Azure Shapeshifter5UU
Creature - Shapeshifter (Mythic)
When Azure Shapeshifter enters the battlefield, choose a color.
Azure Shapeshifter is the chosen color. Radiance - Whenever Azure Shapeshifter becomes tapped, untapped, or moved from the battlefield to any zone, all other creatures that share a color with it share the same fate.
4/4
Frogbert the Uncroakable3UUU
Legendary Creature - Frog Wizard (M)
When Frogbert enters the battlefield, if you didn't cast it from your hand, exile it and put a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a creature, exile that creature. Its controller puts a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a player, that player puts a 0/1 blue Frog creature token onto the battlefield with "When this creature leaves the battlefield, you lose the game."
4/4
Hequedi's Arena2GGWW
Enchantment (M)
At the beginning of your upkeep, you draw a card and you gain 3 life. "My audience is thousands. I rule as one." - Hequedi, Praetor of Chareen
SNL - Falkenrath Marauder - Honestly i don't feel any mythicness in the card especially with the initial 1/1 stature.. its very bad especially with 1/36 chance that starts from 2nd turn for you to hit to suddenly get big... just for one turn.. ok.. haha this is super junky looks printable and i like that.. it goes mythic for that 1/36 chance of getting your opponent down to 13 life in turn 2.. and its so bad.. Ink-Trader - Overwrought Collosus - This.. i just don't know why at that many cost, you do not allow it to attack haha.. imo, this card is very bad and it feels it will never be printed since it's just simply imbalanced between the cost and the ability in a junky way, way too underpowered.. it only serve as a fling target or something similar if ever used in a deck.. Homarid Attourney - Lavapocalypse - this is also a very bad card hahaha.. this allows a wrath effect.. but gives u the chance of making it a one sided wrath by tapping 7 creatures! i like this.. this is bad.. but potentially be playable in limited and this seems pretty printable.. Tactical Celebrant - Mystic Junk - this seems like a bad mythic like we all love in mono blue, its a potential 6/6 for 6 that have the chance of screwing your opponent mana when it attacks plus it adds its power.. well.. also pretty printable but this is just a bad card JuanCu - Dimir Lich - wording wise imo it should have been writen twice for enters the battlefield trigger.. i don't know if creature recognize what permanent puts it into the battlefield given you wrote its Heart and its Brain.. but i like the idea of this.. all of them are difficult to kill although a little Nausea will kill them.. this is bad hahaha.. but a very flavorful design.. i like it! Coffee Vampire - Scrap Compressor - Weird templating.. and this i would assume an Un- card.. i don't honestly like a card that literaly makes another card unplayable ever again.. game wise,, it works like "Whenever a card is put into graveyard from anywhere, exile it." and imo its an underwhelming mythic that doens't feel mythic at all.. Chemtrails - Lich Lord of the Ebon Hand - *wow such a long name* and this design.. is somewhat very similar to JuanCu haha even it has a same stat of 0/1 thrull well.. my comment is the same as JuanCu funny weird mythic.. Admirableamiral - Torpor Field - this is somewhat not that bad.. this definitely has its certain use.. in my opinion this could go easily into a blue green monster deck (if there ever one) which prevent opponent from doing any weird combat tricks.. but i understand that it is bad since blue, is known for its versatility in having many instant and by using this, it causing itself to lose its advantage Netn10 - Azure Shapeshifter - wording template should have been "Radiance - Whenever Azure Shapeshifter becomes tapped, tap all other creatures that share a color with it. The same is true when Azure Shapeshifter becomes untapped, or moved from battlefield to any other zone." i believe we don't use the term fate yet.. this is very difficult to say.. in fact, this is pretty good, this punish all creatures opponent control to share the same fate as azure shapeshifter.. by having it attack, it means opponents can't block.. i would say this isn't so bad to win the challenge.. Avatars - Entrap in Mortality - this.. seems like ink-trader's card that when i see it.. this screams build around me.. in some wicked enchantment deck, this could find its place.. and when it does, it just spells doom to your opponent.. kbnyn - Frogbert the Uncrockable - this is Phage the Untouchable, frog version.. it turns everything into frog.. funny card hahaha.. i'd say its pretty bad.. but i must say this is much worse than Phage haha.. void_nothing - Hequedi's Arena - this is the only good card among the bad cards that has been submitted.. how could you.. haha this is just too good to be in this challenge..
winner : Selesnya New Life HM: HomaridAttourney , TacticalCelebrant, AdmirableAdmiral
next challenge: 4Chan - i don't really understand what this challenge mean haha..
Bane of the UntouchableGB
Instant (R)
Choose hexproof, indestructible or flying.
Each opponent sacrifices a creature with the chosen ability. "Invisible, impervious, unreachable? Don't use such words. The gorgon may take you for an amusing challenge."
GangrogenesisBG
Enchantment (R)
Whenever a nontoken creature enters the battlefield, its controller sacrifices it, then puts a 0/0 black and green Plant Zombie token onto the battlefield with X +1/+1 counters, where X is the number of creature cards in that player's graveyard.
Blank Space2W
Enchantment - Aura (U)
Enchant permanent
Enchanted permanent is an enchantment and loses all abilities.
Shake it Off1GW
Sorcery (U)
Destroy each permanent you don't control that's attached to another permanent.
Treasure Map3
Artifact (R) t: Untap target land. 6, t, Sacrifice Treasure Map: Search your library for a legendary Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Dhalkim, Forge of Arahwaq
Legendary Land (M) T: Add 1 to your mana pool. T, Sacrifice an artifact: Add 2 to your mana pool. If the sacrificed artifact was legendary, you may add that artifact's mana cost to your mana pool instead. "From base stone, iron. From iron and ash, steel. From steel and mind, innovation."
-inscription
Jakara Relic-ThiefRR
Creature - Human Rogue (U)
When Jakara Relic-Thief enters the battlefield, gain control of target artifact until Jakara Relic-Thief leaves the battlefield. Unattach that permanent.
2/1
Progressive Crafter - 1UU
Creature - Vedalken Artificer
When ~ enters the battlefield, you may put an artifact with converted mana cost 1 from your hand onto the battlefield. If you do, you may put an artifact with converted mana cost 2 from your hand onto the battlefield. If you do, you may put an artifact with converted mana cost 3 from your hand onto the battlefield.
2/1
iIW: Mill that's good in a normal deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks Mishra, Artificer ProdigyUBR Iname As OneGB Meloku, the Clouded MirrorU
Chalice of Restoration1
Legendary Artifact (U) t, Sacrifice Chalice of Restoration: Add 1 to your mana pool. 3: Return Chalice of Restoration from your graveyard to the battlefield tapped.
Sentinels of Ancient TempleGG
Creature - Snake Soldier (C)
Sentinels of Ancient Temple gets +1/+1 as long as you control an artifact.
Legendary artifacts you control have hexproof.
2/2
Gauntlet of Eternity5
Legendary Artifact - Equipment (M)
Equipped creature gets +5/+5 and gains hexproof.
Whenever equipped creature attacks a planeswalker, it can't be blocked this combat.
Equip 4
IIW: Make Eldrazi with a mechanic to replace annihilator
Arahwaqi Racers5
Legendary Artifact (M)
When Arahwaqi Racers enters the battlefield, put five 2/2 Construct artifact creature tokens onto the battlefield.
Prevent all damage that would be dealt by Constructs you control.
When a Construct creature you control dies, sacrifice Arahwaqi Racers.
Relic Snatcher1UU
Creature - Human Rogue [U]
When Relic Snatcher enters the battlefield, exile target artifact.
When Relic Snatcher leaves the battlefield, put the exiled card onto the battlefield under your control.
2/1
Metalsniffers' FeastBBR
Sorcery (R)
As an additional cost to cast Metalsniffers' Feast, sacrifice an artifact and a creature.
Put six 1/1 black Gremlin creature tokens onto the battlefield. Only one group always profits from expeditions into the Arahwaq ruins.
Unassuming Staff3
Artifact - Equipment (U)
Equipped creature gets +1/+2.
At the beginning of your upkeep, if you have seven or more cards in hand, transform Unassuming Staff.
Equip 3
/// Gefti, Baton of Sages
Legendary Artifact - Equipment (U)
Equipped creature gets +0/+2 and has "Whenever this creature deals combat damage, draw a card."
Equip 3
IIW: The next set in this block and/or Ocean World Block.
Rapacious Hermit3GG
Creature - Human Shaman (R)
When Rapacious Hermit enters the battlefield, it fights target creature. If that creature dies this turn, attach all equipment that was equipping that creature to Rapacious Hermit.
Equip abilities of equipment attached to Rapacious Hermit can't be activated.
5/4 "This land is full of naive adventurers searching for imagined treasure. The real treasure is what they carry with them."
Keeper of Heirlooms2W
Creature - Human Soldier
When Keeper of Heirlooms enters the battlefield, target creature inherits the top card of your library (To inherit a card, exile it face down attached to that creature with "Attached creature has +1/+1." Look at it anytime. You may cast it face up attached to that creature if it's an Equipment.)
2/2
Adds to rules: an equipment casted attached to a creature enters the battlefield attached to that creature.
Sculpt into Existence1UR
Sorcery (R)
As an additional cost to cast Sculpt into Existence, exile an artifact card from your hand.
Target artifact becomes a copy of the exiled artifact. Some efreets cheat their way into owning the best kind of relics through a mere imagination.
Fortune and Glory3BB
Enchantment (R)
At the beginning of your end step, if you control five legendary artifacts, you win the game. "There are some who claim searching for these relics is a pointless venture; they say that fortune is fleeting, and tell me my lifetime of treasure hunting has gone to waste. Are they so quick to forget the Arahwaq? Gone for centuries, yet their name is still known by every soul, lord and peasant alike. A single lifetime is a small price to pay for an endless legacy."
-Baron Vernaldi
IIW: Time travel
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Nomad's Barter3UW
Sorcery (R)
As an additional cost to cast Nomad's Barter, choose one or both --
Discard an artifact card.
Sacrifice an artifact.
If you chose to discard an artifact card, you may search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
If you chose to sacrifice an artifact, you may put an artifact card from your hand onto the battlefield.
The old syntax for Choose One would be easier...
IIW: "Choose one"
Private Mod Note
():
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Currently Playing:
Vintage: WUG Noble Fish
Legacy: U Merfolk 0 Fluctuator
Modern: W/WG Death and Taxes U Merfolk RGW Collected Zoo BRG Jund Midrange W Idyllic Prison - Starfield of Nyx
Standard: nothing atm
Vessel (As long as this isn't piloted, it isn't a creature and has "T: Exile a non-Vehicle creature you control piloting this card." When this dies, return its pilot to its owner's hand.)
"The true ingenuity of the Arahwaq lie not in what they wielded, but in what they rode."
4/4
IIW: Vehicles
Can we please just do vehicles as DFCs from now on?
Arahwaq Skyreacher4
Artifact Creature — Construct {U}
Flying
Vessel 5(5: Flip Arahwaq Skyreacher and attach it to another target creature you control. Activate this ability only any time you could cast a sorcery.) "The true ingenuity of the Arahwaq lie not in what they wielded, but in what they rode."
2/2
//
Arahwaq Skywagon
Artifact — Vehicle Equipment {U}
Equipped creature gets +2/+2 and has flying.
When Arahwaq Skywagon becomes unattached from a permanent, flip Arahwaq Skywagon.
I also changed the costs, because 4 mana for a 4/4 flyer at uncommon is insanity-level. Also inb4 this is a totally different card. I don't care; it's better.
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Enchantment [M]
Each player can cast spells only any time he or she could cast a sorcery.
IIW: Hateful cards for hateful people
Creature - Shapeshifter (Mythic)
When Azure Shapeshifter enters the battlefield, choose a color.
Azure Shapeshifter is the chosen color.
Radiance - Whenever Azure Shapeshifter becomes tapped, untapped, or moved from the battlefield to any zone, all other creatures that share a color with it share the same fate.
4/4
Next: Green-blue removal.
Legendary Creature - Frog Wizard (M)
When Frogbert enters the battlefield, if you didn't cast it from your hand, exile it and put a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a creature, exile that creature. Its controller puts a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a player, that player puts a 0/1 blue Frog creature token onto the battlefield with "When this creature leaves the battlefield, you lose the game."
4/4
IIW: Sugar free
Enchantment (M)
At the beginning of your upkeep, you draw a card and you gain 3 life.
"My audience is thousands. I rule as one." - Hequedi, Praetor of Chareen
IIW: Whatever set my entry is from.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ink-Trader - Overwrought Collosus - This.. i just don't know why at that many cost, you do not allow it to attack haha.. imo, this card is very bad and it feels it will never be printed since it's just simply imbalanced between the cost and the ability in a junky way, way too underpowered.. it only serve as a fling target or something similar if ever used in a deck..
Homarid Attourney - Lavapocalypse - this is also a very bad card hahaha.. this allows a wrath effect.. but gives u the chance of making it a one sided wrath by tapping 7 creatures! i like this.. this is bad.. but potentially be playable in limited and this seems pretty printable..
Tactical Celebrant - Mystic Junk - this seems like a bad mythic like we all love in mono blue, its a potential 6/6 for 6 that have the chance of screwing your opponent mana when it attacks plus it adds its power.. well.. also pretty printable but this is just a bad card
JuanCu - Dimir Lich - wording wise imo it should have been writen twice for enters the battlefield trigger.. i don't know if creature recognize what permanent puts it into the battlefield given you wrote its Heart and its Brain.. but i like the idea of this.. all of them are difficult to kill although a little Nausea will kill them.. this is bad hahaha.. but a very flavorful design.. i like it!
Coffee Vampire - Scrap Compressor - Weird templating.. and this i would assume an Un- card.. i don't honestly like a card that literaly makes another card unplayable ever again.. game wise,, it works like "Whenever a card is put into graveyard from anywhere, exile it." and imo its an underwhelming mythic that doens't feel mythic at all..
Chemtrails - Lich Lord of the Ebon Hand - *wow such a long name* and this design.. is somewhat very similar to JuanCu haha even it has a same stat of 0/1 thrull well.. my comment is the same as JuanCu funny weird mythic..
Admirableamiral - Torpor Field - this is somewhat not that bad.. this definitely has its certain use.. in my opinion this could go easily into a blue green monster deck (if there ever one) which prevent opponent from doing any weird combat tricks.. but i understand that it is bad since blue, is known for its versatility in having many instant and by using this, it causing itself to lose its advantage
Netn10 - Azure Shapeshifter - wording template should have been "Radiance - Whenever Azure Shapeshifter becomes tapped, tap all other creatures that share a color with it. The same is true when Azure Shapeshifter becomes untapped, or moved from battlefield to any other zone." i believe we don't use the term fate yet.. this is very difficult to say.. in fact, this is pretty good, this punish all creatures opponent control to share the same fate as azure shapeshifter.. by having it attack, it means opponents can't block.. i would say this isn't so bad to win the challenge..
Avatars - Entrap in Mortality - this.. seems like ink-trader's card that when i see it.. this screams build around me.. in some wicked enchantment deck, this could find its place.. and when it does, it just spells doom to your opponent..
kbnyn - Frogbert the Uncrockable - this is Phage the Untouchable, frog version.. it turns everything into frog.. funny card hahaha.. i'd say its pretty bad.. but i must say this is much worse than Phage haha..
void_nothing - Hequedi's Arena - this is the only good card among the bad cards that has been submitted.. how could you.. haha this is just too good to be in this challenge..
winner : Selesnya New Life
HM: HomaridAttourney , TacticalCelebrant, AdmirableAdmiral
next challenge: 4Chan - i don't really understand what this challenge mean haha..
Necrocombustion XBR
Instant (R)
Whenever a creature dies this turn, it deals X damage to each creature.
Domino Effect 1RR
Instant (R)
Whenever a creature dies this turn, it deals 2 damage to each creature.
IIW: sweepers
Instant (R)
Choose hexproof, indestructible or flying.
Each opponent sacrifices a creature with the chosen ability.
"Invisible, impervious, unreachable? Don't use such words. The gorgon may take you for an amusing challenge."
IIW:WII
this is why we can't have nice things
Enchantment (R)
Whenever a nontoken creature enters the battlefield, its controller sacrifices it, then puts a 0/0 black and green Plant Zombie token onto the battlefield with X +1/+1 counters, where X is the number of creature cards in that player's graveyard.
Blank Space 2W
Enchantment - Aura (U)
Enchant permanent
Enchanted permanent is an enchantment and loses all abilities.
Shake it Off 1GW
Sorcery (U)
Destroy each permanent you don't control that's attached to another permanent.
IIW: Shards of Tarkir
Draft my cube! (630 cards)
Artifact (R)
t: Untap target land.
6, t, Sacrifice Treasure Map: Search your library for a legendary Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
IIW: mana pools matter
Legendary Land (M)
T: Add 1 to your mana pool.
T, Sacrifice an artifact: Add 2 to your mana pool. If the sacrificed artifact was legendary, you may add that artifact's mana cost to your mana pool instead.
"From base stone, iron. From iron and ash, steel. From steel and mind, innovation."
-inscription
IIW: Legendary lands OR legendary matters
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Human Rogue (U)
When Jakara Relic-Thief enters the battlefield, gain control of target artifact until Jakara Relic-Thief leaves the battlefield. Unattach that permanent.
2/1
IIW: Shards of Tarkir
Draft my cube! (630 cards)
Creature - Vedalken Artificer
When ~ enters the battlefield, you may put an artifact with converted mana cost 1 from your hand onto the battlefield. If you do, you may put an artifact with converted mana cost 2 from your hand onto the battlefield. If you do, you may put an artifact with converted mana cost 3 from your hand onto the battlefield.
2/1
iIW: Mill that's good in a normal deck.
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
Legendary Artifact (U)
t, Sacrifice Chalice of Restoration: Add 1 to your mana pool.
3: Return Chalice of Restoration from your graveyard to the battlefield tapped.
Sentinels of Ancient Temple GG
Creature - Snake Soldier (C)
Sentinels of Ancient Temple gets +1/+1 as long as you control an artifact.
Legendary artifacts you control have hexproof.
2/2
Gauntlet of Eternity 5
Legendary Artifact - Equipment (M)
Equipped creature gets +5/+5 and gains hexproof.
Whenever equipped creature attacks a planeswalker, it can't be blocked this combat.
Equip 4
IIW: Make Eldrazi with a mechanic to replace annihilator
Legendary Artifact (M)
When Arahwaqi Racers enters the battlefield, put five 2/2 Construct artifact creature tokens onto the battlefield.
Prevent all damage that would be dealt by Constructs you control.
When a Construct creature you control dies, sacrifice Arahwaqi Racers.
IIW: Big Plays.
Creature - Human Rogue [U]
When Relic Snatcher enters the battlefield, exile target artifact.
When Relic Snatcher leaves the battlefield, put the exiled card onto the battlefield under your control.
2/1
IIW: 2/1's for 3
Sorcery (R)
As an additional cost to cast Metalsniffers' Feast, sacrifice an artifact and a creature.
Put six 1/1 black Gremlin creature tokens onto the battlefield.
Only one group always profits from expeditions into the Arahwaq ruins.
Unassuming Staff 3
Artifact - Equipment (U)
Equipped creature gets +1/+2.
At the beginning of your upkeep, if you have seven or more cards in hand, transform Unassuming Staff.
Equip 3
///
Gefti, Baton of Sages
Legendary Artifact - Equipment (U)
Equipped creature gets +0/+2 and has "Whenever this creature deals combat damage, draw a card."
Equip 3
IIW: The next set in this block and/or Ocean World Block.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Shaman (R)
When Rapacious Hermit enters the battlefield, it fights target creature. If that creature dies this turn, attach all equipment that was equipping that creature to Rapacious Hermit.
Equip abilities of equipment attached to Rapacious Hermit can't be activated.
5/4
"This land is full of naive adventurers searching for imagined treasure. The real treasure is what they carry with them."
IIW: "Elder"
Creature - Human Soldier
When Keeper of Heirlooms enters the battlefield, target creature inherits the top card of your library (To inherit a card, exile it face down attached to that creature with "Attached creature has +1/+1." Look at it anytime. You may cast it face up attached to that creature if it's an Equipment.)
2/2
Adds to rules: an equipment casted attached to a creature enters the battlefield attached to that creature.
IIW: some sort of symmetry
Sorcery (R)
As an additional cost to cast Sculpt into Existence, exile an artifact card from your hand.
Target artifact becomes a copy of the exiled artifact.
Some efreets cheat their way into owning the best kind of relics through a mere imagination.
iiw: pheldagriff planeswalker!
Enchantment (R)
At the beginning of your end step, if you control five legendary artifacts, you win the game.
"There are some who claim searching for these relics is a pointless venture; they say that fortune is fleeting, and tell me my lifetime of treasure hunting has gone to waste. Are they so quick to forget the Arahwaq? Gone for centuries, yet their name is still known by every soul, lord and peasant alike. A single lifetime is a small price to pay for an endless legacy."
-Baron Vernaldi
IIW: Time travel
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Sorcery (R)
As an additional cost to cast Nomad's Barter, choose one or both --
If you chose to sacrifice an artifact, you may put an artifact card from your hand onto the battlefield.
The old syntax for Choose One would be easier...
IIW: "Choose one"
Vintage: WUG Noble Fish
Legacy: U Merfolk 0 Fluctuator
Modern: W/WG Death and Taxes U Merfolk RGW Collected Zoo BRG Jund Midrange W Idyllic Prison - Starfield of Nyx
Standard: nothing atm
Arahwaq Skyreacher 4
Artifact Creature — Construct {U}
Flying
Vessel 5 (5: Flip Arahwaq Skyreacher and attach it to another target creature you control. Activate this ability only any time you could cast a sorcery.)
"The true ingenuity of the Arahwaq lie not in what they wielded, but in what they rode."
2/2
//
Arahwaq Skywagon
Artifact — Vehicle Equipment {U}
Equipped creature gets +2/+2 and has flying.
When Arahwaq Skywagon becomes unattached from a permanent, flip Arahwaq Skywagon.
I also changed the costs, because 4 mana for a 4/4 flyer at uncommon is insanity-level. Also inb4 this is a totally different card. I don't care; it's better.
Murderous Spoils
Siren of the Fanged Coast
Sorcery [U]
Destroy target Vehicle. Put its pilot into its owner's graveyard.