The Helix Fossil0
Legendary Artifact - God (M) OAK: Red! This isn't the time to use that!
So this is a thing now...
Talor, Archive CuratorBGW
Legendary Creature - Zombie Advisor (M)
Haste T: Each player returns a card from his or her graveyard to its owner’s hand.
Whenever one or more cards are exiled from graveyards, untap Talor, Archive Curator. “So much to save, so much already lost.”
2/3
Whenever Zibble, Planar Prankster attacks, choose a creature defending player controls at random. It blocks Zibble. (Even if that creature can't legally block, it does anyway.)
2/2
Fixed the wording.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Mhandharta, Maw of Night B Legendary Creature - Nephilim (MR)
Morph 0
You may not turn Mhandharta, Maw of Night face up unless there are three or more creature have died this turn.
Whenever Mhandharta attacks, destroy any number of creatures with total power lower than Mhandharta's power, then put a +1/+1 counter on Mhandharta for each creature destroyed this way.
5/5
Pell and Radi, Twincasters1UR
Legendary creature - Human Wizard Team [M]
Play with the top card of your library revealed.
You may cast the top card of your library. It must target a spell you control, or have exactly two targets.
2/2
Nibb and Gyik1BR
Legendary Creature - Goblin Rogue (M)
As Nibb and Gyik enter the battlefield, choose a basic land type.
Nibb and Gyik have landwalk of the chosen land type.
Whenever Nibb and Gyik deals combat damage to a player, choose one - destroy target land of the chosen type; or destroy target nonenchantment permanent if it is a color that could be produced by the chosen land type.
2/2
It's incredible how admirableadmiral always whine about my cards.
It's a 1/1 with no evasion, likely to be killed immediately. Black/red isn't exactly the color of counterspells.
Yes, late in the game can be pretty good with combos, but then it's like every normal efficient card.
I understand the point of LnGrrrr, but then it would become somewhat unexciting. Thinking about it now, to prevent it becoming enormous with the aid of multiple tokens, it may be: "Whenever one or more creatures enter the battlefield, choose one of those creatures. ~ deals damage equal to its power to it."
Yeah, was just thinking that this guy + dragon mantle might get a little out of hand
Amia of the Pierced Cloak1WW
Creature - Human Soldier (M)
Double strike
Amia of the Pierced Cloak has indestructible as long as lethal damage isn't marked in it.
3/2
Asimov, God of Machinations
Legendary Enchantment Creature — God {M}
As long as your devotion to colorless is less than 15, Asimov isn't a creature.
Humans have protection from artifact creatures.
Asimov gets +1/+1 for each human creature and each artifact creature on the battlefield.
8/8 IIW: Heavy Metal
Riff:
Asimov the LawmakerGWU
Legendary Creature - Human (M)
Prevent all damage that would be dealt by artifact creatures.
When Asimov the Lawmaker or an artifact creature enters the battlefield, you gain control of all artifact creatures.
Spells and abilities can't cause players to sacrifice artifact creatures, and players can't sacrifice artifact creatures.
1/1
It's a 1/1 with no evasion, likely to be killed immediately.
"Dies to removal" is never a good arguement. You could make a card that looks like this
Super Powerful Green CreatureGG
Creature — Beastly Beast
10/10
and say "Well it dies to removal and has no evasion so it's likely to be chump blocked forever or killed immediately with a Doom Blade". Does that mean the card is balanced? No
Quote from Avatarz »
Black/red isn't exactly the color of counterspells.
Sure, black/red can't cast counterspells. But do you know what else can prevent them from using removal? Makingthemdiscard it.
Quote from Avatarz »
Yes, late in the game can be pretty good with combos, but then it's like every normal efficient card.
Late in the game it shuts out creature decks. Admittedly, this isn't the strongest point, since creature decks will usually will have ways around it, but in the cases they don't it's the classical game of one-player magic. If you do something abusive with it, like making it indestructible or giving it deathtouch, though, it just gets plain degenerate. Lastly, haste makes little sense on a two mana 1/1 that you really want to stay on the battlefield.
A pair of... pants? Like toughness boosting equipment/auras?
Spellstitched Denims2
Artifact - Equipment (U)
Equipped creature gets +0/+2
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 1 Stands up to lightning, meteors, and jets of flame, because when fighting eldritch abominations, the last thing you need to worry about is disaster from the skies."
-advertisement
AND it might as well be Magebane Armor without a downside... hmm...
Since you said you'll be evaluating them with Commander's they might work well with, I'll leave you to figure that out!
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
I was thinking actual pants, so Equipment. But they'll be disqualified if they're an article of clothing that isn't pants or somehow doesn't make sense as pants. Other articles of clothing that can be worn in lieu of pants are also acceptable.
Basically, I had been reviewing Equipment, and noticed that there are a lot of Equipment that are weapons or shirts, some helms, and a few boots. Aside from the occasional onesie, there are no equipment that are pants. Does everyone in the Multiverse just not wear them?
Totem Pants of Flame1R
Enchantment - Aura (U)
Enchant permanent you control
If enchanted permanent would deal damage, it deals that much damage plus 1 instead. With flame, even a wooden sword may find fatality.
Totem Pants of Water1U
Enchantment - Aura (U)
Enchant permanent you control
At the beginning of your upkeep, you may activate an activated ability of enchanted permanent without paying its costs. With water, even a clouded mind may find clarity.
My commander:
Quyzl, Chronokeeper3UR
Legendary Creature - Human Wizard (M)
If Quyzl would deal damage to a creature, instead exile it with that many time counters. If it doesn't have suspend, it gains suspend. T: Quyzl deals 1 damage to target creature or player.
2/6
FTR, the mundane definition of pants, and I probably won't be judging any custom commanders. I'll be judging the pants in the context of commanders that I think they're appropriate for. I can't say for sure though - I just don't want to have to judge a bunch of custom legendary creatures in addition to the pants.
Runner's Pants2
Artifact — Equipment [R] 1: Target creature can't block equipped creature this turn. U: Equipped creature can't be the target of spells or abilities this turn. R: Equipped creature gains haste until end of turn.
Equip 0 For when you need to outrun not only the defenders but also their spells.
Crotchless Leather Pants2
Artifact — Equipment [R]
Whenever a creature blocks or becomes blocked by equipped creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Equipped creature has "1, t, Unattach Crotchless Leather Pants: Tap target creature. That creature's controller puts a 1/1 colorless Spawn creature token onto the battlefield tapped."
Equip 2
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Gravedigger's Shorts
Artifact — Equipment (R)
Equipped creature has " : Exile target creature card from a graveyard. This creature gets +X/+0 until end of turn, where X is equal to the exiled card’s power.”
Equip
Necrophage's Bib
Artifact — Equipment (R)
Equipped creature has " : Exile target creature card from a graveyard. This creature gets +X/+0 until end of turn, where X is equal to the exiled card’s power.”
Equip
So this is a thing now...
Talor, Archive Curator BGW
Legendary Creature - Zombie Advisor (M)
Haste
T: Each player returns a card from his or her graveyard to its owner’s hand.
Whenever one or more cards are exiled from graveyards, untap Talor, Archive Curator.
“So much to save, so much already lost.”
2/3
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Fixed the wording.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
B Legendary Creature - Nephilim (MR)
Morph 0
You may not turn Mhandharta, Maw of Night face up unless there are three or more creature have died this turn.
Whenever Mhandharta attacks, destroy any number of creatures with total power lower than Mhandharta's power, then put a +1/+1 counter on Mhandharta for each creature destroyed this way.
5/5
IIW: Magical Tattoos
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legendary Enchantment Creature — God {M}
As long as your devotion to colorless is less than 15, Asimov isn't a creature.
Humans have protection from artifact creatures.
Asimov gets +1/+1 for each human creature and each artifact creature on the battlefield.
8/8
IIW: Heavy Metal
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Legendary creature - Human Wizard Team [M]
Play with the top card of your library revealed.
You may cast the top card of your library. It must target a spell you control, or have exactly two targets.
2/2
IIW: until
Nibb and Gyik 1BR
Legendary Creature - Goblin Rogue (M)
As Nibb and Gyik enter the battlefield, choose a basic land type.
Nibb and Gyik have landwalk of the chosen land type.
Whenever Nibb and Gyik deals combat damage to a player, choose one - destroy target land of the chosen type; or destroy target nonenchantment permanent if it is a color that could be produced by the chosen land type.
2/2
IIW: A pair of pants for your commander to wear.
See my other post below.
Draft my cube! (630 cards)
Yeah, was just thinking that this guy + dragon mantle might get a little out of hand
Club Flamingo Wins: 1!
Draft my cube! (630 cards)
On an unrelated note.
Amia of the Pierced Cloak 1WW
Creature - Human Soldier (M)
Double strike
Amia of the Pierced Cloak has indestructible as long as lethal damage isn't marked in it.
3/2
IIW: A pair of pants for your commander to wear.
Draft my cube! (630 cards)
Riff:
Asimov the Lawmaker GWU
Legendary Creature - Human (M)
Prevent all damage that would be dealt by artifact creatures.
When Asimov the Lawmaker or an artifact creature enters the battlefield, you gain control of all artifact creatures.
Spells and abilities can't cause players to sacrifice artifact creatures, and players can't sacrifice artifact creatures.
1/1
IIW: Bant
"Dies to removal" is never a good arguement. You could make a card that looks like this
Super Powerful Green Creature GG
Creature — Beastly Beast
10/10
and say "Well it dies to removal and has no evasion so it's likely to be chump blocked forever or killed immediately with a Doom Blade". Does that mean the card is balanced? No
Sure, black/red can't cast counterspells. But do you know what else can prevent them from using removal? Making them discard it.
Late in the game it shuts out creature decks. Admittedly, this isn't the strongest point, since creature decks will usually will have ways around it, but in the cases they don't it's the classical game of one-player magic. If you do something abusive with it, like making it indestructible or giving it deathtouch, though, it just gets plain degenerate. Lastly, haste makes little sense on a two mana 1/1 that you really want to stay on the battlefield.
Spellstitched Denims 2
Artifact - Equipment (U)
Equipped creature gets +0/+2
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 1
Stands up to lightning, meteors, and jets of flame, because when fighting eldritch abominations, the last thing you need to worry about is disaster from the skies."
-advertisement
AND it might as well be Magebane Armor without a downside... hmm...
Since you said you'll be evaluating them with Commander's they might work well with, I'll leave you to figure that out!
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Basically, I had been reviewing Equipment, and noticed that there are a lot of Equipment that are weapons or shirts, some helms, and a few boots. Aside from the occasional onesie, there are no equipment that are pants. Does everyone in the Multiverse just not wear them?
Draft my cube! (630 cards)
TotemPants of Flame 1REnchantment - Aura (U)
Enchant permanent you control
If enchanted permanent would deal damage, it deals that much damage plus 1 instead.
With flame, even a wooden sword may find fatality.
TotemPants of Water 1UEnchantment - Aura (U)
Enchant permanent you control
At the beginning of your upkeep, you may activate an activated ability of enchanted permanent without paying its costs.
With water, even a clouded mind may find clarity.
My commander:
IIW: Charms
EDIT: I guess magical Aura pants are ok too.
Draft my cube! (630 cards)
Runner's Pants 2
Artifact — Equipment [R]
1: Target creature can't block equipped creature this turn.
U: Equipped creature can't be the target of spells or abilities this turn.
R: Equipped creature gains haste until end of turn.
Equip 0
For when you need to outrun not only the defenders but also their spells.
Referencing Messenger's Speed with the flavor text and Lightning Greaves with the costs and abilities.
IIW: Make me cringe
Artifact — Equipment [R]
Whenever a creature blocks or becomes blocked by equipped creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Equipped creature has "1, t, Unattach Crotchless Leather Pants: Tap target creature. That creature's controller puts a 1/1 colorless Spawn creature token onto the battlefield tapped."
Equip 2
Smarty Pants 2
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, draw a card.
Equip 1
Made it combat damage because infinite combos aren't any fun.
IIW: The Iroan Games
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Enchantress's Robe 2
Artifact - Equipment (U)
Equipped creature gets +1/+1 for each enchantment you control.
Equip
IIW: Cards with tension.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Gravedigger's Shorts
Artifact — Equipment (R)
Equipped creature has " : Exile target creature card from a graveyard. This creature gets +X/+0 until end of turn, where X is equal to the exiled card’s power.”
Equip
For Volrath the Fallen.
IIW: Anarchy vs Democracy.
Draft my cube! (630 cards)
Five lines does not an ice cauldron make any more than a bib does a pair of pants. Unless it's different in Australia?