Mardu Something Racist2R
Creature — Human Warrior {U}
Haste Raid – When Mardu Something Racist enters the battlefield, if you attacked with a creature this turn, it deals 3 damage to target opponent.
3/2
IIW: Sultai
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Recaller of Glories3WB
Creature - Human Shaman (M) Raid - When Recaller of Glories enters the battlefield, if you attacked with a creature this turn, return all creatures cards from your graveyard to the battlefield that were put there this turn.
3/2
iiw: like, rocks and stuff
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If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Mardu Rage-Channeler5RR
Creature - Orc Warrior Shaman (M)
Haste Raid – When Mardu Rage-Channeler enters the battlefield, if you attacked with a creature this turn, untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.
6/4
IIW: Ninja creature without Ninjitsu
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Mardu Quake Bellower3RR
Creature - Orc Warrior Shaman (U) Raid — When ~ enters the battlefield, if you attacked with a creature this turn, target player sacrifices a land.
3/3
RedKid43 - I dislike this for two reasons. One, it's called "Endless Waves of Carnage" and is a Mardu card, but it actually gives you blockers to chump three of your creatures opponents every turn. Two, it acts as a mana sink. At most, this should only be able to be activated once per turn, but I still think 3 tokens is too many in this context.
scarbo - I like this guy! I like the double reward, and it's nice that there's a semi-mirror to the effect.
ManyCookies - I think this would be cleaner if it was a triggered mana ability that was removed from the activated one. Someone who gets used to the standard raid meaning may not initially realize they can still get red mana without attacking.
admirableadmiral - Zurgo's Raid is definitely strong, and I like that despite being an instant, there's incentive to cast it (at an albeit unusual time) during your turn. That said, the fact that it functions like a faux-haste makes it feel like a RW card. White does have many creatures that make attacking tokens when they attack, but it doesn't feel mono-white on a sorcery.
avatarz - In general, I'm wary of activated abilities that can be activated repeatedly. That said, this either does nothing if all your opponents creatures died or didn't block, or acts as a gigantic mana sink if they did. Because I'm wary of activating it several times, I'd consider upping it to 2R, but I'm not sure how necessary it would be. My expectation is that sometimes you would just throw a small guy away, then this can give extra reach to your red removal.
Atogaholic - Aside from rewording it slightly so that there's an intervening if, I really like this ability.
Medigogo - I like that it reads like there's tension between haste and the raid ability, but they're actually the same thing, and it gives this guy something to do if you draw it late but wouldn't want to attack with it.
Ninja Caterpie - For some reason when I first read this, I didn't realize it was an ETB ability and thought it was repeatable. This is actually more fair, and the fact that it's mythic means it won't blow out removal too often.
KoolKoal - Sweet deal. It seems a little on the body large for the effect, but I like that it can capitalize on having both haste and raid.
Snow Creature Penguin - I have mixed feelings about this ability. I appreciate that it's a sacrifice rather than a targeted destruction, though, and that it's just above the p/t for morph.
aa 2 - This thing seems like a beating, but is at least "fair". I like it.
HMs: Ninja Caterpie, Kool Koal, Atogaholic, aa2
Winner: Megiddo
Arbiter of the End2WBR
Creature — Demon Avatar [M]
Flying Raid — When Arbiter of the End enters the battlefield, if you attacked with a creature this turn, each player chooses 5 permanents, then sacrifices the rest.
5/3
Sultai Portent-Slayer1BGU
Creature - Bird Shaman (R)
Flying
Whenever Sultai Portent-Slayer attacks or blocks, put the top card of your library into your graveyard. Sultai Portent-Slayer gets +X/+X until end of turn where X is equal to that card's converted mana cost.
Exile a card from your graveyard: Look at the top card of your library. You may put that card into your graveyard.
0/1
IIW: Ninja creatures without Ninjitsu
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I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Weaving Spireshell3GG
Creature - Turtle
Whenever Weaving Spireshell blocks, exile it. Return it to the battlefield blocking at the beginning of the next declare blockers step on an opponent's turn.
Whenever Weaving Spireshell blocks a creature, that creature must attack during its controller's next turn if able.
9/5
Kheru Bloodmage1BG
Creature - Human Wizard (R)
For colored mana costs in spells you control with delve, you may exile a card in your graveyard of that color rather than pay that mana.
2/2
Sultai Battlemage1B
Creature - Human Wizard (U) 1B: Target player puts the top two cards of his or her library into his or her graveyard. 1U: Exile target instant or sorcery card from a graveyard. Scry 2. 1G: Exile target creature card from a graveyard. You may put a creature card from your graveyard on top of your library.
2/2
Weaving Spireshell3GG
Creature - Turtle
Whenever Weaving Spireshell blocks, exile it. Return it to the battlefield blocking at the beginning of the next declare blockers step on an opponent's turn.
Whenever Weaving Spireshell blocks a creature, that creature must attack during its controller's next turn if able.
9/5
Delve
Platter of Graditude enters the battlefield with X offering counters on it. 3, Remove an offering counter from Platter of Graditude: Put a 3/3 Green Ape creature token onto the battlefield. As a sign of respect, the Sultai offer their simian allies vessels of fresh fruit, gilded trinkets, and Mardu prisoners.
Palace AristocratBGU
Creature - Naga Advisor (R)
As long as Palace Aristocrat is on the battlefield, it has all activated abilities of all creature cards in your graveyard.
When Palace Aristocrat is put into exile from your graveyard, you may put it onto the battlefield.
3/4
I'm going to forget about this if I don't forget about it soon.
Your card will be ranked according to how GREEDY it is.
KoolKoal:
GREED: 9/10
Yeah, that second ability is complete greed here. Your first ability is already very good (and actually sort of out of flavor? The Sultai, aside from Delve, are usually only looking for creature cards in graveyards). But whatever man. Very greedy you are.
Cythare
GREED: 0/10
I told you I'd disqualify you for turtles.
Cythare 2.0
GREED: 8/10
Yeah this is pretty greedy. Delve is already a great cost-reducer. Now you're trying to make it entirely free! This is not even the good kind of greedy, since usually with delve you aren't getting the full reduction anyway... but when you are able to do this... yeah, that's just plain greedy.
Manycookies
GREED: 8/10
You know that battlemages are only supposed to have two abilities, yes? What is this with everybody just jamming extra words onto their cards today? Kids these days.
AA
GREED: 5/10
This is surprisingly not greedy, considering that you actually have to put effort into it. It's a good payoff card for a graveyard deck, though, and I would probably play it.
Proph
GREED: 2/10
What is this? This is not greedy at all.
avatarz
GREED: 5/10
Compared to Necrotic Ooze... this is probably about the same power level. So. Not really that greedy. Putting delve on it helps though.
redkid
GREED: -2/10
Yeah, delve on this is a little bit ridiculous. 3 to make a monkey is very cheap considering that this could easily enter with 4 or 5 counters on it fairly early in the game. This has gotten so greedy that it actually looped back around into the negatives.
AA 2.0
GREED: -3/10
See above re: too greedy. This is like betting. You're trying to get closest to the actual number without going over.
scarbo
GREED: 10/10
Now this is greed I can get behind. It's not over the top, but that second ability is just pure sultai greed, through and through. This doesn't exactly play well with delve or anything, but who cares. This card is great even if you ignore the first ability.
Winner: Scarbo
NEXT CHALLENGE: 3 colored mana symbols, 3 abilities
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Encrust With GoldGB
Enchantment — Aura (U)
Enchanted creature gets +0/+2.
When enchanted creature dies, its controller puts the top three cards of his or her library into his or her graveyard.
Manycookies
GREED: 8/10
You know that battlemages are only supposed to have two abilities, yes?
Is that really a fundamental tenant of a battlemage? Did people look at Ana Battlemage and say "omg battlemages should only have activated abilities, wizards pls"?
Anafenza's EdictB
Sorcery (R)
Kicker 1G and/or 1W
Each player sacrifices a creature. Then if ~ was kicked, return a creature card from your graveyard to your hand. If ~ was kicked twice, return that card to the battlefield instead.
Technically, this is one "ability" with three different modes. Alternative entry if that doesn't fly with you:
Mardu Wartent3
Artifact (R) R, T: Put a 1/1 red Goblin creature token with haste onto the battlefield. 1W, T: Creatures you control get +1/+1 until end of turn. 1B, T, Sacrifice a creature: Draw a card.
Channeler of the WildsGUR
Creature - Human Shaman (R)
2G: Channeler of the Wilds becomes a Beast creature with trample and base power and toughness 3/3 until end of turn. 1U: Channeler of the Wilds becomes a Bird creature with flying and base power and toughness 1/2 until end of turn. 3R: Channeler of the Wilds becomes an Elemental creature with base power 4/1 until end of turn.
1/1
Thanks Cookies for making me realize that this card is bad.
Sultai Totem4
Artifact (U) B, t: Target creature gets -2/-2 until the end of turn. G, t: Gain X life, where X is the number of creature cards in your graveyard. U, t: Target player takes the top two cards of their library and puts them into their graveyard.
1. Ana Battlemage came before the Alara battlemages and was an homage to the Planeshift cycle.
2. Activated, triggered, whatever. They still only have two abilities.
Oh my mistake, but the same question applies to the Planeshift cycle; what did people say about Nightscape Battlemage? Up until that cycle, all battlemages had activated abilities only; had I submitted Nightscape Battlemage to the 2000 Club Flamingo, would you have said "This isn't a battlemage, battlemages have ACTIVATED abilities"? It just seems silly to shoehorn battlemages into two abilities, just as it would be silly to shoehorn them into exclusively activated abilities.
Channeler of the WildsGUR
Creature - Human Shaman (R)
2G: Channeler of the Wilds becomes a Beast creature with trample and base power and toughness 3/3 until end of turn. 1U: Channeler of the Wilds becomes a Bird creature with flying and base power and toughness 1/2 until end of turn. 3R: Channeler of the Wilds becomes an Elemental creature with base power 4/1 until end of turn.
1/1
Creature — Human Warrior {U}
Haste
Raid – When Mardu Something Racist enters the battlefield, if you attacked with a creature this turn, it deals 3 damage to target opponent.
3/2
IIW: Sultai
Creature - Human Shaman (M)
Raid - When Recaller of Glories enters the battlefield, if you attacked with a creature this turn, return all creatures cards from your graveyard to the battlefield that were put there this turn.
3/2
iiw: like, rocks and stuff
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature - Orc Warrior Shaman (M)
Haste
Raid – When Mardu Rage-Channeler enters the battlefield, if you attacked with a creature this turn, untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase.
6/4
IIW: Ninja creature without Ninjitsu
Creature - Orc Warrior Shaman (U)
Raid — When ~ enters the battlefield, if you attacked with a creature this turn, target player sacrifices a land.
3/3
IIW: sea salt and/or vinegar
scarbo - I like this guy! I like the double reward, and it's nice that there's a semi-mirror to the effect.
ManyCookies - I think this would be cleaner if it was a triggered mana ability that was removed from the activated one. Someone who gets used to the standard raid meaning may not initially realize they can still get red mana without attacking.
admirableadmiral - Zurgo's Raid is definitely strong, and I like that despite being an instant, there's incentive to cast it (at an albeit unusual time) during your turn. That said, the fact that it functions like a faux-haste makes it feel like a RW card. White does have many creatures that make attacking tokens when they attack, but it doesn't feel mono-white on a sorcery.
avatarz - In general, I'm wary of activated abilities that can be activated repeatedly. That said, this either does nothing if all your opponents creatures died or didn't block, or acts as a gigantic mana sink if they did. Because I'm wary of activating it several times, I'd consider upping it to 2R, but I'm not sure how necessary it would be. My expectation is that sometimes you would just throw a small guy away, then this can give extra reach to your red removal.
Atogaholic - Aside from rewording it slightly so that there's an intervening if, I really like this ability.
Medigogo - I like that it reads like there's tension between haste and the raid ability, but they're actually the same thing, and it gives this guy something to do if you draw it late but wouldn't want to attack with it.
Ninja Caterpie - For some reason when I first read this, I didn't realize it was an ETB ability and thought it was repeatable. This is actually more fair, and the fact that it's mythic means it won't blow out removal too often.
KoolKoal - Sweet deal. It seems a little on the body large for the effect, but I like that it can capitalize on having both haste and raid.
Snow Creature Penguin - I have mixed feelings about this ability. I appreciate that it's a sacrifice rather than a targeted destruction, though, and that it's just above the p/t for morph.
aa 2 - This thing seems like a beating, but is at least "fair". I like it.
Winner: Megiddo
Next: Sultai
Draft my cube! (630 cards)
Creature — Demon Avatar [M]
Flying
Raid — When Arbiter of the End enters the battlefield, if you attacked with a creature this turn, each player chooses 5 permanents, then sacrifices the rest.
5/3
IIW: wedgendaries
Creature - Bird Shaman (R)
Flying
Whenever Sultai Portent-Slayer attacks or blocks, put the top card of your library into your graveyard. Sultai Portent-Slayer gets +X/+X until end of turn where X is equal to that card's converted mana cost.
Exile a card from your graveyard: Look at the top card of your library. You may put that card into your graveyard.
0/1
IIW: Ninja creatures without Ninjitsu
Creature - Turtle
Whenever Weaving Spireshell blocks, exile it. Return it to the battlefield blocking at the beginning of the next declare blockers step on an opponent's turn.
Whenever Weaving Spireshell blocks a creature, that creature must attack during its controller's next turn if able.
9/5
Draft my cube! (630 cards)
OK for real though.
Kheru Bloodmage 1BG
Creature - Human Wizard (R)
For colored mana costs in spells you control with delve, you may exile a card in your graveyard of that color rather than pay that mana.
2/2
IIW: Temur
Draft my cube! (630 cards)
Creature - Human Wizard (U)
1B: Target player puts the top two cards of his or her library into his or her graveyard.
1U: Exile target instant or sorcery card from a graveyard. Scry 2.
1G: Exile target creature card from a graveyard. You may put a creature card from your graveyard on top of your library.
2/2
(Mill is secondary is black)
Sorcery [M]
Exile all permanents you control, then return each permanent card from your graveyard to the battlefield.
IIW: More ultimatums
Creature - Naga Shaman (C)
When Gudul Naga dies, put the top three cards of your library into your graveyard.
3/3
IIW: Pick someone else
Needs more swampwalk
Artifact (R)
Delve
Platter of Graditude enters the battlefield with X offering counters on it.
3, Remove an offering counter from Platter of Graditude: Put a 3/3 Green Ape creature token onto the battlefield.
As a sign of respect, the Sultai offer their simian allies vessels of fresh fruit, gilded trinkets, and Mardu prisoners.
IIW: Wall of Text
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Enchantment [M]
Spells you cast have Delve.
At the beginning of your upkeep, if you own 30 or more exiled cards, you win the game.
IIW: Wedgendaries
Creature - Naga Advisor (R)
As long as Palace Aristocrat is on the battlefield, it has all activated abilities of all creature cards in your graveyard.
When Palace Aristocrat is put into exile from your graveyard, you may put it onto the battlefield.
3/4
IIW: 3 colored mana symbols, 3 abilities
Your card will be ranked according to how GREEDY it is.
KoolKoal:
GREED: 9/10
Yeah, that second ability is complete greed here. Your first ability is already very good (and actually sort of out of flavor? The Sultai, aside from Delve, are usually only looking for creature cards in graveyards). But whatever man. Very greedy you are.
Cythare
GREED: 0/10
I told you I'd disqualify you for turtles.
Cythare 2.0
GREED: 8/10
Yeah this is pretty greedy. Delve is already a great cost-reducer. Now you're trying to make it entirely free! This is not even the good kind of greedy, since usually with delve you aren't getting the full reduction anyway... but when you are able to do this... yeah, that's just plain greedy.
Manycookies
GREED: 8/10
You know that battlemages are only supposed to have two abilities, yes? What is this with everybody just jamming extra words onto their cards today? Kids these days.
AA
GREED: 5/10
This is surprisingly not greedy, considering that you actually have to put effort into it. It's a good payoff card for a graveyard deck, though, and I would probably play it.
Proph
GREED: 2/10
What is this? This is not greedy at all.
avatarz
GREED: 5/10
Compared to Necrotic Ooze... this is probably about the same power level. So. Not really that greedy. Putting delve on it helps though.
redkid
GREED: -2/10
Yeah, delve on this is a little bit ridiculous. 3 to make a monkey is very cheap considering that this could easily enter with 4 or 5 counters on it fairly early in the game. This has gotten so greedy that it actually looped back around into the negatives.
AA 2.0
GREED: -3/10
See above re: too greedy. This is like betting. You're trying to get closest to the actual number without going over.
scarbo
GREED: 10/10
Now this is greed I can get behind. It's not over the top, but that second ability is just pure sultai greed, through and through. This doesn't exactly play well with delve or anything, but who cares. This card is great even if you ignore the first ability.
Winner: Scarbo
NEXT CHALLENGE: 3 colored mana symbols, 3 abilities
Enchantment — Aura (U)
Enchanted creature gets +0/+2.
When enchanted creature dies, its controller puts the top three cards of his or her library into his or her graveyard.
IIW: Relentless
Is that really a fundamental tenant of a battlemage? Did people look at Ana Battlemage and say "omg battlemages should only have activated abilities, wizards pls"?
Anafenza's Edict B
Sorcery (R)
Kicker 1G and/or 1W
Each player sacrifices a creature. Then if ~ was kicked, return a creature card from your graveyard to your hand. If ~ was kicked twice, return that card to the battlefield instead.
Technically, this is one "ability" with three different modes. Alternative entry if that doesn't fly with you:
Mardu Wartent 3
Artifact (R)
R, T: Put a 1/1 red Goblin creature token with haste onto the battlefield.
1W, T: Creatures you control get +1/+1 until end of turn.
1B, T, Sacrifice a creature: Draw a card.
2. Activated, triggered, whatever. They still only have two abilities.
Channeler of the Wilds GUR
Creature - Human Shaman (R)
2G: Channeler of the Wilds becomes a Beast creature with trample and base power and toughness 3/3 until end of turn.
1U: Channeler of the Wilds becomes a Bird creature with flying and base power and toughness 1/2 until end of turn.
3R: Channeler of the Wilds becomes an Elemental creature with base power 4/1 until end of turn.
1/1
Thanks Cookies for making me realize that this card is bad.
Sultai Totem 4
Artifact (U)
B, t: Target creature gets -2/-2 until the end of turn.
G, t: Gain X life, where X is the number of creature cards in your graveyard.
U, t: Target player takes the top two cards of their library and puts them into their graveyard.
IIW: Nemesis cycle (see Sewer Nemesis and True-Name Nemesis)
"There are no two words in the English language more harmful than 'good job'." -Terrance Fletcher, Whiplash (2014)
Oh my mistake, but the same question applies to the Planeshift cycle; what did people say about Nightscape Battlemage? Up until that cycle, all battlemages had activated abilities only; had I submitted Nightscape Battlemage to the 2000 Club Flamingo, would you have said "This isn't a battlemage, battlemages have ACTIVATED abilities"? It just seems silly to shoehorn battlemages into two abilities, just as it would be silly to shoehorn them into exclusively activated abilities.
Skinshifter has more powerful modes at a cheaper and less prohibitive cost.