Prisoner's Dilemma :symb::symb:
Sorcery
Target two creatures controlled by the same player. That player chooses one - exile the first; exile the second; exile both and their controller draws two cards; or their controller discards three cards.
Mulitikicker :1mana::symb:
If Prisoner's Dilemma was kicked once, choose at random instead.
If Prisoner's Dilemma was kicked twice, you choose instead.
Prisoner's Dilemma :symb::symb:
Sorcery
Target two creatures controlled by the same player. That player chooses one - exile the first; exile the second; exile both and their controller draws two cards; or their controller discards three cards.
Mulitikicker :1mana::symb:
If Prisoner's Dilemma was kicked once, choose at random instead.
If Prisoner's Dilemma was kicked twice, you choose instead.
IIW: sad
You might want to say "If Prisoner's Dilemma was kicked two or more times" to avoid scenarios where it is kicked three or more times (in which case it's the same as not kicking it otherwise). If you're okay with it reverting to its non-kicked version in this scenario, disregard this.
Paradise Lost1B
Enchantment - Aura (R)
Enchant player
As Paradise Lost enters the battlefield, enchanted player chooses a color.
If a permanent enchanted player controls would produce mana, it produces mana of the chosen color instead of any other type.
spaceyjdjames: This is pretty neat in terms of flavor, but Jesus Christ and his closest relatives is this overpowered! It's like Rishadan Port on steroids + Prismatic Omen for a turn. Cythare: I really appreciate that you ditched the first design without overlapsoning it. Your second one is just boring, though, a little too obvious. Nevertheless, it's still a solid card. Cardz5k: Censor seems a little similar to this-one-card-from-Lorwyn which I'm too lazy to look up. But it makes sence from the flavor standpoint and is pretty useful against combo, whic is nice. Search is not black and, sadly, undercosted by modern standarts for fuse cards, and Seizure is just ok. Really like your IIW though Winterspring: Had the urge to write that cyberpunk is not necessary dystopian, but then realized that it actually is. Design is as clean as it should be; I really like it. pstmdrn: Too much random for my taste. Also, no creature is gonna stay on the board, which is okay but not for 1RR and on enchantment. Kage: Design is fine and the story behind the card is nice, but it makes games long and boring. Ink-Treader: Angels, finally! Mark mechanic is versatile, but clunky-worded(screw counterspells, I guess?) and slightly unintuitive. Flavor text makes me go "who wanders in the darkness with a stick is blind, but who sticks in a darkness is... luminiscent", because it sounds nice but makes no actual sence. AI: Clean and descriptive. Nice. Gerrard's Mom: Game theory says that each player searches for the land. Not to spectacular. void_nothing: Dynamic! Some critique: in the situations where each player has 5+ life, there's no real difference between flipping and not-flipping, unless, of course, at least half of the players want to nuke the board. Also, does nothing in two-player except being weird Sulfiric Vortex. But yes, it's very intresting and unusual in multiplayer. SNL: But this doesn't really fit any of the challenges!... Okay, I'll judge anyway. This is an artifact, not a land, for a lot of reasons(1 - LANDS ARE NOT SUPPOSED TO WRATH). Mana gain is unflavourful and weird. Untapping as a cost is eeehhh? Why not the same, but with tap and no "CIPT" clause? AA: Oh, I like this. But this is overcosted as hell; in most cases, it's just an innocent blood that requires you to have a creature. Bro: Pretty sweet card, though the only reason it is R and not BR is flavor, as I get it? Lapson2: But this actually not in any way is prisoner's dillema! Game theory is not a flavor challenge, so - sorry, card is meh. swishh: Oh, great! An excellent opposite to the effect of Lush Abundance and such. I really like the flavor of it, but I fear it's too backbreaking against heavy-multicolor decks. At 2B, this would be excellent.
WINNER: Winterspring
HMs: Winterspring
CHALLENGE: Self-replicating or spreading stuff OR Design Hearthstone Cards
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Root In1GG Sorcery{U}
Until the end of your next turn, your life total can't change.
Draw a card.
Stormforged Archon1UR Creature - Elemental Archon{R}
Flying, First Strike
Overcharge 3 (Whenever mana is added to your mana pool, empty your mana pool until 3 mana had been emptied that way)
4/2
IIW: purple OR quest decks
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Ceaseless CorruptionB
Enchantment - Aura {R}
Enchanted creature has infect.
Whenever enchanted creature deals combat damage to a creature, put a token onto the battlefield that's a copy of Ceaseless Corruption enchanting that creature.
Whenever enchanted creature deals combat damage to a player, proliferate.
Kremeli, the Infinite Mind - 3UB
Legendary Creature - Incarnation
Whenever Kremeli, the Infinite Mind leaves the battlefield, if you control no other cards named Kremeli, the Infinite Mind, then put a copy of Kremeli, the Infinite Mind into play under your control.
1/1
Matran Rat MonkeyBB
Creature - Ape Rat Horror R
Deathtouch, Haste
Whenever a creature dealt damage by Matran Rat Monkey dies, put a 2/2 black zombie creature token onto the battlefield with deathtouch and "Whenever a creature damaged by this creature dies put a copy of this creature onto the battlefield." "Singyah! He's... got.... THE BITE!" -- Famous last words.
2/2
Kremeli, the Infinite Mind - 1UB
Legendary Creature - Incarnation
Whenever Kremeli, the Infinite Mind leaves the battlefield, if you control no other cards named Kremeli, the Infinite Mind, then put a copy of Kremeli, the Infinite Mind into play under your control.
1/1
Greedy BoggartRG
Creature - Goblin Shaman (R)
Whenever a player casts an instant or sorcery spell that targets a single creature other than Greedy Boggart, copy that spell. The copy targets Greedy Boggart. "Looks fun. Let me try!"
2/2
Ink-Treader:Mark mechanic is versatile, but clunky-worded(screw counterspells, I guess?) and slightly unintuitive.
A very important rule in Magic is that if an effect would force an illegal target, instead it doesn't. So counterspells are safe. (Wording is also almost word for word the Flagbearer mechanic)
But indeed, the flavor could of been much better.
Fata Morgana, Realizer1UUU
Legendary Creature - Illusion Wizard (M) XUU,T: Put a token that’s a copy of target permanent with converted mana cost X onto the battlefield, except it has “The legend rule and the planeswalker rule don’t apply to permanents with the same name as this permanent.” "I am reality."
2/4
Lay to Waste1BBR
Sorcery [R]
Each player sacrifices a permanent. Return Lay to Waste to its owner's hand. "The Rakdos would just as gladly take the life of one of their own as one of their enemyies.
—Mirela, Azorius Hussar
Too Lady to Rest2W
Enchantment (R)
Whenever a creature dies, detain each creature that dealt damage to it this turn. "They need to do way instain mother who kill thier babbys because these babby cant fright back!"
Thorough Investigation2UW
Enchantment - Aura (R)
Enchant creature or artifact
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Whenever another creature or artifact that shares a type or color with enchanted permanent is detained, you may pay to create a token copy of this enchantment and attach it to that permanent as long as that permanent is not already enchanted by a Thorough Investigation.
(I wanted to see more detain interactions in RtR block, I really liked that keyword :()
Swarming Beebles2UU
Creature - Beeble (R)
If defending player controls an artifact or enchantment, Swarming Beebles is unblockable.
Whenever an artifact or enchantment enters the battlefield under an opponent's control, you may put a token copy of Swarming Beebles onto the battlefield tapped.
1/2
Putridclasp Ooze2B
Creature - Ooze (U)
Soulbond
As long as Putridclasp Ooze is paired with another creature, each of those creatures has "Sacrifice another creature: Put a -1/-1 counter on a creature paired with this one."
2/2
IIW: Negative soulbond.
Dewvine ProgenitorGG
Creature - Fungus (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control that shares a type with the creature paired with Dewvine Progenitor.
0/2
Putridclasp Ooze2B
Creature - Ooze (U)
Soulbond
As long as Putridclasp Ooze is paired with another creature, each of those creatures has "Sacrifice another creature: Put a -1/-1 counter on a creature paired with this one."
2/2
As CC so kindly reminded me, soulbond does not allow for pairs between creatures with different controllers.
Sorcery
Each creature deals 1 damage to its controller, then Minion's Uprising deals 1 damage to each creature.
Multicolored millcards in something other than dimir.
Sorcery
Target two creatures controlled by the same player. That player chooses one - exile the first; exile the second; exile both and their controller draws two cards; or their controller discards three cards.
Mulitikicker :1mana::symb:
If Prisoner's Dilemma was kicked once, choose at random instead.
If Prisoner's Dilemma was kicked twice, you choose instead.
IIW: sad
You might want to say "If Prisoner's Dilemma was kicked two or more times" to avoid scenarios where it is kicked three or more times (in which case it's the same as not kicking it otherwise). If you're okay with it reverting to its non-kicked version in this scenario, disregard this.
Draft my cube! (630 cards)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment - Aura (R)
Enchant player
As Paradise Lost enters the battlefield, enchanted player chooses a color.
If a permanent enchanted player controls would produce mana, it produces mana of the chosen color instead of any other type.
IIW: mana screw and/or enchant player
It's like 2AM here and I'm too lazy to judge, but feeling to guilty to go to sleep. So I'm judging, I guess.
Cythare: I really appreciate that you ditched the first design without overlapsoning it. Your second one is just boring, though, a little too obvious. Nevertheless, it's still a solid card.
Cardz5k: Censor seems a little similar to this-one-card-from-Lorwyn which I'm too lazy to look up. But it makes sence from the flavor standpoint and is pretty useful against combo, whic is nice. Search is not black and, sadly, undercosted by modern standarts for fuse cards, and Seizure is just ok. Really like your IIW though
Winterspring: Had the urge to write that cyberpunk is not necessary dystopian, but then realized that it actually is. Design is as clean as it should be; I really like it.
pstmdrn: Too much random for my taste. Also, no creature is gonna stay on the board, which is okay but not for 1RR and on enchantment.
Kage: Design is fine and the story behind the card is nice, but it makes games long and boring.
Ink-Treader: Angels, finally! Mark mechanic is versatile, but clunky-worded(screw counterspells, I guess?) and slightly unintuitive. Flavor text makes me go "who wanders in the darkness with a stick is blind, but who sticks in a darkness is... luminiscent", because it sounds nice but makes no actual sence.
AI: Clean and descriptive. Nice.
Gerrard's Mom: Game theory says that each player searches for the land. Not to spectacular.
void_nothing: Dynamic! Some critique: in the situations where each player has 5+ life, there's no real difference between flipping and not-flipping, unless, of course, at least half of the players want to nuke the board. Also, does nothing in two-player except being weird Sulfiric Vortex. But yes, it's very intresting and unusual in multiplayer.
SNL: But this doesn't really fit any of the challenges!... Okay, I'll judge anyway. This is an artifact, not a land, for a lot of reasons(1 - LANDS ARE NOT SUPPOSED TO WRATH). Mana gain is unflavourful and weird. Untapping as a cost is eeehhh? Why not the same, but with tap and no "CIPT" clause?
AA: Oh, I like this. But this is overcosted as hell; in most cases, it's just an innocent blood that requires you to have a creature.
Bro: Pretty sweet card, though the only reason it is R and not BR is flavor, as I get it?
Lapson2: But this actually not in any way is prisoner's dillema! Game theory is not a flavor challenge, so - sorry, card is meh.
swishh: Oh, great! An excellent opposite to the effect of Lush Abundance and such. I really like the flavor of it, but I fear it's too backbreaking against heavy-multicolor decks. At 2B, this would be excellent.
WINNER: Winterspring
HMs: Winterspring
CHALLENGE: Self-replicating or spreading stuff OR Design Hearthstone Cards
Root In 1GG
Sorcery {U}
Until the end of your next turn, your life total can't change.
Draw a card.
Stormforged Archon 1UR
Creature - Elemental Archon {R}
Flying, First Strike
Overcharge 3 (Whenever mana is added to your mana pool, empty your mana pool until 3 mana had been emptied that way)
4/2
IIW: purple OR quest decks
Enchantment - Aura {R}
Enchanted creature has infect.
Whenever enchanted creature deals combat damage to a creature, put a token onto the battlefield that's a copy of Ceaseless Corruption enchanting that creature.
Whenever enchanted creature deals combat damage to a player, proliferate.
IIW: The meek shall inherit the plane.
Pynt, Ogrefriend (1)
Minion - Neutral (L)
Battlecry: Draw an 8/8 ogre creature for (8).
1/2
Creature - Rat (R)
At the beginning of your upkeep, put a -1/-1 counter on target creature. It gains this ability.
2/2
IIW: Schizo Tech
Legendary Creature - Incarnation
Whenever Kremeli, the Infinite Mind leaves the battlefield, if you control no other cards named Kremeli, the Infinite Mind, then put a copy of Kremeli, the Infinite Mind into play under your control.
1/1
IIW: Non-legendary Wedge Cards.
Creature - Ape Rat Horror R
Deathtouch, Haste
Whenever a creature dealt damage by Matran Rat Monkey dies, put a 2/2 black zombie creature token onto the battlefield with deathtouch and "Whenever a creature damaged by this creature dies put a copy of this creature onto the battlefield."
"Singyah! He's... got.... THE BITE!" -- Famous last words.
2/2
IIW: Lean and mean
[Clan Flamingo]
but if you can convince the dude like "let's get 7 drops" then it is
This seems significantly better than similar cards like Endless Cockroaches. All the Skullclamp/Goblin Bombardment activations!
Creature - Goblin Shaman (R)
Whenever a player casts an instant or sorcery spell that targets a single creature other than Greedy Boggart, copy that spell. The copy targets Greedy Boggart.
"Looks fun. Let me try!"
2/2
IIW: Music!
A very important rule in Magic is that if an effect would force an illegal target, instead it doesn't. So counterspells are safe. (Wording is also almost word for word the Flagbearer mechanic)
But indeed, the flavor could of been much better.
Fata Morgana, Realizer 1UUU
Legendary Creature - Illusion Wizard (M)
XUU,T: Put a token that’s a copy of target permanent with converted mana cost X onto the battlefield, except it has “The legend rule and the planeswalker rule don’t apply to permanents with the same name as this permanent.”
"I am reality."
2/4
IIW: Deceit or cards an Ink-Treader Nephilim would love.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Sorcery [R]
Each player sacrifices a permanent. Return Lay to Waste to its owner's hand.
"The Rakdos would just as gladly take the life of one of their own as one of their enemyies.
—Mirela, Azorius Hussar
IIW: Riff off the last entry before yours
Enchantment (R)
Whenever a creature dies, detain each creature that dealt damage to it this turn.
"They need to do way instain mother who kill thier babbys because these babby cant fright back!"
This is a Hearthstone card. Obviously.
Spell
Deal 1 damage. Draw that many cards.
get it?
IIW: sad
Enchantment - Aura (R)
Enchant creature or artifact
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Whenever another creature or artifact that shares a type or color with enchanted permanent is detained, you may pay to create a token copy of this enchantment and attach it to that permanent as long as that permanent is not already enchanted by a Thorough Investigation.
(I wanted to see more detain interactions in RtR block, I really liked that keyword :()
Swarming Beebles 2UU
Creature - Beeble (R)
If defending player controls an artifact or enchantment, Swarming Beebles is unblockable.
Whenever an artifact or enchantment enters the battlefield under an opponent's control, you may put a token copy of Swarming Beebles onto the battlefield tapped.
1/2
IIW: color-shifted
Putridclasp Ooze 2B
Creature - Ooze (U)
Soulbond
As long as Putridclasp Ooze is paired with another creature, each of those creatures has "Sacrifice another creature: Put a -1/-1 counter on a creature paired with this one."
2/2
IIW: Negative soulbond.
Dewvine Progenitor GG
Creature - Fungus (R)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control that shares a type with the creature paired with Dewvine Progenitor.
0/2
IIW: Soulbond shenanigans.
This is for me more than it is for anyone else. I sucks at colors.
As CC so kindly reminded me, soulbond does not allow for pairs between creatures with different controllers.
Really? How so?
*rules search BEGIN*
Edit; Quick search. I read the WHOLE reminder text.
This is for me more than it is for anyone else. I sucks at colors.