Alexabrus, Blade of Heroes
Legendary Artifact - Equipment (M)
Alexabrus can only be equipped to a creature that has defeated a creature this turn.
Equipped creature gets +5/+5 and gains protection from Angels, Demons, Dragons, Hydras, and Sphinxes.
Equip
Small rules addition with this card: 'defeated/defeats' is kinda following the same vein as dies from a few years back. Whenever a creature dies due to lethal damage, the last source/s to have dealt it damage is/are considered to have defeated it. This does mean that if two creatures block the same attacker, they both count as defeating that creature (the damage is dealt simultaneously).
I would expect defeated to start showing up in place of effects that trigger when a creature damaged by a creature dies this turn (this would not retroactively change the effects, it would just mean that newer vampires might read "Whenever ~ defeats a creature, put a +1/+1 counter on ~.")
Alexabrus, Blade of Heroes
Legendary Artifact - Equipment (M)
Alexabrus can only be equipped to a creature that has defeated a creature this turn.
Equipped creature gets +5/+5 and gains protection from Angels, Demons, Dragons, Hydras, and Sphinxes.
Equip
Small rules addition with this card: 'defeated/defeats' is kinda following the same vein as dies from a few years back. Whenever a creature dies due to lethal damage, the last source/s to have dealt it damage is/are considered to have defeated it. This does mean that if two creatures block the same attacker, they both count as defeating that creature (the damage is dealt simultaneously).
I would expect defeated to start showing up in place of effects that trigger when a creature damaged by a creature dies this turn (this would not retroactively change the effects, it would just mean that newer vampires might read "Whenever ~ defeats a creature, put a +1/+1 counter on ~.")
IIW: Chancellors or Defeats/Defeated
You want "Alexabrus's Equip ability can only target a creature that defeated another creature this turn", otherwise the sword would fall off once another turn started. Also, seems ridiculously powerful with Kor Outfitter and the like.
Stone-Locked Sword3
Artifact (M)
Whenever a legendary creature enters the battlefield under your control, transform Stone-Locked Sword and attach it to that creature.
//
Hero's Blade
Artifact - Equipment (M)
Hero's Blade can be attached only to a legendary creature.
Equipped creature gets +3/+3, has protection from all colours it isn't and gains "Whenever this creature attacks, put a +1/+1 counter on each other creature you control."
Equip 5
You want "Alexabrus's Equip ability can only target a creature that defeated another creature this turn", otherwise the sword would fall off once another turn started. Also, seems ridiculously powerful with Kor Outfitter and the like.
Couldn't he do "Alexabrus can only be attached to a creature..." to get around the Kor Outfitter problem?
Mox Shadow0
Artifact (M)
Mox Shadow has all mana abilities of all lands in all graveyards. "As Ender consumes our world, his Shadow will mimic the desolate landscape as it was, so that Zallo looking above is none the wiser. Perhaps this already happened, and everything is merely a figment of the Shadow."
Lamp of Wonders5
Legendary Artifact (M) U, T: Draw three cards. Lamp of Wonders loses this ability. R, T: Lamp of Wonders deals 3 damage each creature without flying. Lamp of Wonders loses this ability. W, T: Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Lamp of Wonders loses this ability.
Lich's Tome8
Artifact {M}
If you would lose life, instead draw twice that many cards.
When Lich's Tome leaves the battlefield, exile your library.
If a card would be put into your library from anywhere, exile it instead.
IIW: Bearded things.
Nice variant on Lich. This one is mostly upside, but at eight mana that seems fair. Good card, but you're up against some stiff competition this round.
Mox Jasper0
Legendary Artifact (M) Landfall - Whenever a land enters the battlefield under your control, Mox Jasper gains "t: Add to your mana pool one mana of any type that a land you control could produce" until end of turn.
IIW: yeah just keep making overpowered mythic rares until you win
This overpowered mythic rare will not win you this challenge. Moxes aren't inherently very flavorful and I don't see the connection between a jasper and landfall.
Otherworldly Apparatus5
Legendary Artifact (M) 3, t: Choose an artifact card you own from outside the game and put it onto the battlefield. "Do you remember, Muzzio, when Master Renniga would tell us to think outside of the box? Imagine if she could see us now."
-Daretti, Scrap Savant
IIW: Strive
Wishing a card straight onto the battlefield is a rather dangerous effect, particularly at instant speed. I dig the flavor, though.
Blood Forge2
Artifact [M]
Whenever a creature dies, put a blood counter on Blood Forge. (R/P), t: Put a blood counter on Blood Forge. 2, t, Remove X blood counters from Blood Forge: Put a colorless Bloodforged Blade artifact equipment token onto the battlefield. It has "Equipped creature gets +X/+0" and "Equip (R/P)." If X is 4 or more, that artifact also has "Equipped creature has double strike."
Now this card is oozing with flavor. Blood, check. Forge, check. The only complaints I can come up with for this card are that memorizing the values on a bunch of different equipment tokens could be a bit of a hassle and the last sentence seems a little arbitrary. Perhaps changing it to always require four counters and always give double strike would solve both these problems.
Alexabrus, Blade of Heroes
Legendary Artifact - Equipment (M)
Alexabrus can only be equipped to a creature that has defeated a creature this turn.
Equipped creature gets +5/+5 and gains protection from Angels, Demons, Dragons, Hydras, and Sphinxes.
Equip
Small rules addition with this card: 'defeated/defeats' is kinda following the same vein as dies from a few years back. Whenever a creature dies due to lethal damage, the last source/s to have dealt it damage is/are considered to have defeated it. This does mean that if two creatures block the same attacker, they both count as defeating that creature (the damage is dealt simultaneously).
I would expect defeated to start showing up in place of effects that trigger when a creature damaged by a creature dies this turn (this would not retroactively change the effects, it would just mean that newer vampires might read "Whenever ~ defeats a creature, put a +1/+1 counter on ~.")
IIW: Chancellors or Defeats/Defeated
I would add a clause to the meaning of defeats to require that the defeated creature died the same turn that that source defeating it last damaged it. "Attach Alexabrus only to a creature..." would solve the problems AA brought up, I think. Good design, but not quite enough flavor to win this one.
Stone-Locked Sword3
Artifact (M)
Whenever a legendary creature enters the battlefield under your control, transform Stone-Locked Sword and attach it to that creature.
//
Hero's Blade
Artifact - Equipment (M)
Hero's Blade can be attached only to a legendary creature.
Equipped creature gets +3/+3, has protection from all colours it isn't and gains "Whenever this creature attacks, put a +1/+1 counter on each other creature you control."
Equip 5
Mox Shadow0
Artifact (M)
Mox Shadow has all mana abilities of all lands in all graveyards. "As Ender consumes our world, his Shadow will mimic the desolate landscape as it was, so that Zallo looking above is none the wiser. Perhaps this already happened, and everything is merely a figment of the Shadow."
Now this is how to make a top-down mox. Specifying mana abilities was a good choice in a world of fetchlands. Probably fairly balanced in that getting a land with a mana ability into your graveyard turn one is not simple. Amusingly good with Mox Diamond.
Lamp of Wonders5
Legendary Artifact (M) U, T: Draw three cards. Lamp of Wonders loses this ability. R, T: Lamp of Wonders deals 3 damage each creature without flying. Lamp of Wonders loses this ability. W, T: Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Lamp of Wonders loses this ability.
IIW: Flavourful cards with no flavour text.
Brilliant.
I was very impressed with most of these entries, but Chemtrails takes the round. HMs to everyone except scarbo. (Sorry man, just telling it like it is.)
Next round: Flavourful cards with no flavour text.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Academy BullyRR
Creature — Human [R]
Intimidate
Whenever Academy Bully deals combat damage to a player, that player may let you draw a card. If he or she doesn’t, Academy Bully deals 2 damage to that player.
1/1
otherwise the sword would fall off once another turn started
Isn't attached the terminology for the action of putting an equipment/aura onto a creature?
Genesis StoneGG
Legendary Artifact (R)
Whenever a nontoken creature enters the battlefield under your control, if exactly one other creature has the same name as that creature, put a token onto the battlefield that’s a copy of that creature.
otherwise the sword would fall off once another turn started
Isn't attached the terminology for the action of putting an equipment/aura onto a creature?
Genesis Stone2G
Legendary Artifact (R)
Whenever a nontoken creature enters the battlefield under your control, if exactly one other creature has the same name as that creature, put a token onto the battlefield that’s a copy of that creature.
Attached is the term used to describe the state of an equipment being held by a creature.
Quote from Comp Rules »
301.5a The creature an Equipment is attached to is called the “equipped creature.” The Equipment
is attached to, or “equips,” that creature.
Stone-Locked Sword3
Artifact (M)
Whenever a legendary creature enters the battlefield under your control, transform Stone-Locked Sword and attach it to that creature.
//
Hero's Blade
Artifact - Equipment (M)
Hero's Blade can be attached only to a legendary creature.
Equipped creature gets +3/+3, has protection from all colours it isn't and gains "Whenever this creature attacks, put a +1/+1 counter on each other creature you control."
Equip 5
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Frogbert the Uncroakable3UUU
Legendary Creature - Frog Wizard (M)
When Frogbert enters the battlefield, if you didn't cast it from your hand, exile it and put a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a creature, exile that creature. Its controller puts a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a player, that player puts a 0/1 blue Frog creature token onto the battlefield with "When this creature leaves the battlefield, you lose the game."
4/4
The Doctor's Evil Plan6RU
Sorcery (R)
Put five 2/2 blue Shark creature tokens with islandwalk and "T: This creature deals 1 damage to target creature or player" onto the battlefield.
The Doctor's Evil Plan6RU
Sorcery (R)
Put five 2/2 blue Shark creature tokens with islandwalk and "T: This creature deals 1 damage to target creature or player" onto the battlefield.
IIW: Cards that HATE something
The templating on this is so horrible. that for ya
Adrift in Nightmare2UB
Enchantment - Aura (R)
Enchant opponent
If enchanted player would draw a card, instead you search that player’s library for a nonland card and put it in that player’s hand. If a card isn’t put into their hand this way, sacrifice Adrift in Nightmare. Then that player shuffles his or her library.
When enchanted player is dealt damage, sacrifice Adrift in Nightmare.
Continuity Breach4GUR
Sorcery {R}
Exile all permanents, hands, and graveyards. For each permanent exiled this way, its controller puts a permanent card exiled this way he or she owns onto the battlefield under his or her control.
Probably not worded correctly. Too lazy to figure it out.
Warning ShotR
Instant (U)
Warning Shot deals 1 damage to target creature or player. Until end of turn, whenever a source would deal damage to that creature or player, it deals that much damage plus 1 instead.
Adaptive Chimera
Creature - Chimera (M)
Devour 2
As long as Adaptive Chimera is on the battlefield, it has all activated abilities of all creature cards in your graveyard.
As long as a creature card with flying is in your graveyard, Adaptive Chimera has flying. The same is true for first strike, double strike, deathtouch, haste, intimidate, indestructible, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
3/5
Vainglorious Hero1WB
Creature - Human Soldier {R}
Double Strike, Deathtouch
Vainglorious Hero can't block
Whenever Vainglorious Hero attacks, target creature defending player controls blocks it this combat if able.
1/1
(I'm still undecided if he should untap the creature he's forcing to block [as a way of flavoring following it to its lair], but I think this version gives better gameplay. The double strike came about from trying to design it so that he can fight and kill two 'monsters', but will die in the process. Not sure if it's necessary)
Legendary Artifact - Equipment (M)
Alexabrus can only be equipped to a creature that has defeated a creature this turn.
Equipped creature gets +5/+5 and gains protection from Angels, Demons, Dragons, Hydras, and Sphinxes.
Equip
Small rules addition with this card: 'defeated/defeats' is kinda following the same vein as dies from a few years back. Whenever a creature dies due to lethal damage, the last source/s to have dealt it damage is/are considered to have defeated it. This does mean that if two creatures block the same attacker, they both count as defeating that creature (the damage is dealt simultaneously).
I would expect defeated to start showing up in place of effects that trigger when a creature damaged by a creature dies this turn (this would not retroactively change the effects, it would just mean that newer vampires might read "Whenever ~ defeats a creature, put a +1/+1 counter on ~.")
IIW: Chancellors or Defeats/Defeated
You want "Alexabrus's Equip ability can only target a creature that defeated another creature this turn", otherwise the sword would fall off once another turn started. Also, seems ridiculously powerful with Kor Outfitter and the like.
iiw: A key strategic weakness
Stone-Locked Sword 3
Artifact (M)
Whenever a legendary creature enters the battlefield under your control, transform Stone-Locked Sword and attach it to that creature.
//
Hero's Blade
Artifact - Equipment (M)
Hero's Blade can be attached only to a legendary creature.
Equipped creature gets +3/+3, has protection from all colours it isn't and gains "Whenever this creature attacks, put a +1/+1 counter on each other creature you control."
Equip 5
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Couldn't he do "Alexabrus can only be attached to a creature..." to get around the Kor Outfitter problem?
Mox Shadow 0
Artifact (M)
Mox Shadow has all mana abilities of all lands in all graveyards.
"As Ender consumes our world, his Shadow will mimic the desolate landscape as it was, so that Zallo looking above is none the wiser. Perhaps this already happened, and everything is merely a figment of the Shadow."
Legendary Artifact (M)
U, T: Draw three cards. Lamp of Wonders loses this ability.
R, T: Lamp of Wonders deals 3 damage each creature without flying. Lamp of Wonders loses this ability.
W, T: Put three 1/1 white Spirit creature tokens with flying onto the battlefield. Lamp of Wonders loses this ability.
IIW: Flavourful cards with no flavour text.
i believe the term for this is 'top-down design'
are you telling me that there is more than one way to convey the same idea?
stop enjoying yourself so much
Next round: Flavourful cards with no flavour text.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature — Human [R]
Intimidate
Whenever Academy Bully deals combat damage to a player, that player may let you draw a card. If he or she doesn’t, Academy Bully deals 2 damage to that player.
1/1
IIW: Bring the boom
Isn't attached the terminology for the action of putting an equipment/aura onto a creature?
Genesis Stone GG
Legendary Artifact (R)
Whenever a nontoken creature enters the battlefield under your control, if exactly one other creature has the same name as that creature, put a token onto the battlefield that’s a copy of that creature.
Attached is the term used to describe the state of an equipment being held by a creature.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Legendary Creature - Frog Wizard (M)
When Frogbert enters the battlefield, if you didn't cast it from your hand, exile it and put a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a creature, exile that creature. Its controller puts a 0/1 blue Frog creature token onto the battlefield.
Whenever Frogbert deals combat damage to a player, that player puts a 0/1 blue Frog creature token onto the battlefield with "When this creature leaves the battlefield, you lose the game."
4/4
IIW: What would tibalt do?
Sorcery (R)
Put five 2/2 blue Shark creature tokens with islandwalk and "T: This creature deals 1 damage to target creature or player" onto the battlefield.
IIW: Cards that HATE something
The templating on this is so horrible. that for ya
Enchantment - Aura (R)
Enchant opponent
If enchanted player would draw a card, instead you search that player’s library for a nonland card and put it in that player’s hand. If a card isn’t put into their hand this way, sacrifice Adrift in Nightmare. Then that player shuffles his or her library.
When enchanted player is dealt damage, sacrifice Adrift in Nightmare.
IIW: Triggered sacrifice
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Sorcery {R}
Exile all permanents, hands, and graveyards. For each permanent exiled this way, its controller puts a permanent card exiled this way he or she owns onto the battlefield under his or her control.
Probably not worded correctly. Too lazy to figure it out.
IIW: Wedge uncommons or the original Khans.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Instant (U)
Warning Shot deals 1 damage to target creature or player. Until end of turn, whenever a source would deal damage to that creature or player, it deals that much damage plus 1 instead.
Creature - Chimera (M)
Devour 2
As long as Adaptive Chimera is on the battlefield, it has all activated abilities of all creature cards in your graveyard.
As long as a creature card with flying is in your graveyard, Adaptive Chimera has flying. The same is true for first strike, double strike, deathtouch, haste, intimidate, indestructible, landwalk, lifelink, protection, reach, trample, hexproof, and vigilance.
3/5
IIW: Chancellors
Creature - Human Soldier {R}
Double Strike, Deathtouch
Vainglorious Hero can't block
Whenever Vainglorious Hero attacks, target creature defending player controls blocks it this combat if able.
1/1