Equip1
Equipped creature becomes a Noble creature (in addition to its other types) with base power and toughness 1/1 and has protection from creatures.
IIW WWW or UUU orBBBorRRR or GGG cost cards (can be like 1RRR)
Globe of Dreams4
Artifact (Rare) U, t: Draw a card. R, t: Exile the top two cards of your library. Until end of turn, you may cast those cards. G, t: Search your library for a land card and put it into the battlefield, then shuffle your library.
Rubblesmash Mace2RG
Artifact - Equipment (R)
Equipped creature gets +3/+1 and has trample and "Whenever this creature attacks, it deals 3 damage to defending player if that player controls an artifact."
Equip 2
IIW: multiplayer politics, or actual politics, your choice
Sledge of the Primordials3RG
Artifact - Equipment (Mythic)
Whenever a creature with power 7 or greater enters the battlefield under your control, equip Sledge of the Primordials to it.
Equipped creature has trample, haste, double strike and annihilator 7. "The Gruul wishes for the great destruction of civilization. If only they knew their ancestors had answerd their dreams ages ago..." - Domri Rade
Gruul Outpost3
Artifact (U) t, Sacrifice Gruul Outpost: Destroy target artifact. Activate this ability only if you control a red permanent.
As long as you control a green permanent, Gruul Outpost is a 3/3 Beast creature in addition to its other types. t: Add R or G to your mana pool.
Blood Bonfire1
Artifact (R)
At the beginning of precombat first mainphase, add R or G to your mana pool. If that mana is spent on a creature spell, it gets +1/+0 and gains haste until end of turn.
Equipped creature has Battle Cry.
During your postcombat main phase, if equipped creature dealt combat damage to a player, add X R and/or G mana to your mana pool, where X is the amount of combat damage dealt by equipped creature this turn. Spend this mana only to cast creature spells.
Equip 5
sperlman - This is probably fine. Punishing others for artifacts is cute, but I feel like this may be somewhat unexciting. /
mirrorentity - I like that it's free when a creature enters, but I wish it attached to that creature, rather than any creature. /
netn10 - This is far too win more for my tastes. Reign it in. /
SelesnyaNewLife - I feel like there's just too much going on here. Each of the abilities by itself is maybe fine, but three different choices feels like too much. /
caiaphas - I feel like the equip is a bit too cheap for all the stuff going on here, but I really like both the flowstone ability and the pure pump together. /
swishh - I feel like the "as long as" should probably go above both activated abilities. It parses better. Otherwise, I like this. /
iphanx - This feels more like an enchantment than an artifact. /
sagharri - This also feels more like an enchantment to me, but I still like it! /
RedKid43 - Battle cry feels more Boros than Gruul to me, and the second ability feels more Selsnya to me. It's also at odds with the first, since battle cry pumps everyone but equipped creature. /
admirableadmiral - The first time someone casts this, excited to beef up their guy, and finds that the Smashmace is forced to destroy itself is going to be just as painful as the next. If this just said "another", I'd be fine with it. Forcing you to destroy another of your own toys is fine, but having it destroy itself is just feelbad. /
HMs: ,
Winner:
Next: This is why we can't have nice things
Bludgeon1RR
Instant (U)
Bludgeon can't be countered by spells or abilities.
Players can't gain life this turn.
Damage can't be prevented this turn.
Bludgeon deals 3 damage to target creature or player.
Target player sacrifices a legendary creature. If that creature was that player's commander, that creature cannot be placed in the command zone this turn. "Ruler, king, underling, plebeian--in Death they are all the same" -Erebos
State based effects. We can't have nice things because of state based effects.
Ardor Broth5
Artifact (U)
Graft 5 (This artifact enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this artifact onto it.) t: Put a 0/0 black Germ creature token onto the battlefield.
Succumb to Phyrisis4
Sorcery (U)
Proliferate. If a creature would die this way, return it to the battlefield under your control.
Mindwrecker Apparition1UB
Creature - Horror Spirit (R)
When Mindwrecker Apparition enters the battlefield, look at the top four cards of target player library. You may exile up to two cards face-down from it, the put the rest on top of its owner library in any order.
3/1
Arbiter of the NullW
Creature — Human Cleric [R]
Players can't cast spells if they would spend no mana to cast them. "If you insist on using wizardry, at least use it fairly."
2/1
Anaphylactic Shock2RR
Enchantment [R]
Damage can’t be prevented.
Whenever a spell or ability would cause a player to gain life, Anaphylactic Shock deals that much damage to that player instead.
Smash-Smash Song2RRR
Enchantment
If you control a card called Goblin Chieftain, Smash-Smash Song costs 1RR less to cast.
At the beginning of each upkeep, choose a permanent at random other than Smash-Smash Song. Destroy that permanent and put a 1/1 red Goblin creature token onto the battlefield.
IIW: Bend the color pie in a way that flavorfully makes sense
Callahan09 - Adding R to Skullcrack just to make uncounterable seems like a waste. The other effects don't synergize as elegantly when you allow it to target creatures.
RedKid - What is commander?
TC - the first card is a joke, am I right? Regarding the second, I think it's too rules-ambiguous to say something "dies from proliferate," but I get it and Necroskitter was always one of my favorites.
iphanx - Oh is blue/black tired of milling and fatesealing, is that it? R&D really delighted at where Ashiok is going? Unfortunately the implementation here doesn't warrant this amount of pushing.
netn - I really don't know how I feel about this. I think if it were noncreature spells only I'd be less disturbed at how annoying it would be. There's something about being able to counter creature spells all willy-nilly like that that just seems unfair.
aa - Glossing over why a cleric has 2 power at 1 cmc, classic take on tacking a situationally useful ability onto a white body. I'd just make it 2/1 for 1W and/or a soldier.
sperimen - ha, love it, but it's gotta be rare, and say non-enchantment since that keeps itself safe and doesn't allow red to get enchantment removal
avatarz - the ability to counter the exiled spell is kind of bad in the same way Dragonlord Kolaghan's ability is bad- it's basically just flavor text.
tilwin - Too clunky. Porphyry Nodes does something like this well.
winner - sperimen
next - Bend the color pie in a way that flavorfully makes sense
Remove fron Being - 2UUB (R)
Instant
Exile target spell or non-land permanent. Exile all permanents with the same name as the exiled card. Search its owner library, graveyard and hand for all cards with the same name as the exiled card and exile them. Then that player shuffles their library. "The world will never know your dying words."
-Nicol Bolas, Planeswalker
Am I allowed to comment on the note on my card? If so, I just wanted to address the "doesn't synergize" comment... The idea behind my card is: "This damage is GOING THROUGH dammit, and there is nothing short of removing the eligibility of the target that will stop it!" So it's not just adding R to Skullcrack to make it uncounterable and able to target creatures, I actually thought of it more as adding 1R to Lightning Bolt to make the damage happen *NO MATTER WHAT*.
Artifact Equipment
Equip1
Equipped creature becomes a Noble creature (in addition to its other types) with base power and toughness 1/1 and has protection from creatures.
IIW WWW or UUU orBBBorRRR or GGG cost cards (can be like 1RRR)
Artifact (Rare)
U, t: Draw a card.
R, t: Exile the top two cards of your library. Until end of turn, you may cast those cards.
G, t: Search your library for a land card and put it into the battlefield, then shuffle your library.
Next: White-black card with a new mechanic.
Artifact
Whenever the fourth spell of a turn is cast, end the turn.
It's been more than a day since the last entry. Wrap it up.
IIW: I'll judge within 24 hours.
Artifact - Equipment (R)
Equipped creature gets +3/+1 and has trample and "Whenever this creature attacks, it deals 3 damage to defending player if that player controls an artifact."
Equip 2
IIW: multiplayer politics, or actual politics, your choice
Artifact - Equipment (Mythic)
Whenever a creature with power 7 or greater enters the battlefield under your control, equip Sledge of the Primordials to it.
Equipped creature has trample, haste, double strike and annihilator 7.
"The Gruul wishes for the great destruction of civilization. If only they knew their ancestors had answerd their dreams ages ago..." - Domri Rade
IIW: White and black creature with new mechanic.
Artifact—Equipment [U]
Equipped creature has haste and trample.
1G: Equipped creature gets +1/+1.
R: Equipped creature gets +1/-1.
Equip 1
IIW: Puns
Artifact (U)
t, Sacrifice Gruul Outpost: Destroy target artifact. Activate this ability only if you control a red permanent.
As long as you control a green permanent, Gruul Outpost is a 3/3 Beast creature in addition to its other types.
t: Add R or G to your mana pool.
IIW: this is why we can't have nice things
Artifact (R)
At the beginning of precombat first mainphase, add R or G to your mana pool. If that mana is spent on a creature spell, it gets +1/+0 and gains haste until end of turn.
iiw: everyday object as magic cards :3
Artifact-Equipment (R)
Equipped creature has Battle Cry.
During your postcombat main phase, if equipped creature dealt combat damage to a player, add X R and/or G mana to your mana pool, where X is the amount of combat damage dealt by equipped creature this turn. Spend this mana only to cast creature spells.
Equip 5
IIW: 1 mana, double digit P/T creatures
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Artifact — Equipment [R]
When Smashmace enters the battlefield, destroy target artifact.
Equipped creature gets +3/+2 and has trample.
Equip 2
IIW: Equipment with something new about them
mirrorentity - I like that it's free when a creature enters, but I wish it attached to that creature, rather than any creature. /
netn10 - This is far too win more for my tastes. Reign it in. /
SelesnyaNewLife - I feel like there's just too much going on here. Each of the abilities by itself is maybe fine, but three different choices feels like too much. /
caiaphas - I feel like the equip is a bit too cheap for all the stuff going on here, but I really like both the flowstone ability and the pure pump together. /
swishh - I feel like the "as long as" should probably go above both activated abilities. It parses better. Otherwise, I like this. /
iphanx - This feels more like an enchantment than an artifact. /
sagharri - This also feels more like an enchantment to me, but I still like it! /
RedKid43 - Battle cry feels more Boros than Gruul to me, and the second ability feels more Selsnya to me. It's also at odds with the first, since battle cry pumps everyone but equipped creature. /
admirableadmiral - The first time someone casts this, excited to beef up their guy, and finds that the Smashmace is forced to destroy itself is going to be just as painful as the next. If this just said "another", I'd be fine with it. Forcing you to destroy another of your own toys is fine, but having it destroy itself is just feelbad. /
Winner:
Next: This is why we can't have nice things
Draft my cube! (630 cards)
Instant (U)
Bludgeon can't be countered by spells or abilities.
Players can't gain life this turn.
Damage can't be prevented this turn.
Bludgeon deals 3 damage to target creature or player.
IIW: Lands that don't make mana
Instant (R)
Target player sacrifices a legendary creature. If that creature was that player's commander, that creature cannot be placed in the command zone this turn.
"Ruler, king, underling, plebeian--in Death they are all the same" -Erebos
IIW-1 Mana double digit P/T creatur
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Ardor Broth 5
Artifact (U)
Graft 5 (This artifact enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this artifact onto it.)
t: Put a 0/0 black Germ creature token onto the battlefield.
Succumb to Phyrisis 4
Sorcery (U)
Proliferate. If a creature would die this way, return it to the battlefield under your control.
IIW: Depth without complexity
Creature - Horror Spirit (R)
When Mindwrecker Apparition enters the battlefield, look at the top four cards of target player library. You may exile up to two cards face-down from it, the put the rest on top of its owner library in any order.
3/1
pushhh pushhh the boundaries of esper control :3
iiw: make a flip into a planeswalker cards
Creature - Faerie Rogue (Rare)
Flesh
Flying
Discard a card: Counter target spell unless its controller pays 1.
2/2
Next: White-black card with a new mechanic.
Creature — Human Cleric [R]
Players can't cast spells if they would spend no mana to cast them.
"If you insist on using wizardry, at least use it fairly."
2/1
IIW: Mana intensive
Enchantment [R]
Damage can’t be prevented.
Whenever a spell or ability would cause a player to gain life, Anaphylactic Shock deals that much damage to that player instead.
IIW: Manifest
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Enchantment
If you control a card called Goblin Chieftain, Smash-Smash Song costs 1RR less to cast.
At the beginning of each upkeep, choose a permanent at random other than Smash-Smash Song. Destroy that permanent and put a 1/1 red Goblin creature token onto the battlefield.
IIW: Bend the color pie in a way that flavorfully makes sense
RedKid - What is commander?
TC - the first card is a joke, am I right? Regarding the second, I think it's too rules-ambiguous to say something "dies from proliferate," but I get it and Necroskitter was always one of my favorites.
iphanx - Oh is blue/black tired of milling and fatesealing, is that it? R&D really delighted at where Ashiok is going? Unfortunately the implementation here doesn't warrant this amount of pushing.
netn - I really don't know how I feel about this. I think if it were noncreature spells only I'd be less disturbed at how annoying it would be. There's something about being able to counter creature spells all willy-nilly like that that just seems unfair.
aa - Glossing over why a cleric has 2 power at 1 cmc, classic take on tacking a situationally useful ability onto a white body. I'd just make it 2/1 for 1W and/or a soldier.
MMM - Rain of Gore
sperimen - ha, love it, but it's gotta be rare, and say non-enchantment since that keeps itself safe and doesn't allow red to get enchantment removal
avatarz - the ability to counter the exiled spell is kind of bad in the same way Dragonlord Kolaghan's ability is bad- it's basically just flavor text.
tilwin - Too clunky. Porphyry Nodes does something like this well.
winner - sperimen
next - Bend the color pie in a way that flavorfully makes sense
Instant
Exile target spell or non-land permanent. Exile all permanents with the same name as the exiled card. Search its owner library, graveyard and hand for all cards with the same name as the exiled card and exile them. Then that player shuffles their library.
"The world will never know your dying words."
-Nicol Bolas, Planeswalker
IIW: manifest
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
Instant (Uncommon)
Tap each creature your opponents controls with power less than the creature you control with most power.