Fetid Golem6
Creature — Construct [C]
Delve "The marsh's wretched blood courses through its mechanical veins, pumping a soulless heart as vile as the swamp itself."
—Taigam, Sidisi's Hand
3/4
Grave PurifierRR
Creature - Human Assassin (R)
First strike
Whenever a spell with delve is cast, Grave Purifier deals 1 damage to that spell's controller for each card exiled from that owner's graveyard to reduce that spell's casting cost.
ArbasoakXU
Instant (R)
Delve
X target lands become Islands until end of turn.
Draw a card.
IIW: "Singularity" permanents
Singularity is a supertype which is defined by two rules:
1) Decks may contain only one copy of a Singularity card (basically the card is by default "Restricted")
2) If a copy of a Singularity card is already on the battlefield, no other copy of that card may be cast, played, or otherwise put onto the battlefield.
Judge, judge, judge of the jungle.
Cards were judged in four catagories:
Power Level (out of 10)
Flavor (out of 5)
Design (looking for interesting designs; out of 10)
Interesting use of/for/against delve (out of 10)
For the double posters, I took all entries and averaged them.
Admirable Admiral 1: Netherborn Monstrosity
PL: 6/10. Too much power, and too easily abused. In modern, this could lead to an 8/9 turn 3 or 4.
F: 1/5 Doesn't seem like you tried on flavor, and realistically, it would be graveborn, not netherborn.
D: 8/10 Interesting idea: A scaling card based on how much delve is in the deck.
I: 7/10 See above
22/35
2: Twisting Insanity
PL: 6/10 Too many colored mana symbols of the same color.
F: 4/5 Nice flavor everywhere.
D: 6/10 A unoriginal idea executed fine.
I: 5/10 Bland way to use delve.
21/35
3: Mar
PL: 8/10 Right cost; Right effect
F: 3/5 Mediocre flavor.
D: 7/10 An interesting choice as in whether to wait for a larger effect, or do it now to kill a utility creature. Good job.
I: 6/10 See above.
24/35
4: Induce Psychosis
PL: 3/10 Too costly.
F: 3/5 Mediocre
D: 6/10 Cool idea, sure.
I: 1/10 No delve, in fact discourages it. Odd.
13/35
5: Vheiligoyf (I hoped no one would do this, but I knew someone would.)
PL: 4/10 Tarmagoyf is good in modern because you don't have to work beforehand and after ward to make it good. You do for this.
F: 2/5 Doesn't seem like you tried at all. I also couldn't find where you got Vheili from.
D: 4/10 Ctrl+C, Ctrl+V, add delve, increase cost by 4, call it a day.
I: 3/10 Not interesting and counterproductive.
13/35
6. Eldritch Monstrosity
PL: 7/10 A unique blend of punishment for both you and your opponent at a good cost.
F: 2/5 Seems more demon-y than horror-y.
D: 7/10 A cool, demon-y idea strapped onto the wrong creature type.
I: 7/10 Raises good questions, without being too complex.
23/35
7. Raider's Bellow
PL: 8/10 good effect for a good cost at uncommon, with a cool "drawback"
F: 1/5 The title, mechanics, and flavor text of the card are very unrepresentative of the Sultai and of Sidisi.
D: 6/10 Cool idea for an uncommon.
I: 5/10 Doesn't really use delve as a unique ability.
20/35
8. (OMG, AA) Rakshasa's Wrath
PL: 6/10 Never gonna cast it, no, you're never gonna cast it. As long as you cast it for its mana cost.
F: 4/5 Really shows the power and strength of Rakshasa.
D: 8/10 Novel concept meant for mythic.
I 8/10 Definitely meant for and built around delve.
26/35
9. Obsessive Journey (Speak for yourself)
PL: 5/10 Way to powerful; cast 3-5 delve spells and you win.
F: 3/5 Per the norm.
D: 7/10 Cool concept; New ways to win the game are cool.
I: 7/10 Cool incentive to play delve, but too cool.
22/35
10. Fetid Golem
PL: 3/10 Too powerful. Often will cast for 0 AT COMMON.
F: 2/5 Flavorfully, it's a black artifact, which would have been better.
D: 3/10 Delve + colorless = BAD IDEA (Just because you could do it, doesn't mean you should.
I: 4/10 Interestin, but a BAD IDEA.
12/35
Total: 19.6/35
Day of the Dumpster
PL: 7/10 It's bad, it's good, it's a weird state of power that is hard to decipher!
F: 2/5 There are dumpsters on Tarkir!?!
D: 9/10 Depth without complexity using ineresting choices: the best.
I: 8/10 See above.
26/35
Taigam the Defector
PL: 9/10. Everything lines up; It's powerful, without being too powerful.
F: 3/5 Nice decision to use Taigam from KTK, but his Jeskai side seems to be more prominent.
D: 8/10 Great Delve Card, Great Delve Enabler.
I: 8/10 See above.
28/35
Gudul Diviner
PL: 9/10 Great ability and P/T for an uncommon.
F; 3/5 The Norm.
D: 8/10 This is a great idea that WotC should have printed.
I: 7/10 Great Delve incentive executed in a great way.
27/35
Burst From the Grave
PL: 5/10 I feel that this should cost more at uncommon.
F: 2/5 Delve makes no sense flavorfully on this card and seems tacked on.
D: 6/10 Can lead to interesting scenarios, but is bland as a concept.
I: 6/10 Lets you thin out the possibilities, like with Tasigur, the Golden Fang.
19/35
Death Fog
PL: 6/10 Too swingy and hard to achieve.
F: 3/5 The norm.
D: 7/10 It's a cool idea.
I: 6/10 Self-Contradictory. That's sometimes good, but not in this case.
22/35
Curse of Blighted Mind
PL: 5/10 Too many X's, not enough effect.
F: 3/5 Per the Norm
D: 5/10 Ok design, but it has wording flaws. It's a cool idea, I guess.
I: 6/10 When you're saying, "That was a waste of 9 mana," or "That was a waste of 3+ cards" There's a problem.
19/35
Total: 20.5/35
Labor of the Realms
PL: 4/10 Oh, hi, Turn 5 Ulamog. I think you should see why this is OP.
F: 3/5 Per the Norm for Flavor
D: 5/10 It's kinda bland.
I: 5/10 See above
17/35
Grave Dampener
PL: 8/10. A good cost paired with a good effect.
F: 2/5 Simple and mediocre flavor.
D: 7/10 Good idea and design. Reminds me of Rest in Peace
I: 6/10 Kind of goes against the challenge, but whatevs.
23/35
Grave Purifier
PL: 3/10 Good idea, but no P/T makes the PL unknown, so that's my gripe.
F: 2/5 Would a Purifier or a Grave Robber be an assassin? Also, purification is really white.
D: 5/10 Cool idea, but no P/T makes it hard to decipher and some incorrect wording
I: 7/10 Novel idea against delve.
17/35
Total: 20/35
Mossfeed
PL: 4/10 Weak. Should cost more to make it more powerful.
F: 3/5 Normal Flavor
D: 5/10 Somewhat bland idea for lifegain, and no rarity. However, this doesn't seem to fit at any rarity.
I: 6/10 Cool way to use delve, but it's too restrictive.
18/35
Not going to do the other one. It's not novel enough to make you win and is too powerful. (Think about Time Stretch.)
Arbasoak
PL: 6/10 Not sure how this could be powerful without split second or something.
F: 3/5 Per the norm for flavor.
D: 6/10 Cool idea, but doesn't seem useful.
I: 5/10 Doesn't use delve in a new or interesting way.
20/35
W: Scarbo
HM:Cythare, Chemtrails
NEXT: AGGRO FLIERS
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Midnight BreezeUU
Creature — Illusion [U]
Flying
Whenever Midnight Breeze blocks or is blocked by one or more creatures, it gets -2/-0 until end of turn.
3/2
Vampire Baby1B
Creature — Bat {U}
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Vampire Baby.
0/1
IIW: Your MAGIC ORIGIN
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Profane SkycallerWUB
Creature - Human Cleric (R)
Flying, lifelink
When Profane Skycaller dies, put three 1/1 blue Bird creature tokens with flying onto the battlefield.
3/1
Mardu Battle-Falcon2B
Creature - Bird (U)
Flying Raid - When Mardu Battle-Falcon enters the battlefield, if a creature you control attacked this turn, target opponent loses 2 life.
2/2
Big Drop Condor3R
Creature — Bird (U)
Flying
Whenever Big Drop Condor attacks, it deals 2 damage to target creature without flying defending player controls.
Dash 3R
2/1
Mardu Battle-Emu2B
Creature - Bird (U) Raid - When Mardu Battle-Emu enters the battlefield, if a creature you control attacked this turn, target opponent loses 2 life.
2/2
Stormglider AgentU
Creature-- Vedalken Rogue [C]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/1
Creature — Construct [C]
Delve
"The marsh's wretched blood courses through its mechanical veins, pumping a soulless heart as vile as the swamp itself."
—Taigam, Sidisi's Hand
3/4
IIW: Conditionally free spells
Draft my cube! (630 cards)
I'm as relentless as my title would suggest.
And then there's AA.
Enchantment (Rare)
Cards in your hand have delve and convoke.
Next: Big blue/red chaos card.
Sorcery
Delve
Gain X life, where X is the total toughness among creature cards exiled from your graveyard this turn.
IIW: parasitic
Draft my cube! (630 cards)
And by we I mean me.
Draft my cube! (630 cards)
Instant
You may cast Spamspell as a copy of an instant or sorcery card in your graveyard that you casted this turn, except it has delve.
Instant (R)
Delve
X target lands become Islands until end of turn.
Draw a card.
IIW: "Singularity" permanents
Singularity is a supertype which is defined by two rules:
1) Decks may contain only one copy of a Singularity card (basically the card is by default "Restricted")
2) If a copy of a Singularity card is already on the battlefield, no other copy of that card may be cast, played, or otherwise put onto the battlefield.
Cards were judged in four catagories:
Power Level (out of 10)
Flavor (out of 5)
Design (looking for interesting designs; out of 10)
Interesting use of/for/against delve (out of 10)
For the double posters, I took all entries and averaged them.
PL: 6/10. Too much power, and too easily abused. In modern, this could lead to an 8/9 turn 3 or 4.
F: 1/5 Doesn't seem like you tried on flavor, and realistically, it would be graveborn, not netherborn.
D: 8/10 Interesting idea: A scaling card based on how much delve is in the deck.
I: 7/10 See above
22/35
2: Twisting Insanity
PL: 6/10 Too many colored mana symbols of the same color.
F: 4/5 Nice flavor everywhere.
D: 6/10 A unoriginal idea executed fine.
I: 5/10 Bland way to use delve.
21/35
3: Mar
PL: 8/10 Right cost; Right effect
F: 3/5 Mediocre flavor.
D: 7/10 An interesting choice as in whether to wait for a larger effect, or do it now to kill a utility creature. Good job.
I: 6/10 See above.
24/35
4: Induce Psychosis
PL: 3/10 Too costly.
F: 3/5 Mediocre
D: 6/10 Cool idea, sure.
I: 1/10 No delve, in fact discourages it. Odd.
13/35
5: Vheiligoyf (I hoped no one would do this, but I knew someone would.)
PL: 4/10 Tarmagoyf is good in modern because you don't have to work beforehand and after ward to make it good. You do for this.
F: 2/5 Doesn't seem like you tried at all. I also couldn't find where you got Vheili from.
D: 4/10 Ctrl+C, Ctrl+V, add delve, increase cost by 4, call it a day.
I: 3/10 Not interesting and counterproductive.
13/35
6. Eldritch Monstrosity
PL: 7/10 A unique blend of punishment for both you and your opponent at a good cost.
F: 2/5 Seems more demon-y than horror-y.
D: 7/10 A cool, demon-y idea strapped onto the wrong creature type.
I: 7/10 Raises good questions, without being too complex.
23/35
7. Raider's Bellow
PL: 8/10 good effect for a good cost at uncommon, with a cool "drawback"
F: 1/5 The title, mechanics, and flavor text of the card are very unrepresentative of the Sultai and of Sidisi.
D: 6/10 Cool idea for an uncommon.
I: 5/10 Doesn't really use delve as a unique ability.
20/35
8. (OMG, AA) Rakshasa's Wrath
PL: 6/10 Never gonna cast it, no, you're never gonna cast it. As long as you cast it for its mana cost.
F: 4/5 Really shows the power and strength of Rakshasa.
D: 8/10 Novel concept meant for mythic.
I 8/10 Definitely meant for and built around delve.
26/35
9. Obsessive Journey (Speak for yourself)
PL: 5/10 Way to powerful; cast 3-5 delve spells and you win.
F: 3/5 Per the norm.
D: 7/10 Cool concept; New ways to win the game are cool.
I: 7/10 Cool incentive to play delve, but too cool.
22/35
10. Fetid Golem
PL: 3/10 Too powerful. Often will cast for 0 AT COMMON.
F: 2/5 Flavorfully, it's a black artifact, which would have been better.
D: 3/10 Delve + colorless = BAD IDEA (Just because you could do it, doesn't mean you should.
I: 4/10 Interestin, but a BAD IDEA.
12/35
Total: 19.6/35
Day of the Dumpster
PL: 7/10 It's bad, it's good, it's a weird state of power that is hard to decipher!
F: 2/5 There are dumpsters on Tarkir!?!
D: 9/10 Depth without complexity using ineresting choices: the best.
I: 8/10 See above.
26/35
Taigam the Defector
PL: 9/10. Everything lines up; It's powerful, without being too powerful.
F: 3/5 Nice decision to use Taigam from KTK, but his Jeskai side seems to be more prominent.
D: 8/10 Great Delve Card, Great Delve Enabler.
I: 8/10 See above.
28/35
PL: 9/10 Great ability and P/T for an uncommon.
F; 3/5 The Norm.
D: 8/10 This is a great idea that WotC should have printed.
I: 7/10 Great Delve incentive executed in a great way.
27/35
Burst From the Grave
PL: 5/10 I feel that this should cost more at uncommon.
F: 2/5 Delve makes no sense flavorfully on this card and seems tacked on.
D: 6/10 Can lead to interesting scenarios, but is bland as a concept.
I: 6/10 Lets you thin out the possibilities, like with Tasigur, the Golden Fang.
19/35
Death Fog
PL: 6/10 Too swingy and hard to achieve.
F: 3/5 The norm.
D: 7/10 It's a cool idea.
I: 6/10 Self-Contradictory. That's sometimes good, but not in this case.
22/35
Curse of Blighted Mind
PL: 5/10 Too many X's, not enough effect.
F: 3/5 Per the Norm
D: 5/10 Ok design, but it has wording flaws. It's a cool idea, I guess.
I: 6/10 When you're saying, "That was a waste of 9 mana," or "That was a waste of 3+ cards" There's a problem.
19/35
Total: 20.5/35
PL: 4/10 Oh, hi, Turn 5 Ulamog. I think you should see why this is OP.
F: 3/5 Per the Norm for Flavor
D: 5/10 It's kinda bland.
I: 5/10 See above
17/35
Grave Dampener
PL: 8/10. A good cost paired with a good effect.
F: 2/5 Simple and mediocre flavor.
D: 7/10 Good idea and design. Reminds me of Rest in Peace
I: 6/10 Kind of goes against the challenge, but whatevs.
23/35
Grave Purifier
PL: 3/10 Good idea, but no P/T makes the PL unknown, so that's my gripe.
F: 2/5 Would a Purifier or a Grave Robber be an assassin? Also, purification is really white.
D: 5/10 Cool idea, but no P/T makes it hard to decipher and some incorrect wording
I: 7/10 Novel idea against delve.
17/35
Total: 20/35
PL: 4/10 Weak. Should cost more to make it more powerful.
F: 3/5 Normal Flavor
D: 5/10 Somewhat bland idea for lifegain, and no rarity. However, this doesn't seem to fit at any rarity.
I: 6/10 Cool way to use delve, but it's too restrictive.
18/35
Not going to do the other one. It's not novel enough to make you win and is too powerful. (Think about Time Stretch.)
PL: 6/10 Not sure how this could be powerful without split second or something.
F: 3/5 Per the norm for flavor.
D: 6/10 Cool idea, but doesn't seem useful.
I: 5/10 Doesn't use delve in a new or interesting way.
20/35
W: Scarbo
HM:Cythare, Chemtrails
NEXT: AGGRO FLIERS
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Creature — Illusion [U]
Flying
Whenever Midnight Breeze blocks or is blocked by one or more creatures, it gets -2/-0 until end of turn.
3/2
IIW: Go ham
Creature — Bat {U}
Flying
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Vampire Baby.
0/1
IIW: Your MAGIC ORIGIN
Profane Skycaller WUB
Creature - Human Cleric (R)
Flying, lifelink
When Profane Skycaller dies, put three 1/1 blue Bird creature tokens with flying onto the battlefield.
3/1
Creature - Bird (U)
Flying
Raid - When Mardu Battle-Falcon enters the battlefield, if a creature you control attacked this turn, target opponent loses 2 life.
2/2
IIW: Your MAGIC ORIGIN
Creature — Bird (U)
Flying
Whenever Big Drop Condor attacks, it deals 2 damage to target creature without flying defending player controls.
Dash 3R
2/1
IIW: Cards with silly names.
Creature — Insect {U}
Flying, deathtouch
1/1
IIW: flip flip flipadelphia
Creature-- Vedalken Rogue [C]
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
0/1
IIW: Prowess, Menace, or Scry
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------