^Flash seems a bit unsporting (your opponent should know the minigame he's playing), maybe drop flash and add some compensatory ability like First Strike or something? Card is otherwise awesome.
I considered that when I put flash on the card; this is part of the reason why it's mythic. The card mainly serves as an anti-control weapon, with the secondary effect of punishing players who stall on land drops or keep hands without enough early game action. Maybe it's too pushed, but the design is justified if not correct.
Consider the card: I'm bored1RR
Sorcery (R)
Choose target opponent that didn't cast a spell during his or her last turn. Look at that player's hand. You may cast a nonland card from it without paying its mana cost.
Restless Rascal will have more trouble getting you a free spell than this card because your opponent still has the chance to cast something after you play it or remove the creature before your upkeep rolls around.
Curse of Bedevilment2RR
Enchantment - Aura Curse (R)
Enchant player
Whenever a player attacks enchanted player, he or she puts a 2/1 red Devil creature token onto the battlefield tapped and attacking that player. "No matter how far I go, I am continuously tormented by these fiends..." -Journal of an unknown cathar, last entry
Devil's Advocate1UR
Sorcery (R)
Target creature you control gains "Whenever this creature attacks, put a token that's a copy of this creature onto the battlefield tapped and attacking. Exile it at the beginning of the end step."
Overload 3UR
IIW: things that would be bad under the old legend rule
I first joined back in 2007, back before I decided to change my name from emeries
Er, I didn't know that. You actually have one CF win under emeries, I've consolidated that into your current name on the Tier List. Enjoy your free win!
I first joined back in 2007, back before I decided to change my name from emeries
Er, I didn't know that. You actually have one CF win under emeries, I've consolidated that into your current name on the Tier List. Enjoy your free win!
Crackling Devil1R
Creature — Devil {C} 1R: Crackling Devil gets +1/+0 until end of turn. Activate this ability only once each turn. 5R, Sacrifice Cracking Devil: Crackling Devil deals 2 damage to target creature or player.
1/1
IIW: the FUTURE
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
The Details4
Artifact [R] 2, t: Draw a card. Target opponent puts a 1/1 red Devil creature token onto the battlefield. The devil is in the details, after all.
Flameforged Brood1R
Creature - Devil (R)
Haste
Whenever an artifact is put into a graveyard from the battlefield, you may pay R. If you do, put a token onto the battlefield that's a copy of Flameforged Brood.
2/1
iiw; Multicolour Humans
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If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Envious LonerR
Creature - Devil (U)
At the beginning of your upkeep, Envious Loner deals 1 damage to you and each other creature you control. He just simply hated everyone.
2/2
Enigma Fiend
Creature - Illusion Devil (R)
Whenever Enigma Fiend attacks and isn't blocked the defend player my pay 2 life. If they do, return Enigma Fiend to your hand and reveal cards from the top of your library until you reveals a creature card. Put that card onto the battlefield tapped and attacking, then shuffles all other cards revealed this way into his or her library. Sacrifice the creature at the beginning of the next end step. The devil you think you know.
6/3
Rebelflame Inciter2RR
Creature - Devil (R)
Haste
Whenever Rebelflame Inciter blocks or is blocked by a creature with toughness less than or equal to Rebellious Fiend's power, that creature deals damage equal to its power to its controller.
Whenever Rebelflame Inciter Fiend blocks or is blocked by a creature with power greater than or equal to Rebellious Fiend's toughness, Rebellious Fiend deals damage equal to its power to you. "Thrown to your death too, mortal? Don't worry, you'll get your chance."
5/3
Condemner Devil2R
Creature - Devil (U)
When a creature an opponent controls dies, put a 1/1 Red Devil token onto the battlefield with "When this enters the battlefield, it deals 1 damage to target creature or player and 1 damage to you."
3/2
Magnanimous Fiend1RR
Creature - Devil
Whenever Magnanimous Fiend or another Devil enters the battlefield under your control, target player gains control of target permanent you control.
At the beginning of your upkeep, Magnanimous Fiend deals damage to each player equal to the number of permanents they control but do not own. Beware the gifts of devils.
4/3
I was tempted to name him Sandy Claws, but felt that was a bit much. Also not sure on the "or another devil" part, but the idea was to allow him to give more stuff away, but not have it be optional.
Chemtrails: Mechanically I think this is a great entry, and seems quite fair. What throws me off is the flavor text. Even if you can pay to reduce its power, how is a 9 power trampler a "nuisance" to villagers?
Because they have to keep paying to reduce its power.
Hellmouth Chasm3R
Enchantment (U)
At the beginning of combat on your turn, put a 3/1 red Devil creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
IIW: A creature that's been tucked continuously for a month (and/or turtles).
RedKid43 - This doesn't really feel very devilish. It just feels shapeshiftery. I'd buy it if you made it (U/R) instead of (U/B). Also, this is pretty underwhelming as a 4-mana rare that does nothing if the card isn't a creature.
Atogaholic - I like this guy. The way it gains double strike is cool, and I like that the activated ability does double work to give it double strike while also making later activations less attractive. My only (really minor) complaint is that it would have been cool if it had 6 power so it could be an homage to fateful hour.
SirAureus - I really like this guy. I appreciate that you made it feel red without adding randomness to it. The "punish people for not doing anything" feels very red, and flash makes sense here from a development perspective.
ManyCookies - So this...hoses control by going "whoops guys I'll just catch this two seconds later!" I don't like that the second ability is free. If both required tapping, or it at least required some sort of cost, I'd potentially be on board, but this is basically a really weird once-per-turn Vexing Shusher that causes you to play a really annoying game of chicken with your opponent.
SNL - I want to like savage as an ability, but am not sure how much weight it can carry as a mechanic, as it requires the format to have a lot of noncombat damage to be flying around. This is also actually probably an uncommon.
GG Crono - Ugh this made me notice the templating on the C13 Curses and now I'm unhappy. I like the ability, though, and I can't fault you for using Wizards' templating. That said, it should say "whenever a player attacks enchanted player with one or more creatures" to make it clear that it's a once/attack trigger, not a once/creature trigger.
scarbo - Is 3UR the right cost for the overload? That seems low. I like the idea here, though.
Megiddo - I kinda wish its second ability cost 3R but dealt damage = to its power, but this is a fine Limited card.
arbitraryarmor - This feels slightly cheap for colorless card draw, but maybe it's fine. Is a token and an increase in rarity worth 2?
NinjaCaterpie - I really like this guy. A cheap threat that can grow over time in the right deck. It's strangely reminiscent of Pack Rat without the oppressive bustedness of Pack Rat.
iphanx - This is somewhat unexciting. Red isn't really a color that tends to want to take out other small guys - it wants to have them.
Cardz5000 - Devil you know/don't know joke aside, this actually feels more like a Demon to me. The trigger is also pretty convoluted. I kinda wish you could pay the life instead so that your opponent didn't have total control over it. It's way more interesting if it's maybe a 4/3 for 2BR and you can go "well I can either deal 4 damage to my opponent or I can gamble for something better!"
Inky - This is really strange and kinda reminds me of my card last round except way more red.
IcariiFA - So this guy makes Fiend Devils that can make more Fiend Devils? Seems unwieldy at uncommon.
wallycaine - This seems like it would go in a Zedruu, the Greathearted deck pretty nicely. The "other Devil" part is probably fine? It definitely makes things more interesting when it's not optional.
Chemtrails - Cool! The flavor is a hit and it seems appropriately costed. Looks like a nice limited uncommon (is this in your set)?
HMs: Mogogiddo, Ninja Caterpie, Chemtrails
Winner: Sir Aureus
Next: One or more cards that would fit in a cycle with Meddling Mage.
Chemtrails: Mechanically I think this is a great entry, and seems quite fair. What throws me off is the flavor text. Even if you can pay to reduce its power, how is a 9 power trampler a "nuisance" to villagers?
Because they have to keep paying to reduce its power.
You misunderstand. I get that the villagers are paying it off. I don't get how something starting at 9 that you have to pay 4 mana or so to make not so lethal a nuisance. I didn't agree with the scaling. I totally got the concept.
As Sylvan Preserver enters the battlefield, name a nonbasic land.
Nonbasic lands with the chosen name cannot enter the battlefield.
2/2 "This forest is sacred. I suggest you immediately leave before the forest seeks it's revenge on you."
Riddling ShamanRG
Creature - Human Shaman (R)
As Riddling Shaman enters the battlefield, name a nonland card.
The named card can't be countered.
2/2
Graceful WisentGW
Creature - Beast (R)
Haste
Whenever Graceful Wisent deals combat damage to a player, that player can't cast noncreature spells during his or her next turn.
2/2
IIW: Bears with abilities that aren't ETB abilities
Mirror of NemesesUB
Creature - Shapeshifter (R)
Whenever a creature attacks you or a planeswalker you control, you may have Mirror of Nemeses become a copy of that creature until end of turn.
2/2
Sabotor MageRU
Creature - Goblin Wizard (R)
When ~ enters the battlefield, name an artifact card.
When the named card enters the battlefield, destroy it. If it has no defect, make one!
2/2
Maintaining MageGW
Creature - Human Wizard (R)
As Murmuring Mage enters the battlefield, name a creature, artifact, enchantment, land or planeswalker card.
Permanents with the chosen name have indestructible.
2/2
IIW: Constructed lifegain
I feel like this should be "As Murmuring Mage enters the battlefield, name a permanent card not named Maintaining Mage." Unless you want to have a 2/2 indestructible for GW?
Savaging Mage
Creature - Human Druid (R)
As Savaging Mage enters the battlefield, name a card.
The named card can't be countered. Damage from the named card can't be prevented. "A people complacent in their own demise. Its no wonder this land has been reduced to a vile slough."
2/2
Forfending Mage
Creature - Human Mystic (R)
As Forfending Mage enters the battlefield, name a card.
Permanents you control have protection from the named card. "A land rotting its people from the inside. Their throes lack conviction or grace."
2/2
Dissuading Mage
Creature - Human Cleric (R)
As Dissuading Mage enters the battlefield, name a nonland card.
When a player casts the named card that player reveals cards from the top of his or her library until he or she reveals three land cards, then puts all cards revealed this way into his or her graveyard. "A people that boast of their savagery. A land that requires guidance and must be dominated."
2/2
Decimating Mage
Creature - Human Shaman (R)
As Decimating Mage enters the battlefield, name a nonland card.
Whenever the named card becomes the target of a spell or ability exile it and Decimating Mage deals 3 damage to its controller. "A pristine land wasted on its denizens. A people so fraught with pomp they can't see their own demise."
2/2
Note: the cards for this challenge need not have anything to do with naming cards. Two mana multicolored 2/2s with unique and interesting abilities, for example, could do just fine.
Cards that essentially do the same thing as Meddling Mage but less effectively will be judged harshly, though.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
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I considered that when I put flash on the card; this is part of the reason why it's mythic. The card mainly serves as an anti-control weapon, with the secondary effect of punishing players who stall on land drops or keep hands without enough early game action. Maybe it's too pushed, but the design is justified if not correct.
Consider the card:
I'm bored 1RR
Sorcery (R)
Choose target opponent that didn't cast a spell during his or her last turn. Look at that player's hand. You may cast a nonland card from it without paying its mana cost.
Restless Rascal will have more trouble getting you a free spell than this card because your opponent still has the chance to cast something after you play it or remove the creature before your upkeep rolls around.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Enchantment - Aura Curse (R)
Enchant player
Whenever a player attacks enchanted player, he or she puts a 2/1 red Devil creature token onto the battlefield tapped and attacking that player.
"No matter how far I go, I am continuously tormented by these fiends..." -Journal of an unknown cathar, last entry
IIW: Old planeswalker, new color.
Sorcery (R)
Target creature you control gains "Whenever this creature attacks, put a token that's a copy of this creature onto the battlefield tapped and attacking. Exile it at the beginning of the end step."
Overload 3UR
IIW: things that would be bad under the old legend rule
Thanks. I appreciate that.
Creature — Devil {C}
1R: Crackling Devil gets +1/+0 until end of turn. Activate this ability only once each turn.
5R, Sacrifice Cracking Devil: Crackling Devil deals 2 damage to target creature or player.
1/1
IIW: the FUTURE
Artifact [R]
2, t: Draw a card. Target opponent puts a 1/1 red Devil creature token onto the battlefield.
The devil is in the details, after all.
IIW: Play on words
Creature - Devil (R)
Haste
Whenever an artifact is put into a graveyard from the battlefield, you may pay R. If you do, put a token onto the battlefield that's a copy of Flameforged Brood.
2/1
iiw; Multicolour Humans
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature - Devil (U)
At the beginning of your upkeep, Envious Loner deals 1 damage to you and each other creature you control.
He just simply hated everyone.
2/2
iiw: Futuristic goblin cards
Creature - Illusion Devil (R)
Whenever Enigma Fiend attacks and isn't blocked the defend player my pay 2 life. If they do, return Enigma Fiend to your hand and reveal cards from the top of your library until you reveals a creature card. Put that card onto the battlefield tapped and attacking, then shuffles all other cards revealed this way into his or her library. Sacrifice the creature at the beginning of the next end step.
The devil you think you know.
6/3
IIW: mono-hybrid
Creature - Devil (R)
Haste
Whenever Rebelflame Inciter blocks or is blocked by a creature with toughness less than or equal to Rebellious Fiend's power, that creature deals damage equal to its power to its controller.
Whenever Rebelflame Inciter Fiend blocks or is blocked by a creature with power greater than or equal to Rebellious Fiend's toughness, Rebellious Fiend deals damage equal to its power to you.
"Thrown to your death too, mortal? Don't worry, you'll get your chance."
5/3
IIW: Freedom
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Devil (U)
When a creature an opponent controls dies, put a 1/1 Red Devil token onto the battlefield with "When this enters the battlefield, it deals 1 damage to target creature or player and 1 damage to you."
3/2
IIW: Winter
Creature - Devil
Whenever Magnanimous Fiend or another Devil enters the battlefield under your control, target player gains control of target permanent you control.
At the beginning of your upkeep, Magnanimous Fiend deals damage to each player equal to the number of permanents they control but do not own.
Beware the gifts of devils.
4/3
Hellmouth Chasm 3R
Enchantment (U)
At the beginning of combat on your turn, put a 3/1 red Devil creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.
IIW: A creature that's been tucked continuously for a month (and/or turtles).
Also hi Cardz!
Atogaholic - I like this guy. The way it gains double strike is cool, and I like that the activated ability does double work to give it double strike while also making later activations less attractive. My only (really minor) complaint is that it would have been cool if it had 6 power so it could be an homage to fateful hour.
SirAureus - I really like this guy. I appreciate that you made it feel red without adding randomness to it. The "punish people for not doing anything" feels very red, and flash makes sense here from a development perspective.
ManyCookies - So this...hoses control by going "whoops guys I'll just catch this two seconds later!" I don't like that the second ability is free. If both required tapping, or it at least required some sort of cost, I'd potentially be on board, but this is basically a really weird once-per-turn Vexing Shusher that causes you to play a really annoying game of chicken with your opponent.
SNL - I want to like savage as an ability, but am not sure how much weight it can carry as a mechanic, as it requires the format to have a lot of noncombat damage to be flying around. This is also actually probably an uncommon.
GG Crono - Ugh this made me notice the templating on the C13 Curses and now I'm unhappy. I like the ability, though, and I can't fault you for using Wizards' templating. That said, it should say "whenever a player attacks enchanted player with one or more creatures" to make it clear that it's a once/attack trigger, not a once/creature trigger.
scarbo - Is 3UR the right cost for the overload? That seems low. I like the idea here, though.
Megiddo - I kinda wish its second ability cost 3R but dealt damage = to its power, but this is a fine Limited card.
arbitraryarmor - This feels slightly cheap for colorless card draw, but maybe it's fine. Is a token and an increase in rarity worth 2?
NinjaCaterpie - I really like this guy. A cheap threat that can grow over time in the right deck. It's strangely reminiscent of Pack Rat without the oppressive bustedness of Pack Rat.
iphanx - This is somewhat unexciting. Red isn't really a color that tends to want to take out other small guys - it wants to have them.
Cardz5000 - Devil you know/don't know joke aside, this actually feels more like a Demon to me. The trigger is also pretty convoluted. I kinda wish you could pay the life instead so that your opponent didn't have total control over it. It's way more interesting if it's maybe a 4/3 for 2BR and you can go "well I can either deal 4 damage to my opponent or I can gamble for something better!"
Inky - This is really strange and kinda reminds me of my card last round except way more red.
IcariiFA - So this guy makes Fiend Devils that can make more Fiend Devils? Seems unwieldy at uncommon.
wallycaine - This seems like it would go in a Zedruu, the Greathearted deck pretty nicely. The "other Devil" part is probably fine? It definitely makes things more interesting when it's not optional.
Chemtrails - Cool! The flavor is a hit and it seems appropriately costed. Looks like a nice limited uncommon (is this in your set)?
Winner: Sir Aureus
Next: One or more cards that would fit in a cycle with Meddling Mage.
Draft my cube! (630 cards)
You misunderstand. I get that the villagers are paying it off. I don't get how something starting at 9 that you have to pay 4 mana or so to make not so lethal a nuisance. I didn't agree with the scaling. I totally got the concept.
Creature-Elf Wizard
As Sylvan Preserver enters the battlefield, name a nonbasic land.
Nonbasic lands with the chosen name cannot enter the battlefield.
2/2
"This forest is sacred. I suggest you immediately leave before the forest seeks it's revenge on you."
IIW: An actual Hate Bear.
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Creature - Human Shaman (R)
As Riddling Shaman enters the battlefield, name a nonland card.
The named card can't be countered.
2/2
Graceful Wisent GW
Creature - Beast (R)
Haste
Whenever Graceful Wisent deals combat damage to a player, that player can't cast noncreature spells during his or her next turn.
2/2
IIW: Bears with abilities that aren't ETB abilities
Draft my cube! (630 cards)
Creature - Shapeshifter (R)
Whenever a creature attacks you or a planeswalker you control, you may have Mirror of Nemeses become a copy of that creature until end of turn.
2/2
IIW: nontoken copies
Creature - Goblin Wizard (R)
When ~ enters the battlefield, name an artifact card.
When the named card enters the battlefield, destroy it.
If it has no defect, make one!
2/2
IIW: Winter
EDIT: or whatever this thing's name is
Draft my cube! (630 cards)
Creature - Human Druid (R)
As Savaging Mage enters the battlefield, name a card.
The named card can't be countered. Damage from the named card can't be prevented.
"A people complacent in their own demise. Its no wonder this land has been reduced to a vile slough."
2/2
Forfending Mage
Creature - Human Mystic (R)
As Forfending Mage enters the battlefield, name a card.
Permanents you control have protection from the named card.
"A land rotting its people from the inside. Their throes lack conviction or grace."
2/2
Dissuading Mage
Creature - Human Cleric (R)
As Dissuading Mage enters the battlefield, name a nonland card.
When a player casts the named card that player reveals cards from the top of his or her library until he or she reveals three land cards, then puts all cards revealed this way into his or her graveyard.
"A people that boast of their savagery. A land that requires guidance and must be dominated."
2/2
Decimating Mage
Creature - Human Shaman (R)
As Decimating Mage enters the battlefield, name a nonland card.
Whenever the named card becomes the target of a spell or ability exile it and Decimating Mage deals 3 damage to its controller.
"A pristine land wasted on its denizens. A people so fraught with pomp they can't see their own demise."
2/2
IIW: mono-hybrid artifacts
Creature - Bear (R)
Flash
As Hexfur enters the battlefield, choose a permanent, spell or player.
The chosen object has hexproof.
2/2
Cards that essentially do the same thing as Meddling Mage but less effectively will be judged harshly, though.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.