Ancestral Strength1G
Enchantment - Aura U
Enchant Creature
Enchanted creature has +X/+X, where X is the number of creature cards in your graveyard.
Totem Armor
Sinister SilenceWB Enchantment{U}
Whenever a player casts a spell, sacrifice ~. If you do, each of that player's opponents puts a black 4/4 Shadow creature token with flying onto the battlefield. Even through party leader couldn't finish his loud lecture about keeping silent in the crypts, everybody understood him perfectly.
IIW: Opposite effects in the same color OR Technology vs magic
Sinister SilenceWB Enchantment{U}
Whenever a player casts a spell, sacrifice ~. If you do, each of that's player opponents puts a 4/4 Shadow creature token with flying onto the battlefield. Even through party leader couldn't finish his loud lecture about keeping silent in the crypts, everybody understood him perfectly.
IIW: Opposite effects in the same color OR Technology vs magic
Sneaky SilenceWB
Enchantment (U)
Whenever a player casts a spell, sacrifice Sneaky Silence. If you do, each of that player's opponents puts a 4/4 colorless Bird token with shadow onto the battlefield.
Buzzing SilenceGG
Enchantment {U}
When a player casts a spell, sacrifice Buzzing Silence. If you do, each of that player's opponents puts four 1/1 green Insect creature tokens with flying onto the battlefield.
(Yes, the name is intentionally ironic. No, this is not a serious entry.)
Buzzing SilenceGG
Enchantment {U}
When a player casts a spell, sacrifice Buzzing Silence. If you do, each of that player's opponents puts four 1/1 green Insect creature tokens with flying onto the battlefield.
(Yes, the name is intentionally ironic. No, this is not a serious entry.)
Shocking SilenceRR
Enchantment (U)
Whenever a player casts a spell, sacrifice Shocking Silence. If you do, each of that player's opponents puts three 3/1 red Elemental tokens with trample, haste and "At the beginning of your end step, sacrifice this creature." onto the battlefield.
Head ShrunkingU
[U]Enchantment[/U] [u]
If a player would draw a card, if it isn't his or her draw step, that player skips that draw instead. Your ears have never felt closer.
Well yes, the question is "does he want his design to allow you to cast Sphinx's Revelation and co during your draw step at no penalty"? It's worded to allow multiple draws during the draw step, which is why my fix was worded as such.
Eternal Dusk1U
Enchantment (U)
If a permanent would add more than one mana to one player's mana pool, that player chooses one type of mana that permanent would produce and add it to its mana pool instead.
IIW: new evergreen mechanic
Super Forest
Basic Land (B)
:symtap:: Add to each player's mana pool.
Glimmering Menace1RG
Enchantment - Aura (U)
Enchant land
Whenever enchanted land becomes tapped, its controller adds one mana of any color to his or her mana pool.
Enchanted land has ":symtap:, Sacrifice this land: Destroy target land." "Bright often signifies dangerous to the touch in the skins of animals. So it is with the ground." - Yunemm, gravel druid
Tenacious Augmentation W
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +0/+2 and have vigilance.
Rune Coating - If enchanted equipment would be destroyed, destroy tenacious augmentation instead.
Mesmeric Augmentation U
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment cannot be blocked except by walls.
Rune Coating
Extravagant Augmentation B
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +3/-1 and have lifelink.
Rune Coating
Piercing Augmentation R
Enchantment - Aura UC
Enchant Equipment
Piercing augmentation deals 2 damage to each creature that blocks a creature equipped with enchanted equipment.
Rune Coating
Chronomantic Touch2UU
Enchantment - Aura (U)
Enchant creature or artifact
Any activated abilities enchanted permanent has that can only be used as a sorcery may instead be used as an instant.
Eternity ScarabWW
Enchantment (U)
Exile Eternity Scarab: Exile target creature in a graveyard. At the beginning of your upkeep, if Eternity Scarab is still exiled in this manner, you may choose to gain 1 life or return the creature to its owner's graveyard and return Eternity Scarab to its owner's hand.
Expanding Wilds2G
Enchantment (U)
You may play one additional land each turn, so long as it is a nonforest basic land.
Sacrifice Exapnding Wilds: Search your library for a basic land, reveal it, put it into your hand, then shuffle your library.
Ordeal of Pharika :symb::symg:
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika.
When you sacrifice Ordeal of Pharika, return target card from your graveyard to your hand.
IIW: You may choose not to untap ~ during your untap step.
Energy Promenade
Enchantment Artifact - Aura (U)
Enchant land
Enchanted land can't generate mana.
Enchanted land has ":symtap:: Untap target non-creature artifact."
Wild Bounty1UG
Enchantment - Aura (U)
Enchant creature
When Wild Bounty enters the battlefield, put two +1/+1 counters on enchanted creature.
When enchanted creature dies, draw cards equal to the number of +1/+1 counters on it.
arbitraryarmor: Doom Pact is cute. The drawback makes it interestingly quite bad in most control decks, but very good in aggro, which is a neat. Impending Rot is just bonkers good. Winterspring: Seems blue to me. Also we have suspend for this. Cythare: Snow support. Neat. Not much else to say. pstmdrn: That Innistrad wurm as pants. Why not. Egak: This is usually reserved for rare. AsianInvasion: I was disappointed when this didn't make it into Gatecrash. Neat design, but very obvious. AmSheggles: I could see this in monowhite making angels or a bunch of soldiers. Black doesn't usually do this sort of thing. Probably needs to be rare, too. Turkey23: Notion Thief but a proactive enchantment. Makes more sense in red to me, also probably rare. Nice design. avatarz: Do you hate karoos that much? This is really niche, and also probably rare. Make it cantrip or something. SelesnyaNewLife: Read this as Maid Raid and chuckled. Actually a pretty neat card, and a nontrivial clock in limited. I guess Curse of the Empty Tome got there first, though. Brofo: Beneficial enchant equipments are silly, since it means you need to run creatures and creature support, artifacts and artifact support, and enchantments and enchantment support. Two of these categories are useless without the first. Womp womp. Lumovanis: Eternity Scarab is a neat concept executed poorly. The rest are kind of lame. Cardz5000: Stapler design. Sure, whatever. Next. KageHamusuta: Cute. Would make a neat Aura. "When this guy dies, buff a guy." Still okay as it is, though, and super fun with Pentavus or something. swishh: This just does silly things and everything dies. MagicBrains: Hey three mana colourless land destruction. Good idea, guy. Prophylaxis: So cute I died.
Shaybala's Disciple1G
Creature — Human Druid (U)
When Shaybala's Disciple enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield. G,T: Put a +1/+1 counter on target creature token. Students of Shaybala are given a single seed. They graduate when the tree it becomes breaches the canopy.
1/1
Vitu-Ghazi Gardener2GW
Creature- Dryad Shaman (Rare)
Vitu-Ghazi Gardener enters the battlefield with three till counters on it. GW, Remove a till counter from Vitu-Ghazi Gardener: Put a 1/1 green Saproling creature token onto the battlefield.
Sacrifice three Saproling creature tokens: Put a 2/4 green Treefolk creature onto the battlefield.
3/3
Can this have a mana cost on the sacrifice and make 8/8 elementals with vigilance?
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Enchantment - Aura U
Enchant Creature
Enchanted creature has +X/+X, where X is the number of creature cards in your graveyard.
Totem Armor
IIW: Labyrinth
[Clan Flamingo]
Enchantment (U)
Basic lands gain “T: Add one mana of any color to your mana pool.”
IIW: Hounds
Enchantment - Aura {U}
Extort
Enchanted creature can't attack or block.
IIW: A new mechanic for Born of the Gods.
Enchantment {U}
Whenever a player casts a spell, sacrifice ~. If you do, each of that player's opponents puts a black 4/4 Shadow creature token with flying onto the battlefield.
Even through party leader couldn't finish his loud lecture about keeping silent in the crypts, everybody understood him perfectly.
IIW: Opposite effects in the same color OR Technology vs magic
Sneaky Silence WB
Enchantment (U)
Whenever a player casts a spell, sacrifice Sneaky Silence. If you do, each of that player's opponents puts a 4/4 colorless Bird token with shadow onto the battlefield.
Draft my cube! (630 cards)
Enchantment {U}
When a player casts a spell, sacrifice Buzzing Silence. If you do, each of that player's opponents puts four 1/1 green Insect creature tokens with flying onto the battlefield.
(Yes, the name is intentionally ironic. No, this is not a serious entry.)
Shocking Silence RR
Enchantment (U)
Whenever a player casts a spell, sacrifice Shocking Silence. If you do, each of that player's opponents puts three 3/1 red Elemental tokens with trample, haste and "At the beginning of your end step, sacrifice this creature." onto the battlefield.
Draft my cube! (630 cards)
[U]Enchantment[/U] [u]
Except during that player's draw step, each player can't draw cards.
Your ears have never felt closer.
iiw: the devil inside
This is probably how it should be worded.
Draft my cube! (630 cards)
Yes, I do agree, this is the cleaner wording.
Well yes, the question is "does he want his design to allow you to cast Sphinx's Revelation and co during your draw step at no penalty"? It's worded to allow multiple draws during the draw step, which is why my fix was worded as such.
Super Forest
Basic Land (B)
:symtap:: Add to each player's mana pool.
Draft my cube! (630 cards)
Enchantment - Aura (U)
Enchant land
Whenever enchanted land becomes tapped, its controller adds one mana of any color to his or her mana pool.
Enchanted land has ":symtap:, Sacrifice this land: Destroy target land."
"Bright often signifies dangerous to the touch in the skins of animals. So it is with the ground." - Yunemm, gravel druid
IIW: Shadow in red or green
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +0/+2 and have vigilance.
Rune Coating - If enchanted equipment would be destroyed, destroy tenacious augmentation instead.
Mesmeric Augmentation U
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment cannot be blocked except by walls.
Rune Coating
Extravagant Augmentation B
Enchantment - Aura UC
Enchant Equipment
Creatures equipping enchanted equipment get +3/-1 and have lifelink.
Rune Coating
Piercing Augmentation R
Enchantment - Aura UC
Enchant Equipment
Piercing augmentation deals 2 damage to each creature that blocks a creature equipped with enchanted equipment.
Rune Coating
Cursed Augmentation G
Enchantment - Aura UC
Enchant Equipment
Creatures cannot equip enchanted equipment.
Rune Coating
Ignore the bad ones.
Multicolored millcards in something other than dimir.
Enchantment - Aura (U)
Enchant creature or artifact
Any activated abilities enchanted permanent has that can only be used as a sorcery may instead be used as an instant.
Eternity Scarab WW
Enchantment (U)
Exile Eternity Scarab: Exile target creature in a graveyard. At the beginning of your upkeep, if Eternity Scarab is still exiled in this manner, you may choose to gain 1 life or return the creature to its owner's graveyard and return Eternity Scarab to its owner's hand.
Expanding Wilds 2G
Enchantment (U)
You may play one additional land each turn, so long as it is a nonforest basic land.
Sacrifice Exapnding Wilds: Search your library for a basic land, reveal it, put it into your hand, then shuffle your library.
IIW: color-shifted
Knotvine Promise - 3GG
Enchantment(U)
Whenever a creature dies, you may put a +1/+1 counter on a creature you control.
IIW: Non-legendary wedge cards.
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika.
When you sacrifice Ordeal of Pharika, return target card from your graveyard to your hand.
IIW: You may choose not to untap ~ during your untap step.
Enchantment (U)
Whenever a creature dealt damage by a red source this turn dies, Domino Effect deals 2 damage to target creature.
IIW: pseudo-colorshifted cards and/or red embodies chaos
Enchantment Artifact - Aura (U)
Enchant land
Enchanted land can't generate mana.
Enchanted land has ":symtap:: Untap target non-creature artifact."
IIW: ccdd
This is for me more than it is for anyone else. I sucks at colors.
Enchantment - Aura (U)
Enchant creature
When Wild Bounty enters the battlefield, put two +1/+1 counters on enchanted creature.
When enchanted creature dies, draw cards equal to the number of +1/+1 counters on it.
IIW: "Cute" cards
arbitraryarmor: Doom Pact is cute. The drawback makes it interestingly quite bad in most control decks, but very good in aggro, which is a neat. Impending Rot is just bonkers good.
Winterspring: Seems blue to me. Also we have suspend for this.
Cythare: Snow support. Neat. Not much else to say.
pstmdrn: That Innistrad wurm as pants. Why not.
Egak: This is usually reserved for rare.
AsianInvasion: I was disappointed when this didn't make it into Gatecrash. Neat design, but very obvious.
AmSheggles: I could see this in monowhite making angels or a bunch of soldiers. Black doesn't usually do this sort of thing. Probably needs to be rare, too.
Turkey23: Notion Thief but a proactive enchantment. Makes more sense in red to me, also probably rare. Nice design.
avatarz: Do you hate karoos that much? This is really niche, and also probably rare. Make it cantrip or something.
SelesnyaNewLife: Read this as Maid Raid and chuckled. Actually a pretty neat card, and a nontrivial clock in limited. I guess Curse of the Empty Tome got there first, though.
Brofo: Beneficial enchant equipments are silly, since it means you need to run creatures and creature support, artifacts and artifact support, and enchantments and enchantment support. Two of these categories are useless without the first. Womp womp.
Lumovanis: Eternity Scarab is a neat concept executed poorly. The rest are kind of lame.
Cardz5000: Stapler design. Sure, whatever. Next.
KageHamusuta: Cute. Would make a neat Aura. "When this guy dies, buff a guy." Still okay as it is, though, and super fun with Pentavus or something.
swishh: This just does silly things and everything dies.
MagicBrains: Hey three mana colourless land destruction. Good idea, guy.
Prophylaxis: So cute I died.
Winner: Prophylaxis
HM: Turkey23
Next: "Cute" cards
I will award bonus points if your card particular ticks me off (because I'm not a huge fan of cute cards)
Creature — Human Druid (U)
When Shaybala's Disciple enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
G,T: Put a +1/+1 counter on target creature token.
Students of Shaybala are given a single seed. They graduate when the tree it becomes breaches the canopy.
1/1
IIW: Cultists.
Restore Faith 1W
Instant {U}
Return target Aura card from your graveyard to the battlefield attached to target creature.
IIW: A new mechanic for Born of the Gods.