Means the same thing, but with outdated templating.
"Effects count Possibility Ooze as though it were each permanent type"?
This works (although maybe it should say "spells and effects"). Basically, you don't want the game rules to see it as a planeswalker and bin it, but everything else seeing it as a planeswalker for other things is cool.
This works (although maybe it should say "spells and effects"). Basically, you don't want the game rules to see it as a planeswalker and bin it, but everything else seeing it as a planeswalker for other things is cool.
Citadel Colossus5
Artifact Creature - Golem Wall
Defender
If fortified land would leave the battlefield, instead remove all damage from it, then unattach Citadel Colossus. : Citadel Colossus gets +5/-2 and loses defender until end of turn. Activate this ability only once each turn.
Erect 3(: Citadel Colossus becomes a Fortification artifact. Attach it to target land you control. It becomes a creature again if it's not attached to a land. Erect only as a sorcery.)
0/7
IIW: ...see my previous entry's IIW. I think it was something like "first person posts whatever card they want, each person after that riffs off the previous person's card."
Augment (:xmana:: CARDNAME becomes an equipment artifact. Attach it to target creature you control. It becomes a creature again if it's not attached to a creature. Augment only as a sorcery.)
Clubthorn OakentRG
Creature - Treefolk Warrior UC
Wither, Defender
Augment Giant (R/G)(R/G)(R/G)
Equipped creature gets +4/+0 and has wither.
1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Treeclubhouse1G
Creature — Treefolk (U)
Augment 1G
Treeclubhouse can be attached only to a creature with power 4 or greater.
Equipped creature gets +4/+1 and has trample.
1/4
arbitraryarmor #1 - Not sure how a land is supposed to attach itself to a creature. Lumovanis #1 - Not a fan of the enchantments (brand new mechanic, why jump into future sight mode?) The colored Constructs are cool. MDenham #1 - Grinder and Crusher are good, if uninteresting. Mimicker needs to have tons of mana pumped into it before it gets anywhere near cost effective and even then... AmShegar #1 - oh goodness, this need imprint or something and should also be limited to activated abilities or Death-Mask Duplicant's wording elswise you run into tower and toughness setting effects. Lumovanis #2 - Metal-speaker makes me cringe, but trying to come up with a better wording has yielded little results. (the best solution may just be to spell the ability out) Ink-Treader - I like this, it strays away from having mirrored abilities and p/t, but doesn't go crazy and also has good flavor to back it up. Winterspring - I don't get why this offers such different stats. spaceyjdjames - but, what does the fox say? avatarz - Why not count down wish counters like everything else? or did you want hexmage abuse =D, cool flavor despite not being a typical use of the mechanic. Chemtrails - Parasitic totem that beats face after being fed? I like the concept, but would have liked to see a boon for the wielder. Cythare - This screams EDH loop fodder, I would have liked it if the flavor indicated that the new shard was made from the victim's body. void_nothing - Everyone knows that it's paper tiger, and scissors lizard. I'm not sure what flavor you're going for here, the haste is awkward to me with that high of cost and low power/toughness. I guess the only thing I really can say that I like about this card is the first strike to double strike evolution, but even that is suspect. AsianInvasion - I think we're going to have to bump the cost of this one up at least one more. Also, the thought of a little mechanical hornet flying a giant across the battlefield is priceless. Lapson2 - Living armor is way too close to living weapon. I can respect that you feel that augment is too complex and needs to be fixed, but I feel the people have the ability to make the jump from equip. Nothing feels intrinsically non-intuitive about augment to me. KageHamusuta - I'm sorry, but I just don't see Kaldra as an equipment. I do love the idea of a legendary augment creature tho (the dinozords probably should have been) pstmdrn - Out of all the possibilities my mind jumps to Primeval Titan. I actually do like this card aside from the first line, it feels like you are just being weird for the sake of weird. AmShegar #2 - Cool design, for an equipment. I'm not sure what about this makes it a creature. willows - Cool design, I love thassa's eyejelly... I mean... seriously though, good design, I would rather have seen the cost bumped and made colorless and more constructy. arbitraryarmor #2 - is this the new banding? (also, that flavor text's cadence makes my head hurt) Sagharri - Why no elemental construct? that sounds so cool ;.; Interesting playing with the activated ability depending on it being equipped or not. but I'm pretty sure that the colorless fire breathing is too potent. SelesnyaNewLife - so much happening here, and none of it relevant to each other. MDenham #2 - I erect at instant speed. I actually really like this design, especially accounting for the land being a creature. Brofaux - Something I hadn't considered, but I doubt that we will ever see tribe exclusive equip. I do like the image of the giant just picking up the tree and beating face with it, and the treefolk's toughness into damage theme.
Winner: Ink-Treader
HMs: Avatarz, MDenham, Bro
Next: Fun with or ancient traps (They don't have to be Trap subtype Instants)
Seething Ooze2G
Creature - Ooze (U) 2, :symq:: Add three mana of any one color to target players mana pool. Each player loses 1 life for each mana in his or her mana pool at the beginning of the next end step.
1/1
Was going ot put "The mana burn rule applies this turn", but not sure exactly why it was removed and if it would still work with all the new rules since it was removed. Also, I know it's not the same. Nixed because of phases and end of turn and mana clearing out.
Heart of the Hearth3R
Creature - Elemental Trap (U)
Morph 3R
If two or more creatures entered the battlefield this turn, you may pay R rather than pay Heart of the Hearth's morph cost.
When Heart of the Hearth is turned face up, it deals 2 damage divided as you choose among one or two target creatures.
4/3
Noggle Hoarder1(U/R)
Creature - Noggle Rogue (U) U,T: Draw a card, then put a card from your hand on top of your library. R,Q: You may shuffle your library. He knew the Fae would invade his dreams to find his secret hiding spots, so he hid things in places even he couldn't find them.
2/2
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Deep Hours Assassin1BB
Creature - Human Ninja Assassin (U) (why not)
Deathtouch
Reverse-Ninjutsu B(B, return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking the same creature.)
1/3
Fireheart Colossus - 5WR
Creature - Giant Soldier
First Strike
Whenever Fireheart Colossus deals combat damage to a player, you gain 10 life. WR, : Fireheart Colossus deals 5 damage to you, and can block an additional creature this turn.
6/6
Tactical Trap 5W
Instant - Trap {U}
Tactical Trap costs 1 less to cast for each attacking creature.
Until end of turn, creatures you control gain "W, Q: Remove target attacking or blocking creature from combat."
Spellspewer Idol4
Artifact Creature - Golem (R) X,Q: Exile target instant or sorcery card from your graveyard with converted mana cost X. You may cast that spell without paying its mana cost if it targets an attacking or blocking creature. If a card cast this way would be put into a graveyard this turn, exile it instead.
2/4
A tall stone statue steps forth from the wall of an ancient temple, lightning or fire shooting out of its wide open mouth towards the camera.
IIW: Cards from either of the current Standard blocks or Core set that could combo with Trait Doctoring
Toggle Noggle1(U/R)
Creature — Noggle Wizard (U) (U/R),Q: Switch target creature's power and toughness until end of turn. Literally ass about face.
1/3
TEMPLE OF FATE Quest Deck(c) ! Experience the adventure of your lifetime delving deep into uncharted tunnels of mysterious shrine... Countless treasures await, but don't forget about vicious traps, unseen monsters, and rivals on your tracks. Can you obtain the prize and get back alive? Suited best for 2 - 5 players. Player's decks are not included.
RULES: Each player separates his deck into Action cards and Henchman cards. Action cards are instant spells, sorcery spells, and enchantments. Shuffle those decks. Henchman cards are creatures and artifacts. At the beginning of the game, each player may put up to seven basic lands in their hand - they signify riches and magical items your adventurer already obtained in his or her prieveous quests. But, as your wealth increases, the less friends and skills you have; after filling their hands with lands, adventurers may draw cards from their Action decks and Henchman decks until each of them has exactly 7 cards in hand. After doing so, put Quest deck on the centre of the table and shuffle it.
At the beginning of each player's turn, he or she chooses Henchman or Action deck to draw cards from. Player's can't attack other players or target them(targeting other's permaments are okay) unless the Quest deck allows them to. The only way adventurers can get new lands is by challenging the Quest deck; to Challenge it, attack it during combat. Reveal cards from a top of the Quest deck until the same amount of Reward cards and Challenge cards are revealed. Creatures reveled this way block your creatures, and Instants revealed this way are cast. Then, after combat is over, if creatures and spells you control dealt damage to quest deck, you may take any amount of rewards revealed with sum of reward points smaller than the damage dealt and put them in your hand.
Shuffle undefeated challenges and unobtained rewards back.
Whenever you kill a player, you may take all of her or his Rewards.
GOAL: Survive and obtain the treasure - Ring of Fate. After you collected all of it's pieces, you win. (or if everyone else is dead)
Obsidian Watcher (CHALLENGE)
Creature - Construct Hound {C}
First Strike
Blocking decisions for ~ are made by player on your left.
1/1
Walls Are Shifting (CHALLENGE)
Instant - Trap {C}
Until the end of your next turn, all players can attack you.
Hole in the Wall (CHALLENGE)
Instant - Trap {C}
Discard three cards unless you pay 7 life.
Unnerving Feeling (CHALLENGE)
Instant - Trap {U}
Player on the right Fateseals 3 your Action deck, and player on the left Fateseals 3 your Henchman deck.
Ring of Fate, Gem (REWARD - 10)
Artifact {R}
When you obtain ~, cast it as though it had flash. T: You gain 3 life.
Players can attack you.
Shrine to Fatum (REWARD - 1)
Land T: Add B to your mana pool. T: Add one mana of any color to your mana pool. Each opponent draws a card.
This works (although maybe it should say "spells and effects"). Basically, you don't want the game rules to see it as a planeswalker and bin it, but everything else seeing it as a planeswalker for other things is cool.
Draft my cube! (630 cards)
Or you could just have it enter with one loyalty counter.
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5
Then it gets hit by a stray Tim and dies.
Draft my cube! (630 cards)
Planeswalker gatherings are gonna be awkward.
- Is it an ooz...
- Jace, please, can you stop pointing fingers at it? You are not too pretty either.
- Shut up, Vraska.
These are why I like it this way :]
Creature - Human Mutant
Whenever a creature dies, Tenek gains its creature types until end of Turn.
1/2
En route to Shawarton
Gold: 110
Inventory: Adventurer's Clothes
+Harvester's Sickle (Improved green mana draw)
+Tattered Shawl (+1 Out-of-Combat Spell Mod)
+Heirloom Locket
+Letter
Abilities: N/A
Current Goals: Establish laboratory, deliver letter
Experience: 16/20
Mana: (W/B)(W/B)
Club Flamingo WINS = 5
But spells are effects.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Golem Wall
Defender
If fortified land would leave the battlefield, instead remove all damage from it, then unattach Citadel Colossus.
: Citadel Colossus gets +5/-2 and loses defender until end of turn. Activate this ability only once each turn.
Erect 3 (: Citadel Colossus becomes a Fortification artifact. Attach it to target land you control. It becomes a creature again if it's not attached to a land. Erect only as a sorcery.)
0/7
IIW: ...see my previous entry's IIW. I think it was something like "first person posts whatever card they want, each person after that riffs off the previous person's card."
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Err, I meant spells and abilities. I didn't have my coffee today. Carry on. Effects is better.
Draft my cube! (630 cards)
hurr hurr hurr
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Clubthorn Oakent RG
Creature - Treefolk Warrior UC
Wither, Defender
Augment Giant (R/G)(R/G)(R/G)
Equipped creature gets +4/+0 and has wither.
1/4
Multicolored millcards in something other than dimir.
Too bad about the ****ass tribal mechanic!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Treefolk (U)
Augment 1G
Treeclubhouse can be attached only to a creature with power 4 or greater.
Equipped creature gets +4/+1 and has trample.
1/4
I made a cute thing.
Lumovanis #1 - Not a fan of the enchantments (brand new mechanic, why jump into future sight mode?) The colored Constructs are cool.
MDenham #1 - Grinder and Crusher are good, if uninteresting. Mimicker needs to have tons of mana pumped into it before it gets anywhere near cost effective and even then...
AmShegar #1 - oh goodness, this need imprint or something and should also be limited to activated abilities or Death-Mask Duplicant's wording elswise you run into tower and toughness setting effects.
Lumovanis #2 - Metal-speaker makes me cringe, but trying to come up with a better wording has yielded little results. (the best solution may just be to spell the ability out)
Ink-Treader - I like this, it strays away from having mirrored abilities and p/t, but doesn't go crazy and also has good flavor to back it up.
Winterspring - I don't get why this offers such different stats.
spaceyjdjames - but, what does the fox say?
avatarz - Why not count down wish counters like everything else? or did you want hexmage abuse =D, cool flavor despite not being a typical use of the mechanic.
Chemtrails - Parasitic totem that beats face after being fed? I like the concept, but would have liked to see a boon for the wielder.
Cythare - This screams EDH loop fodder, I would have liked it if the flavor indicated that the new shard was made from the victim's body.
void_nothing - Everyone knows that it's paper tiger, and scissors lizard. I'm not sure what flavor you're going for here, the haste is awkward to me with that high of cost and low power/toughness. I guess the only thing I really can say that I like about this card is the first strike to double strike evolution, but even that is suspect.
AsianInvasion - I think we're going to have to bump the cost of this one up at least one more. Also, the thought of a little mechanical hornet flying a giant across the battlefield is priceless.
Lapson2 - Living armor is way too close to living weapon. I can respect that you feel that augment is too complex and needs to be fixed, but I feel the people have the ability to make the jump from equip. Nothing feels intrinsically non-intuitive about augment to me.
KageHamusuta - I'm sorry, but I just don't see Kaldra as an equipment. I do love the idea of a legendary augment creature tho (the dinozords probably should have been)
pstmdrn - Out of all the possibilities my mind jumps to Primeval Titan. I actually do like this card aside from the first line, it feels like you are just being weird for the sake of weird.
AmShegar #2 - Cool design, for an equipment. I'm not sure what about this makes it a creature.
willows - Cool design, I love thassa's eyejelly... I mean... seriously though, good design, I would rather have seen the cost bumped and made colorless and more constructy.
arbitraryarmor #2 - is this the new banding? (also, that flavor text's cadence makes my head hurt)
Sagharri - Why no elemental construct? that sounds so cool ;.; Interesting playing with the activated ability depending on it being equipped or not. but I'm pretty sure that the colorless fire breathing is too potent.
SelesnyaNewLife - so much happening here, and none of it relevant to each other.
MDenham #2 - I erect at instant speed. I actually really like this design, especially accounting for the land being a creature.
Brofaux - Something I hadn't considered, but I doubt that we will ever see tribe exclusive equip. I do like the image of the giant just picking up the tree and beating face with it, and the treefolk's toughness into damage theme.
Winner: Ink-Treader
HMs: Avatarz, MDenham, Bro
Next: Fun with or ancient traps (They don't have to be Trap subtype Instants)
Crap. This was supposed to say have a nontoken clause, but got left out. Oh well.
Pale Frond 3
Artifact (U)
q: Add two mana of any one color to your mana pool.
IIW: A cross to bear alone
Draft my cube! (630 cards)
Seething Ooze 2GCreature - Ooze (U)
2, :symq:: Add three mana of any one color to target players mana pool. Each player loses 1 life for each mana in his or her mana pool at the beginning of the next end step.
1/1
Was going ot put "The mana burn rule applies this turn", but not sure exactly why it was removed and if it would still work with all the new rules since it was removed. Also, I know it's not the same. Nixed because of phases and end of turn and mana clearing out.
Holder
IIW: ccdd
This is for me more than it is for anyone else. I sucks at colors.
Heart of the Hearth 3R
Creature - Elemental Trap (U)
Morph 3R
If two or more creatures entered the battlefield this turn, you may pay R rather than pay Heart of the Hearth's morph cost.
When Heart of the Hearth is turned face up, it deals 2 damage divided as you choose among one or two target creatures.
4/3
IIW: Schizo Tech
Creature - Noggle Rogue (U)
U,T: Draw a card, then put a card from your hand on top of your library.
R,Q: You may shuffle your library.
He knew the Fae would invade his dreams to find his secret hiding spots, so he hid things in places even he couldn't find them.
2/2
IIW: Morph
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Creature - Human Ninja Assassin (U) (why not)
Deathtouch
Reverse-Ninjutsu B (B, return a blocking creature you control to hand: Put this card onto the battlefield from your hand blocking the same creature.)
1/3
IIW: "Cute" cards
If there are wording problems please speak up.
Creature - Giant Soldier
First Strike
Whenever Fireheart Colossus deals combat damage to a player, you gain 10 life.
WR, : Fireheart Colossus deals 5 damage to you, and can block an additional creature this turn.
6/6
IIW: Non-legendary Wedge cards.
Tactical Trap 5W
Instant - Trap {U}
Tactical Trap costs 1 less to cast for each attacking creature.
Until end of turn, creatures you control gain "W, Q: Remove target attacking or blocking creature from combat."
IIW: The meek shall inherit the plane.
Artifact Creature - Golem (R)
X,Q: Exile target instant or sorcery card from your graveyard with converted mana cost X. You may cast that spell without paying its mana cost if it targets an attacking or blocking creature. If a card cast this way would be put into a graveyard this turn, exile it instead.
2/4
A tall stone statue steps forth from the wall of an ancient temple, lightning or fire shooting out of its wide open mouth towards the camera.
IIW: Cards from either of the current Standard blocks or Core set that could combo with Trait Doctoring
Creature — Noggle Wizard (U)
(U/R),Q: Switch target creature's power and toughness until end of turn.
Literally ass about face.
1/3
IIW: Unusual creature types.
RULES: Each player separates his deck into Action cards and Henchman cards. Action cards are instant spells, sorcery spells, and enchantments. Shuffle those decks. Henchman cards are creatures and artifacts. At the beginning of the game, each player may put up to seven basic lands in their hand - they signify riches and magical items your adventurer already obtained in his or her prieveous quests. But, as your wealth increases, the less friends and skills you have; after filling their hands with lands, adventurers may draw cards from their Action decks and Henchman decks until each of them has exactly 7 cards in hand. After doing so, put Quest deck on the centre of the table and shuffle it.
At the beginning of each player's turn, he or she chooses Henchman or Action deck to draw cards from. Player's can't attack other players or target them(targeting other's permaments are okay) unless the Quest deck allows them to. The only way adventurers can get new lands is by challenging the Quest deck; to Challenge it, attack it during combat. Reveal cards from a top of the Quest deck until the same amount of Reward cards and Challenge cards are revealed. Creatures reveled this way block your creatures, and Instants revealed this way are cast. Then, after combat is over, if creatures and spells you control dealt damage to quest deck, you may take any amount of rewards revealed with sum of reward points smaller than the damage dealt and put them in your hand.
Shuffle undefeated challenges and unobtained rewards back.
Whenever you kill a player, you may take all of her or his Rewards.
GOAL: Survive and obtain the treasure - Ring of Fate. After you collected all of it's pieces, you win. (or if everyone else is dead)
Obsidian Watcher (CHALLENGE)
Creature - Construct Hound {C}
First Strike
Blocking decisions for ~ are made by player on your left.
1/1
Walls Are Shifting (CHALLENGE)
Instant - Trap {C}
Until the end of your next turn, all players can attack you.
Hole in the Wall (CHALLENGE)
Instant - Trap {C}
Discard three cards unless you pay 7 life.
Unnerving Feeling (CHALLENGE)
Instant - Trap {U}
Player on the right Fateseals 3 your Action deck, and player on the left Fateseals 3 your Henchman deck.
Ring of Fate, Gem (REWARD - 10)
Artifact {R}
When you obtain ~, cast it as though it had flash.
T: You gain 3 life.
Players can attack you.
Shrine to Fatum (REWARD - 1)
Land
T: Add B to your mana pool.
T: Add one mana of any color to your mana pool. Each opponent draws a card.
IIW: why the hell did I write this
NaNoWriMo?