Whenever you cast an instant or sorcery spell, you may pay X, where X is that spell's converted mana cost. If you do, copy that spell. You may choose new targets for the copy. Spell Mastery - If you have two or more instants or sorceries in your graveyard, you may pay copy that spell again and choose new targets for the new copy.
Perverted Study2BB
Instant (R)
Target player discards two cards at random. Spell Mastery - If there are two or more instant and/or sorcery cards in your graveyard, draw cards equal to the number of cards that player discarded this turn.
SpellsplitUR
Instant (Rare)
Choose one:
* Choose new targets for target instant or sorcery spell.
* Copy target spell. You may choose new targets for the copy. Spell mastery - You may choose both if there are two or more instant and/or sorcery cards in your graveyard.
Descend into Archives1UU Instant(R)
Return target instant or sorcery spell from your graveyard to your hand. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put Descend into Archives on top of your library.
IIW: shift an existing card into another color by altering its effects
Private Mod Note
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Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Sorcerous Blades1RR
Enchantment - Aura (U)
Enchant creature
Enchanted creature has prowess. Spell mastery - As long as there are two or more instant and/or sorcery spells in your graveyard, enchanted creature has prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Magic Mox0
Legendary Artifact (M) Spell mastery —T: Add one mana of any color to your mana pool. Activate this ability only if there are two or more instant and/or sorcery cards in your graveyard.
Magic Mox0
Legendary Artifact (M) Spell mastery —T: Add one mana of any color to your mana pool. Activate this ability only if there are two or more instant and/or sorcery cards in your graveyard.
Arcane Fuel2UR Instant(U)
Exile any number of instant or sorcery cards from your graveyard and draw that many cards. Spell mastery - If you have two or more instant and/or sorcery cards in your graveyard, exile any number of them and add that much red mana to your mana pool.
Card Cythare Wishes Was In Magic Origins1G
Instant (U)
Prevent all combat damage that would be dealt this turn. Spell mastery - As long as there are two or more instant and/or sorcery spells in your graveyard, creatures your opponents control don't untap during their controller's next untap step.
Muster the Chorus2U
Sorcery (U)
Put three 1/1 blue Frog creature tokens onto the battlefield. Exile those tokens at the beginning of your next upkeep. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card. “Any fool can assemble a choir, but it takes a maestro to make it sing.”
Flurry of SparksR
Instant [U]
Kicker 2
Flurry of Sparks deals 1 damage to target creature or player.
If Flurry of Sparks was kicked, it deals 1 damage to target creature or player. Spell Mastery—If there are two or more instant or sorcery cards in your graveyard, Flurry of Sparks deals 1 damage to target creature or player.
Sinch - The power level increase on having spell mastery seems far too strong compared to the regular mode.
arbys - This is pretty cute. The variance on the spell mastery is hard to judge, but it's probably ok?
Cardz - Different but somewhat unexciting.
Sinch2 - The second thing definitely needs to be part of the first ability. Otherwise, it's like Mirari but cost scales, which is fine.
scarby - Make this a sorcery and then I like it. Instant double random discard is super strong.
net10n - This is a little different from regular spell mastery stuff, since it has to check while you're casting (otherwise you can't choose modes/targets), but I like the idea behind it.
AmSham - Maybe this should be a may ability? It's definitely a strong spell mastery ability, but I can see cases where you won't actually want it.
Inky - I like this a lot, but I'm not sure if the costing is right.
Chemmy - This is almost definitely too strong, but it's cute.
AmSham2 - So you don't get both bonuses for the same exilings?
Porps - YES THIS IS EVERYTHING
Chemmy2 - Frogs!
arby2? - It's like Flames of the Firebrand but really convoluted.
wontersprang - This land feels pretty solid without being broken, but this is the wrong game.
WHenever ~ attacks, duel with the defending player. If you win, ~ gets +3/+0 and gains first strike until end of turn. (To duel with an opponent, each dueling player reveals a random card from his or her hand. A player wins a duel if his or her card had the higher converted mana cost or if the other player doesn't have any cards in hor or her hand.)
Grizzled Sheriff1WW
Creature — Human Gunslinger [U]
Whenever Grizzled Sheriff blocks or becomes blocked by a non-Gunslinger creature, destroy all permanents attached to that creature. "Fight fair or don't fight at all."
2/4
Shrewd Detective1UU
Creature — Human Gunslinger [U]
Whenever Shrewd Detective blocks or becomes blocked by a non-Gunslinger creature, that creature's base power becomes 0 until end of turn. "All those cowboys with all their bravado. One tranquilizer dart and they're out like a light."
3/1
Knavish Mercenary1BB
Creature — Human Gunslinger [U]
Whenever Knavish Mercenary blocks or becomes blocked by a non-Gunslinger creature, that creature's controller loses 3 life. "Poison tips. With them, every shot becomes lethal."
1/4
Terrov's Envoy1RR
Creature — Human Gunslinger [U]
Whenever Terrov's Envoy blocks or becomes blocked by a non-Gunslinger creature, Terrov's Envoy gets +1/+0 and gains first strike until end of turn. "He's a great gunslinger, but I wish he was faster with a message than with a pistol."
—Terrov
3/1
Hired Thug1GG
Creature — Human Gunslinger [U]
Whenever Hired Thug blocks or becomes blocked by a non-Gunslinger creature, Hired Thug gains trample until end of turn. Put a +1/+1 counter on it. "Stay out of my way."
3/3
Artifact R
Whenever you cast an instant or sorcery spell, you may pay X, where X is that spell's converted mana cost. If you do, copy that spell. You may choose new targets for the copy.
Spell Mastery - If you have two or more instants or sorceries in your graveyard, you may pay copy that spell again and choose new targets for the new copy.
IIW: Enlightenment Themed cards (not necessarily Jeskai)
Draft my cube! (630 cards)
Perverted Study 2BB
Instant (R)
Target player discards two cards at random.
Spell Mastery - If there are two or more instant and/or sorcery cards in your graveyard, draw cards equal to the number of cards that player discarded this turn.
IIW: versatility
Instant (Rare)
Choose one:
* Choose new targets for target instant or sorcery spell.
* Copy target spell. You may choose new targets for the copy.
Spell mastery - You may choose both if there are two or more instant and/or sorcery cards in your graveyard.
IIW: When Simic and Izzet meets.
Exile three Simian Spirit Guides, cast Lightning Storm discarding like 20 lands, kill a player.
Instant (R)
Return target instant or sorcery spell from your graveyard to your hand.
Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, put Descend into Archives on top of your library.
IIW: shift an existing card into another color by altering its effects
This is why I don't play Legacy.
Enchantment - Aura (U)
Enchant creature
Enchanted creature has prowess.
Spell mastery - As long as there are two or more instant and/or sorcery spells in your graveyard, enchanted creature has prowess. (If a creature has multiple instances of prowess, each triggers separately.)
IIW: Same keyword twice
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Those are from modern.
This is why I only play standard.
Legendary Artifact (M)
Spell mastery — T: Add one mana of any color to your mana pool. Activate this ability only if there are two or more instant and/or sorcery cards in your graveyard.
IIW: Nostalgia.
It's like you're not even trying.
Arcane Fuel 2UR
Instant (U)
Exile any number of instant or sorcery cards from your graveyard and draw that many cards.
Spell mastery - If you have two or more instant and/or sorcery cards in your graveyard, exile any number of them and add that much red mana to your mana pool.
IIW: Looks broken, but really isn't
Instant (U)
Prevent all combat damage that would be dealt this turn.
Spell mastery - As long as there are two or more instant and/or sorcery spells in your graveyard, creatures your opponents control don't untap during their controller's next untap step.
IIW: Gunslinging mechanic for a Wild West Set
Sorcery (U)
Put three 1/1 blue Frog creature tokens onto the battlefield. Exile those tokens at the beginning of your next upkeep.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, draw a card.
“Any fool can assemble a choir, but it takes a maestro to make it sing.”
IIW: Gunslinging mechanic for a Wild West Set
Instant [U]
Kicker 2
Flurry of Sparks deals 1 damage to target creature or player.
If Flurry of Sparks was kicked, it deals 1 damage to target creature or player.
Spell Mastery—If there are two or more instant or sorcery cards in your graveyard, Flurry of Sparks deals 1 damage to target creature or player.
IIW: Riff off a CC design
arbys - This is pretty cute. The variance on the spell mastery is hard to judge, but it's probably ok?
Cardz - Different but somewhat unexciting.
Sinch2 - The second thing definitely needs to be part of the first ability. Otherwise, it's like Mirari but cost scales, which is fine.
scarby - Make this a sorcery and then I like it. Instant double random discard is super strong.
net10n - This is a little different from regular spell mastery stuff, since it has to check while you're casting (otherwise you can't choose modes/targets), but I like the idea behind it.
AmSham - Maybe this should be a may ability? It's definitely a strong spell mastery ability, but I can see cases where you won't actually want it.
Inky - I like this a lot, but I'm not sure if the costing is right.
Chemmy - This is almost definitely too strong, but it's cute.
AmSham2 - So you don't get both bonuses for the same exilings?
Porps - YES THIS IS EVERYTHING
Chemmy2 - Frogs!
arby2? - It's like Flames of the Firebrand but really convoluted.
wontersprang - This land feels pretty solid without being broken, but this is the wrong game.
win: Porps
Noxt: Gunslinging mechanic for a Wild West set
Draft my cube! (630 cards)
Creature - Human Berserker U
WHenever ~ attacks, duel with the defending player. If you win, ~ gets +3/+0 and gains first strike until end of turn. (To duel with an opponent, each dueling player reveals a random card from his or her hand. A player wins a duel if his or her card had the higher converted mana cost or if the other player doesn't have any cards in hor or her hand.)
IIW: Enlightenment Themed cards (not necessarily Jeskai)
Sidenote: Clash and horsemanship fit the bill for a wildsest mechanic
Creature — Human Gunslinger [U]
Whenever Grizzled Sheriff blocks or becomes blocked by a non-Gunslinger creature, destroy all permanents attached to that creature.
"Fight fair or don't fight at all."
2/4
Shrewd Detective 1UU
Creature — Human Gunslinger [U]
Whenever Shrewd Detective blocks or becomes blocked by a non-Gunslinger creature, that creature's base power becomes 0 until end of turn.
"All those cowboys with all their bravado. One tranquilizer dart and they're out like a light."
3/1
Knavish Mercenary 1BB
Creature — Human Gunslinger [U]
Whenever Knavish Mercenary blocks or becomes blocked by a non-Gunslinger creature, that creature's controller loses 3 life.
"Poison tips. With them, every shot becomes lethal."
1/4
Terrov's Envoy 1RR
Creature — Human Gunslinger [U]
Whenever Terrov's Envoy blocks or becomes blocked by a non-Gunslinger creature, Terrov's Envoy gets +1/+0 and gains first strike until end of turn.
"He's a great gunslinger, but I wish he was faster with a message than with a pistol."
—Terrov
3/1
Hired Thug 1GG
Creature — Human Gunslinger [U]
Whenever Hired Thug blocks or becomes blocked by a non-Gunslinger creature, Hired Thug gains trample until end of turn. Put a +1/+1 counter on it.
"Stay out of my way."
3/3
IIW: Go very, very, very large, but not infinite.