Goliath Hawk4R
Creature - Bird Mutant (U)
Flying
Whenever Goliath Hawk attacks, target creature without flying can't block this turn. You may have Goliath Hawk deal damage equal to it's power to that creature. What do you get when you put a hawk in radiation?
3/2
The art would show a gargantuan hawk flying off with a soldier in it's talons.
Singularity2WW
Legendary Enchantment M
At the beginning of your end step, put a vortex counter on Singularity. Then, each player exiles a permanent they control for each vortex counter on Singularity.
Sure, it's just a fixed Smokestack. That said, Smokestack would be a really neat card without the nonintuitive stacking triggers or the ability to perma-lock people out of the game.
IIW: Fix another old card with unintended rules issues. You can retheme it if you like.
Goliath Hawk4R
Creature - Bird Mutant (U)
Flying
Whenever Goliath Hawk attacks, target creature without flying can't block this turn. Goliath Hawk deals damage equal to it's power to that creature. What do you get when you put a hawk in radiation?
3/2
The art would show a gargantuan hawk flying off with a soldier in it's talons.
Black Hole0
[U]Artifact[/U] [u] T, Sacrifice Black Hole: Counter target spell with converted mana cost 3 or less. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
...and...
Blacker Hole0
[U]Artifact[/U] [u] T: Tear Blacker Hole into pieces and exile them. Counter target spell with converted mana cost 4 or less. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
End of the Universe
Instant {M}
Split second
End of the Universe cannot be countered or exiled.
As an additional cost to cast this spell, shout its name at the top of your lungs.
This game ends in a tie.
Each player that heard you cast End of the Universe may cast this spell without paying its mana cost. When the universe ends, does it really matter who won or lost?
Private Mod Note
():
Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Sphere of Annihilation6
Artifact (M)
Any player may activate the abilities of Sphere of Annihilation, but only one ability per turn. 1W: Exile target enchantment. 1U: Exile target instant or sorcery spell. 1B: Exile target creature. 1R: Exile target land. 1G: Exile another target artifact.
IIW: Create a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
Universal Implosion
:symu::symu::symu::symb::symb::symb::symr::symr::symr:
Sorcery
Mythic Rare
Exile all cards on the battlefield, on the stack, and in all players' libraries and graveyards. Each player loses all counters and emblems.
"This world has no more use to me. Time to test my refound power." ~ Nicol Bolas
IIW: A card involving coins, dice, or selection of things at random.
Okay, I see two problems with this card: One, it pretty much just says 'counter me or each other player loses the game', cause all libraries are instantly exiled, all you do is pass turn and the next guy loses, while you win. Two, it does something to objects on the stack while it's a Sorcery.
Loerin's Vortex Plane - The Blind Eternities
At the beginning of each player's upkeep, that player exiles a permanent he or she controls.
:chaos:: Return all cards exiled by Loerin's Vortex to the battlefield under your control.
IIWW: Have someone else win instead.
So, an exiling Abyss that hits all manner of permanents, while giving you the ability to pull them from time? Cool. It doesn't matter what I think of this, of course, cause you don't want to win anyways
Black Hole :symb::symb:
Enchantment (U)
Whenever a card would be put into the graveyard, exile it instead.
White Hole :symw::symw:
Enchantment (R)
Whenever a card is exiled, it gains Suspend and has 4 Time counters placed on it.
IIW: 1 CMC legend.
Planar Void is boring. White Hole is interesting, but, it'd be cooler to have it return to your hand instead, considering people on these forums are always pulling the Jhoria clause out with everything in this vein.
Maelstrom, the Black Hole2BB
Planeswalker — Maelstrom {M}
[0]: Turn target creature face down. (It's a 2/2 creature.)
[-2]: All creatures get -2/-2 until end of turn.
[-13]: Target player loses the game.
{7}
IIW: Random card, make a "new" version of it.
Oooookay, lets see here. First two abilities are good for wiping fields, while slowly working him down to 1 (at which point he can't be used anymore, except to make Baneslayers into Bears). The third ability, while epic, is unfunctional with the card alone. Don't know why he's morphing stuff, that seems more in the turf of blue (this would be cooler as a Sudden Spoiling anyways, imo). If you're proliferating a while, ofc (also mostly blue), he can literally win the game, straight up, making him a Johnny card. All the same, I'm not a fan of this.
Event Horizon3BRG
Sorcery {R}
Players reveal their hands and put all creature cards revealed this way onto the battlefield, then they put all creature cards in their graveyards onto the battlefield. Creatures gain haste. At the beginning of the end step, players sacrifice all creatures they control. A glorious glimpse of past, present and future in the moment before death.
IIW: Make a card representing a chef or cook.
Ah, was hoping someone would make something dealing with Event Horizons. Having said that, this has many ways to be used. It's a board wipe mixed with hand disruption, it's a great lead-up to Insurrection, and it can fuel a thousand 'etb'-trigger engines. There are some minor formatting issues, but nothing too major.
I've been designing too many rares, so I'm intentionally keeping the rarity down.
Inescapable Pull1B
Sorcery (C)
Destroy target creature with toughness less than the number of permanents on the battlefield. Eventually the gravity will pull anything in.
IIW: A common utility spell that is overcosted for a reason.
Hooray for non-rares (I only make Mythics).
This essentially reads '1B: Destroy target creature'. Think about it. If they just played a Wall of Blossoms, they likely control two lands, and that makes three permanents right there. If you control a single land, this can destroy the Wall. In fact, the only thing is doesn't blow up instantly are things that were sneaked out onto the battlefield or that have been played in a circumstance where this card is a large part of the meta (gotta make sure I have only 2 permanents, so the Pull doesn't stop everything I cast).
Aren't black holes supposed to be big?
Black Hole3BBB
Enchantment
When ~ enters the battlefield, exile all creatures and artifacts.
Whenever a creature or artifact enters the battlefield, exile that creature or artifact.
When ~ is put to graveyard from battlefield, move each card it exiled to its owner's graveyard.
IIW: A card with cost 7.
Nope, they are infinitely small and infinitely heavy (because they are infinitely small).
This is a retroactive board wipe. I like, but the fact that it puts things into graveyards... baffles me. Why not just leave them exiled? Why not have them be destroyed, since they'll be going to the graveyard eventually? Also, this is mono-black artifact hate, which is a no-no. Cool idea, but, uh, yeah.
Short Gamma-Ray Burst2WB
Instant (R)
Split second.
Destroy all permanents. They can't be regenerated. The end.
IIW: Something that drinks a lot. Drinks what, is up to you.
Too cheap. For one different mana than Wrath of God, you get a vindicating Wrath which cannot be countered ever. Needs at least +3 cmc.
Collapsing Star2WGB
Enchantment (M)
Whenever a player taps a land for mana, that land's controller adds one mana of any color that land could produce to his or her mana pool.
Mana pools don't empty as steps and phases end.
Whenever there is a total of twenty or more mana in all player's mana pools, destroy all lands and exile Collapsing Star.
IIW: Make a card with two or more keywords never before seen on a single card together.
I'm not too sure about the fluff of this, but I can get it, I think. (The star is dying, so there is a lot of power being released, but, once there is too much power there, it's own weight collapses it, and takes the source of the power away with it. Am I right?) This is essentially Upwelling plus Heartbeat of Spring plus Bust. Nothing wrong with this, it's in an odd color combination, but, white has had Armageddon and Black does do land destruction, so, I guess I can dig it. The wedge-color commitment makes this relatively balanced for it's considerable impact on the game, and the ease with which you can erase all lands from the game.
Goliath Hawk4R
Creature - Bird Mutant (U)
Flying
Whenever Goliath Hawk attacks, target creature without flying can't block this turn. You may have Goliath Hawk deal damage equal to it's power to that creature. What do you get when you put a hawk in radiation?
3/2
The art would show a gargantuan hawk flying off with a soldier in it's talons.
...Yeah, that hurt.
IIW: Puns!
Black Hole = Big Bird, apparently. Past that, this is pretty straight forward. It's a big bird. Very big, very bird-like. Fluff of what's it's doing is easy to figure out, too. Past that, this is too far removed from the challenge to really allow it to pass.
Singularity2WW
Legendary Enchantment M
At the beginning of your end step, put a vortex counter on Singularity. Then, each player exiles a permanent they control for each vortex counter on Singularity.
Sure, it's just a fixed Smokestack. That said, Smokestack would be a really neat card without the nonintuitive stacking triggers or the ability to perma-lock people out of the game.
IIW: Fix another old card with unintended rules issues. You can retheme it if you like.
A fixed Smokestack, you say? I can see it. Then again, I also see a rapidly accelerating Apocalypse (minus the hand destruction). Is fine either way, considering you can never really use it to obtain an unfair advantage, and it only causes a degenerating board state.
Black Hole0
[U]Artifact[/U] [u] T, Sacrifice Black Hole: Counter target spell with converted mana cost 3 or less. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
I like this. A free Remand with a cmc restriction. Then again, this would play out similarly to Cursecatcher, with your opponent constantly aware that you could just make his life annoying. Unlike Cursecatcher, however, this is a 'hard' counter (they can't play around it by leaving one mana open) and is completely free. I can see you try to mitigate this by returning it to their hand, but, I find that they tempo loss is simply too much. As much as this is cool, I have to say it's OP.
End of the Universe
Instant {M}
Split second
End of the Universe cannot be countered or exiled.
As an additional cost to cast this spell, shout its name at the top of your lungs.
This game ends in a tie.
Each player that heard you cast End of the Universe may cast this spell without paying its mana cost. When the universe ends, does it really matter who won or lost?
I love the mental image of doing this in a shop filled with people during a UN tournament. Suddenly people start throwing their hands up and shouting 'THE END OF THE UNIVERSE' and the tournament ends. The infinite cmc makes this UN-only, ofc, so, you earn Honorable mention.
Sphere of Annihilation6
Artifact (M)
Any player may activate the abilities of Sphere of Annihilation, but only one ability per turn. 1W: Exile target enchantment. 1U: Exile target instant or sorcery spell. 1B: Exile target creature. 1R: Exile target land. 1G: Exile another target artifact.
IIW: Create a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
I like this card quite a bit. It's what Obelisk of Alara should have been and the observation that a Sphere of Annihilation is technically a Black Hole is really cool. The first line of text keeps this balanced, and, so.
Black HoleBBBBB
World Enchantment (M)
Black Hole comes into play with a Mass counter on it.
At the beginning of each end step, exile a permanent at random for each Mass counter on Black Hole. If you can't exile a permanent, the game ends.
IIW: Make a card that's like Inception
You will always be able to exile a permanent, since the card itself is an enchantment. If it weren't for that oversight... well... I'd have tossed the card in with the other The Abyss cards that were submitted.
Sir Aureus
Create a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
I'm not too sure about the fluff of this, but I can get it, I think. (The star is dying, so there is a lot of power being released, but, once there is too much power there, it's own weight collapses it, and takes the source of the power away with it. Am I right?)
Basically, yes. Ever since I saw the new Sol Ring and read it's flavor text I thought it was just so cool so I like stars as mana sources now.
Reincarnation Stabilizer4
Artifact (r)
When Reincarnation Stabilizer enters the battlefield, name a card.
Each time you cast a spell with the same name as the chosen card, put a life counter on Reincarnation Stabilizer.
Spells you cast with the same name as the chosen card cost 2 less to cast for each life counter on Reincarnation Stabilizer.
Edit: I was going to use charge counters but it's too easy to add extra charge counters. While it's not impossible to add other types of counters, you have to work a little harder for it.
IIW: Make a card with two keywords that have never been seen on a single card togethe.r
"Using only a compass and straightedge, it's impossible to construct friends. The Greeks long suspected this, but it wasn't until April 12th of 1882 that Ferdinand von Lindemann conclusively proved it when he constructed himself the most awesome birthday party possible and nobody showed up." ~Randall Munroe
Artifact Creature - Soldier
Rare
2/2
Colorize (When this permanent enters the battlefield, exile any number of monocolored cards in your graveyard that each have a different color. As long as this permanent remains on the battlefield, it has all the colors of cards exiled in this way.)
This creature has protection from all of its colors.
As long as this creature has three or more colors, it has double strike.
"It is the things in this world that appear to be normal which are, in fact, the most extraordinary by far." ~ Namoroman, the Numerous
IIW: Cards with flash that do interesting things when they enter the battlefield.
Black Hole = Big Bird, apparently. Past that, this is pretty straight forward. It's a big bird. Very big, very bird-like. Fluff of what's it's doing is easy to figure out, too. Past that, this is too far removed from the challenge to really allow it to pass.
Irradiated hawk. Hawk in radiation. Hawking radiation. It totally makes sense.
Ior CryptkeeperWW
Creature - Kor Cleric (R)
Vigilance
Players may only cast spells from their hands. Many wealthy families hire cryptkeepers to protect their dead from Innistrad's prolific graverobbing trade.
2/2
Xenolith Temple
Legendary Land {R}
As Xenolith Temple enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
IIW: A balanced, non-Vanilla Common Creature with a CMC of 5 or less.
Prismatic Inadherance
Instant (M)
Prior to drawing cards at the beginning of the game, you may reveal Prismatic Inadherance from your library and exile it. If you do, put an emblem into play with "Creatures in your command zone are an additional color of your choice." and "At the beginning of your upkeep, you lose 3 life." Then shuffle your library.
Irradiated hawk. Hawk in radiation. Hawking radiation. It totally makes sense.
[A card will go here later.]
I saw it. Made sense to me. (Flavor text even had Hawkin[g] radiation.)
@ Judge: I had it at 8 before, but then second guessed myself LAME.
Quicksilver Retrace1UU
Sorcery R
Cast ~ only during your upkeep.
Return all permanents that entered the battlefield since the end of your last turn to their owners hands. "Let's see you do that again..."
Yes, I know it's a sorcery. That's why it's cheap. You have to have some way to cast sorceries during yourupkeep.
IIW: A lord for a creature type that doesn't have a lord (that you know of).
Thought Purge 4UU
Enchantment (rare)
When Thought Purge enters the battlefield choose an opponent.
The chosen player can't cast spells, or activate abilities, that target you or a permanent you control.
Edit: Go figure, a card based on Black Lotus would be OP. The premise was it's the antithesis of a Black Lotus, so it REMOVES three mana from an opponent. Whether that's OP or not would remain to be seen. I doubt it, but I understand the potentiality for frustration. In fact I encourage it.
Imbalance 3B Sorcery [r]
Sacrifice any number of permanents. Each opponent sacrifices an equal number of permanents. Repeat this process for discarding card and putting cards from the top of your library into your graveyard.
iiw: a card with the word SLIDE or SLIDER in its name.
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Negating the additional cost to replay your general? Pretty clever. The wording is slightly incorrect, but it gets the point across clearly.
8/10
OmegaLegacy - Clearstone Crossblade
Colorize is an interesting mechanic, and this seems like a well balanced example of its use. It seems pretty hard to run more than a handful of Colorize cards without having them competing with each other over cards to exile, though. "This creature" is not generally used in rules text, only reminder text. Outside reminder text, cards refer to themselves by their own name.
7.5/10
NotoriousLynx - Goblin Overworker
There's nothing about this card that makes it better suited to Commander than to any other format, and 4 mana for one land is probably too strong for a common. Compare to Goblin Clearcutter. The wording is a mess, too: Costs can't target, the effect should refer to the "sacrificed land" rather than an arbitrary target land, and you need to add mana to a player's mana pool, not just "add" it.
2/10
CrustaceanCrusader - Ior Cryptkeeper
Was "Ior" a typo of "Kor" or intentional? Doesn't really matter, I guess. Vigilance is a flavorful keyword to put on a cryptkeeper, and the mechanic fits White well and works well in Commander. I would word it as "Players can't cast spells except from their hands," though, since it this way it implies that players can't do anything at all except cast spells from their hand. I'm not really sure about the flavor connection between the name and the mechanic, either.
8.5/10
MDenham - Book of Deeds
Clearly derived from Skullbriar, the Walking Grave, but that's not necessarily a bad thing. You could use this along with -1/-1 counters to make it a lot harder for your opponent to recur their creatures. Definitely has some Johnny appeal.
7.5/10
Eventide Sojourner - Xenolith Temple
Legendary is less of a drawback in Commander, I guess, but otherwise this card seems better in other constructed formats. It's also probably a bit too strong: unlike Urgorg, Tomb of Yawgmoth, it can get you whatever color of mana you need the turn you play it and it doesn't help your opponents. Legendary is not an adequate balance to balance mana fixing this good.
6/10
Timothy, Mimeslayer - Prismatic Inadherance
I understand what this card is trying to do, but it doesn't work. First of all, color identity is determined only from the printed English text of a card, ignoring outside effects. Second of all, your commander's color identity determines the cards you can legally put in your deck, so you would not be able to play any cards outside your commander's color identity. Even if it did change your commander's color identity, all it would allow you to do differently is use cards like City of Brass to add mana outside your commander's colors, which is not generally very useful.
5/10
MagicBrains - Quicksilver Retrace
So it's useless except in combination with a small subset of other cards. It's not particularly powerful for its cost when you do manage to cast it. It's worse in Commander than in other formats since the singleton limitation makes it harder to populate your deck with other cards that will let you play it. It does get a bit better against multiple opponents, I suppose, but Commander is played in duels just as often. It presents memory issues, especially in large games: expecting six players to recall and agree on which permanents entered the battlefield since your last turn is not a good idea.
3/10
ahyangyi - Myr Druids
Not particularly innovative, but balanced and useful in Commander. No IIW.
DQ/10
Jace_The_Mind_Sculptor - Thought Purge
This would work better as an aura with enchant opponent. Gets a bit better in multiplayer. No IIW.
DQ/10
Summon_Legend - Imbalance
This card is too strong for its cost; if you can get a small lead in number of permanents you can completely obliterate your opponents while keeping one or two powerful creatures or something. If you have more cards in your library than any opponent, you can pretty much instantly win the game by milling your entire library and passing the turn. This would be more fair if there were some limitation on the number of cards you can ditch to it. I do like the parallel with Balance, but this card, well, needs to be balanced. It's maybe a little better in multiplayer, but it's so unbalanced that that doesn't really matter.
4/10
AspiringInsomniac - Darksteel Big Box
No IIW, and it doesn't fit the challenge. Exiling an opponent's commander doesn't accomplish much since they can just return it to the command zone instead.
DQ/10
The winner and next challenge:
CrustaceanCrusader, for Ior(?) Cryptkeeper. Despite the questionable flavor and the possible typo, this is a simple, balanced, and very playable card.
Tropical Rainforest
Land (U)
When Tropical Rainforest enters the battlefield choose between Island and Forest.
Tropical Rainforest becomes a land of the chosen type. The place where water and vegetation meets.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Uncommon Courage1W
Instant (U)
If target creature blocks or is blocked by a creature with a greater power or toughness, it gains first strike and deathtouch until end of turn. The bigger they are, the louder they crash.
Creature - Bird Mutant (U)
Flying
Whenever Goliath Hawk attacks, target creature without flying can't block this turn. You may have Goliath Hawk deal damage equal to it's power to that creature.
What do you get when you put a hawk in radiation?
3/2
The art would show a gargantuan hawk flying off with a soldier in it's talons.
...Yeah, that hurt.
IIW: Puns!
Legendary Enchantment M
At the beginning of your end step, put a vortex counter on Singularity. Then, each player exiles a permanent they control for each vortex counter on Singularity.
Sure, it's just a fixed Smokestack. That said, Smokestack would be a really neat card without the nonintuitive stacking triggers or the ability to perma-lock people out of the game.
IIW: Fix another old card with unintended rules issues. You can retheme it if you like.
lol.
This is for me more than it is for anyone else. I sucks at colors.
[U]Artifact[/U] [u]
T, Sacrifice Black Hole: Counter target spell with converted mana cost 3 or less. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
...and...
Blacker Hole 0
[U]Artifact[/U] [u]
T: Tear Blacker Hole into pieces and exile them. Counter target spell with converted mana cost 4 or less. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Instant {M}
Split second
End of the Universe cannot be countered or exiled.
As an additional cost to cast this spell, shout its name at the top of your lungs.
This game ends in a tie.
Each player that heard you cast End of the Universe may cast this spell without paying its mana cost.
When the universe ends, does it really matter who won or lost?
Artifact (M)
Any player may activate the abilities of Sphere of Annihilation, but only one ability per turn.
1W: Exile target enchantment.
1U: Exile target instant or sorcery spell.
1B: Exile target creature.
1R: Exile target land.
1G: Exile another target artifact.
IIW: Create a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Oh, it's time again.
World Enchantment (M)
Black Hole comes into play with a Mass counter on it.
At the beginning of each end step, exile a permanent at random for each Mass counter on Black Hole. If you can't exile a permanent, the game ends.
IIW: Make a card that's like Inception
Sorcery (M)
Gain control of all lands your opponents control.
IIW: an aura that actually generates card advantage
Okay, I see two problems with this card: One, it pretty much just says 'counter me or each other player loses the game', cause all libraries are instantly exiled, all you do is pass turn and the next guy loses, while you win. Two, it does something to objects on the stack while it's a Sorcery.
So, an exiling Abyss that hits all manner of permanents, while giving you the ability to pull them from time? Cool. It doesn't matter what I think of this, of course, cause you don't want to win anyways
Planar Void is boring. White Hole is interesting, but, it'd be cooler to have it return to your hand instead, considering people on these forums are always pulling the Jhoria clause out with everything in this vein.
Oooookay, lets see here. First two abilities are good for wiping fields, while slowly working him down to 1 (at which point he can't be used anymore, except to make Baneslayers into Bears). The third ability, while epic, is unfunctional with the card alone. Don't know why he's morphing stuff, that seems more in the turf of blue (this would be cooler as a Sudden Spoiling anyways, imo). If you're proliferating a while, ofc (also mostly blue), he can literally win the game, straight up, making him a Johnny card. All the same, I'm not a fan of this.
Ah, was hoping someone would make something dealing with Event Horizons. Having said that, this has many ways to be used. It's a board wipe mixed with hand disruption, it's a great lead-up to Insurrection, and it can fuel a thousand 'etb'-trigger engines. There are some minor formatting issues, but nothing too major.
Hooray for non-rares (I only make Mythics).
This essentially reads '1B: Destroy target creature'. Think about it. If they just played a Wall of Blossoms, they likely control two lands, and that makes three permanents right there. If you control a single land, this can destroy the Wall. In fact, the only thing is doesn't blow up instantly are things that were sneaked out onto the battlefield or that have been played in a circumstance where this card is a large part of the meta (gotta make sure I have only 2 permanents, so the Pull doesn't stop everything I cast).
Nope, they are infinitely small and infinitely heavy (because they are infinitely small).
This is a retroactive board wipe. I like, but the fact that it puts things into graveyards... baffles me. Why not just leave them exiled? Why not have them be destroyed, since they'll be going to the graveyard eventually? Also, this is mono-black artifact hate, which is a no-no. Cool idea, but, uh, yeah.
Too cheap. For one different mana than Wrath of God, you get a vindicating Wrath which cannot be countered ever. Needs at least +3 cmc.
I'm not too sure about the fluff of this, but I can get it, I think. (The star is dying, so there is a lot of power being released, but, once there is too much power there, it's own weight collapses it, and takes the source of the power away with it. Am I right?) This is essentially Upwelling plus Heartbeat of Spring plus Bust. Nothing wrong with this, it's in an odd color combination, but, white has had Armageddon and Black does do land destruction, so, I guess I can dig it. The wedge-color commitment makes this relatively balanced for it's considerable impact on the game, and the ease with which you can erase all lands from the game.
Black Hole = Big Bird, apparently. Past that, this is pretty straight forward. It's a big bird. Very big, very bird-like. Fluff of what's it's doing is easy to figure out, too. Past that, this is too far removed from the challenge to really allow it to pass.
A fixed Smokestack, you say? I can see it. Then again, I also see a rapidly accelerating Apocalypse (minus the hand destruction). Is fine either way, considering you can never really use it to obtain an unfair advantage, and it only causes a degenerating board state.
I like this. A free Remand with a cmc restriction. Then again, this would play out similarly to Cursecatcher, with your opponent constantly aware that you could just make his life annoying. Unlike Cursecatcher, however, this is a 'hard' counter (they can't play around it by leaving one mana open) and is completely free. I can see you try to mitigate this by returning it to their hand, but, I find that they tempo loss is simply too much. As much as this is cool, I have to say it's OP.
I love the mental image of doing this in a shop filled with people during a UN tournament. Suddenly people start throwing their hands up and shouting 'THE END OF THE UNIVERSE' and the tournament ends. The infinite cmc makes this UN-only, ofc, so, you earn Honorable mention.
You should come to the Cool Kids Club.
I like this card quite a bit. It's what Obelisk of Alara should have been and the observation that a Sphere of Annihilation is technically a Black Hole is really cool. The first line of text keeps this balanced, and, so.
You will always be able to exile a permanent, since the card itself is an enchantment. If it weren't for that oversight... well... I'd have tossed the card in with the other The Abyss cards that were submitted.
Basically, yes. Ever since I saw the new Sol Ring and read it's flavor text I thought it was just so cool so I like stars as mana sources now.
Reincarnation Stabilizer 4
Artifact (r)
When Reincarnation Stabilizer enters the battlefield, name a card.
Each time you cast a spell with the same name as the chosen card, put a life counter on Reincarnation Stabilizer.
Spells you cast with the same name as the chosen card cost 2 less to cast for each life counter on Reincarnation Stabilizer.
Edit: I was going to use charge counters but it's too easy to add extra charge counters. While it's not impossible to add other types of counters, you have to work a little harder for it.
IIW: Make a card with two keywords that have never been seen on a single card togethe.r
Artifact Creature - Soldier
Rare
2/2
Colorize (When this permanent enters the battlefield, exile any number of monocolored cards in your graveyard that each have a different color. As long as this permanent remains on the battlefield, it has all the colors of cards exiled in this way.)
This creature has protection from all of its colors.
As long as this creature has three or more colors, it has double strike.
"It is the things in this world that appear to be normal which are, in fact, the most extraordinary by far." ~ Namoroman, the Numerous
IIW: Cards with flash that do interesting things when they enter the battlefield.
Creature - Goblin Henchman (C)
Sacrifice target land, T: Add 4 of any color mana target land produces.
2/1
IIW: Pokemanz
Irradiated hawk. Hawk in radiation. Hawking radiation. It totally makes sense.
Ior Cryptkeeper WW
Creature - Kor Cleric (R)
Vigilance
Players may only cast spells from their hands.
Many wealthy families hire cryptkeepers to protect their dead from Innistrad's prolific graverobbing trade.
2/2
IIW: Uncommons.
Artifact (R)
Counters remain on cards as they move to zones other than players' hands or libraries.
IIW: What do you mean, "we ran out of things to fight?"
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Land {R}
As Xenolith Temple enters the battlefield, choose a basic land type.
Lands you control are the chosen type in addition to their other types.
IIW: A balanced, non-Vanilla Common Creature with a CMC of 5 or less.
Instant (M)
Prior to drawing cards at the beginning of the game, you may reveal Prismatic Inadherance from your library and exile it. If you do, put an emblem into play with "Creatures in your command zone are an additional color of your choice." and "At the beginning of your upkeep, you lose 3 life." Then shuffle your library.
IIW: 1 CMC legend.
I saw it. Made sense to me. (Flavor text even had Hawkin[g] radiation.)
@ Judge: I had it at 8 before, but then second guessed myself LAME.
Quicksilver Retrace 1UU
Sorcery R
Cast ~ only during your upkeep.
Return all permanents that entered the battlefield since the end of your last turn to their owners hands.
"Let's see you do that again..."
Yes, I know it's a sorcery. That's why it's cheap. You have to have some way to cast sorceries during your upkeep.
IIW: A lord for a creature type that doesn't have a lord (that you know of).
This is for me more than it is for anyone else. I sucks at colors.
Myr Druids 4
Artifact Creature - Myr Druid (Uncommon)
T: Add to your mana pool two mana of any color in your commander's color identity.
1/1
Enchantment (rare)
When Thought Purge enters the battlefield choose an opponent.
The chosen player can't cast spells, or activate abilities, that target you or a permanent you control.
Winnings
Winnings WIAJ: 2
Winnings WIJ: 2
Imbalance 3B
Sorcery [r]
Sacrifice any number of permanents. Each opponent sacrifices an equal number of permanents. Repeat this process for discarding card and putting cards from the top of your library into your graveyard.
iiw: a card with the word SLIDE or SLIDER in its name.
Artifact
Darksteel Really-Big-Box is indestructible.
When Darksteel Really-Big-Box enters the battlefield, choose a permanent and exile it.
When Darksteel Really-Big-Box leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Hey! It's really dark in here... Hello?...
IIW: Make a card related to Inception
8/10
OmegaLegacy - Clearstone Crossblade
7.5/10
NotoriousLynx - Goblin Overworker
2/10
CrustaceanCrusader - Ior Cryptkeeper
8.5/10
MDenham - Book of Deeds
7.5/10
Eventide Sojourner - Xenolith Temple
6/10
Timothy, Mimeslayer - Prismatic Inadherance
5/10
MagicBrains - Quicksilver Retrace
3/10
ahyangyi - Myr Druids
DQ/10
Jace_The_Mind_Sculptor - Thought Purge
DQ/10
Summon_Legend - Imbalance
4/10
AspiringInsomniac - Darksteel Big Box
DQ/10
The winner and next challenge:
The challenge: Uncommons
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Land (U)
When Tropical Rainforest enters the battlefield choose between Island and Forest.
Tropical Rainforest becomes a land of the chosen type.
The place where water and vegetation meets.
Uncommon Courage 1W
Instant (U)
If target creature blocks or is blocked by a creature with a greater power or toughness, it gains first strike and deathtouch until end of turn.
The bigger they are, the louder they crash.
IIW: 1 CMC Legend