Crippling Terror1B Enchantment - Aura (C)
Enchant creature
Enchanted creature can't block.
Whenever enchanted creature attacks, destroy it at end of combat. "You can live in fear your whole life, or you can go out swinging."
- Azmadi, Thunkrun Barbarian
Time End6BB
Instant
The turn ends for your opponents (Exile all spells or abilities controlled by those players. Those players can't play cards, put abilities on the stack, attack, or block, for the rest of the turn.)
ManyCookies 1 - This is far too strong for 1 mana, but I like the idea in theory. If it scaled like Soul Tithe did instead of your devotion to black and cost some additional colorless mana, it'd probably be fine.
Ink-Treader - Wording aside, this is actually pretty interesting. I like that the active player gets to choose the mode but it applies to everyone, so you can play around someone playing a lot of permission or other instant/flash effects. It might be a little heavy-handed, though, and I feel this probably would have been a better candidate for a World Enchantment back in the day (or a plane nowadays), so that it doesn't stick around for the entire game.
maxbutts - I like the riff off Fertilid and appreciate that you adjusted the casting cost slightly as well. That said, it may still be undercosted, as it's arguably a much stronger effect, since you get to search your opponent's library, not them. I think the cmc is fine at 3, but I might up the activation cost to offset the additional advantage gained by your searching. Another option worth considering would be to add another counter and bump it up to rare so that it doesn't crop up too frequently in Limited games where you could just take your opponent's bombs out of the equation (and see their entire deck in the mean time).
SNL - "Protection from damage" doesn't really work. It would probably be worded more like Cho-Manno, Revolutionary, who is actually a huge pain to see across the field, because he can basically block anything he wants forever. I like the second clause, though.
JuanCu 1 - Asphyxiation Angel is interesting. In a lot of cases, it's a functionally identical Restoration Angel, but the fact that it turns on morbid/can be randomly hosed by Leyline of the Void/Grafdigger's Cage is an interesting twist. In that vein, I really like that the sacrifice is not optional here. Minor flavor gripe is that I wish it came back as a Zombie after it was asphyxiated.
MOON-E - I like this in theory, but am wary of it as an instant. It reminds me a lot of Struggle for Sanity, and because that exists, I'd probably be more excited to see it have a cmc of 3 but be a sorcery (maybe 1BB?).
waffles 1 - Hahahaha
waffles 2 - Still funny
avatarz - This is cool, but maybe too strong for black? It's great against indestructible things and things with pro-black, and pinpoint sacrifice is something that we don't see that often.
Chemtrails - I like this, and have no complaints.
AsianInvasion - I like this so much more than Stoneforge Mystic. It's arguably a weaker card, but it just works. Minor gripe is that "Germ Incubator" sounds likean artifact.
Stapler - Nice! I like that it gives the creature one last hurrah.
ManyCookies 2 - Devotion != Scornful Egotist.
JuanCu 2 - I'm not sure what to think about this card. The intention is clear, but I'm concerned about the functionality. I'm not going to jump into a templating thing, because it's easily grokkable, but I'm just not sure about it from a gameplay perspective. It's a weird combination of Mindbreak Trap, Orim's Chant, the Chaos side of Order//Chaos, Abeyance and something that stops triggered abilities, which is probably really strong at any cmc. That said, it does cost 8 mana, which means it might be reasonable? I'm really not sure, but it's definitely got a lot going on.
HMs: JuanCu (for the angel), Chemtrails, Stapler
Winner: AsianInvasion
Manifestation2WW
Enchantment [R] Manifestation—Each other non-Aura enchantment is a Manifestation creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
For real entry
Essence Keeper2WB
Legendary Creature — Human Wizard [R]
If a creature you control would die, instead that creature becomes an Essence enchantment that's not a creature. Put an essence counter on it.
2/5
Spirit of the Sun GodW
Creature — Spirit [C]
At the beginning of your upkeep, you gain 1 life.
Abeyance (If this creature would die, instead it becomes an Essence enchantment that's not a creature. Put an essence counter on it.)
1/1
Emissary of GreedBB
Creature — Zombie [R]
At the beginning of your upkeep, you lose 1 life.
Abeyance (If this creature would die, instead it becomes an Essence enchantment that's not a creature. Put an essence counter on it.)
3/4
Windweaver2UU
Creature — Bird Wizard [U]
Flying U, t: You may tap or untap another target permanent.
Abeyance (If this creature would die, instead it becomes an Essence enchantment that's not a creature. Put an essence counter on it.)
2/2
Well yes, no *****. Were you expecting a direct mechanical correlation with color shifted cards?
Maybe I should have been more clear. I felt that it was heavy-handed and feel it would be too swingy in the context of devotion. It's a very different beast.
Heliod's GuideWW
Enchantment Creature - Spirit Cleric (C)
Sustain W(This permanent enters the battlefield with a power counter on it. At the beginning of your upkeep, you may pay W. If you don't, remove all power counters from it.)
At the beginning of your upkeep, if Heliod's Guide has a power counter on it, gain 2 life. Otherwise, you gain 1 life.
1/2
Mechanic needs a better name... and might not fit well... Hm...
Best Special EffectsUR
Enchantment (U)
Whenever you cast an instant or sorcery spell, you may tap target creature. "Ooooo..."
Scourge of Phoripakia3GG
Creature - Hydra [M]
Trample
Scourge 2 (Whenever this enters the battlefield or attacks, put two +1/+1 counters on it. Whenever a creature enters the battlefield under an opponent's control, remove a +1/+1 counter from this.)
3/3
Tarkes Boar2R
Creature - Boar (C)
Scourge (Whenever this enters the battlefield or attacks, put a +1/+1 counter on it. Whenever a creature enters the battlefield under an opponent's control, remove a +1/+1 counter from this.)
1/1
The third monster ability. Fight it with many creatures. I really tried to put "whenever a +1/+1 counter is placed on a creature controlled by an opponent, remove a +1/+1 counter from this" so that heroes would be good to go too, but it was too wordy.
Transcendent Commander2WW
Enchantment Creature- Solider (R)
Other creatures you control get +1/+1.
Ideal (When this permanent dies as a creature, return it to the battlefield with an ideal counter on it. It's no longer a creature. )
3/3
Nath'd.
Keranos of Prophecy3UR
Legendary Creature - God (M)
Indestructible
When ~ is turned face up, Scry 10.
Morph — UR, Exile five instant and/or sorcery cards from your graveyard.
5/5
Wings of Thassa1UU
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Embody (You may cast this without choosing targets. If you do, this enters the battlefield enchanting a 0/0 colorless Embodiment creature token.)
[rules for this]
IIW: take the entry above yours and make a card that combos with it.
admadm: Abeyance/Essence is a cool idea. I'm not a huge fan of the way you implemented it; the Essence subtype seems to have no purpose, and the counters do the heavy lifting anyway. It seems like cards with the ability want to be enchantment creatures.
Ink-Treader: Sustain doesn't make much sense in the context of Theros Block. It's also a bit clunky in execution because you can stack the triggers to your benefit, which is something newer players may not realize. Lastly, this clunkiness makes it less than ideal for NWO.
Best Special Effects is cute but feels weird in UR.
JuanCu: Scourge is neat. I like that it encourages attacking rather than sitting back. I don't like how fidgety it is; a board that contains a few creatures with this ability will get confusing very quickly. It also doesn't need a number associated with it if the highest value is going to be 2.
avatarz: Embody is, as admadm said, basically a less exciting bestow.
ManyCookies: Ideal is a cleaner execution than admadm's Abeyance, and you also correctly made your card an enchantment creature. Me gusta.
Morph is silly and would be a huge waste as a third-set ability.
Chemtrails: Tragic Past seems balanced as Moonlit Wake's big brother. The flavor is a bit odd, as Elspeth (traumatized as she is by the Phyrexians) isn't likely to become stronger as she seems her comrades die.
"Charms" are any instant/sorcery with multiple (preferably distinct) modes/effects. Beyond that, go nuts; cards like Cryptic Command and Blinding Beam are charms for my purposes.
Charms? How charming. (guffawing crescendos to a deafening roar) (people are dying)
SpallationRR
Sorcery (U)
Choose one — Each artifact deals 1 damage to its controller; or destroy each artifact with converted mana cost 2 or less.
Entwine 2(Choose both if you pay the entwine cost.)
Norn's Charm
Instant {U}
Choose one - Destroy target attacking creature; or return target artifact card from your graveyard to your hand; or you gain 6 life.
Gitaxian Charm
Instant {U}
Choose one - Put target spell on top of its owner's library; or return target instant card from your graveyard to your hand; or proliferate.
Sheoldred's Charm
Instant {U}
Choose one - Target player discards two cards; or return target creature card from your graveyard to your hand; or target player gets a poison counter.
Urabrask's Charm
Instant {U}
Choose one - Destroy target land you control and target land you don't control; or return target sorcery card from your graveyard to your hand; or Urabrask's Charm deals 4 damage to target player.
Vorinclex's Charm
Instant {U}
Choose one - Target creature you control fights another target creature; or return target land card from your graveyard to your hand; or untap up to two target permanents.
Scientist's Command2URG
Sorcery [R]
Shuffle your library, then exile cards from the top of your library until you exile four nonland cards. You may cast two of those cards without paying their mana costs.
IIW: Wedge cards that incorporate the wedge's philosophy
netn10: RG 2/2 haste is solid, and being able to pay three mana to give this guy +2/+2 until end of turn is a pretty cool use of morph. This card is definitely solid all the way around, with acceptable stats played as a borph or a creature.
Edgeworth: Does your job involve writing articles by any chance?
Nicole: D-Dangnabbiiiit! ..Th-That’s right. I’m an investigative reporter! A bona fide up-and-comin’ news journalist!
Edgeworth: I see.. A reporter. (She may already have some information about the case. This will be my next line of questioning. ..This is where the real battle begins. I’ll need to draw out even more information from her.)
Instant
The turn ends for your opponents (Exile all spells or abilities controlled by those players. Those players can't play cards, put abilities on the stack, attack, or block, for the rest of the turn.)
Ink-Treader - Wording aside, this is actually pretty interesting. I like that the active player gets to choose the mode but it applies to everyone, so you can play around someone playing a lot of permission or other instant/flash effects. It might be a little heavy-handed, though, and I feel this probably would have been a better candidate for a World Enchantment back in the day (or a plane nowadays), so that it doesn't stick around for the entire game.
maxbutts - I like the riff off Fertilid and appreciate that you adjusted the casting cost slightly as well. That said, it may still be undercosted, as it's arguably a much stronger effect, since you get to search your opponent's library, not them. I think the cmc is fine at 3, but I might up the activation cost to offset the additional advantage gained by your searching. Another option worth considering would be to add another counter and bump it up to rare so that it doesn't crop up too frequently in Limited games where you could just take your opponent's bombs out of the equation (and see their entire deck in the mean time).
SNL - "Protection from damage" doesn't really work. It would probably be worded more like Cho-Manno, Revolutionary, who is actually a huge pain to see across the field, because he can basically block anything he wants forever. I like the second clause, though.
JuanCu 1 - Asphyxiation Angel is interesting. In a lot of cases, it's a functionally identical Restoration Angel, but the fact that it turns on morbid/can be randomly hosed by Leyline of the Void/Grafdigger's Cage is an interesting twist. In that vein, I really like that the sacrifice is not optional here. Minor flavor gripe is that I wish it came back as a Zombie after it was asphyxiated.
MOON-E - I like this in theory, but am wary of it as an instant. It reminds me a lot of Struggle for Sanity, and because that exists, I'd probably be more excited to see it have a cmc of 3 but be a sorcery (maybe 1BB?).
waffles 1 - Hahahaha
waffles 2 - Still funny
avatarz - This is cool, but maybe too strong for black? It's great against indestructible things and things with pro-black, and pinpoint sacrifice is something that we don't see that often.
Chemtrails - I like this, and have no complaints.
AsianInvasion - I like this so much more than Stoneforge Mystic. It's arguably a weaker card, but it just works. Minor gripe is that "Germ Incubator" sounds like an artifact.
Stapler - Nice! I like that it gives the creature one last hurrah.
ManyCookies 2 - Devotion != Scornful Egotist.
JuanCu 2 - I'm not sure what to think about this card. The intention is clear, but I'm concerned about the functionality. I'm not going to jump into a templating thing, because it's easily grokkable, but I'm just not sure about it from a gameplay perspective. It's a weird combination of Mindbreak Trap, Orim's Chant, the Chaos side of Order//Chaos, Abeyance and something that stops triggered abilities, which is probably really strong at any cmc. That said, it does cost 8 mana, which means it might be reasonable? I'm really not sure, but it's definitely got a lot going on.
Winner: AsianInvasion
Next: A new mechanic for Journey into Nyx
Draft my cube! (630 cards)
Enchantment [R]
Manifestation—Each other non-Aura enchantment is a Manifestation creature with power and toughness each equal to its converted mana cost. It's still an enchantment.
For real entry
Essence Keeper 2WB
Legendary Creature — Human Wizard [R]
If a creature you control would die, instead that creature becomes an Essence enchantment that's not a creature. Put an essence counter on it.
2/5
Spirit of the Sun God W
Creature — Spirit [C]
At the beginning of your upkeep, you gain 1 life.
Abeyance (If this creature would die, instead it becomes an Essence enchantment that's not a creature. Put an essence counter on it.)
1/1
Emissary of Greed BB
Creature — Zombie [R]
At the beginning of your upkeep, you lose 1 life.
Abeyance (If this creature would die, instead it becomes an Essence enchantment that's not a creature. Put an essence counter on it.)
3/4
Windweaver 2UU
Creature — Bird Wizard [U]
Flying
U, t: You may tap or untap another target permanent.
Abeyance (If this creature would die, instead it becomes an Essence enchantment that's not a creature. Put an essence counter on it.)
2/2
IIW: Abeyance
Well yes, no *****. Were you expecting a direct mechanical correlation with color shifted cards?
Maybe I should have been more clear. I felt that it was heavy-handed and feel it would be too swingy in the context of devotion. It's a very different beast.
Draft my cube! (630 cards)
Well you do seem to do this challenge a lot...
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Club Flamingo Wins: 1!
Are implications not enough?
Eh... I'll try to come up with something for it.
Heliod's Guide WW
Enchantment Creature - Spirit Cleric (C)
Sustain W (This permanent enters the battlefield with a power counter on it. At the beginning of your upkeep, you may pay W. If you don't, remove all power counters from it.)
At the beginning of your upkeep, if Heliod's Guide has a power counter on it, gain 2 life. Otherwise, you gain 1 life.
1/2
Mechanic needs a better name... and might not fit well... Hm...
Best Special Effects UR
Enchantment (U)
Whenever you cast an instant or sorcery spell, you may tap target creature.
"Ooooo..."
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Hydra [M]
Trample
Scourge 2 (Whenever this enters the battlefield or attacks, put two +1/+1 counters on it. Whenever a creature enters the battlefield under an opponent's control, remove a +1/+1 counter from this.)
3/3
Tarkes Boar 2R
Creature - Boar (C)
Scourge (Whenever this enters the battlefield or attacks, put a +1/+1 counter on it. Whenever a creature enters the battlefield under an opponent's control, remove a +1/+1 counter from this.)
1/1
The third monster ability. Fight it with many creatures. I really tried to put "whenever a +1/+1 counter is placed on a creature controlled by an opponent, remove a +1/+1 counter from this" so that heroes would be good to go too, but it was too wordy.
IIW: until
Transcendent Commander 2WWEnchantment Creature- Solider (R)
Other creatures you control get +1/+1.
Ideal (When this permanent dies as a creature, return it to the battlefield with an ideal counter on it. It's no longer a creature. )
3/3
Nath'd.
Keranos of Prophecy 3UR
Legendary Creature - God (M)
Indestructible
When ~ is turned face up, Scry 10.
Morph — UR, Exile five instant and/or sorcery cards from your graveyard.
5/5
IIW: Charms
Isn't this just a worse bestow?
Enchantment (U)
Whenever a creature dies, you gain 2 life.
"Phyrexians aboohoohoo"
—Elspeth
IIW: Planeswalker quotes as flavour text.
Ink-Treader: Sustain doesn't make much sense in the context of Theros Block. It's also a bit clunky in execution because you can stack the triggers to your benefit, which is something newer players may not realize. Lastly, this clunkiness makes it less than ideal for NWO.
Best Special Effects is cute but feels weird in UR.
JuanCu: Scourge is neat. I like that it encourages attacking rather than sitting back. I don't like how fidgety it is; a board that contains a few creatures with this ability will get confusing very quickly. It also doesn't need a number associated with it if the highest value is going to be 2.
avatarz: Embody is, as admadm said, basically a less exciting bestow.
ManyCookies: Ideal is a cleaner execution than admadm's Abeyance, and you also correctly made your card an enchantment creature. Me gusta.
Morph is silly and would be a huge waste as a third-set ability.
Chemtrails: Tragic Past seems balanced as Moonlit Wake's big brother. The flavor is a bit odd, as Elspeth (traumatized as she is by the Phyrexians) isn't likely to become stronger as she seems her comrades die.
mirrorentity: See your IIW.
Winner: ManyCookies
Next: Charms.
"Charms" are any instant/sorcery with multiple (preferably distinct) modes/effects. Beyond that, go nuts; cards like Cryptic Command and Blinding Beam are charms for my purposes.
Alternative Challenge: Morph
I'll judge ~18-24 hours from now.
Spallation RR
Sorcery (U)
Choose one — Each artifact deals 1 damage to its controller; or destroy each artifact with converted mana cost 2 or less.
Entwine 2 (Choose both if you pay the entwine cost.)
IIW: Tim and Eric
Instant {U}
Choose one - Destroy target attacking creature; or return target artifact card from your graveyard to your hand; or you gain 6 life.
Gitaxian Charm
Instant {U}
Choose one - Put target spell on top of its owner's library; or return target instant card from your graveyard to your hand; or proliferate.
Sheoldred's Charm
Instant {U}
Choose one - Target player discards two cards; or return target creature card from your graveyard to your hand; or target player gets a poison counter.
Urabrask's Charm
Instant {U}
Choose one - Destroy target land you control and target land you don't control; or return target sorcery card from your graveyard to your hand; or Urabrask's Charm deals 4 damage to target player.
Vorinclex's Charm
Instant {U}
Choose one - Target creature you control fights another target creature; or return target land card from your graveyard to your hand; or untap up to two target permanents.
That took way too long.
IIW: Encourage attacking.
Sorcery [R]
Shuffle your library, then exile cards from the top of your library until you exile four nonland cards. You may cast two of those cards without paying their mana costs.
IIW: Wedge cards that incorporate the wedge's philosophy
Edgeworth: Does your job involve writing articles by any chance?
Nicole: D-Dangnabbiiiit! ..Th-That’s right. I’m an investigative reporter! A bona fide up-and-comin’ news journalist!
Edgeworth: I see.. A reporter. (She may already have some information about the case. This will be my next line of questioning. ..This is where the real battle begins. I’ll need to draw out even more information from her.)
Content of your coverage?
Did you witness the incident?