Gustcloak Avenger1WBR
Creature — Avatar {R}
Deathtouch
Whenever Gustcloak Avenger becomes blocked, you may untap it and remove it from combat. If you do, you may have it deal 1 damage to target creature.
2/3
Pinioned Sphinx2URG
Creature — Sphinx {R}
Haste
Whenever Pinioned Sphinx deals combat damage to a player, each player exiles the top card of his or her library. Each player may cast the card he or she exiled this turn.
4/4
Tombstone Ooze2GUB
Creature — Ooze {R}
Tombstone Ooze enters the battlefield with a +1/+1 counter on it for each creature card on your graveyard. 1G, Exile a creature card from your graveyard: Draw a card. 1U, Remove a +1/+1 counter from Tombstone Ooze: Draw a card.
0/0
IIW: Your invitational card.
Private Mod Note
():
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Oraxi-Creed VicarWBR
Creature - Human Barbarian Cleric (R) W,T: Exile target creature with toughness 2 or less. B,T: Target creature gets -3/-3 until end of turn. R,T: Oraxi-Creed Vicar deals 4 damage to target creature. Each day the sands of Ahmasahra give rise to a new Creed, and each day the Oraxi Creed finds a new way to oust them from power.
2/2
Archasis, Contaigen BlesserBGW
Legendary creature - Horror Priest (R)
Infect
Whenever creature token you control dies, you may have Archasis, Contaigen Blesser deal 1 damage to target creature. t: Put a 0/0 black Germ creature token onto the battlefield. He visits those touched by the divine sickness to bless their passing. He leaves to spread the good word to the nonbelievers.
1/3
Cathartic RevelationWUR
Sorcery (U)
Each player draws two cards, then discards two cards at random, then gains life equal to the total converted mana cost of the cards he or she discarded this way.
IIW: Cool keywords to go on lands (or cool lands with existing keywords)
Archasis, Contaigen BlesserBGW
Legendary creature - Horror Priest (R)
Infect
Whenever creature token you control dies, you may have Archasis, Contaigen Blesser deal 1 damage to target creature. t: Put a 0/0 black Germ creature token onto the battlefield. He visits those touched by the divine sickness to bless their passing. He leaves to spread the good word to the nonbelievers.
1/3
IIW: Tokens and counters
I do believe the challenge is wedges of the non-legendary variety, sir.
Show of Authority :1mana::symw::symb::symr:
Instant (R)
Signature :3mana::symw::symb::symr: (You may put this card into the command zone before playing. You may cast this card from the command zone for its signature cost.)
Target creature gets -3/-3 until end of turn. Other creatures can't attack or block this turn.
702.xx. Signature
702.xxa. Signature represents two static abilities: "Signature [cost]" means "You may move this card from your library to the command zone before playing" and "You may cast this card from the command zone by paying [cost] rather than paying its mana cost" Casting a spell using its Signature ability follows the rules for paying alternative costs in rules 601.2b and 601.2e-g.
Generic Contaigen BlesserBGW
Creature - Horror Priest (R)
Infect
Whenever creature token you control dies, you may have Generic Contaigen Blesser deal 1 damage to target creature. t: Put a 0/0 black Germ creature token onto the battlefield. Unnamed priests who are contaigen blessers visit those touched by the divine sickness to bless their passing. Those people, who are not special in any way, leave to spread the good word to the nonbelievers.
1/3
Last edited by Antny223; Yesterday at 08:07 PM. Reason: Seriously I have a ****ing master degree and I can't get the 'to' and 'too' the right way round
woohoo! A win. I will judge tomorrow in the afternoon before evening.
In RL just saw Ender's Game. I liked it, despite it not having the depth of the book.(But isn't that a given for a complex idea like that?) Still wonder how someone who could write this story could be such a hateful person in the real world.
Apex Predator1GUB
Creature — Horror [M]
Trample
Apex Predator enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures.
Whenever another creature with greater power enters the battlefield, remove all +1/+1 counters from Apex Predator, then put X +1/+1 counters on Apex Predator, where X is the first creature's power.
1/1
Zegana's Axolotl3GU
Creature — Beast Fish Hound Plant (R)
Zegana's Axolotl enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures.
Whenever a creature with power greater than Zegana's Axolotl's power enters the battlefield, put a number of +1/+1 counters on Zegana's Axolotl equal to the difference.
1/1
Geist of the DrownlandsWBG Enchantment Creature - Spirit {R}
Flying, Deathtouch, Linger (if this creature would die, it stops being a creature instead)
Creatures can't attack unless their controller controls no untapped lands.
Creatures can't block unless their controller controls no tapped lands.
3/3
IIW: opposite effects in the same color
Private Mod Note
():
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Charged BoltR
Instant (U)
Deal 2 damage to target creature or player. Draw a card if U was spent to cast Charged Bolt. Gain 3 life if W was spent to cast Charged Bolt. (Do both if WU was spent)
(Figure I might as well reward the awkward circumstance the spell costs 1 more mana )
Materialize Idle ThoughtsRUG
Sorcery (R)
Search target opponent's library for a land, a creature and a noncreature nonland card and reveal them. Unless that player chooses to exile all of the chosen cards and let you draw two cards, you may play one of chosen cards without paying its mana cost. Shuffle the remaining cards into their owner's library.
How did they convey that messed up video game he played?
He literally just plays it. It's pretty well done. SPOILERS!
The interactive mind game is there. The twist ending where his final test is actually the real war is there. He comes to the same conclusions, and the ending sets up "Speaker of the Dead". Peter and Valentine have pretty small rolls, and I feel Ender's development between an almost sociopathic commander, to a more human commander who depends on his support is not as in depth as the novel.
It's also only 2 hours, and despite what is lacking the main gerth of the story is there, and done fairly well. I think it's more for people who DIDN'T read the book though, and I honestly think overall that's fine, and will see a sequel if they do one.
Will start judging now, but don't worry, I will check before posting to get any last minute entries.
Bloodking's CharmWRB
Instant
Choose two or less - Bloodking's Charm deals 2 damage to each non-soldier creature, put a 2/2 red vampire soldier creature token onto the battlefield for each creature that died this turn, or soldiers you control get +2/-1 and haste until end of turn.
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Tyrant's CharmWBR
Instant (U)
Choose one — Put three 1/1 white Soldier creature token onto the battlefield; or creatures you don't control get -1/-1 until end of turn; or creatures you control get +2/+0 and gain haste until end of turn.
Slickskin AmphinGUB
Creature - Salamander Rogue (U)
Intimidate 2: Slickskin Amphin becomes the color or colors of your choice until end of turn.
4/2
Empathic Idealist2RWU
Creature - Elemental Wizard (R)
Flying
Whenever you cast an instant or sorcery spell, put an X/X red, white and blue Illusion creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
3/5
Blood Vessel1WBG Creature - Spirit
Flying
As ~ enters the battlefield, you may pay any amount of life. ~ enters the battlefield with that much blood counters on it.
When paying life, you may instead remove half that many blood counters from ~, rounded up.
2/2
IIW: opposite effects in the same color
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Doom Reclaimer:mana::SymG::SymU::SymB:
Creature — Human Shaman (R)
At the beginning of your upkeep, put the top X cards of your library into your graveyard, where X is the number of cards in your hand. Then return a card from your graveyard to your hand.
2/2
IIW: see also: empire of astarte
14 hours ago · Like
AKA "neutral mason team strongarms lynch of the hitman meant to keep them in check; there are no repercussions because the town cannot afford to lynch either of the masons and the scum team doesn't want to waste a kill on them because they can scumside"
Creature — Avatar {R}
Deathtouch
Whenever Gustcloak Avenger becomes blocked, you may untap it and remove it from combat. If you do, you may have it deal 1 damage to target creature.
2/3
Pinioned Sphinx 2URG
Creature — Sphinx {R}
Haste
Whenever Pinioned Sphinx deals combat damage to a player, each player exiles the top card of his or her library. Each player may cast the card he or she exiled this turn.
4/4
Tombstone Ooze 2GUB
Creature — Ooze {R}
Tombstone Ooze enters the battlefield with a +1/+1 counter on it for each creature card on your graveyard.
1G, Exile a creature card from your graveyard: Draw a card.
1U, Remove a +1/+1 counter from Tombstone Ooze: Draw a card.
0/0
IIW: Your invitational card.
Creature - Human Soldier {U}
Creatures you control have frenzy 1.
3/4
IIW: A new mechanic for Born of the Gods.
Creature - Human Barbarian Cleric (R)
W,T: Exile target creature with toughness 2 or less.
B,T: Target creature gets -3/-3 until end of turn.
R,T: Oraxi-Creed Vicar deals 4 damage to target creature.
Each day the sands of Ahmasahra give rise to a new Creed, and each day the Oraxi Creed finds a new way to oust them from power.
2/2
IIW: Schizo Tech
Archasis, Contaigen Blesser BGWLegendary creature - Horror Priest (R)
Infect
Whenever creature token you control dies, you may have Archasis, Contaigen Blesser deal 1 damage to target creature.
t: Put a 0/0 black Germ creature token onto the battlefield.
He visits those touched by the divine sickness to bless their passing. He leaves to spread the good word to the nonbelievers.
1/3
IIW: Read your challenges
Sorcery (U)
Each player draws two cards, then discards two cards at random, then gains life equal to the total converted mana cost of the cards he or she discarded this way.
IIW: Cool keywords to go on lands (or cool lands with existing keywords)
Draft my cube! (630 cards)
I do believe the challenge is wedges of the non-legendary variety, sir.
This is for me more than it is for anyone else. I sucks at colors.
Instant (R)
Signature :3mana::symw::symb::symr: (You may put this card into the command zone before playing. You may cast this card from the command zone for its signature cost.)
Target creature gets -3/-3 until end of turn. Other creatures can't attack or block this turn.
IIW: Cards that effect the next game.
You know, I saw a bunch of wedge cards and wedge card discussion and posted without looking up what the challenge was. I shall retract my entry.
Problem solved?
Just noticed this. Laughed.
In RL just saw Ender's Game. I liked it, despite it not having the depth of the book.(But isn't that a given for a complex idea like that?) Still wonder how someone who could write this story could be such a hateful person in the real world.
This is for me more than it is for anyone else. I sucks at colors.
Creature — Horror [M]
Trample
Apex Predator enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures.
Whenever another creature with greater power enters the battlefield, remove all +1/+1 counters from Apex Predator, then put X +1/+1 counters on Apex Predator, where X is the first creature's power.
1/1
IIW: Survival of the what?
Creature — Beast Fish Hound Plant (R)
Zegana's Axolotl enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures.
Whenever a creature with power greater than Zegana's Axolotl's power enters the battlefield, put a number of +1/+1 counters on Zegana's Axolotl equal to the difference.
1/1
IIW: Riff off an arbitraryarmor design.
Enchantment Creature - Spirit {R}
Flying, Deathtouch, Linger (if this creature would die, it stops being a creature instead)
Creatures can't attack unless their controller controls no untapped lands.
Creatures can't block unless their controller controls no tapped lands.
3/3
IIW: opposite effects in the same color
Instant (U)
Deal 2 damage to target creature or player. Draw a card if U was spent to cast Charged Bolt. Gain 3 life if W was spent to cast Charged Bolt. (Do both if WU was spent)
(Figure I might as well reward the awkward circumstance the spell costs 1 more mana )
Materialize Idle Thoughts RUG
Sorcery (R)
Search target opponent's library for a land, a creature and a noncreature nonland card and reveal them. Unless that player chooses to exile all of the chosen cards and let you draw two cards, you may play one of chosen cards without paying its mana cost. Shuffle the remaining cards into their owner's library.
IIW: color-shifted
He literally just plays it. It's pretty well done. SPOILERS!
It's also only 2 hours, and despite what is lacking the main gerth of the story is there, and done fairly well. I think it's more for people who DIDN'T read the book though, and I honestly think overall that's fine, and will see a sequel if they do one.
Instant
Choose two or less - Bloodking's Charm deals 2 damage to each non-soldier creature, put a 2/2 red vampire soldier creature token onto the battlefield for each creature that died this turn, or soldiers you control get +2/-1 and haste until end of turn.
Multicolored millcards in something other than dimir.
Instant (U)
Choose one — Put three 1/1 white Soldier creature token onto the battlefield; or creatures you don't control get -1/-1 until end of turn; or creatures you control get +2/+0 and gain haste until end of turn.
Slickskin Amphin GUB
Creature - Salamander Rogue (U)
Intimidate
2: Slickskin Amphin becomes the color or colors of your choice until end of turn.
4/2
Empathic Idealist 2RWU
Creature - Elemental Wizard (R)
Flying
Whenever you cast an instant or sorcery spell, put an X/X red, white and blue Illusion creature token with haste onto the battlefield. Exile it at the beginning of the next end step.
3/5
IIW: Merfolk that are good for EDH
Blood Vessel 1WBG
Creature - Spirit
Flying
As ~ enters the battlefield, you may pay any amount of life. ~ enters the battlefield with that much blood counters on it.
When paying life, you may instead remove half that many blood counters from ~, rounded up.
2/2
IIW: opposite effects in the same color
Creature — Human Shaman (R)
At the beginning of your upkeep, put the top X cards of your library into your graveyard, where X is the number of cards in your hand. Then return a card from your graveyard to your hand.
2/2
IIW: see also: empire of astarte
14 hours ago · Like
AKA "neutral mason team strongarms lynch of the hitman meant to keep them in check; there are no repercussions because the town cannot afford to lynch either of the masons and the scum team doesn't want to waste a kill on them because they can scumside"
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
He's obviously printing out the cards and playtesting them to measure balance.