Mandate of the Firemind2UR
Enchantment - Aura (R)
Enchant creature
Flash
Enchanted creature has double strike and "Whenever this creature deals combat damage to a player, draw a card."
Minds Ablaze2UR
Enchantment - Aura (R)
Enchant player
Whenever enchanted player plays a card, he or she draws a card.
At the beginning of enchanted player's end step, that player discards his or her hand.
Trickster's Hex3UR
Enchantment - Aura (R)
Enchant creature
Enchanted creature attacks each turn if able.
Whenever enchanted creature attacks, its owner puts it on the bottom of its his or her library, then reveals cards from the top of his or her library until he or she reveals a creature card. He or she puts that card onto the battlefield tapped and attacking, then shuffles all other cards revealed this way into his or her library. Attach Trickster's Hex to that creature.
Twinning AspectUR
Enchantment - Aura (R)
Enchant creature
Whenever a player casts an instant or sorcery spell that targets only the enchanted creature, choose one:
Copy that spell.
Enchanted creature gains double strike until end of turn.
IIW: stealth cards
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Divided Loyalties1UR
Enchantment - Aura (M)
Enchant permanent
Each player controls enchanted permanent. (Mana abilities can only be activated by its original controller)
Duality(U/R)
Enchantment — Aura [U] (U/R): Switch enchanted creature's power and toughness until end of turn. 5: Choose target creature. Exchange control of enchanted creature and that creature. That creature's controller gains control of Duality.
Firemind's Influence3UR
Enchantment — Aura {U}
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When Firemind's Influence enters the battlefield, untap enchanted creature and gain control of it until end of turn.
IIW: big strong manly dudes
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Challenging Intelligence4UR
Enchantment - Aura (Rare)
Enchant player
At the beginning of enchanted player's draw step, that player discard his or her hand, then draw seven cards.
Challenging Intelligence4UR
Enchantment - Aura (Rare)
Enchant player
At the beginning of enchanted player's draw step, that player discard his or her hand, then draw seven cards.
IIW: Green-blue removal.
You're the judge this round. When there are more than eight or so entries (as there are right now), you judge them and pick one as a winner.
Malevolent Reflection2UR
Enchantment — Aura (R)
Enchant creature
At the beginning of your upkeep, you may put a token that's a copy of enchanted creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step.
overextended - nice combination of abilities. The haste seems pretty useless though. scarbo - fearsome card. Double strike + Curiosity is bomb. Cthara - Crazy card! Evokes pretty well the feeling of mad scientists. Fun to build around, too! avatarz - the third entry with ability + Curiosity... Forcing the creaturecto attack in order for you to get a card every turn is nice little combo though. Koolkoal - You can target the creature, copy the spell target it again and do infinite copies. Seem broken. ManyCookies - How is it even works? 0_0 admirableadmiral - Tthe abilities are fine, but the don't synergies with each other. Morgellons - Too similar to Mirror Mockery.
Paragon of Sigils2WG
Creature - Human Knight (R)
Lifelink, Protection from black 1WG: Paragon of Sigils gets +2/+2 and gains flying until end of turn. In this time of need, I have been blessed by the Asura, and for that I will always fight for Valeron.
3/4
Valeron Border Guard1W
Creature — Human Soldier (U)
Whenever a green creature enters the battlefield under your control, put a +1/+1 counter on Valeron Border Guard.
Whenever a blue creature enters the battlefield under your control, put a +1/+1 counter on Valeron Border Guard.
1/1
Flavour text that doesn't fit: The threat of invasion from sea and savanna is always present, and so Valeron is always ready.
Glory of the Fatherland3G
Enchantment (R)
Exalted
Whenever a creature you control attacks alone, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. "Where I go, Valeron travels with me."
Praise Be1W
Enchantment - Aura (U)
Enchant creature
Exalted, exalted.
Whenever enchanted creature would get +1/+1 until end of turn, it gets +2/+2 until end of turn instead. All Valeron's honor can make any man a warrior.
IIW: Enchant player
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Currently Playing:
Vintage: WUG Noble Fish
Legacy: U Merfolk 0 Fluctuator
Modern: W/WG Death and Taxes U Merfolk RGW Collected Zoo BRG Jund Midrange W Idyllic Prison - Starfield of Nyx
Standard: nothing atm
Service of the Dead3WB
Enchantment (R)
Exalted
At the beginning of each upkeep, if you control no creatures, put a 4/4 Black Zombie creature token with lifelink onto the battlefield. Though the sea of corpses overwhelmed Valeron in the conflux, the spirit of the city could not be broken.
IIW: Legendary Dodo
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Tilwin - This feels way too strong for a 2-mana enchantment, especially with the hexproof, but is probably fine in Standard? I like that you grant a white ability and a blue or green ability, though!
sperlman - This thing is probably fine but somewhat unexciting.
Morgellons - Cute! I like that it triggers twice off of a UG card, and I like that it's creature-specific instead of off casting a spell (to make it feel more distinct from Quirion Dryad.
FortuitousEntity - I feel like this used to have exalted while it was untapped. I felt that was more interesting, since it doesn't immediately grant a bonus.
avatarz - This is pretty cool. I like that you worked a colored cost reduction in, since that makes it feel very much like Alara.
Atogaholic - This is cool. I like lands and exalted.
overextended - I feel like 2x exalted plus a doubling effect is too strong at uncommon. If it had been one exalted, it would probably be fine. Also, that should be "if a spell or ability would give enchanted creature +1/+1 until end of turn, it gives it +2/+2 instead". Probably.
admirableadmiral - This is pretty strong as a super-vigilance, and I think it comes down too early. I'd probably cost it at 3W or maybe 4W.
KoolKoal - Cute. If this were alternate-storyline Valeron, I would approve. It's like Demonic Rising meets Security Detail, which I approve of.
Death Mask of the Lich King4
Legendary Artifact - Equipment (M)
Equipped creature has lifelink.
When equipped creature dies, put a charge counter on Death Mask of the Lich King. 2, Remove a charge counter from Death Mask of the Lich King: Equipped creature gets +4/+4 and gains indestructible until end of turn. Activate this ability only once each turn.
Equip 0
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Godsample2
Legendary Artifact - Equipment [M]
Equipped creature has +0/+4.
If your devotion to the colors of equipped creature is five or more, it's a God that has +4/+0 and indestructible.
Equip 2
Godshoe0
Legendary Artifact - Equipment [M]
Equipped creature has haste and +0/+1.
Equipped creature's colored mana symbols in its cost are all colors.
Equip 2
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Enchantment - Aura (R)
Enchant creature
Flash
Enchanted creature has double strike and "Whenever this creature deals combat damage to a player, draw a card."
IIW: saboteur abilities
Enchantment - Aura (R)
Enchant player
Whenever enchanted player plays a card, he or she draws a card.
At the beginning of enchanted player's end step, that player discards his or her hand.
Trickster's Hex 3UR
Enchantment - Aura (R)
Enchant creature
Enchanted creature attacks each turn if able.
Whenever enchanted creature attacks, its owner puts it on the bottom of its his or her library, then reveals cards from the top of his or her library until he or she reveals a creature card. He or she puts that card onto the battlefield tapped and attacking, then shuffles all other cards revealed this way into his or her library. Attach Trickster's Hex to that creature.
IIW: Valeron
Draft my cube! (630 cards)
Enchantment - Aura (R)
Enchant creature
Whenever a player casts an instant or sorcery spell that targets only the enchanted creature, choose one:
Enchantment - Aura (M)
Enchant permanent
Each player controls enchanted permanent. (Mana abilities can only be activated by its original controller)
Enchantment — Aura [U]
(U/R): Switch enchanted creature's power and toughness until end of turn.
5: Choose target creature. Exchange control of enchanted creature and that creature. That creature's controller gains control of Duality.
IIW: Push the big red button
Enchantment — Aura {U}
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When Firemind's Influence enters the battlefield, untap enchanted creature and gain control of it until end of turn.
IIW: big strong manly dudes
Entry:
Challenging Intelligence 4UR
Enchantment - Aura (Rare)
Enchant player
At the beginning of enchanted player's draw step, that player discard his or her hand, then draw seven cards.
IIW: Green-blue removal.
You're the judge this round. When there are more than eight or so entries (as there are right now), you judge them and pick one as a winner.
Enchantment — Aura (R)
Enchant creature
At the beginning of your upkeep, you may put a token that's a copy of enchanted creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step.
IIW: Legendary equipment.
overextended - nice combination of abilities. The haste seems pretty useless though.
scarbo - fearsome card. Double strike + Curiosity is bomb.
Cthara - Crazy card! Evokes pretty well the feeling of mad scientists. Fun to build around, too!
avatarz - the third entry with ability + Curiosity... Forcing the creaturecto attack in order for you to get a card every turn is nice little combo though.
Koolkoal - You can target the creature, copy the spell target it again and do infinite copies. Seem broken.
ManyCookies - How is it even works? 0_0
admirableadmiral - Tthe abilities are fine, but the don't synergies with each other.
Morgellons - Too similar to Mirror Mockery.
Winner - Cthara
Next: Valeron
Each player simultaneously controls the enchanted permanent. What's the problem? ʕ •ᴥ•ʔ
Also what's Valeron.
Creature - Human Knight (R)
Lifelink, Protection from black
1WG: Paragon of Sigils gets +2/+2 and gains flying until end of turn.
In this time of need, I have been blessed by the Asura, and for that I will always fight for Valeron.
3/4
IIW: Make a legendary creature from Shandalar.
Creature — Human Soldier (U)
Whenever a green creature enters the battlefield under your control, put a +1/+1 counter on Valeron Border Guard.
Whenever a blue creature enters the battlefield under your control, put a +1/+1 counter on Valeron Border Guard.
1/1
Flavour text that doesn't fit: The threat of invasion from sea and savanna is always present, and so Valeron is always ready.
IIW: Legendary equipment.
Legendary Land (R)
Valeron enters the battlefield tapped.
T: Add W or G to your mana pool.
While Valeron is tapped, it has exalted.
IIW: Sea monsters!
Who's Cthara and is he a good judge
Enchantment (R)
Exalted
Whenever a creature you control attacks alone, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
"Where I go, Valeron travels with me."
IIW: Transform
Enchantment - Aura (U)
Enchant creature
Exalted, exalted.
Whenever enchanted creature would get +1/+1 until end of turn, it gets +2/+2 until end of turn instead.
All Valeron's honor can make any man a warrior.
IIW: Enchant player
Vintage: WUG Noble Fish
Legacy: U Merfolk 0 Fluctuator
Modern: W/WG Death and Taxes U Merfolk RGW Collected Zoo BRG Jund Midrange W Idyllic Prison - Starfield of Nyx
Standard: nothing atm
Creature — Human Soldier [U]
Vigilance
t: Untap each other green and/or blue creature you control.
2/3
IIW: Push the big red button
Service of the Dead 3WB
Enchantment (R)
Exalted
At the beginning of each upkeep, if you control no creatures, put a 4/4 Black Zombie creature token with lifelink onto the battlefield.
Though the sea of corpses overwhelmed Valeron in the conflux, the spirit of the city could not be broken.
IIW: Legendary Dodo
sperlman - This thing is probably fine but somewhat unexciting.
Morgellons - Cute! I like that it triggers twice off of a UG card, and I like that it's creature-specific instead of off casting a spell (to make it feel more distinct from Quirion Dryad.
FortuitousEntity - I feel like this used to have exalted while it was untapped. I felt that was more interesting, since it doesn't immediately grant a bonus.
avatarz - This is pretty cool. I like that you worked a colored cost reduction in, since that makes it feel very much like Alara.
Atogaholic - This is cool. I like lands and exalted.
overextended - I feel like 2x exalted plus a doubling effect is too strong at uncommon. If it had been one exalted, it would probably be fine. Also, that should be "if a spell or ability would give enchanted creature +1/+1 until end of turn, it gives it +2/+2 instead". Probably.
admirableadmiral - This is pretty strong as a super-vigilance, and I think it comes down too early. I'd probably cost it at 3W or maybe 4W.
KoolKoal - Cute. If this were alternate-storyline Valeron, I would approve. It's like Demonic Rising meets Security Detail, which I approve of.
Winner: Morgellons
Next: Legendary Equipment
Draft my cube! (630 cards)
Legendary Artifact - Equipment (M)
Equipped creature has lifelink.
When equipped creature dies, put a charge counter on Death Mask of the Lich King.
2, Remove a charge counter from Death Mask of the Lich King: Equipped creature gets +4/+4 and gains indestructible until end of turn. Activate this ability only once each turn.
Equip 0
Legendary Artifact - Equipment [M]
Equipped creature has +0/+4.
If your devotion to the colors of equipped creature is five or more, it's a God that has +4/+0 and indestructible.
Equip 2
IIW:WII
Legendary Artifact - Equipment [M]
Equipped creature has haste and +0/+1.
Equipped creature's colored mana symbols in its cost are all colors.
Equip 2