Zenith Tower4
Legendary Artifact X: Put a charge counter on Zenith Tower.
If there are six or more charge counters on Zenith Tower, it becomes an X/X construct artifact creature with defender and hexproof, where X equals the number of charge counters on it.
If there are ten or more charge counters on Zenith Tower, it's indestructible and loses defender.
If there are twenty or more charge counters on Zenith Tower, it has trample and annihilator 4.
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IIW:
Multicolored millcards in something other than dimir.
Zenith Tower4
Legendary Artifact X: Put a charge counter on Zenith Tower.
If there are six or more charge counters on Zenith Tower, it becomes an X/X construct artifact creature with defender and hexproof, where X equals the number of charge counters on it.
If there are ten or more charge counters on Zenith Tower, it's indestructible and loses defender.
If there are twenty or more charge counters on Zenith Tower, it has trample and annihilator 4.
This is terrible and can be activated for free (if it even works at all) and just stop.
I wouldn't mind seeing hat you had to say about the cards if you already have it typed up, no harm in more critique.
Sure, here you go:
Color Flavor: Does it fit the combination of colors and does it convey the "mindset" of the wedge?
Balance: Is it balanced, or is it too weak/strong?
Creativity: How new/useful/creative is it, and would it introduce fun interactions?
Ink-Treader
Explosive Launch2W
Instant (U)
Destroy target attacking or blocking creature. Explosive Launch deals damage equal to that creature’s toughness to that creature’s controller.
One moment you’re bracing for impact, the next moment you’re flying through the air... and bracing for impact.
IIW: Cards as bizarre as Divine Intervention, or creatures based on mythological creatures never seen before in Magic.
Color Flavor: Destroy a creature(black), do damage equal to TOUGHNESS(which I assume is kind of Red White?), It's also both removal and a fling depending on what's needed. Making sure it destroys an attacking or blocking creature also puts it's flavor a little bit back in white, and since white can destroy creatures in those states I'd say it's fair that the rest of the ability is either black OR red. 5/5
Balance: Powerful utility effect but at 4CC it's not the easiest to use. One can't help but remind themeselves that it does work as removal that can combo into some hefty damage if you have the right pieces though. I like this, as I gravitate to cards that are so multi-purpose that they take several rolls on. 4/5
Creativity: I like this card. It's all elements that have been on previous cards, but in a new way. I could see some interesting combos out of this, the old Kor into a defense beacon being the deck that would most want this, as you no longer have to reverse P/T to close a game: Just attack with a 1/23 creature and use this to blow up the creature and win. Nothing mind blowing, but serves a nice purpose overall 3/5
Dusk CharmBGW
Instant (Uncommon)
Chose one — Regenerate target permanent; or target opponent loses 3 life and you gain 3 life; or put a 2/2 black and green Insect creature with deathtouch onto the battlefield.
IIW:Cards based on New Capitalist Radio
Color Flavor: regenerate target permanent...feels green. I guess it could represent white, but it feels green. The next two abilities are definitely black and green. I don't really see a lot of white represented here. The protection even feels green. It's within the colors but I don't feel it represents it that well. Also, what's up with the name? I don't really see how "dusk" represents bgw, I would have liked some more flavor in that department. I think overall this isn't terrible in this category but it's not what I'd call a triumph. 3/5
Balance: A charm is only as good as it's different abilities, and for 3 mana all of these seem a little weak. I can stop something from dying, maybe. I can make my opponent lose life, but only what I payed, and i can produce a token creature. None of these hit me like Boros Charm, or Azorius Charm. I feel at best this card is too safe. I'd have made it "counter target spell or ability that targets a permanent you control" for the first ability, maybe allowed the second ability to hit creatures(because black totally does that anyway), and the token is probably fine, especially at instant speed. Overall, I'd question whether I'd put this particular piece in even my commander decks. It just doesn't do much for me. 3/5
Creativity: I love charms, I really do! I'm always excited when they get printed. The problem with designing charms is they can end up feeling like a bunch of tacked on abilities to a card. I see balance in your abilities from the perspective of "save something or do damage or kill something" but overall it feels a little weak as a 3 mana charm. Other 3 mana charms let me Kill Saprolings, or tuck a general on the high end, and then have utility on top of that. I don't see any connection amongst these abilities, and then I don't really see what I'm doing with this card normally. 2/5
Nornian CrusaderWR
Creature - Cleric Knight
Punisher (You may declare this attacking target tapped creature. When this creature deals combat damage to an opponent this turn, it fights that creature.) 2B: Nornian Crusader gains Deathtouch until end of turn.
2/3
IIW:Sad
Color Flavor: I like this! It feels like part of a cycle to be honestly, and there is nothing wrong with that. The color selection is well thought out, WR is very crusader-like in the color department, with black inking in to give deathtouch and suggest something more sinister. It also pays a bit of homage to the old school idea of an assassin. Nice all around. 5/5
Balance: Overall it's probably good here. One problem I see is no rarity, which makes it a little hard to judge. I will dock a point for that, but otherwise nice and powerful, and plenty of uses in both constructed, and in limited. 4/5
Creativity: I really like how this calls to the past. While it's calling to the past it's using a new ability that is pretty unique. 5/5
Desperate SeekerGUB
Creature - Human Wizard (U) 2, Put a -1/-1 counter on Desperate Seeker: Draw a card.
Whenever an opponent draws a card remove a -1/-1 counter from Desperate Seeker
2/3
IIW: Give flavor to mono-hybrid
Color Flavor: A good color combination for card draw, and it even fits into the black model by weakening itself to get more cards. 5/5
Balance: 2CC to draw a card, and it can be any color. No requirements on it lets you wait to the last minute to get some draw on it, but the ability kind of asks you to get it done so the counters will fall off. I like all the decisions this card is asking you to make, it's pretty nifty. I do question if this is too good for Uncommon. That is a lot of card draw after all. 4/5
Creativty:This is one of those "how was this not made already" situations for me. I like it. 5/5
Paxis CreeperBGW
Creature — Plant (U)
When Paxis Creeper enters the battlefield or dies, and at the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2/2
Lifeseeker1BGW
Creature — Vampire Shaman (R)
Lifelink
Whenever you gain life or an opponent loses life, put a +1/+1 counter on Lifeseeker.
4/4
IIW: x
Color Flavor: I like these alot. I'm a huge fan of necra, and these both play off a big aspect of that wedge that just doesn't get played with that often. I really appreciate that. 5/5
Balance: I'm tempted to say Paxis Creeper is at least pushed. 3 mana for a 2/2 that you can almost guarantee 2 damage from seems pretty solid, and then it does incremental damage after that. Lifeseeker almost seemed more powerful than Ageless Entity but then it only gets 1 counter per life gained/lost. The lifelink might be pushing it though 4/5
Creativity: Life gain matters themes have been around for awhile, but it says something when you put them squarely in this color combination. I think it's very appropriate material for BGW, and usually we just get more recursion cards in that wedge. 5/5
RootstormGUB
Enchantment (R)
Cumulative upkeep - Put a land card from your hand into play tapped and you lose 1 life.
When Rootstorm is put into a graveyard from the battlefield, draw a card for each age counter on Rootstorm.
IIW: ccdd
Color Flavor: What does blue care about land? I mean they get the occasional land thing, but usually it's more hand advantage aspects of it, or at most fixing. The only connection to black is the life loss, and green can both draw cards and play extra lands. 3/5
Balance: This card seems very very good. I mean it's disadvantage is just asking you to be better at syphoning cards. This blows other mana accel out of the water. I especially think the card draw aspect is pushing it, I mean draw cards so that you can play them with all those lands you put out? It's not particularly slow, and it comes with minimal drawbacks. 2/5
Creativity: I like cumulative upkeeps with advantageous costs, they are interesting. This is more than pushed but it is creative. 5/5
Gustcloak Avenger1WBR
Creature — Avatar {R}
Deathtouch
Whenever Gustcloak Avenger becomes blocked, you may untap it and remove it from combat. If you do, you may have it deal 1 damage to target creature.
2/3
Pinioned Sphinx2URG
Creature — Sphinx {R}
Haste
Whenever Pinioned Sphinx deals combat damage to a player, each player exiles the top card of his or her library. Each player may cast the card he or she exiled this turn.
4/4
Tombstone Ooze2GUB
Creature — Ooze {R}
Tombstone Ooze enters the battlefield with a +1/+1 counter on it for each creature card on your graveyard.
1g, Exile a creature card from your graveyard: Draw a card.
1u, Remove a +1/+1 counter from Tombstone Ooze: Draw a card.
0/0
IIW: Your invitational card.
Color Flavor: I always liked gustcloaks, and avenger is definitely interesting. I wonder how often he ends up blocked, but there are plenty of interactions that could force that issue. Pinioned Sphinx is interesting, a little random for my tastes, and Jesela would suggest it's mostly a Grixis ability but I think it works in these colors. Tombstone Ooze is really cool, would love to play it with The Mimeoplasm. 4/5
Balance: None of these seem broken, they are squarely in safe mana territory. On some I think possibly too safe, but they all have function for what you want them to do. I'm sure they would see play, but they do feel pretty safe. 4/5
Creativity: 2 of these are reimaginings of cards that exist. The last is a neat card, but really just a card draw graveyard guy. Nothing wrong with these guys, they are pretty creative, but not the most creative thing I've ever seen. 4/5
Oros's WarmongerWBR
Creature - Human Soldier {U}
Creatures you control have frenzy 1.
3/4
IIW: A new mechanic for Born of the Gods.
Color Flavor: Pretty basic stuff, but all 3 colors care about pumping up creatures. Can't really fault you here. 4/5
Balance: 3 mana 4/4 basically, it also pumps your army. Maybe a little pushed, but I'll say it's alright since you have to play 3 colors to get it. 5/5
Creativity: Only place I'd fault you. It isn't the most exciting card really, it's just a general pumper that works for your army of dudes 3/5
Oraxi-Creed VicarWBR
Creature - Human Barbarian Cleric (R)
w, t: Exile target creature with toughness 2 or less.
b, t: Target creature gets -3/-3 until end of turn.
r, t: Oraxi-Creed Vicar deals 4 damage to target creature.
Each day the sands of Ahmasahra give rise to a new Creed, and each day the Oraxi Creed finds a new way to oust them from power.
2/2
IIW: Schizo Tech
Color Flavor: He takes people out, but depending on color he changes how. Each mode is in line. 4/5
Balance: 3 mana 2/2, once he's in play he can handle a lot of things, but not everything. Seems solid but not great. 4/5
Creativity: It's hard to make removal interesting, but I think this is pretty decent. 4/5
Cathartic RevelationWUR
Sorcery (U)
Each player draws two cards, then discards two cards at random, then gains life equal to the total converted mana cost of the cards he or she discarded this way.
IIW: Cool keywords to go on lands (or cool lands with existing keywords)
Color Flavor: It's another symbiosis of color effects, draw with blue, random discard for red, and lifegain because white. My only problem here is red could do the card draw all by itself. Almost feel like this should draw 1 more card or something. 4/5
Balance: I wouldn't just play this card, it would require specific decks or something. It doesn't really grant card advantage, and it doesn't really necessarily filter cards due to random discard. Lifegain is always something most people go "meh" over, and here it's not that impressive. Lot of potential for backfire with not enough reward IMHO. Not terrible, could see print, but eh. 3/5
Creativity: It's fine from the creative standpoint, is definitely in the right mindspace. 4/5
Show of Authority - 1WBR
Instant (R)
Signature (You may put this card into the command zone before playing. You may cast this card from the command zone for its signature cost.)
Target creature gets -3/-3 until end of turn. Other creatures can't attack or block this turn.
IIW: Cards that effect the next game.
Color Flavor: What is red in this effect. It feels like red is added just to be there, to limit it to this wedge. :/ 3/5
Balance: You can guarantee you have a removal spell in commander, which is nice. It's not a good removal spell, but it's card advantage until you use it. Signature is a cool idea, but I think I might pass this up anyway. It's biggest advantage is letting you play a 98 card deck in commander, and I guess less with more signature cards. They wouldn't be able to print a lot of signature cards as such. 3/5
Creativity: Cool new ability, and interesting way of interacting with the command zone. 4/5
Apex Predator1GUB
Creature — Horror [M]
Trample
Apex Predator enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures.
Whenever another creature with greater power enters the battlefield, remove all +1/+1 counters from Apex Predator, then put X +1/+1 counters on Apex Predator, where X is the first creature's power.
1/1
IIW: Survival of the what?
Color Flavor: How is there NOT a card with this name already. He's always the biggest guy period, kinda like that. Fits the colors well, especially flavorfully, mechanically it probably doesn't need blue at all. Blue does get +1/+1 counter play though 4/5
Balance: Trample is solid evasion, but there is no reason your opponent doesn't take this out. I don't think he breaks anything, he's fine at the cost. 5/5
Creativity: This is pretty nifty, although he just comes out to be a big timmy beater. Nothing wrong with that, but it is what it is. 3/5
Geist of the DrownlandsWBG
Enchantment Creature - Spirit {R}
Flying, Deathtouch, Linger (if this creature would die, it stops being a creature instead)
Creatures can't attack unless their controller controls no untapped lands.
Creatures can't block unless their controller controls no tapped lands.
3/3
IIW: opposite effects in the same color
Color Flavor: Interesting, feels old school on the white enchantment side. Not fully sure what on here is super black. 3/5
Balance: It's a flying deathtouch guy for 3 mana with a decent body who can be recurred with bounce. It's a little hard to recurr in it's set colors though. Most often I'd guess it would be reanimated, but you can't do that from play. It's ironic that it ends up almost being harder to recurr due to it's abilities. 4/5
Creativity: Linger is very cool, wouldn't be surprised if we get something like that in Theros block. Really like it 4/5
Charged BoltR
Instant (U)
Deal 2 damage to target creature or player. Draw a card if :U: was spent to cast Charged Bolt. Gain 3 life if :W: was spent to cast Charged Bolt. (Do both if wu was spent)
(Figure I might as well reward the awkward circumstance the spell costs 1 more mana )
Materialize Idle ThoughtsRUG
Sorcery (R)
Search target opponent's library for a land, a creature and a noncreature nonland card and reveal them. Unless that player chooses to exile all of the chosen cards and let you draw two cards, you may play one of chosen cards without paying its mana cost. Shuffle the remaining cards into their owner's library.
IIW: color-shifted
Color Flavor: Both feel in their respective colors, although they almost feel forced from some angles. Definitely not bad in that category though. 4/5
Balance: Top card nearly blows away Electorlize but is not as good as LiGHtninGHElix, kinda feel like maybe it should have only gained 2 life since that is still symmetrical. How would you play this card for both? I don't think there is much that would get both effects into play, although there are artifacts that make spells cost more :/. The second card is really 3 mana to draw 2 cards at sorcery speed. Often at the cost of 3 spells from your deck. There aren't many situations where it will be anything else. 3/5
Creativity: I don't feel either of these is super creative. I'm kinda meh on both. The top card is a selective RX bolt spell and the bottom one is conditional card draw. 2/5
Bloodking's CharmWRB
Instant
Choose two or less - Bloodking's Charm deals 2 damage to each non-soldier creature, put a 2/2 red vampire soldier creature token onto the battlefield for each creature that died this turn, or soldiers you control get +2/-1 and haste until end of turn.
IIW: Mill cards not in dimir.
Color Flavor: Templating is terrible. It looks like there are only 2 abilities on the card. Look at the commands, they add OR in to seperate choices. This is really just a black red card, only being soldiers really warrants the white, and it feels stretched. 2/5
Balance: This is quite a ridiculous "charm" and is significantly better than most pyroclasm variants. I really don't think charm should be used in the name since you get to pick multiple options. Maybe Bloodking's Command would have been more appropriate, or drop the pretense of being a charm altogether. 2/5
Creativity: Although overall it's probably too strong, the thought does count here. It is a versatile card that either opens a field, or gives you an alpha strike. Although there doesn't seem to be a good way to get all 3 without two copies of the card. I like modular cards like this because it creates game changing choices. For a modular card, though, it's still a bit obvious. 3/5
Slickskin AmphinGUB
Creature - Salamander Rogue (U)
Intimidate 2: Slickskin Amphin becomes the color or colors of your choice until end of turn.
4/2
Empathic Idealist2RWU
Creature - Elemental Wizard (R)
Flying
Whenever you cast an instant or sorcery spell, put an X/X red, white and blue Illusion creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
3/5
IIW: Merfolk that are good for EDH
Color Flavor: I don't really see why slickskin needs to be all 3 colors, although I suppose it has a big bod(for green). I like how he gets to pick his color to try and get in. Empathic Idealist is okay, in most situations I'd rather play Young Pyromancer but it definitely has it's own uses, plus it's harder to deal with. I'm assuming X is the casting cost of the instant or sorcery? 4/5
Balance: Neither card seems overboard, but I'm not blown away by them either. They feel a bit like they'd fill a shoebox more than anything else. 3/5
Creativity: The first card kinda gets me, the second one is a little meh in my book. It's okay but we've had a few spells that KIND of do the same thing but with more leverage. It definitely has a niche though. 4/5
Blood Vessel1WBG
Creature - Spirit
Flying
As ~ enters the battlefield, you may pay any amount of life. ~ enters the battlefield with that much blood counters on it.
When paying life, you may instead remove half that many blood counters from ~, rounded up.
2/2
IIW: opposite effects in the same color
Color Flavor: "that many" not "that much". An alternative cost for life pay seems pretty cool, but I don't see how it fits any color but black. 2/5
Balance: Seems fair. Your paying 4 mana for a 2/2, you have to pay life right off the bat, and you only get to cut costs in half, and only as long as you have blood vessel. I'd argue too fair, he should at least be a bit bigger all things considered. 3/5
Creativity: This is untouched design space. It's very nice, I'm sure there is a Johnny somewhere who wants this to be real. 4/5
Doom Reclaimer1GUB
Creature — Human Shaman (R)
At the beginning of your upkeep, put the top X cards of your library into your graveyard, where X is the number of cards in your hand. Then return a card from your graveyard to your hand.
2/2
IIW: see also: empire of astarte
14 hours ago · Like
AKA "neutral mason team strongarms lynch of the hitman meant to keep them in check; there are no repercussions because the town cannot afford to lynch either of the masons and the scum team doesn't want to waste a kill on them because they can scumside"
Color Flavor: It's interesting, it's definitely something that could fit into these color schemes. U for the mill/card draw aspect, black for the graveyard matters, and G for graveyard card recovery. 4/5
Balance: I don't think this is broken, and I can definitely see where it would get play. It fits well in commander wedge, and I think it could find a place in the right constructed format. In limited it's card advantage and filtering as long as you keep it alive. 5/5
Creativity: I really appreciate the mindset of this card, and I think it finds a way to be useful in a unique form. I really like what it's doing. 5/5
Ghastly PortentXYU
Instant {U}
Y can't be greater than X.
Scry X. Draw Y cards.
Ghastly PortentXY
(:symub:) Instant {U}
Spend at least one blue mana on X and at least one black mana on Y.
Look at the top X cards of your library. Put Y cards from among them into your hand, then put the rest on the bottom of your library in any order.
IIW: (2/W) or
There should probably be an up to before the Y in Ghastly Portent. Anyway...
Blood FrenzyXWBR Sorcery (R)
Choose up to X - Until end of turn, sources you control have lifelink; or creatures you control get +X/+0 until end of turn; or Blood Frenzy deals X damage to each opponent.
Wow, that is actually among the worst designs I've ever made. Well, whatever. Let's see, two modes that use X and one that doesn't, all three modes are always going to be used, and it's just ugly as ****. Wow. Not even putting an IIW in.
Private Mod Note
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Overwhelming Plague :xmana::symb::symb:
Sorcery [MR]
All creatures get -X/-X until end of turn, where X equals the amount of mana payed in X. Morbid If a creature died this turn, instead put X -X/-X counters on all creatures.
Overwhelming Plague :xmana::symb::symb:
Sorcery [MR]
All creatures get -X/-X until end of turn, where X equals the amount of mana payed in X. Morbid If a creature died this turn, instead put X -X/-X counters on all creatures.
1. X always equals the amount of mana paid for X if there is an X in the mana cost.
2. X -X/-X counters? So, if X = 5, all creatures get 5 -5/-5 counters for a total of -25/-25? Are you sure you didn't mean X -1/-1 counters?
1. X always equals the amount of mana paid for X if there is an X in the mana cost.
2. X -X/-X counters? So, if X = 5, all creatures get 5 -5/-5 counters for a total of -25/-25? Are you sure you didn't mean X -1/-1 counters?
I meant what you said, so it would use be X -1/-1 counters.
This challenge is still going? I guess I will enter a card...
Glorious SurgeXWWW
Instant (U)
Attacking and blocking creatures you control get +X/+X and gain first strike and lifelink until end of turn. “On this day, we reclaim Innistrad from the forces of darkness. On this day we shall have decisive victory!”
-Thalia, Guardian of Thraben
SelesnyaNewLife: Bonkers good. Compare to Jade Mage. willows: Blaze + Weird Tiny Dragon. Sure, I guess. arbitraryarmor: What a well-designed, meticulously balanced perfect planeswalker. MagicBrains: So you took Signal Pest and made it strictly better? Yawn. Cardz5000: These cards are mostly just oppressive and this mechanic is mostly just bad. It isn't worth a new symbol. The Most Curious Thing: I see what you did there. AsianInvasion: That cost is hideous. I suppose the idea is neat, but I'm not feeling the execution. Also this doesn't need to use an emblem. Lumovanis: These all feel clunky. Reaper's Claim is probably the best, but it's also horrifically overpowered. AmShegar: Too many words. Just the lifegain will grind the game to a halt. Lapson2: Green Sun's Zenith with a kick. Actually really neat, especially considering you can't fish out early game mana dorks and arbors. Cool. Cythare: If you have a lot of merfolk, this is basically counterspell, but conditional hard counters are no big deal and paying eight mana for a mana leak is full of bad feels. No thanks. Sagharri: Can this cost a little more and make both? Channel Call is completely worthless here. Megiddo: Clunkclunk. The idea is absolutely wonderful, but there has to be a better execution. Brofaux: Listen to Vishamon. xoqolatl: Neat, but this maybe shouldn't be common. Or a sorcery. Find a better way to do this. Small Adult: Contrived. You hit the nail on the head. avatarz: I'll just pretend you worded this in a way that works. The idea is neat, and makes a nice rare kill spell. Maybe on the good side but it's only conditionally strong so it's probably okay. Mrl567: That is how X works, yes. Black Sun's Zenith beat you to the punch. Ink-Treader: Too good at uncommon. Green doesn't even get overrun below rare these days.
Dreary Cell2UB
Enchantment - Aura (U)
Enchant creature
At the beginning of each upkeep, tap enchanted creature and put a -1/-1 counter on it.
Whenever the creature Dreary Cell is enchanting dies, you may attach Dreary Cell to target creature.
Wailing Spectre1U
Creature - Spirit (U)
Flying
If another creature dies while Wailing Spectre is tapped, it doesn't untap during your next untap step.
3/2
Wracked With Grief1BB
Enchantment - Aura Curse (R)
Enchant player
Whenever a creature controlled by enchanted player dies, that player loses 2 life and discards a card.
Well of Sorrows2
Artifact (R)
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Well of Sorrows has "Whenever a card is placed into your graveyard from your library, each opponent puts that many cards from the top of their library into their graveyard".
Lone WandererWU Legendary Creature - Spirit {R}
Hexproof
Cast ~ only if there are no creatures on the battlefield.
Whenever another creature enters the battlefield, exile ~ until there are no creatures on the battlefield. Is god worth anything if he's incapable of pity?
4/4
IIW: memory issues OR opposite effects in the same color
Lone Wanderer3WWU Legendary Creature - Spirit {R}
Hexproof
When ~ enters the battlefield, exile all other creatures.
Whenever another creature enters the battlefield, exile ~ until there are no creatures on the battlefield. Is god worth anything if he's incapable of pity?
5/5
IIW: memory issues OR opposite effects in the same color
Legendary Artifact
X: Put a charge counter on Zenith Tower.
If there are six or more charge counters on Zenith Tower, it becomes an X/X construct artifact creature with defender and hexproof, where X equals the number of charge counters on it.
If there are ten or more charge counters on Zenith Tower, it's indestructible and loses defender.
If there are twenty or more charge counters on Zenith Tower, it has trample and annihilator 4.
Multicolored millcards in something other than dimir.
This is terrible and can be activated for free (if it even works at all) and just stop.
Sure, here you go:
Balance: Is it balanced, or is it too weak/strong?
Creativity: How new/useful/creative is it, and would it introduce fun interactions?
Ink-Treader
Instant (U)
Destroy target attacking or blocking creature. Explosive Launch deals damage equal to that creature’s toughness to that creature’s controller.
One moment you’re bracing for impact, the next moment you’re flying through the air... and bracing for impact.
IIW: Cards as bizarre as Divine Intervention, or creatures based on mythological creatures never seen before in Magic.
Balance: Powerful utility effect but at 4CC it's not the easiest to use. One can't help but remind themeselves that it does work as removal that can combo into some hefty damage if you have the right pieces though. I like this, as I gravitate to cards that are so multi-purpose that they take several rolls on. 4/5
Creativity: I like this card. It's all elements that have been on previous cards, but in a new way. I could see some interesting combos out of this, the old Kor into a defense beacon being the deck that would most want this, as you no longer have to reverse P/T to close a game: Just attack with a 1/23 creature and use this to blow up the creature and win. Nothing mind blowing, but serves a nice purpose overall 3/5
Final Verdict: 4/5 And how can this be?? For he is the Kwisatz Haderach! http://www.youtube.com/watch?v=B8-eiBqri0U
SelesnyaNewLife
Instant (Uncommon)
Chose one — Regenerate target permanent; or target opponent loses 3 life and you gain 3 life; or put a 2/2 black and green Insect creature with deathtouch onto the battlefield.
IIW:Cards based on New Capitalist Radio
Balance: A charm is only as good as it's different abilities, and for 3 mana all of these seem a little weak. I can stop something from dying, maybe. I can make my opponent lose life, but only what I payed, and i can produce a token creature. None of these hit me like Boros Charm, or Azorius Charm. I feel at best this card is too safe. I'd have made it "counter target spell or ability that targets a permanent you control" for the first ability, maybe allowed the second ability to hit creatures(because black totally does that anyway), and the token is probably fine, especially at instant speed. Overall, I'd question whether I'd put this particular piece in even my commander decks. It just doesn't do much for me. 3/5
Creativity: I love charms, I really do! I'm always excited when they get printed. The problem with designing charms is they can end up feeling like a bunch of tacked on abilities to a card. I see balance in your abilities from the perspective of "save something or do damage or kill something" but overall it feels a little weak as a 3 mana charm. Other 3 mana charms let me Kill Saprolings, or tuck a general on the high end, and then have utility on top of that. I don't see any connection amongst these abilities, and then I don't really see what I'm doing with this card normally. 2/5
Final Verdict: 3/5 You reached up to at least "Person man" http://www.youtube.com/watch?v=LsAiCs66l40
Lapson2:
Creature - Cleric Knight
Punisher (You may declare this attacking target tapped creature. When this creature deals combat damage to an opponent this turn, it fights that creature.)
2B: Nornian Crusader gains Deathtouch until end of turn.
2/3
IIW:Sad
Balance: Overall it's probably good here. One problem I see is no rarity, which makes it a little hard to judge. I will dock a point for that, but otherwise nice and powerful, and plenty of uses in both constructed, and in limited. 4/5
Creativity: I really like how this calls to the past. While it's calling to the past it's using a new ability that is pretty unique. 5/5
Final Verdict: 5/5 A Winner is You! http://www.youtube.com/watch?v=tNJM4Plnj6w
Cardz5000:
Creature - Human Wizard (U)
2, Put a -1/-1 counter on Desperate Seeker: Draw a card.
Whenever an opponent draws a card remove a -1/-1 counter from Desperate Seeker
2/3
IIW: Give flavor to mono-hybrid
Balance: 2CC to draw a card, and it can be any color. No requirements on it lets you wait to the last minute to get some draw on it, but the ability kind of asks you to get it done so the counters will fall off. I like all the decisions this card is asking you to make, it's pretty nifty. I do question if this is too good for Uncommon. That is a lot of card draw after all. 4/5
Creativty:This is one of those "how was this not made already" situations for me. I like it. 5/5
Final Verdict: 5/5 Flawless Victory. http://www.youtube.com/watch?v=b0vhGEGJC8g
Chemtrails:
Creature — Plant (U)
When Paxis Creeper enters the battlefield or dies, and at the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.
2/2
Lifeseeker 1BGW
Creature — Vampire Shaman (R)
Lifelink
Whenever you gain life or an opponent loses life, put a +1/+1 counter on Lifeseeker.
4/4
IIW: x
Balance: I'm tempted to say Paxis Creeper is at least pushed. 3 mana for a 2/2 that you can almost guarantee 2 damage from seems pretty solid, and then it does incremental damage after that. Lifeseeker almost seemed more powerful than Ageless Entity but then it only gets 1 counter per life gained/lost. The lifelink might be pushing it though 4/5
Creativity: Life gain matters themes have been around for awhile, but it says something when you put them squarely in this color combination. I think it's very appropriate material for BGW, and usually we just get more recursion cards in that wedge. 5/5
Final Verdict: 5/5 He's a god now http://www.youtube.com/watch?v=NJvVEt6F_Xw
MagicBrains:
Enchantment (R)
Cumulative upkeep - Put a land card from your hand into play tapped and you lose 1 life.
When Rootstorm is put into a graveyard from the battlefield, draw a card for each age counter on Rootstorm.
IIW: ccdd
Balance: This card seems very very good. I mean it's disadvantage is just asking you to be better at syphoning cards. This blows other mana accel out of the water. I especially think the card draw aspect is pushing it, I mean draw cards so that you can play them with all those lands you put out? It's not particularly slow, and it comes with minimal drawbacks. 2/5
Creativity: I like cumulative upkeeps with advantageous costs, they are interesting. This is more than pushed but it is creative. 5/5
Final Verdict: 3/5 Just a Regular Everyday Normal Guy http://www.youtube.com/watch?v=5PsnxDQvQpw
Megiddo:
Creature — Avatar {R}
Deathtouch
Whenever Gustcloak Avenger becomes blocked, you may untap it and remove it from combat. If you do, you may have it deal 1 damage to target creature.
2/3
Pinioned Sphinx 2URG
Creature — Sphinx {R}
Haste
Whenever Pinioned Sphinx deals combat damage to a player, each player exiles the top card of his or her library. Each player may cast the card he or she exiled this turn.
4/4
Tombstone Ooze 2GUB
Creature — Ooze {R}
Tombstone Ooze enters the battlefield with a +1/+1 counter on it for each creature card on your graveyard.
1g, Exile a creature card from your graveyard: Draw a card.
1u, Remove a +1/+1 counter from Tombstone Ooze: Draw a card.
0/0
IIW: Your invitational card.
Balance: None of these seem broken, they are squarely in safe mana territory. On some I think possibly too safe, but they all have function for what you want them to do. I'm sure they would see play, but they do feel pretty safe. 4/5
Creativity: 2 of these are reimaginings of cards that exist. The last is a neat card, but really just a card draw graveyard guy. Nothing wrong with these guys, they are pretty creative, but not the most creative thing I've ever seen. 4/5
Final Verdict: 4/5 Your the best around http://www.youtube.com/watch?v=oomCIXGzsR0
Asian Invasion:
Creature - Human Soldier {U}
Creatures you control have frenzy 1.
3/4
IIW: A new mechanic for Born of the Gods.
Balance: 3 mana 4/4 basically, it also pumps your army. Maybe a little pushed, but I'll say it's alright since you have to play 3 colors to get it. 5/5
Creativity: Only place I'd fault you. It isn't the most exciting card really, it's just a general pumper that works for your army of dudes 3/5
Final Verdict: 4/5 With Honors! http://www.youtube.com/watch?v=PxYDjcqc-xU
TMCT:
Creature - Human Barbarian Cleric (R)
w, t: Exile target creature with toughness 2 or less.
b, t: Target creature gets -3/-3 until end of turn.
r, t: Oraxi-Creed Vicar deals 4 damage to target creature.
Each day the sands of Ahmasahra give rise to a new Creed, and each day the Oraxi Creed finds a new way to oust them from power.
2/2
IIW: Schizo Tech
Balance: 3 mana 2/2, once he's in play he can handle a lot of things, but not everything. Seems solid but not great. 4/5
Creativity: It's hard to make removal interesting, but I think this is pretty decent. 4/5
Final Verdict: 4/5 Momma said knock em out. http://www.youtube.com/watch?v=wKg5y7t2xVM
Cythare:
Sorcery (U)
Each player draws two cards, then discards two cards at random, then gains life equal to the total converted mana cost of the cards he or she discarded this way.
IIW: Cool keywords to go on lands (or cool lands with existing keywords)
Balance: I wouldn't just play this card, it would require specific decks or something. It doesn't really grant card advantage, and it doesn't really necessarily filter cards due to random discard. Lifegain is always something most people go "meh" over, and here it's not that impressive. Lot of potential for backfire with not enough reward IMHO. Not terrible, could see print, but eh. 3/5
Creativity: It's fine from the creative standpoint, is definitely in the right mindspace. 4/5
Final Verdict: 4/5 Excelsior! http://www.youtube.com/watch?v=HrRdbEi8GPI
Cardz5000:
Instant (R)
Signature (You may put this card into the command zone before playing. You may cast this card from the command zone for its signature cost.)
Target creature gets -3/-3 until end of turn. Other creatures can't attack or block this turn.
IIW: Cards that effect the next game.
Balance: You can guarantee you have a removal spell in commander, which is nice. It's not a good removal spell, but it's card advantage until you use it. Signature is a cool idea, but I think I might pass this up anyway. It's biggest advantage is letting you play a 98 card deck in commander, and I guess less with more signature cards. They wouldn't be able to print a lot of signature cards as such. 3/5
Creativity: Cool new ability, and interesting way of interacting with the command zone. 4/5
Final Verdict: 3/5 Pretty Everyday http://www.youtube.com/watch?v=ty31QY5ZGHo
Arbitrary Armor:
Creature — Horror [M]
Trample
Apex Predator enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures.
Whenever another creature with greater power enters the battlefield, remove all +1/+1 counters from Apex Predator, then put X +1/+1 counters on Apex Predator, where X is the first creature's power.
1/1
IIW: Survival of the what?
Balance: Trample is solid evasion, but there is no reason your opponent doesn't take this out. I don't think he breaks anything, he's fine at the cost. 5/5
Creativity: This is pretty nifty, although he just comes out to be a big timmy beater. Nothing wrong with that, but it is what it is. 3/5
Final Verdict: 4/5 Pumpin you up http://www.youtube.com/watch?v=HHZhw94C5vQ
AmShegar:
Enchantment Creature - Spirit {R}
Flying, Deathtouch, Linger (if this creature would die, it stops being a creature instead)
Creatures can't attack unless their controller controls no untapped lands.
Creatures can't block unless their controller controls no tapped lands.
3/3
IIW: opposite effects in the same color
Balance: It's a flying deathtouch guy for 3 mana with a decent body who can be recurred with bounce. It's a little hard to recurr in it's set colors though. Most often I'd guess it would be reanimated, but you can't do that from play. It's ironic that it ends up almost being harder to recurr due to it's abilities. 4/5
Creativity: Linger is very cool, wouldn't be surprised if we get something like that in Theros block. Really like it 4/5
Final Verdict: 4/5 Super! http://www.youtube.com/watch?v=r7DXNF8nwEg
Lumovanis:
Instant (U)
Deal 2 damage to target creature or player. Draw a card if :U: was spent to cast Charged Bolt. Gain 3 life if :W: was spent to cast Charged Bolt. (Do both if wu was spent)
(Figure I might as well reward the awkward circumstance the spell costs 1 more mana )
Materialize Idle Thoughts RUG
Sorcery (R)
Search target opponent's library for a land, a creature and a noncreature nonland card and reveal them. Unless that player chooses to exile all of the chosen cards and let you draw two cards, you may play one of chosen cards without paying its mana cost. Shuffle the remaining cards into their owner's library.
IIW: color-shifted
Balance: Top card nearly blows away Electorlize but is not as good as LiGHtninGHElix, kinda feel like maybe it should have only gained 2 life since that is still symmetrical. How would you play this card for both? I don't think there is much that would get both effects into play, although there are artifacts that make spells cost more :/. The second card is really 3 mana to draw 2 cards at sorcery speed. Often at the cost of 3 spells from your deck. There aren't many situations where it will be anything else. 3/5
Creativity: I don't feel either of these is super creative. I'm kinda meh on both. The top card is a selective RX bolt spell and the bottom one is conditional card draw. 2/5
Final Judgment: 3/5 Average http://www.youtube.com/watch?v=-1ZNjVZC2AM
Brofaux:
Instant
Choose two or less - Bloodking's Charm deals 2 damage to each non-soldier creature, put a 2/2 red vampire soldier creature token onto the battlefield for each creature that died this turn, or soldiers you control get +2/-1 and haste until end of turn.
IIW: Mill cards not in dimir.
Balance: This is quite a ridiculous "charm" and is significantly better than most pyroclasm variants. I really don't think charm should be used in the name since you get to pick multiple options. Maybe Bloodking's Command would have been more appropriate, or drop the pretense of being a charm altogether. 2/5
Creativity: Although overall it's probably too strong, the thought does count here. It is a versatile card that either opens a field, or gives you an alpha strike. Although there doesn't seem to be a good way to get all 3 without two copies of the card. I like modular cards like this because it creates game changing choices. For a modular card, though, it's still a bit obvious. 3/5
Final Verdict: 2/5 Beck has a song about it http://www.youtube.com/watch?v=YgSPaXgAdzE
Gerrard's Mom:
Slickskin Amphin GUB
Creature - Salamander Rogue (U)
Intimidate
2: Slickskin Amphin becomes the color or colors of your choice until end of turn.
4/2
Empathic Idealist 2RWU
Creature - Elemental Wizard (R)
Flying
Whenever you cast an instant or sorcery spell, put an X/X red, white and blue Illusion creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
3/5
IIW: Merfolk that are good for EDH
Balance: Neither card seems overboard, but I'm not blown away by them either. They feel a bit like they'd fill a shoebox more than anything else. 3/5
Creativity: The first card kinda gets me, the second one is a little meh in my book. It's okay but we've had a few spells that KIND of do the same thing but with more leverage. It definitely has a niche though. 4/5
Final Verdict: 4/5 Solo IS the perfect soldier. http://www.youtube.com/watch?v=_XPRGTsN1C0
AmShegar:
Creature - Spirit
Flying
As ~ enters the battlefield, you may pay any amount of life. ~ enters the battlefield with that much blood counters on it.
When paying life, you may instead remove half that many blood counters from ~, rounded up.
2/2
IIW: opposite effects in the same color
Balance: Seems fair. Your paying 4 mana for a 2/2, you have to pay life right off the bat, and you only get to cut costs in half, and only as long as you have blood vessel. I'd argue too fair, he should at least be a bit bigger all things considered. 3/5
Creativity: This is untouched design space. It's very nice, I'm sure there is a Johnny somewhere who wants this to be real. 4/5
Final Verdict: 3/5 Slacker... http://www.youtube.com/watch?v=r9f9M6UAYb0
Prophylaxis:
Creature — Human Shaman (R)
At the beginning of your upkeep, put the top X cards of your library into your graveyard, where X is the number of cards in your hand. Then return a card from your graveyard to your hand.
2/2
IIW: see also: empire of astarte
14 hours ago · Like
AKA "neutral mason team strongarms lynch of the hitman meant to keep them in check; there are no repercussions because the town cannot afford to lynch either of the masons and the scum team doesn't want to waste a kill on them because they can scumside"
Balance: I don't think this is broken, and I can definitely see where it would get play. It fits well in commander wedge, and I think it could find a place in the right constructed format. In limited it's card advantage and filtering as long as you keep it alive. 5/5
Creativity: I really appreciate the mindset of this card, and I think it finds a way to be useful in a unique form. I really like what it's doing. 5/5
Final Verdict: 5/5 Champion http://www.youtube.com/watch?v=04854XqcfCY
Might make a card later, I'm feeling like crap right now. Think I might be sick.
There should probably be an up to before the Y in Ghastly Portent. Anyway...
Sorcery (R)
Choose up to X - Until end of turn, sources you control have lifelink; or creatures you control get +X/+0 until end of turn; or Blood Frenzy deals X damage to each opponent.
Wow, that is actually among the worst designs I've ever made. Well, whatever. Let's see, two modes that use X and one that doesn't, all three modes are always going to be used, and it's just ugly as ****. Wow. Not even putting an IIW in.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Maybe??
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery [MR]
All creatures get -X/-X until end of turn, where X equals the amount of mana payed in X.
Morbid If a creature died this turn, instead put X -X/-X counters on all creatures.
1. X always equals the amount of mana paid for X if there is an X in the mana cost.
2. X -X/-X counters? So, if X = 5, all creatures get 5 -5/-5 counters for a total of -25/-25? Are you sure you didn't mean X -1/-1 counters?
Draft my cube! (630 cards)
I meant what you said, so it would use be X -1/-1 counters.
Glorious Surge XWWW
Instant (U)
Attacking and blocking creatures you control get +X/+X and gain first strike and lifelink until end of turn.
“On this day, we reclaim Innistrad from the forces of darkness. On this day we shall have decisive victory!”
-Thalia, Guardian of Thraben
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Feels like this.
This is for me more than it is for anyone else. I sucks at colors.
SelesnyaNewLife: Bonkers good. Compare to Jade Mage.
willows: Blaze + Weird Tiny Dragon. Sure, I guess.
arbitraryarmor: What a well-designed, meticulously balanced perfect planeswalker.
MagicBrains: So you took Signal Pest and made it strictly better? Yawn.
Cardz5000: These cards are mostly just oppressive and this mechanic is mostly just bad. It isn't worth a new symbol.
The Most Curious Thing: I see what you did there.
AsianInvasion: That cost is hideous. I suppose the idea is neat, but I'm not feeling the execution. Also this doesn't need to use an emblem.
Lumovanis: These all feel clunky. Reaper's Claim is probably the best, but it's also horrifically overpowered.
AmShegar: Too many words. Just the lifegain will grind the game to a halt.
Lapson2: Green Sun's Zenith with a kick. Actually really neat, especially considering you can't fish out early game mana dorks and arbors. Cool.
Cythare: If you have a lot of merfolk, this is basically counterspell, but conditional hard counters are no big deal and paying eight mana for a mana leak is full of bad feels. No thanks.
Sagharri: Can this cost a little more and make both?
ChannelCall is completely worthless here.Megiddo: Clunkclunk. The idea is absolutely wonderful, but there has to be a better execution.
Brofaux: Listen to Vishamon.
xoqolatl: Neat, but this maybe shouldn't be common. Or a sorcery. Find a better way to do this.
Small Adult: Contrived. You hit the nail on the head.
avatarz: I'll just pretend you worded this in a way that works. The idea is neat, and makes a nice rare kill spell. Maybe on the good side but it's only conditionally strong so it's probably okay.
Mrl567: That is how X works, yes. Black Sun's Zenith beat you to the punch.
Ink-Treader: Too good at uncommon. Green doesn't even get overrun below rare these days.
Winner: Lapson2
Next: Sad.
Enchantment - Aura (U)
Enchant creature
At the beginning of each upkeep, tap enchanted creature and put a -1/-1 counter on it.
Whenever the creature Dreary Cell is enchanting dies, you may attach Dreary Cell to target creature.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
How long did you wait for me to post a planeswalker in a challenge of yours so you could do this?
Master Ruseman 2013
Creature - Spirit (U)
Flying
If another creature dies while Wailing Spectre is tapped, it doesn't untap during your next untap step.
3/2
IIW: ccdd
This is for me more than it is for anyone else. I sucks at colors.
Enchantment — Aura [C]
Whenever a creature dies, tap enchanted creature. It doesn't untap during its controller's next untap step.
IIW: What chemicals are in the trails?
or, if you want a real challenge, "survival of the what?"
Enchantment - Aura Curse (R)
Enchant player
Whenever a creature controlled by enchanted player dies, that player loses 2 life and discards a card.
Well of Sorrows 2
Artifact (R)
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Well of Sorrows has "Whenever a card is placed into your graveyard from your library, each opponent puts that many cards from the top of their library into their graveyard".
IIW: command zone interactions
Legendary Creature - Spirit {R}
Hexproof
Cast ~ only if there are no creatures on the battlefield.
Whenever another creature enters the battlefield, exile ~ until there are no creatures on the battlefield.
Is god worth anything if he's incapable of pity?
4/4
IIW: memory issues OR opposite effects in the same color
Final Judgment. This is so much better it's crazy.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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