Marrowmender1BB
Creature - Human Wizard (U)
Skeletons you cast cost 1 less to cast.
You may cast Skeleton creature cards from your graveyard by exiling another creature card in your graveyard in addition to paying their other costs.
2/2
Shade Lord3BB
Creature - Shade (R)
Whenever you activate an ability of a Shade you control, put a +1/+1 counter on it instead. B: Shade Lord gets +1/+1 until end of turn.
2/2
Viscerid Bottom-dweller1U
Creature - Homarid Wizard (R)
When Viscerid Bottom-dweller enters the battlefield, put a flood counter on target Island.
Whenever a player taps a land with flood counter for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
1/3
Followed high tide wording for the explanation on the bracket..
Ironridge Smithy2RR
Creature - Dwarf Artificer (R)
Whenever another Dwarf creature enters the battlefield under your control, put a colorless Equipment artifact token with "Equipped creature gets +2/+0" and "When this becomes unattached, exile it" onto the battlefield attached to that creature. "No dwarf worth his salt should be without a weapon he can trust."
3/3
IIW: A modernized version of a Legends legend, with the same name, mana cost and updated creature type as the original.
EDIT: Thanks, Cythare.
Ahh, Dwarves, the red-headed stepchild of red's races. While I'm hopeful they show up again eventually, for now they definitely are underappreciated. As far as the card goes, while I like the idea of a Dwarf Lord taking the form of arming his friends, I feel like a lord for a tribe with a low mana cost that only gives bonuses if they enter after him is a bit awkward. I think I'd have liked it better if he handed out the axes when he came into play. Also, if the tokens had a name.
Evil Eye of Aphetto3B
Creature - Eye (U)
Non-Eye creatures you control have defender.
Eye creatures you control have haste.
5/3
IIW: Two mana, two colors
I like the reference to Onslaught, given the tribal cards on display here. Giving your other two eyes haste is a pretty cool bonus, and a 5/3 hasty dude with a drawback seems reasonable for black. I think the only thing I dislike about it is that "Non-Eye creatures you control have defender" and "Non-Eye creatures you control can't attack" are two different drawbacks, and they had access to defender when they printed Evil Eye of Urborg, so I feel like keeping the tribute is more important. Other than that, though, good card.
Glen-Drinker MatriarchGW
Creature - Elk (U)
Elk creatures you control get +1/+1 and have "T: You gain 1 life."
1/2
IIW: Roar
A nice, cheap lord with an interesting effect. I'm not sure why Elk are gaining me life, but given that it's a tribe that doesn't really have a focus, it's as reasonable as any.
Maze Sovereign2WWR
Creature - Minotaur Warrior {R}
Maze Sovereign blocks each turn if able.
Prevent all damage that would be dealt to you.
4/5
Orcish Whipmaster1BR
Creature - Orc Berserker {R}
Whenever an Orc enters the battlefield under your control, you may have ~ deal him any non-zero amount of damage. If you do, that Orc has haste gets +X/+0 until the end of turn, where X is the amount of damage dealt.
2/2
IIW: short text but very versatile // what if creature-dominated magic era never happened
Going from the top, Maze Sovereign is an interesting idea flavorwise, since you have to defeat the guardian to get through the maze, but I really dislike his interaction with evasive equipment/enchantments or even Icy Manipulator effects. I have similar problems with Orcish Whipmaster, since the "any amount of damage" clause results almost immediately in Zurgo Helmsmasher becoming a 200/2, and a number of other combos with cards like Light of Sanction. I think a fixed amount would be better for this type of card, as it keeps the flavor without enabling strange things like that. Perhaps, if you want it scale-able, tie it to the Whipmaster's power?
Other Devil creatures you control get +1/+0 and have first strike.
Whenever an opponent is dealt damage, you may put a 1/1 red Devil creature token onto the battlefield.
3/2
IIW:Comedy Bang! Bang! characters
Again, a nice lord with a unique effect. A minor quibble, but it seems odd that he himself does not have first strike, despite granting it to the devil's he spawns. And while I like the flavor of him being able to create devils out of the pain an opponent suffers, typically cards that make tokens that trigger the token making ability cost more. A clause of "whenever they're dealt two or more damage" would help, but he still probably needs to cost closer to five or six.
Marrowmender1BB
Creature - Human Wizard (U)
Skeletons you cast cost 1 less to cast.
You may cast Skeleton creature cards from your graveyard by exiling another creature card in your graveyard in addition to paying their other costs.
2/2
Arbies post the next YMTC thread.
I really like all these lord type effects. This is, honestly, my favorite. It's in flavor with skeletons rebuilding themselves out of the parts of others, and I think the drawback keeps it from being overpowered. It'd take testing to be sure this is the right mana cost for the effect, and that honestly might depend on the limited enviroment around it. But overall, good card.
Shade Lord3BB
Creature - Shade (R)
Whenever you activate an ability of a Shade you control, put a +1/+1 counter on it instead. B: Shade Lord gets +1/+1 until end of turn.
2/2
IIW: Living Death
While I get what you were going for with this one, I have a couple of problems. One is whether or not a five mana 2/2 with "B: Put a +1/+1 counter on this creature." is an appropriate power level. That said, I see you put it at rare, so you likely were aware of that possibility. The other is that the current wording of your ability isn't correct, and perhaps more problematically, I'm not sure how to make it correct. It can't be triggered, because you want it to replace the other ability, but I'm not sure there's a good template for replacing activated abilties. I'm probably just not thinking of it, though.
Viscerid Bottom-dweller1U
Creature - Homarid Wizard (R)
When Viscerid Bottom-dweller enters the battlefield, put a flood counter on target Island.
Whenever a player taps a land with flood counter for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
1/3
Followed high tide wording for the explanation on the bracket..
iiw: goblin with furutistic job!
Oh Homarids, how dispised you are. I like the nod to High Tide from the same set, but this doesn't feel very Homariddy. Perhaps if the flood counters built up, and then you took them off when there were too many! No, wait, that's a terrible idea.
Superior UltimatumRRUUUGG Sorcery {R}
Put three 1/1 green Saproling creature tokens onto the battlefield.
All creatures you control become a copy of target creature until the end of turn.
All creatures you don't control become a copy of target creature until the end of turn.
Omnipotent UltimatumBBGGGUU Sorcery {R}
Each player reveals his or her hand. Exile a card from each of them, from the top of each player's library and from each graveyard.
You may cast cards exiled that way without paying their mana costs.
Undeniable UltimatumBBWWWRR Sorcery {R}
Each opponent sacrifices two creatures unless he or she has you gain control of a creature of your choice they control. Repeat this process for lands and for non-creature, non-land permanents.
IIW: 1-cmc sorceries that are not cantrips // small amount of text huge amount of functionality
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Calamitous UltimatumWWRRRBB
Sorcery (R)
For each nonland permanent each opponent controls, he or she sacrifices that permanent unless he or she has Calamitous Ultimatum deal 2 damage to him or her. That damage can't be prevented.
IIW: A modernized version of a Legends legend, with the same name, mana cost and updated creature type as the original.
Arabiri ScoutU Creature - Human Scout (C)
When Arabiri Scout deals combat damage to an opponent, you may return him to its owner's hand. If you do, draw a card.
1/1
IIW: 1-cmc sorceries that are not cantrips // small amount of text huge amount of functionality
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Highland Hyena1G
Creature - Hyena (C)
During your combat phase after blockers are declared, if Highland Hyena is attacking and unblocked, you may choose a blocked creature you control. All creatures blocking the chosen creature block Highland Hyena and the chosen creature becomes unblocked. Some people just can't ignore its hideous chuckle.
2/1
Superior UltimatumRRUUUGG Sorcery {R}
Put three 1/1 green Saproling creature tokens onto the battlefield.
All creatures you control become a copy of target creature until the end of turn.
All creatures you don't control become a copy of target creature until the end of turn.
Omnipotent UltimatumBBGGGUU Sorcery {R}
Each player reveals his or her hand. Exile a card from each of them, from the top of each player's library and from each graveyard.
You may cast cards exiled that way without paying their mana costs.
Undeniable UltimatumBBWWWRR Sorcery {R}
Each opponent sacrifices two creatures unless he or she has you gain control of a creature of your choice they control. Repeat this process for lands and for non-creature, non-land permanents.
IIW: 1-cmc sorceries that are not cantrips // small amount of text huge amount of functionality
First Ultimatum is fun, although a bit less so since the tokens don't gain haste. Second is "You win the game", third is a neat effect, maybe a bit strong/unfun in multiplayer.
Calamitous UltimatumWWRRRBB
Sorcery (R)
For each nonland permanent each opponent controls, he or she sacrifices that permanent unless he or she has Calamitous Ultimatum deal 2 damage to him or her. That damage can't be prevented.
IIW: A modernized version of a Legends legend, with the same name, mana cost and updated creature type as the original.
Pretty weak punisher effect if you're not going to include the lands.
Arabiri ScoutU Creature - Human Scout (C)
When Arabiri Scout deals combat damage to an opponent, you may return him to its owner's hand. If you do, draw a card.
1/1
IIW: 1-cmc sorceries that are not cantrips // small amount of text huge amount of functionality
Neat implementation of low cost looting, could be a bit bigger (1/2) and still be fine.
Highland Hyena1G
Creature - Hyena (C)
During your combat phase after blockers are declared, if Highland Hyena is attacking and unblocked, you may choose a blocked creature you control. All creatures blocking the chosen creature block Highland Hyena and the chosen creature becomes unblocked. Some people just can't ignore its hideous chuckle.
2/1
Savage BellowRG Enchantment (R)
Each creature you control assigns combat damage equal to highest power among creatures you control rather than its power. The warrior roared, and her clan echoed. The forest shuddered. For a moment, there was no infignting, petty grudges and useless rivalries. There were only shared enemies and shared might.
IIW: pathos // short text, lots of functionality
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Roar of the Inexorable Tide1UU
Enchantment (R)
At the beginning of your upkeep, tap target permanent.
Other enchantments you control that share a color with Roar of the Inexorable Tide gain “At the beginning of your upkeep, tap target permanent.”
Am Shegar: Interesting, and I suspect, possibly undercosted, especially for limited. Although, now that I think about it, if you cost it any higher it starts to feel underpowered. It's in a weird middle ground. I do think it's an interesting mechanic and flavorful though.
SelesnyNewLife: Sure, this makes sense. Although its potential devastation makes me think it should be rare, I think the situational-ness of that power makes this OK. Fun card, good flavor, wheeee.
iphanx: I like this. It can yell really loud but then it gets tired. I think I would prefer this as an uncommon without hex proof though, which I think you could get away with. A few minor concerns: I think it should just say "you next untag step" and I don't necessary like the hybrid cost for the ability, which feels just blue.
Cythare: Shmowzow, that's pretty dang strong. I think it should maybe be legendary but other than that I am a big fan of this simple guy. Also lots of roaring.
Ink-Treader: I'm not sold on this at all. First, it doesn't feel very roar-y to me, even with roar in the name. I'm also generally not a fan on mono colored things that say "share a color with me," and while I get from your IIW that this is designed with color fluctuations in mind, I'd like it better if it just said "blue."
RejectWU
Instant (U)
Shuffle target creature spell into its owner's library. With her application denied, Vrey found herself turned out to the streets before even setting foot in her new home. A "preemptive eviction," they called it. What happenedd to the Caledon of old?
Cythare: Shmowzow, that's pretty dang strong. I think it should maybe be legendary but other than that I am a big fan of this simple guy. Also lots of roaring.
It was originally rare and legendary, but then I compared it to Sublime Archangel and decided that from a Limited standpoint, it should be mythic, at which point I didn't feel it needed to be legendary any more. It not being legendary won't come up in Limited (barring extremely unusual circumstances), and I view it as a slightly faster Hellrider that trades off being multicolored and having to connect with coming down a turn earlier.
Twisted DreamsUB
Enchantment (R)
Whenever a player casts a spell, that player puts the top three cards of his or her library into his or her graveyard.
Banner of Holy FireRW
Enchantment (R)
Whenever a source deals noncombat damage, creatures you control get +1/+0 until end of turn.
Whenever you gain life, creatures you control get +0/+1 until end of turn.
IIW: nongreen bears (the actual creature type, not the concept)
TMCT's card looks sweet, but a terrible fate awaits us all if he wins
Paradox InvocationUR Enchantment (R)
Whenever a spell targets an illegal target or has no legal target, Paradox Invocation deals 2 damage to that spell's controller.
Ancient MummyWB Creature - Mummy (U)
Lifelink, Deathtouch
Any amount of damage from a red source is enough to destroy Ancient Mummy.
1/4
Azorious Road PatrolWU Creature - Human (R)
Creatures can't attack you unless their controller chooses you to put an artifact Gold token with "Sacrifice this: Add one mana of any color to your mana pool" onto the battlefield.
2/2
IIW: simple concept, ton of words // difficult concept, few words // cyperpunk
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Knight of ShadowsWB
Creature - Rat Knight {U}
Deathtouch, Vigilance "I may not fight with what you consider honor, but I will do what is needed to protect my people."
2/2
Creature - Human Wizard (U)
Skeletons you cast cost 1 less to cast.
You may cast Skeleton creature cards from your graveyard by exiling another creature card in your graveyard in addition to paying their other costs.
2/2
Arbies post the next YMTC thread.
Creature - Shade (R)
Whenever you activate an ability of a Shade you control, put a +1/+1 counter on it instead.
B: Shade Lord gets +1/+1 until end of turn.
2/2
IIW: Living Death
Creature - Homarid Wizard (R)
When Viscerid Bottom-dweller enters the battlefield, put a flood counter on target Island.
Whenever a player taps a land with flood counter for mana, that player adds U to his or her mana pool (in addition to the mana the land produces).
1/3
Followed high tide wording for the explanation on the bracket..
iiw: goblin with furutistic job!
I like the reference to Onslaught, given the tribal cards on display here. Giving your other two eyes haste is a pretty cool bonus, and a 5/3 hasty dude with a drawback seems reasonable for black. I think the only thing I dislike about it is that "Non-Eye creatures you control have defender" and "Non-Eye creatures you control can't attack" are two different drawbacks, and they had access to defender when they printed Evil Eye of Urborg, so I feel like keeping the tribute is more important. Other than that, though, good card.
A nice, cheap lord with an interesting effect. I'm not sure why Elk are gaining me life, but given that it's a tribe that doesn't really have a focus, it's as reasonable as any.
Going from the top, Maze Sovereign is an interesting idea flavorwise, since you have to defeat the guardian to get through the maze, but I really dislike his interaction with evasive equipment/enchantments or even Icy Manipulator effects. I have similar problems with Orcish Whipmaster, since the "any amount of damage" clause results almost immediately in Zurgo Helmsmasher becoming a 200/2, and a number of other combos with cards like Light of Sanction. I think a fixed amount would be better for this type of card, as it keeps the flavor without enabling strange things like that. Perhaps, if you want it scale-able, tie it to the Whipmaster's power?
Again, a nice lord with a unique effect. A minor quibble, but it seems odd that he himself does not have first strike, despite granting it to the devil's he spawns. And while I like the flavor of him being able to create devils out of the pain an opponent suffers, typically cards that make tokens that trigger the token making ability cost more. A clause of "whenever they're dealt two or more damage" would help, but he still probably needs to cost closer to five or six.
I really like all these lord type effects. This is, honestly, my favorite. It's in flavor with skeletons rebuilding themselves out of the parts of others, and I think the drawback keeps it from being overpowered. It'd take testing to be sure this is the right mana cost for the effect, and that honestly might depend on the limited enviroment around it. But overall, good card.
While I get what you were going for with this one, I have a couple of problems. One is whether or not a five mana 2/2 with "B: Put a +1/+1 counter on this creature." is an appropriate power level. That said, I see you put it at rare, so you likely were aware of that possibility. The other is that the current wording of your ability isn't correct, and perhaps more problematically, I'm not sure how to make it correct. It can't be triggered, because you want it to replace the other ability, but I'm not sure there's a good template for replacing activated abilties. I'm probably just not thinking of it, though.
Oh Homarids, how dispised you are. I like the nod to High Tide from the same set, but this doesn't feel very Homariddy. Perhaps if the flood counters built up, and then you took them off when there were too many! No, wait, that's a terrible idea.
Honorable Mentions: GG Chrono, SelysnaNewLife
Next Challenge: Creature Commons//Wedge Ultimatums
Sorcery {R}
Put three 1/1 green Saproling creature tokens onto the battlefield.
All creatures you control become a copy of target creature until the end of turn.
All creatures you don't control become a copy of target creature until the end of turn.
Omnipotent Ultimatum BBGGGUU
Sorcery {R}
Each player reveals his or her hand. Exile a card from each of them, from the top of each player's library and from each graveyard.
You may cast cards exiled that way without paying their mana costs.
Undeniable Ultimatum BBWWWRR
Sorcery {R}
Each opponent sacrifices two creatures unless he or she has you gain control of a creature of your choice they control. Repeat this process for lands and for non-creature, non-land permanents.
IIW: 1-cmc sorceries that are not cantrips // small amount of text huge amount of functionality
Creature - Rogue (C)
Spells that target your opponents cost you 1 less to cast.
2/2
IIW: Hear me roar
Sorcery (R)
For each nonland permanent each opponent controls, he or she sacrifices that permanent unless he or she has Calamitous Ultimatum deal 2 damage to him or her. That damage can't be prevented.
IIW: A modernized version of a Legends legend, with the same name, mana cost and updated creature type as the original.
Creature - Human Scout (C)
When Arabiri Scout deals combat damage to an opponent, you may return him to its owner's hand. If you do, draw a card.
1/1
IIW: 1-cmc sorceries that are not cantrips // small amount of text huge amount of functionality
Creature - Hyena (C)
During your combat phase after blockers are declared, if Highland Hyena is attacking and unblocked, you may choose a blocked creature you control. All creatures blocking the chosen creature block Highland Hyena and the chosen creature becomes unblocked.
Some people just can't ignore its hideous chuckle.
2/1
iiw: Goblin with futuristic job
Sorcery (M)
Cascade, cascade, cascade, cascade, cascade
IIW: Two mana, two colors
Draft my cube! (630 cards)
Ultimatum is very close to "You win the game". Common is neat, could probably be a 1/2 and still be fine.
First Ultimatum is fun, although a bit less so since the tokens don't gain haste. Second is "You win the game", third is a neat effect, maybe a bit strong/unfun in multiplayer.
Cool.
Cool, I can imagine this making sense in a lot of formats.
Pretty weak punisher effect if you're not going to include the lands.
Neat implementation of low cost looting, could be a bit bigger (1/2) and still be fine.
That is a ton of words for a common.
Yes yes, very cute.
Winner: SNC
Next: Hear me roar
Enchantment (R)
Each creature you control assigns combat damage equal to highest power among creatures you control rather than its power.
The warrior roared, and her clan echoed. The forest shuddered. For a moment, there was no infignting, petty grudges and useless rivalries. There were only shared enemies and shared might.
IIW: pathos // short text, lots of functionality
This looks awfully familiar...
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Beast (R)
Hexproof
, t: Return target creature to its owner hand. Widemouth Baloth doesn't untap during its controller next untap step.
3/4
iiw: goblin with futuristic job
Creature - Human Warrior (M)
Haste
Battle cry
Other creatures you control have battle cry.
2/2
IIW: Two colors, two mana
Draft my cube! (630 cards)
Enchantment (R)
At the beginning of your upkeep, tap target permanent.
Other enchantments you control that share a color with Roar of the Inexorable Tide gain “At the beginning of your upkeep, tap target permanent.”
IIW: Color matters
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
SelesnyNewLife: Sure, this makes sense. Although its potential devastation makes me think it should be rare, I think the situational-ness of that power makes this OK. Fun card, good flavor, wheeee.
iphanx: I like this. It can yell really loud but then it gets tired. I think I would prefer this as an uncommon without hex proof though, which I think you could get away with. A few minor concerns: I think it should just say "you next untag step" and I don't necessary like the hybrid cost for the ability, which feels just blue.
Cythare: Shmowzow, that's pretty dang strong. I think it should maybe be legendary but other than that I am a big fan of this simple guy. Also lots of roaring.
Ink-Treader: I'm not sold on this at all. First, it doesn't feel very roar-y to me, even with roar in the name. I'm also generally not a fan on mono colored things that say "share a color with me," and while I get from your IIW that this is designed with color fluctuations in mind, I'd like it better if it just said "blue."
WINNAR: Cythare
CHALLENGE: Two colors, two mana
Instant (U)
Shuffle target creature spell into its owner's library.
With her application denied, Vrey found herself turned out to the streets before even setting foot in her new home. A "preemptive eviction," they called it. What happenedd to the Caledon of old?
IIW: Mahou shoujo
Draft my cube! (630 cards)
Enchantment (R)
Whenever a player casts a spell, that player puts the top three cards of his or her library into his or her graveyard.
IIW: Blue Beats
Enchantment (R)
Whenever a source deals noncombat damage, creatures you control get +1/+0 until end of turn.
Whenever you gain life, creatures you control get +0/+1 until end of turn.
IIW: nongreen bears (the actual creature type, not the concept)
Paradox Invocation UR
Enchantment (R)
Whenever a spell targets an illegal target or has no legal target, Paradox Invocation deals 2 damage to that spell's controller.
Ancient Mummy WB
Creature - Mummy (U)
Lifelink, Deathtouch
Any amount of damage from a red source is enough to destroy Ancient Mummy.
1/4
Azorious Road Patrol WU
Creature - Human (R)
Creatures can't attack you unless their controller chooses you to put an artifact Gold token with "Sacrifice this: Add one mana of any color to your mana pool" onto the battlefield.
2/2
IIW: simple concept, ton of words // difficult concept, few words // cyperpunk
Creature - Rat Knight {U}
Deathtouch, Vigilance
"I may not fight with what you consider honor, but I will do what is needed to protect my people."
2/2
IIW: Creatures with unusual jobs