aggro deck from playing a fifth land. Decent synergy with killable manlands and spell lands, though.
w- broken af
aa- Pitiless Horde was bad enough wasn't it?
next- Monk tribal // Paintings
>2015
>Being Sandeep
>ISHYGDDT
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment (R)
X: Your life total becomes X. If you've already activated this ability before, you can pay only less than the last time.
The twisted tree of lineage spreads sickly, roots clutching the rotten ground, sustaining the brittle legacy of once proud clan.
IIW: Gloom and despair
Enchantment (R)
Whenever you cast a noncreature spell, put a -1/-1 counter on target creature.
IIW: OGW mechanics
Instant (C)
Target creature despairs. (The next time it's dealt damage or becomes the target of a spell this turn, its controller sacrifices it.)
IIW: an ancient evil stirs
Instant (U)
Choose one —
IIW: mono colored charms
Enchantment - Rare
Creatures can not attack alone
At the beginning of each player's end step, if that player controls exactly one creature, put a -1/-1 counter on it.
Man has always banded together in the night, for to be alone is to be accompanied by fear and madness.
IIW: Music
Creature-Elemental Incarnation R
Wither
Whenever a creature with a toughness of zero or less is sent to the graveyard, it's controller discards a card.
When Malaise is put into a graveyard from anywhere, shuffle it into its owner's library.
3/3
IIW: Off color signature creatures (I.E. white demons, green sphinxes, and similar)
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Sorcery
Target opponent reveals two cards from his or her hand. You may have that player discard those cards. If you don't, that player discards another card from his or her hand.
JuanCu: Very exiting mechanic, but it seems narrow. Although WotC made Detain, which seems similar in feel, so I guess it's ok. ANyway, I quite like it - it looks innovative. The card is very weak, sadly, I mean that would be okay at B.
Winterspring:
1.) Really, really bad - it doesn't do anything for a turn, and even then it's outshined by Dead Weight for another two turns. N
2.) Oh, a play on Standstill! This is far too powerful, but it would be fun to see this unleashed on modern.
3.) Best one in terms of flavor so far. Punishes control, because counterspells become unusable, but it's not unprinatble.
4.) I guess having unremovable win condition is fun? Sure, it can kill the controller, but that's still one player getting killed without any options. I'd rather play and play against Abbysal Persecutor.
scarbo: I've always felt that mono-color charms were suspiciously absent from the game and I never got why. This one captures black identity perfectly, and is also pretty useful. Maybe it does too little for the cost - compare Esper Charm and other Alara Charms - but I still think it's pretty cool.
KarmaHoudini: B likes loners on its side, but hates them when they are on the other - this is somewhat of a twist of that concept, and an exiting design, although it kinda sucks that it punishes the same thing twice. Combo with Silent Arbiter!
RedKid43: "Build-around -X/-X" card is something a lot of players would sell their kidneys for, and this seems fairly okay as a pay-off for the deck. This is obscenely weak, though, and for that cost, something is really wrong with the statline.
JuanCu: Strictly better than Mind Rot, oh god! The bluffing minigame is always fun, but I would like it better on a playable card.
WINNER: JuanCu
Hm: sacrbo, winterspring, KarmaHoudini
CHALLENGE: An ancient evil stirs
BBB
Sorcery - Mythic Rare
As an additional cost of Dark Awakening, sacrifice X permanents.
Search your library for a card with a converted mana cost of X or less and then cast it without paying it's mana cost. Then shuffle your library.
Your ritual isn't an offering, but a contract, and I have come to collect my dues" - Dolberex the Broker
IIW: A missing piece
Legendary Creature - Eldrazi (M)
When you cast Kozilek, Desecrator of Reality, each opponent exiles his or her hand.
Whenever Kozilek attacks, you may put up to two permanent cards defending player owns from exile onto the battlefield under your control.
From it nothing is safe, and to it nothing is sacred.
13/13
IIW: Kozilek or Emrakul
Enchantment {R}
Whenever a creature dies, choose one - put two +1/+1 counters on Dormant Ostrodon; or Dormant Ostrodon becomes a 3/3 Lizard Skeleton creature and loses this ability.
IIW: Things with impressive beards
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Enchantment (R)
Whenever a player casts a spell, that player draws a card, discards a card, and Driven from the Trenches deals 1 damage to that player.
Whenever a player casts a spell with converted mana cost 8 or greater and/or casts a spell for the fourth time in a term, that player puts an 8/8 black Horror creature token with haste and trample onto the battlefield.
"The trouble with the allure of power is that it attracts even the too powerful." - Wamarne, deep-sea summoner
IIW: Tricolor "Chinese-menu" designs.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The Darkened Eye 3BBBB
Legendary Creature - Demon Horror (M)
Wither, flying, trample
XBB: Move X -1/-1 counters from one target creature to another target creature. If a creature dies this way, draw two cards.
For centuries it slumbered, now it sees all, and all shall suffer.
7/7
Relic of Omens 1
Artifact - (R)
Indestructible, hexproof
At the beginning of your upkeep, put a time counter on Relic of Omens.
Whenever Relic of Omens has five time counters on it, exile it with that many time counters and it gains suspend. If you do, put a colorless 7/7 titan creature token onto the battlefield.
Whenever Relic of Omens is cast from exile, destroy all titans.
IIW: Godspeed (You may cast this card as though it were an instant for its godspeed cost.)
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Interesting and flavorful. Only caveat I have is that it may break older formats (I would make it only fetch black cards so it's not so universal in fetching game-winners.) or may prevent other cards from being printed.
Scarbo
Now this really approaches Emrakul power levels, and 11 is a lot less than 15. At least I can O-ring emrakul. This, any answer I may have gets nullified.
Oculus
Fun and awesome! Only problem is the memory issue: a latent Ostrodon looks awfully similar to an awakened one. Maybe remove a counter as it wakes? that way you know: even means asleep, odd means awake. Maybe even "you may put two +1/+1 counters or remove a +1/+1 counter" and a separate ability - "this is a creature as long as it has an odd number of counters on it."
void_nothing
I can kind of see the flavor, but I feel this would warp games too much. Like it's not even a magic game anymore.
Necarg
Darkened Eye: so my opponent needs an x/8 before the wither matters? I could see it as a commander of a wither/infect deck, but somehow I'd expect you'd win with the 7/7 flier before you get to spend that much mana to play with the withered creatures much.
Relic: 5 turns to charge, 5 turns of titan. Mmm, I feel like you having 5 turns of a 7/7 that you only spent 1 mana to cast would make the second timer very suerfluous. I would advise against tacking indestructible and hexproof to cards so easily. What if it gets removed? that's just magic.
Winner: Oculus
Next: Things with impressive beards
I just saw Oculus, gurl!
2RR
Legendary Creature - Dwarf Shaman [Rare]
Whenever a non-token artifact leaves the battlefield, you may exile it under Keeper of a Thousand Memories.
Xt: Put a token into play that is a copy of an artifact exiled by Keeper of a Thousand Memories. It gains haste. Exile it at the beginning of the next end step.
When Keeper of a Thousand Memories leaves the battlefield, put all cards exiled by it into their owner's graveyards.
The Keeper's bind shattered artifacts into their beards, weaving all of it's memories into themselves.
2/2
EDIT: IIW: Enemy Colours
EDIT 2: Noticed I forgot to put the standard 'non-token' clause into the first ability.
EDIT 3: Also noticed I somehow deleted the tap symbol from the ability cost. Last change, I swear.
Creature - Dwarf (U)
1R, T: Put a +1/+1 counter on target blocked creature.
"Looks like ye've earned yer braiding, lad."
1/1
IIW: Gods of Mesoamerica... or at least an Aztec or Mayan styled plane.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature — Dwarf Artificer (U)
Defender
Whenever this or another an artifact enters the battlefield under your control, put a +1/+1 counter on each creature with defender you control.
1/1
iiw: Snake people conspiracy
Legendary Creature - Orc Pirate
1/4
HASTE, Menace
When Spearbeard, Captain of the Bladebeards enters the battlefield, put 3 artifact equipment name Beardblade on the battlefield.
Whenever Spearblade, Captain of the Bladebeards attacks, you may attach any artifacts named Beardblade onto any number of creatures you control.
Creatures equipped with Beardblades get haste, trample and +2/+0.
IIW: Super modal cards (e.g. choose 2 "choices", each choice can be used more than once)
Creature — Human Wizard (U)
1U, T: Draw a card. Activate this ability only if you have an odd number of cards in your hand.
0/2
IIW: Behave aggressive.