Bacterius Maximus1B
Creature - Germ
Deathtouch
At the beginning of each upkeep, put a copy of ~ onto the battlefield, then if the number of germs you control is greater than your life total you lose the game.
1/1
Creeping Quag
Land (R)
Creeping Quag enters the battlefield tapped.
At the begening of your upkeep put a copy of Creeping Quag and lose 2 life.
:symtap:: add to your mana pool.
IIW: Club Flamingo's Best Hits: Post you're favorite card you've made that has won.
Restful Sanctuary2W
Enchantment R
Whenever a creature with power 4 or greater attacks, exile that creature. "Father! We must flee! A great beast pursues us!"
"Fear not, son. Soon you will see that its violence will be this beast's own end."
Steadfast Resolve2W
Enchantment (R)
Prevent all damage that would be dealt to creatures with converted mana cost 3 or less by sources with converted mana cost 4 or greater. You are only as strong as the cause you fight for.
—Cho-Arrim saying
Teshar, Rebellion LeaderW Legendary Creature - Halfling Warrior{U}
If 2 or more damage would be dealt to a 1/1 creature you control, prevent that damage.
1/1
IIW: songcards OR new mechanic that messes with the game a lot (a-la suspend)
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Topple the Mighty3WW
Sorcery (R)
Destroy each creature with converted mana cost 4 or greater. They can't be regenerated. "Why do we fight? We do, and to talk of reasons wastes valuable time in our hour of need."
-Nirthu, lone missionary
Topple the Mighty4WW
Sorcery (R)
Destroy each creature with converted mana cost 4 or greater. They can't be regenerated. "Why do we fight? We do, and to talk of reasons wastes valuable time in our hour of need."
-Nirthu, lone missionary
IIW: A cross to bear alone
[CARD=Retribution of the Meek]Hey guy. This is a thing.
[/CARD]
Blessed PacifistW
Creature - Human Cleric (U)
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on target creature you control.
0/1
IIW: the best offense is a good defense and/or white weenies
Lande the Recruiter
Planeswalker - Lande
+1: Gain a life.
-3: Put a 1/1 white soldier creature token onto the battlefield.
-5: Put a 2/2 white knight creature token with vigilance onto the battlefield.
3
Pendelstone3
Legendary Artifact [R]
Whenever a 1/1 creature you own dies, you may pay 2. If you do, return that card from your graveyard to the battlefield under your control.
Inherit From the Mighty1WWW
Sorcery (R)
Put all creatures with power 4 or greater on the bottom of their owners’ libraries.
Put a +1/+1 counter on each creature. “Sometimes the mighty must be laid low, so that others might take their place.”
-Niela Lienfaer, Balancer
Meager Revolution1WW
Enchantment R
During your upkeep, if the total of 1/1 and/or 0/1 creatures you control is 20 or more, you win the game. When thye all stood at once, their power was unmeasurable
TBH I used this IIW more because I liked the sound of it than because I thought it would lead to interesting designs. It's a good thing Magic's definition of "meek" is broader than I recalled, so not everyone's card looks alike.
Winterspring: Prospering Seeds is a cool card, but it doesn't feel very green to me, white caring about the little guy and blue being the king of copy effects. It also seems more appropriate as a sorcery than an instant, being a huge swing in combat and all.
spacey: Restful Sanctuary has kind of a weird name for its effect; the card tells a story, but it feels like it's telling it in the wrong order. I also think the creature should be allowed to deal combat damage before being exiled so there is at least some incentive to attack with larger creatures.
KageHamusuta: Humble Giant is cute, but it would be easier on the rules for the card to be a 1/1 with "1G: ~ gets +4/+4 until end of turn. Activate this ability only once each turn." Of course, it would play differently (I daresay in a more interesting way). No rarity.
AmShegar: Teshar is adorable. Realistically, he would most likely be a Kithkin rather than a Halfling. Your IIW makes me cringe.
Cythare: Topple the Mighty could probably cost 2WW, actually, given that it's probably not toppling much of anything at that point in the game (and it's rarely better than Day of Judgment in Constructed). A fine card, if a bit boring.
swishh: Blessed Pacifist seems like a very annoying and undercosted card in Limited. It also doesn't strike me as a "pacifist" given that it can both attack and block.
Lapson2: Lande the Recruiter is probably about what a one-mana PW would look like, although given Tibalt's reception, it's unlikely that we will see a PW with even more underwhelming abilities any time soon. No rarity (presumably mythic).
xoqolatl: Public Domain has "memory issues" written all over it. The concept of "public domain" is kind of jarring when applied to Magic flavor, but I suppose an argument could be made. Concerted Effort plays in this space already.
Arby's: Pendelstone is cool and has interesting applications. (Three card combo with Goblin Arsonist and Ashnod's Altar!) It doesn't need to be legendary for mechanical reasons, so I assume that you're attributing some flavor significance to it.
Ink-Treader: Inherit from the Mighty is a more interesting twist on Retribution of the Meek. The mana cost is a bit ugly; it may as well be 2WW. It amuses me that a second copy might then "tuck" the survivors of the first.
pstmdrn: Meager Revolution is a harder-to-trigger and colorshifted Epic Struggle. A bit too restrictive for my tastes.
Volrath the Risen: The Meek is probably the most annoying card with four words of rules text I have ever seen. It doesn't do anything except sit there and block all day, e'ery day.
Rime Visions1U
Snow Enchantment (U)
Whenever another nonland snow permanent enters the battlefield under your control, put a vision counter on Rime Visions. Then, if Rime Visions has four or more vision counters on it, sacrifice it and draw three cards.
Creature - Germ
Deathtouch
At the beginning of each upkeep, put a copy of ~ onto the battlefield, then if the number of germs you control is greater than your life total you lose the game.
1/1
IIW: Black cards that want you dead
Land (R)
Creeping Quag enters the battlefield tapped.
At the begening of your upkeep put a copy of Creeping Quag and lose 2 life.
:symtap:: add to your mana pool.
IIW: Club Flamingo's Best Hits: Post you're favorite card you've made that has won.
Enchantment R
Whenever a creature with power 4 or greater attacks, exile that creature.
"Father! We must flee! A great beast pursues us!"
"Fear not, son. Soon you will see that its violence will be this beast's own end."
IIW: Non-combat color identities
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5
Creature - Giant
Trample
This card is considered a 1/1 for spells and abilities at all times.
5/5
IIW:Non-legendary wedge cards.
Enchantment (R)
Prevent all damage that would be dealt to creatures with converted mana cost 3 or less by sources with converted mana cost 4 or greater.
You are only as strong as the cause you fight for.
—Cho-Arrim saying
IIW: Uncommon enchantments.
Legendary Creature - Halfling Warrior {U}
If 2 or more damage would be dealt to a 1/1 creature you control, prevent that damage.
1/1
IIW: songcards OR new mechanic that messes with the game a lot (a-la suspend)
Sorcery (R)
Destroy each creature with converted mana cost 4 or greater. They can't be regenerated.
"Why do we fight? We do, and to talk of reasons wastes valuable time in our hour of need."
-Nirthu, lone missionary
IIW: A cross to bear alone
Draft my cube! (630 cards)
[/CARD]
But it's on the Reserved List.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
It's actually converted mana cost, not power, so lol.
This. Also, I think it's more appropriately costed? I guess it could be 3WW, but 2W is just cray cray.
Draft my cube! (630 cards)
Creature - Human Cleric (U)
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on target creature you control.
0/1
IIW: the best offense is a good defense and/or white weenies
Planeswalker - Lande
+1: Gain a life.
-3: Put a 1/1 white soldier creature token onto the battlefield.
-5: Put a 2/2 white knight creature token with vigilance onto the battlefield.
3
IIW: sad
Five it is. It was meant as a foil to Consume the Meek, and I upped the cost because it seemed stronger to me.
Draft my cube! (630 cards)
Legendary Artifact [R]
Whenever a 1/1 creature you own dies, you may pay 2. If you do, return that card from your graveyard to the battlefield under your control.
IIW: riff off the last entry before yours
Sorcery (R)
Put all creatures with power 4 or greater on the bottom of their owners’ libraries.
Put a +1/+1 counter on each creature.
“Sometimes the mighty must be laid low, so that others might take their place.”
-Niela Lienfaer, Balancer
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Enchantment R
During your upkeep, if the total of 1/1 and/or 0/1 creatures you control is 20 or more, you win the game.
When thye all stood at once, their power was unmeasurable
IIW: Primitive Chic
[Clan Flamingo]
Judgin'.
IIW included in linked post.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Winterspring: Prospering Seeds is a cool card, but it doesn't feel very green to me, white caring about the little guy and blue being the king of copy effects. It also seems more appropriate as a sorcery than an instant, being a huge swing in combat and all.
spacey: Restful Sanctuary has kind of a weird name for its effect; the card tells a story, but it feels like it's telling it in the wrong order. I also think the creature should be allowed to deal combat damage before being exiled so there is at least some incentive to attack with larger creatures.
KageHamusuta: Humble Giant is cute, but it would be easier on the rules for the card to be a 1/1 with "1G: ~ gets +4/+4 until end of turn. Activate this ability only once each turn." Of course, it would play differently (I daresay in a more interesting way). No rarity.
Chemtrails: Steadfast Resolve is a cool twist on Light of Sanction/Mark of Asylum. The irony, of course, being that Cho-Manno himself has CMC 4.
AmShegar: Teshar is adorable. Realistically, he would most likely be a Kithkin rather than a Halfling. Your IIW makes me cringe.
Cythare: Topple the Mighty could probably cost 2WW, actually, given that it's probably not toppling much of anything at that point in the game (and it's rarely better than Day of Judgment in Constructed). A fine card, if a bit boring.
swishh: Blessed Pacifist seems like a very annoying and undercosted card in Limited. It also doesn't strike me as a "pacifist" given that it can both attack and block.
Lapson2: Lande the Recruiter is probably about what a one-mana PW would look like, although given Tibalt's reception, it's unlikely that we will see a PW with even more underwhelming abilities any time soon. No rarity (presumably mythic).
xoqolatl: Public Domain has "memory issues" written all over it. The concept of "public domain" is kind of jarring when applied to Magic flavor, but I suppose an argument could be made. Concerted Effort plays in this space already.
Arby's: Pendelstone is cool and has interesting applications. (Three card combo with Goblin Arsonist and Ashnod's Altar!) It doesn't need to be legendary for mechanical reasons, so I assume that you're attributing some flavor significance to it.
Ink-Treader: Inherit from the Mighty is a more interesting twist on Retribution of the Meek. The mana cost is a bit ugly; it may as well be 2WW. It amuses me that a second copy might then "tuck" the survivors of the first.
pstmdrn: Meager Revolution is a harder-to-trigger and colorshifted Epic Struggle. A bit too restrictive for my tastes.
Volrath the Risen: The Meek is probably the most annoying card with four words of rules text I have ever seen. It doesn't do anything except sit there and block all day, e'ery day.
HMs: AmShegar, Arby's
Winner: Chemtrails
Next: Uncommon enchantments.
Enchantment [U]
When Doom Pact enters the battlefield, destroy target nonblack creature.
At the beginning of your upkeep, you lose 1 life.
Impending Rot 4BB
Enchantment [U]
Split Second
Each creature gets -1/-1.
Whenever a creature dies, its controller loses 1 life.
The second one is probably a rare, but w/e
IIW: Noncreature cards that are legendary for flavor reasons
Snow Enchantment (U)
Whenever another nonland snow permanent enters the battlefield under your control, put a vision counter on Rime Visions. Then, if Rime Visions has four or more vision counters on it, sacrifice it and draw three cards.
IIW: A cross to bear alone
Draft my cube! (630 cards)