Torrent Cyclone
Enchantment - Trap (R)
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may UU rather than pay Torrent Cyclone's morph cost.
When Torrent Cyclone is turned face up, return all creatures to their owners' hands, then sacrifice Torrent Cyclone.
Morph 3UU
Silver Dragon Strike1RW
Enchantment - Aura (U)
Enchant creature
Enchanted creature has flying and "Whenever enchanted creature deals combat damage to a player, it deals that much damage to target creature that player controls."
Pot of Greed3
Artifact (R) T: Put an avarice counter on Pot of Greed, then draw a card. You lose 1 life for each avarice counter on Pot of Greed. Everyone thinks that they can beat it by only taking just enough. But it quickly erodes everyone's definition of "enough".
IIW: A modernized version of a Legends legend, with the same name, mana cost and oracle'd creature type as the original.
Bottomless Trap Hole <no cost>
Enchantment - Trap
Trap B(You may cast this face down as a trap enchantment for 2. Turn it face up any time for its trap cost.)
Whenever a creature with power 2 or more enters the battlefield, sacrifice Bottomless Trap Hole. If you do, exile that creature.
Mirror Force
Enchantment - Trap
Trap 3WW(You may cast this face down as a trap enchantment for 2. Turn it face up any time for its trap cost.)
Whenever Mirror Force is turned face up, sacrifice it. If you do, destroy all attacking creatures.
iiw: Planeswalker legendary creatures before they becomes planeswalker
Black Hole2WB
Enchantment [M]
When Black Hole enters the battlefield or at the beginning of your upkeep, exile another target permanent that doesn't share a card type with a card exiled by Black Hole.
Gambling Addiction1RRR
Legendary Enchantment [M]
Spells you cast from your hand have cascade.
Spells you cast from your hand have cascade.
Whenever you cast a spell from your hand, counter it.
Heart of the CardsR
Instant [R]
Name a card. Shuffle your library, then windmill slam exile the top card of it. If it's the named card, you may play it without paying its mana cost. The odds of success were surely a million to one. Chandra said nothing and put on her goggles.
IIW: Cards that explore areas of the rules most people don't know
Ccapac Apu, Earthbound Immortal3BBRR
Legendary Creature-- Elder God [M]
Ccapac Apu, Earthbound Immortal has indestructible as long as your devotion to black and red is seven or more.
Whenever a creature dealt damage by Ccapac Apu dies, its controller loses life equal to its power. T: Ccapac Apu fights target creature.
6/5
Mirror Force2RR
Instant (R)
You may exile a red card from your hand rather than pay Mirror Force's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
IWW: Khan charms or guildmages.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Heavenly King Calamato the Gigadestroyer6WBR
Legendary Creature — Angel {M}
Flying
When Calamato enters the battlefield, choose a card type. Destroy all permanents your opponents control of that type.
6/6
IIW: Pick an old card I've designed ITT and update it.
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Heavenly King Calamato the Gigadestroyer6WBR
Legendary Creature — Angel {M}
Flying
When Calamato enters the battlefield, choose a card type. Destroy all permanents your opponents control of that type.
6/6
IIW: Pick an old card I've designed ITT and update it.
The challenge was "Design a card with a name straight out of Yu-Gi-Oh!", not "Design a card that's balanced like it was straight out of Yu-Gi-Oh!"
Heavenly King Calamato the Gigadestroyer6WBR
Legendary Creature — Angel {M}
Flying
When Calamato enters the battlefield, choose a card type. Destroy all permanents your opponents control of that type.
6/6
IIW: Pick an old card I've designed ITT and update it.
The challenge was "Design a card with a name straight out of Yu-Gi-Oh!", not "Design a card that's balanced like it was straight out of Yu-Gi-Oh!"
It was originally going to be symmetrical (as in I get to plague wind you but you can choose to ajani ultimate me), but I didn't feel like figuring out the template so I just gave up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Heavenly King Calamato the Gigadestroyer6WBR
Legendary Creature — Angel {M}
Flying
When Calamato enters the battlefield, choose a card type. Destroy all permanents your opponents control of that type.
6/6
IIW: Pick an old card I've designed ITT and update it.
The challenge was "Design a card with a name straight out of Yu-Gi-Oh!", not "Design a card that's balanced like it was straight out of Yu-Gi-Oh!"
It was originally going to be symmetrical (as in I get to plague wind you but you can choose to ajani ultimate me), but I didn't feel like figuring out the template so I just gave up.
"...Starting with you, each player chooses a card type another player hasn't chosen, then destroys all permanents they don't control of that type."
Like that?
Mirror Force1R
Instant - Trap (U)
Trap R(You may cast this face down as a 2/2 creature for 3. Exile it and turn it face up any time for its trap cost. If you do, you may cast it without paying its mana cost.)
Copy target instant or sorcery spell an opponent controls. You may choose new targets for the copy.
In keeping with the challenge, cards with original names will recieve bonus points. Cards that are simple remakes of YGO! cards will be penalised.
SMALL CHILD DOOM LICH
LEVEL: ★★★★★
Cute card, but it doesn't need to be blue. I wish it as a 2/2 and just shocked things instead.
ATK/1500 DEF/1500
SCARBO KING OF THE DARK WORLD
LEVEL: ★★★
Magic has trap cards already. Besides that, this is a clunky implementation of the concept.
ATK/400 DEF/300
SILVER SAINT CYTHARIUS
LEVEL: ★★★★★★★
Probably fairly oppressive, but a smooth and honestly quite appealing as a design.
ATK/2700 DEF/2200
GOLDEN SOLDIER PENGUIN
LEVEL: ★★★★
Self-bounce on demand feels out of place in green. In all, this card does not excite me.
ATK/1100 DEF/1000
GINGERBREAD INFANTRY
LEVEL: ★★★★★★★★★★
I giggled.
ATK/1900 DEF/1500
CRONOGAGAGIGO
LEVEL: ★★★★★★
Honestly kind of nice, but really you just made a better Bloodletter Quill.
ATK/1750 DEF/2100
IPHANX THE MAGICIAN OF LIGHT
LEVEL: ★★
Unoriginal name; unoriginal effect. #sorryboutit
ATK/300 DEF/350
BELOVED PIRATE QUEEN
LEVEL: ★★★★
You keep entering Heart of the Cards, and keep forgetting that Unexpected Results is a thing. Points for effort.
ATK/1600 DEF/0
TOON WORLD GYROID
LEVEL: ★★★
As close to a remake as you can get, but at least the card is kind of cool.
ATK/1000 DEF/1000
MAGICAL GIRL THE RECKLESS
LEVEL: ★★★★★★★★★
Force of Will riff! Very nice. There isn't much here I don't love.
ATK/3000 DEF/3500
NATURIA SPROUT
LEVEL: ★
This is incredibly oppressive.
ATK/100 DEF/100
KING FLAMINGO MEGIDDO
LEVEL: ★★★★★★★★★
Like Worldfire, this is banworthy in EDH, except with far more kitchen table appeal. When I was just starting, this is exactly the kind of card I loved.
ATK/3500 DEF/3000
Winner: It's between Megiddo and WantonWizard. I don't think WW has won yet, so let's go with that.
Adapter's CharmURG
Instant (R)
Choose one — Discard a card, then draw three cards; or put a token onto the battlefield that’s a copy of target creature you control; or add four mana in any combination of colors to your mana pool.
Feinter's CharmWBR
Instant (R)
Choose one— Creatures you control get +1/+1 and creatures your opponents control get -1/-1 until end of turn; or you choose which creatures block this turn and how they block; or destroy target creature.
Subverter's CharmWUR
Instant (R)
Choose one — Creatures lose all abilities and become 0/1 until end of turn; or Subverter’s Charm deals 3 damage to target creature or player and you gain 3 life; or choose new targets for any number of spells or abilities.
Cunning CharmWUR
Instant (U)
Choose one - Exile target attacking creature, tap up to three target creatures, or Cunning Charm deals 2 damage divided as you choose among one or two target creatures and/or players.
Dragon-Eye Guildmage
Creature - Human Wizard (U) 1W: Target creature gets +0/+1 until end of turn. 1U: Swap target creature power and toughness until end of turn. 4R, t, Sacrifice a creature: Dragon-Eye Guildmage deals damage to target player equals to the sacrificed creature power.
2/2
Endurance CharmWBG
Instant (U)
Choose one - Up to two target creatures gain indestructible until end of turn, destroy target creature with converted mana cost 2 or less, or put a land card in your hand onto the battlefield.
Dragon-Scale Guildmage
Creature - Elf Shaman (U) 3W: You gain 2 life. 2B: Target player loses life equals to the life you gain this turn. 2G, t: If you gained 4 or more life this turn, put a 5/5 green white black Wurm token with trample onto the battlefield.
2/2
iiw: Legendary creature of planeswalker before he/she gained spark
Abzan Guildmage2W
Creature — Human Cleric (U) B, T: Regenerate another target creature. G, T: Put a 1/1 white Soldier creature token into the battlefield.
2/2
Jeskai Guildmage2U
Creature — Human Monk (U) R, T: Target creature can’t block this turn. W, T: Untap another target creature.
2/2
Sultai Guildmage2B
Creature — Snake Shaman (U) G, T: Another target creature gains deathtouch until end of turn. U, T: Target creature gets -2/-0 until end of turn.
2/2
Mardu Guildmage2R
Creature — Human Wizard (U) W, T: Another target creature gains first strike until end of turn. B, T: Target player loses 2 life.
2/2
Temur Guildmage2G
Creature — Human Shaman (U) U, T: Another target creature gains hexproof until end of turn. R, T: Target creature gains trample until end of turn.
2/2
Sultai Guildmage2B
Creature — Snake Shaman (U) G, T: Another target creature gains deathtouch until end of turn. U, T: Target creature gets -2/+0 until end of turn.
2/2
This should probably just be -2/-0.
Abzan Charm BGW
Instant (U)
Choose one - Permanents you control gain indestructible until end of turn; or destroy each creature with power 1 or less; or whenever a creature enters the battlefield this turn, you may draw a card.
Enchantment - Trap (R)
If an opponent had two or more creatures enter the battlefield under his or her control this turn, you may UU rather than pay Torrent Cyclone's morph cost.
When Torrent Cyclone is turned face up, return all creatures to their owners' hands, then sacrifice Torrent Cyclone.
Morph 3UU
IIW: lands
Enchantment - Aura (U)
Enchant creature
Enchanted creature has flying and "Whenever enchanted creature deals combat damage to a player, it deals that much damage to target creature that player controls."
IIW: Two mana, two colors
Draft my cube! (630 cards)
Oh I thought you were being literal. I'll do something else later.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creature - Beast (U)
7G: Monstrosity 7
1G: Return ~ to your hand if it isn't monstrous.
2/2
IIW: Bad judge
That card... It gives me headaches just thinking about Yu-Gi-Oh templating. Ugh.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creature - Cannon (C)
2/2
Artifact (R)
T: Put an avarice counter on Pot of Greed, then draw a card. You lose 1 life for each avarice counter on Pot of Greed.
Everyone thinks that they can beat it by only taking just enough. But it quickly erodes everyone's definition of "enough".
IIW: A modernized version of a Legends legend, with the same name, mana cost and oracle'd creature type as the original.
Enchantment - Trap
Trap B (You may cast this face down as a trap enchantment for 2. Turn it face up any time for its trap cost.)
Whenever a creature with power 2 or more enters the battlefield, sacrifice Bottomless Trap Hole. If you do, exile that creature.
Mirror Force
Enchantment - Trap
Trap 3WW (You may cast this face down as a trap enchantment for 2. Turn it face up any time for its trap cost.)
Whenever Mirror Force is turned face up, sacrifice it. If you do, destroy all attacking creatures.
iiw: Planeswalker legendary creatures before they becomes planeswalker
Enchantment [M]
When Black Hole enters the battlefield or at the beginning of your upkeep, exile another target permanent that doesn't share a card type with a card exiled by Black Hole.
Gambling Addiction 1RRR
Legendary Enchantment [M]
Spells you cast from your hand have cascade.
Spells you cast from your hand have cascade.
Whenever you cast a spell from your hand, counter it.
Heart of the Cards R
Instant [R]
Name a card. Shuffle your library, then
windmill slamexile the top card of it. If it's the named card, you may play it without paying its mana cost.The odds of success were surely a million to one. Chandra said nothing and put on her goggles.
IIW: Cards that explore areas of the rules most people don't know
Legendary Creature-- Elder God [M]
Ccapac Apu, Earthbound Immortal has indestructible as long as your devotion to black and red is seven or more.
Whenever a creature dealt damage by Ccapac Apu dies, its controller loses life equal to its power.
T: Ccapac Apu fights target creature.
6/5
IIW: Ancient fiends and/or their cultists
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Instant (R)
You may exile a red card from your hand rather than pay Mirror Force's mana cost.
Copy target instant or sorcery spell. You may choose new targets for the copy.
IWW: Khan charms or guildmages.
Legendary Creature — Angel {M}
Flying
When Calamato enters the battlefield, choose a card type. Destroy all permanents your opponents control of that type.
6/6
IIW: Pick an old card I've designed ITT and update it.
The challenge was "Design a card with a name straight out of Yu-Gi-Oh!", not "Design a card that's balanced like it was straight out of Yu-Gi-Oh!"
"...Starting with you, each player chooses a card type another player hasn't chosen, then destroys all permanents they don't control of that type."
Like that?
Mirror Force 1R
Instant - Trap (U)
Trap R (You may cast this face down as a 2/2 creature for 3. Exile it and turn it face up any time for its trap cost. If you do, you may cast it without paying its mana cost.)
Copy target instant or sorcery spell an opponent controls. You may choose new targets for the copy.
LEVEL: ★★★★★
Cute card, but it doesn't need to be blue. I wish it as a 2/2 and just shocked things instead.
ATK/1500 DEF/1500
SCARBO KING OF THE DARK WORLD
LEVEL: ★★★
Magic has trap cards already. Besides that, this is a clunky implementation of the concept.
ATK/400 DEF/300
SILVER SAINT CYTHARIUS
LEVEL: ★★★★★★★
Probably fairly oppressive, but a smooth and honestly quite appealing as a design.
ATK/2700 DEF/2200
GOLDEN SOLDIER PENGUIN
LEVEL: ★★★★
Self-bounce on demand feels out of place in green. In all, this card does not excite me.
ATK/1100 DEF/1000
GINGERBREAD INFANTRY
LEVEL: ★★★★★★★★★★
I giggled.
ATK/1900 DEF/1500
CRONOGAGAGIGO
LEVEL: ★★★★★★
Honestly kind of nice, but really you just made a better Bloodletter Quill.
ATK/1750 DEF/2100
IPHANX THE MAGICIAN OF LIGHT
LEVEL: ★★
Unoriginal name; unoriginal effect. #sorryboutit
ATK/300 DEF/350
BELOVED PIRATE QUEEN
LEVEL: ★★★★
You keep entering Heart of the Cards, and keep forgetting that Unexpected Results is a thing. Points for effort.
ATK/1600 DEF/0
TOON WORLD GYROID
LEVEL: ★★★
As close to a remake as you can get, but at least the card is kind of cool.
ATK/1000 DEF/1000
MAGICAL GIRL THE RECKLESS
LEVEL: ★★★★★★★★★
Force of Will riff! Very nice. There isn't much here I don't love.
ATK/3000 DEF/3500
NATURIA SPROUT
LEVEL: ★
This is incredibly oppressive.
ATK/100 DEF/100
KING FLAMINGO MEGIDDO
LEVEL: ★★★★★★★★★
Like Worldfire, this is banworthy in EDH, except with far more kitchen table appeal. When I was just starting, this is exactly the kind of card I loved.
ATK/3500 DEF/3000
Next: Khan charms or guildmages.
Adapter's Charm URG
Instant (R)
Choose one — Discard a card, then draw three cards; or put a token onto the battlefield that’s a copy of target creature you control; or add four mana in any combination of colors to your mana pool.
Feinter's Charm WBR
Instant (R)
Choose one— Creatures you control get +1/+1 and creatures your opponents control get -1/-1 until end of turn; or you choose which creatures block this turn and how they block; or destroy target creature.
Subverter's Charm WUR
Instant (R)
Choose one — Creatures lose all abilities and become 0/1 until end of turn; or Subverter’s Charm deals 3 damage to target creature or player and you gain 3 life; or choose new targets for any number of spells or abilities.
Instant (U)
Choose one - Exile target attacking creature, tap up to three target creatures, or Cunning Charm deals 2 damage divided as you choose among one or two target creatures and/or players.
Dragon-Eye Guildmage
Creature - Human Wizard (U)
1W: Target creature gets +0/+1 until end of turn.
1U: Swap target creature power and toughness until end of turn.
4R, t, Sacrifice a creature: Dragon-Eye Guildmage deals damage to target player equals to the sacrificed creature power.
2/2
Endurance CharmWBG
Instant (U)
Choose one - Up to two target creatures gain indestructible until end of turn, destroy target creature with converted mana cost 2 or less, or put a land card in your hand onto the battlefield.
Dragon-Scale Guildmage
Creature - Elf Shaman (U)
3W: You gain 2 life.
2B: Target player loses life equals to the life you gain this turn.
2G, t: If you gained 4 or more life this turn, put a 5/5 green white black Wurm token with trample onto the battlefield.
2/2
iiw: Legendary creature of planeswalker before he/she gained spark
Creature — Human Cleric (U)
B, T: Regenerate another target creature.
G, T: Put a 1/1 white Soldier creature token into the battlefield.
2/2
Jeskai Guildmage 2U
Creature — Human Monk (U)
R, T: Target creature can’t block this turn.
W, T: Untap another target creature.
2/2
Sultai Guildmage 2B
Creature — Snake Shaman (U)
G, T: Another target creature gains deathtouch until end of turn.
U, T: Target creature gets -2/-0 until end of turn.
2/2
Mardu Guildmage 2R
Creature — Human Wizard (U)
W, T: Another target creature gains first strike until end of turn.
B, T: Target player loses 2 life.
2/2
Temur Guildmage 2G
Creature — Human Shaman (U)
U, T: Another target creature gains hexproof until end of turn.
R, T: Target creature gains trample until end of turn.
2/2
IIW: Voodoo.
why is it cruel ? haha.. i've been wanting to create something with many different hybrid symbol..
Consider every possible way to pay for your card.
WWU
WWR
UUW
UUR
RRW
RRU
WUR
Instant (U)
Choose one - Permanents you control gain indestructible until end of turn; or destroy each creature with power 1 or less; or whenever a creature enters the battlefield this turn, you may draw a card.
Jeskai Charm RWU
Instant (U)
Sultai Charm GUB
Instant (U)
Mardu Charm WBR
Instant (U)
Temur Charm URG
Instant (U)
Draft my cube! (630 cards)