That's not what it says in your signature, and there wasn't one in your post, so I'm going to have to go with the ruling as it stands on the field and it's still planeswalkers.
edit: nvm. put it on the PREVIOUS entry that was like 6 hours before. sad day. well, i'm glad i won, but this is a challenge i'll be avoiding. planeswalkers are boring to design and/or judge.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
[0]: Put a 0/0 black germ creature token into play. Any player may activate this ability (Normal plainswalker ability rules apply).
[-1]: Exile all creatures with zero base power and toughness you control, then return them to the battlefield under your control at the beginning of the next end step.
[-1]: You get an emblem with "0/0 creatures enter the battlefield with one plus X +1/+1 counters on them where X is the number of creatures on the battlefield with zero base power and toughness". You can only have one of these emblems.
Loyalty: 2
I don't know how to make ability B help ability A and vice versa.
EDIT: They'd see each other when they enter, like Allies, right? Is the wording on the "zero pow/tuf usually" correct?
EDIT2: Is there a faster way to say "creatures with zero base power and toughness"?
EDIT3: Not sure if I need " (Normal plainswalker ability rules apply).". Should be implied...
IIW: Global enchantments, or spells.
Ability B will just kill the tokens. Tokens cease to exist as soon as they leave the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Guzri Evlanov
Cost: 3BG
Planeswalker - Guzri
[+1]: Choose one - put target creature card from your graveyard on top of your library; or gain 1 life for each creature card in your graveyard.
[-2]: Target player sacrifices a creature. You gain life equal to that creature's converted mana cost.
[-7]: Search your library for any number of creature cards with total converted mana cost not greater then your life total and put them on the battlefield with a +1/+1 counter on each of them. Shuffle your library.
[5]
Mir'Van, the Walking Plague2BG
Planeswalker - Mir'Van (M)
//+1\\ Put a -1/-1 counter on target creature.
\\-2// Destroy target creature with a -1/-1 counter on it. Put a 1/1 green Insect creature token with wither onto the battlefield for each -1/-1 counter that was on that creature.
\\-7// You get an emblem with "Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control."
<<3>>
Mmm, parasites.
IIW: A card based on your favourite piece of Magic lore.
Rajsh, Growth Seed2GG
Planeswalker - Rajsh (M)
[+1]: Put a +1/+1 counter on up to two target creatures.
[-1]: Put two 1/1 green Saproling creature tokens onto the battlefield.
[-6]: For each token you control put a copy of it onto the battlefield. For each counter on a permanent you control, put another counter of the same type on that permanent.
{3}
Sorrin, Duke of Innistrad2BB Planeswalker - Sorrin [m]
[+4]: Discard two cards.
[-1]: Exile any number of cards from your graveyard. Sorrin, Duke of Innistrad deals that much damage to target creature.
[-10]: Exile your library, then shuffle your graveyard into your library. Take an extra turn after this one.
[3]
iiw: in the summer. in the city. in the summer. in the city.
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Rot BBB
Planeswalker-Rot M
+X: You lose X life.
-X: Draw X cards.
-2: Rot deals damage to target player equal to the number of cards in your hand and you gain that much life.
[2]
Krill, Raging Knowledge2UR
Planeswalker - Krill (R)
[+2]: Each player draws a card.
[-3]: Target attacking creature gets +X/+0 until end of turn, where X is the number of card's in target defending opponent's hand.
[-6]: Put X X/X blue and red elemental creature tokens with haste and shroud under your control where X is the number of cards in your hand.
[[3]]
IIW: Make a card based on a player of this thread other than yourself.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
OmegaLegacy
I hate large posts and I hate wordy cards!
Timothy, Mimeslayer
Look! Is YAJ! (yet another Jace!). Abilities seem super parasitic on their own.
MagicBrains
Rules messing for ugly effects. Why would you like to spend resources helping your opponent?
Marr965
Interesting effects, but not much helpful.
Tranquilo
Need moar elegance (tip: two +1 abilities would be just fine). Ultimate is interesting, but was fine at 8.
CrustaceanCrusader
Very nice, but too many 1's in the text.
Piar
Yes. We all want Doubling Season back!
Summon_Legend
I like the ultimate. Is Sorrin Sorin's brother?
Wobbles
Necropotence-walker. Some could say it's balanced, but Necropotence will never be balanced.
Krey
You can't target attacking creatures at sorcery speed! Ultimate is the bonkers, considering you had to draw four cards before using it. But, aren't all ultimates bonkers?
Winner: Piar, because we all want Doubling Season back!
Next Challenge: minigames
Battle Royal - 5
Sorcery (R)
This spell cannot be countered.
In order to play this spell, each player must have five creatures.
All players line up their creatures face to face with another player's creature. During attack phases, that creature can only be blocked by the creature it is face to faced with.
Mahamoti Gambit3U
Sorcery (R)
Search your library for three nonland cards with different names and reveal them. Target opponent chooses one of them and may cast the chosen card without paying its mana cost. Put the rest into your hand and then shuffle your library. When dealing with djinns, only very rarely do you get what you wish for.
IIW: A card based on your favourite piece of Magic lore.
Life? Hopefully...
Although with the name change I fully expected your new screenname to be OmegaLegacy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Teayemell Tome5 Artifact [r] 2U: Reveal the top card of target player's library. If it's a land, that player chooses either to draw that card or exile it. Otherwise, exile it. "I read, not to find answers hidden in the words, but to unlock the answers buried in my head."
--Teayemell
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Mental Tournament4UU
Sorcery [R]
Each player draws four cards then places their hand face down.
Taking turns, each player chooses a card at random and plays it.
Continue this until there are no cards left to choose from.
Each player draws four cards. "Uh oh..." - Sert, guildmage initiate
IIW: Hate incarnate. Interpret that as you will. I have no preconceived notions of what that means.
(If your interpretation is obscure or obtuse, please shed a little light. Me no likey the think.)
Jalum's Bet :2mana::symr:
Instant U
Target opponent looks at the top three cards of your library and separates them into one face down pile and one face up pile. Choose one of those piles and put it into your hand and put the other into your graveyard.
Septuple Scare3R
Sorcery (R)
You and target opponent each exile the top four cards of your libraries and play a game of Septuple Scare with those cards. The winner puts the cards he or she exiled into his or her hand. (Place Septuple Scare at the center of a 3x3 grid. Starting with your opponent, each player takes turns playing one of the exiled cards he or she owns onto an unoccupied spot of the grid until the grid is full or no player can play a card. When a player plays a card, turn all of that player's opponent's adjacent cards with lower converted mana cost face down, then if an opponent's card with higher converted mana cost is adjacent to that card, turn it face down. The winner is the player with the most face up cards on the grid at the end of the game. If both players have the same number of face up cards, neither player wins.)
IIW: Design a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
Private Mod Note
():
Rollback Post to RevisionRollBack
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Septuple Scare3R
Sorcery (R)
You and target opponent each exile the top four cards of your libraries and play a game of Septuple Scare with those cards. The winner puts the cards he or she exiled into his or her hand. (Place Septuple Scare at the center of a 3x3 grid. Starting with your opponent, each player takes turns playing one of the exiled cards he or she owns onto an unoccupied spot of the grid until the grid is full or no player can play a card. When a player plays a card, turn all of that player's opponent's adjacent cards with lower converted mana cost face down, then if an opponent's card with higher converted mana cost is adjacent to that card, turn it face down. The winner is the player with the most face up cards on the grid at the end of the game. If both players have the same number of face up cards, neither player wins.)
IIW: Design a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
this reminder text is almost as long as banding reminder text.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from ClockworkSwordfish »
Had semenulative upkeep before it was fashionable. Look what you forced me to do, Wizards! IT DIDN'T HAVE TO GO DOWN LIKE THIS!
Quote from LandBoySteve »
Like I said, I can only go by my own experience, which is now 18 years. Kind of disheartening when you think you know something and you find out that you're a notch below a low grade moron.
Luck of the Draw
:3mana::symr::symr:
Sorcery (M)
Starting with you, each player reveals cards from the top of his or her library until he or he chooses to stop.
Then, each player adds up the total converted mana cost of the cards they revealed. The player whose total is closest to 21 without going over puts all cards they revealed into their hand. All other revealed cards are shuffled back into their owners' libraries.
"Say, Human... up for a game of chance?" ~ Garlag, Goblin Scammer
NotoriousLynx - Battle Royal: Good concept, but too many sticky rules (each player having 5 creatures). Also what happens when people play another creature? I've been thinking about making this card work since you posted it, at least.
CrustaceanCrusader - Mahamoti Gambit: Something of a fixed Gifts Ungiven. This would be a fun one to play, if a bit dangerous. Like.
Summon Legend - Teayemell Tome: Maybe I'm reading this wrong, but I can't think of a reason someone would choose not to exile a land that gets revealed since they just draw it anyways. I tend to read cards correctly, so I'm not sure what this accomplishes besides being a solid, expensive card for mill decks.
MagicBrains - Mental Tournament: Another good concept wrecked by erroneous wording. Since the cards are face down anyways, its much more fun to let players choose which card they'll play (even though they don't know what card they're picking). Otherwise, quite a fun little game.
Wobbles - Jalum's Bet: I liked this the first time I saw it, and it helped to inspire this challenge. There are so many mind games in this card that I want to put it in every format ever. I'm surprised its instant instead of sorcery, though.
Sir Aureus - Septuple Scare: Wow, thats a lot of text. It'd be a fun minigame to play though, and its one of the few entries that is actually a GAME, as opposed to a "tricky decisions" card. But wow, lots of text.
OmegaLegacy - Luck of the Draw: Its like Magic Blackjack! 21 is such a high number that this card could be backbreaking at the right time, or in the right deck. There was a deck I played that used Ad Naseum and a bunch of one-drops to zerg over a temporarily defenseless opponent. Typically I'd get 12ish cards off the spell, which is nuts, but Luck would get me over half my deck. Still, its a Sorcery which limits the surprise I win factor, and this would be a blast in multiplayer. Like.
Winner: Crusty Crab gets it for Mahamoti Gambit. HM to OmegaLegacy and Wobbles.
Next Challenge: A card based on your favourite piece of Magic lore. (Please post long, rambling paragraphs of your lore so he knows what your card is referring to!)
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
edit: nvm. put it on the PREVIOUS entry that was like 6 hours before. sad day. well, i'm glad i won, but this is a challenge i'll be avoiding. planeswalkers are boring to design and/or judge.
Ability B will just kill the tokens. Tokens cease to exist as soon as they leave the battlefield.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
That is a fantastic point. Totally blanked on that. Cheers mayng.
This is for me more than it is for anyone else. I sucks at colors.
Cost: 3BG
Planeswalker - Guzri
[+1]: Choose one - put target creature card from your graveyard on top of your library; or gain 1 life for each creature card in your graveyard.
[-2]: Target player sacrifices a creature. You gain life equal to that creature's converted mana cost.
[-7]: Search your library for any number of creature cards with total converted mana cost not greater then your life total and put them on the battlefield with a +1/+1 counter on each of them. Shuffle your library.
[5]
Next: A multicolored card with Transfigure.
Planeswalker - Mir'Van (M)
//+1\\ Put a -1/-1 counter on target creature.
\\-2// Destroy target creature with a -1/-1 counter on it. Put a 1/1 green Insect creature token with wither onto the battlefield for each -1/-1 counter that was on that creature.
\\-7// You get an emblem with "Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to the battlefield under your control."
<<3>>
Mmm, parasites.
IIW: A card based on your favourite piece of Magic lore.
Rajsh, Growth Seed 2GG
Planeswalker - Rajsh (M)
[+1]: Put a +1/+1 counter on up to two target creatures.
[-1]: Put two 1/1 green Saproling creature tokens onto the battlefield.
[-6]: For each token you control put a copy of it onto the battlefield. For each counter on a permanent you control, put another counter of the same type on that permanent.
{3}
IIW: minigames
[Clan Flamingo]
The clan for custom card creators!
Planeswalker - Sorrin [m]
[+4]: Discard two cards.
[-1]: Exile any number of cards from your graveyard. Sorrin, Duke of Innistrad deals that much damage to target creature.
[-10]: Exile your library, then shuffle your graveyard into your library. Take an extra turn after this one.
[3]
iiw: in the summer. in the city. in the summer. in the city.
Planeswalker-Rot M
+X: You lose X life.
-X: Draw X cards.
-2: Rot deals damage to target player equal to the number of cards in your hand and you gain that much life.
[2]
Iiw: Classic cards as creatures.
Planeswalker - Krill (R)
[+2]: Each player draws a card.
[-3]: Target attacking creature gets +X/+0 until end of turn, where X is the number of card's in target defending opponent's hand.
[-6]: Put X X/X blue and red elemental creature tokens with haste and shroud under your control where X is the number of cards in your hand.
[[3]]
IIW: Make a card based on a player of this thread other than yourself.
OmegaLegacy
I hate large posts and I hate wordy cards!
Timothy, Mimeslayer
Look! Is YAJ! (yet another Jace!). Abilities seem super parasitic on their own.
MagicBrains
Rules messing for ugly effects. Why would you like to spend resources helping your opponent?
Marr965
Interesting effects, but not much helpful.
Tranquilo
Need moar elegance (tip: two +1 abilities would be just fine). Ultimate is interesting, but was fine at 8.
CrustaceanCrusader
Very nice, but too many 1's in the text.
Piar
Yes. We all want Doubling Season back!
Summon_Legend
I like the ultimate. Is Sorrin Sorin's brother?
Wobbles
Necropotence-walker. Some could say it's balanced, but Necropotence will never be balanced.
Krey
You can't target attacking creatures at sorcery speed! Ultimate is the bonkers, considering you had to draw four cards before using it. But, aren't all ultimates bonkers?
Winner: Piar, because we all want Doubling Season back!
Next Challenge: minigames
---
Note: How was my impersonation?
[Clan Flamingo]
The clan for custom card creators!
Sorcery (R)
This spell cannot be countered.
In order to play this spell, each player must have five creatures.
All players line up their creatures face to face with another player's creature. During attack phases, that creature can only be blocked by the creature it is face to faced with.
IIW: Guns
Sorcery (R)
Search your library for three nonland cards with different names and reveal them. Target opponent chooses one of them and may cast the chosen card without paying its mana cost. Put the rest into your hand and then shuffle your library.
When dealing with djinns, only very rarely do you get what you wish for.
IIW: A card based on your favourite piece of Magic lore.
what is happening to me
Life? Hopefully...
Although with the name change I fully expected your new screenname to be OmegaLegacy.
Artifact [r]
2U: Reveal the top card of target player's library. If it's a land, that player chooses either to draw that card or exile it. Otherwise, exile it.
"I read, not to find answers hidden in the words, but to unlock the answers buried in my head."
--Teayemell
iiw: tin soldier(s)
Life? Maybe. Work? Yes.
Sorcery [R]
Each player draws four cards then places their hand face down.
Taking turns, each player chooses a card at random and plays it.
Continue this until there are no cards left to choose from.
Each player draws four cards.
"Uh oh..." - Sert, guildmage initiate
IIW: Hate incarnate. Interpret that as you will. I have no preconceived notions of what that means.
(If your interpretation is obscure or obtuse, please shed a little light. Me no likey the think.)
This is for me more than it is for anyone else. I sucks at colors.
Instant U
Target opponent looks at the top three cards of your library and separates them into one face down pile and one face up pile. Choose one of those piles and put it into your hand and put the other into your graveyard.
IIW: A card that uses division.
Sorcery (R)
You and target opponent each exile the top four cards of your libraries and play a game of Septuple Scare with those cards. The winner puts the cards he or she exiled into his or her hand. (Place Septuple Scare at the center of a 3x3 grid. Starting with your opponent, each player takes turns playing one of the exiled cards he or she owns onto an unoccupied spot of the grid until the grid is full or no player can play a card. When a player plays a card, turn all of that player's opponent's adjacent cards with lower converted mana cost face down, then if an opponent's card with higher converted mana cost is adjacent to that card, turn it face down. The winner is the player with the most face up cards on the grid at the end of the game. If both players have the same number of face up cards, neither player wins.)
IIW: Design a card other than a legendary creature that would be most at home in a Commander deck. Don't forget rarity or IIW.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
No! I've lost my temporary, non-existant authority!
this reminder text is almost as long as banding reminder text.
I'm also posting to remind people that silver borders are okay for this particular challenge.
:3mana::symr::symr:
Sorcery (M)
Starting with you, each player reveals cards from the top of his or her library until he or he chooses to stop.
Then, each player adds up the total converted mana cost of the cards they revealed. The player whose total is closest to 21 without going over puts all cards they revealed into their hand. All other revealed cards are shuffled back into their owners' libraries.
"Say, Human... up for a game of chance?" ~ Garlag, Goblin Scammer
IIW: Equipment. The more unique, the better.
CrustaceanCrusader - Mahamoti Gambit: Something of a fixed Gifts Ungiven. This would be a fun one to play, if a bit dangerous. Like.
Summon Legend - Teayemell Tome: Maybe I'm reading this wrong, but I can't think of a reason someone would choose not to exile a land that gets revealed since they just draw it anyways. I tend to read cards correctly, so I'm not sure what this accomplishes besides being a solid, expensive card for mill decks.
MagicBrains - Mental Tournament: Another good concept wrecked by erroneous wording. Since the cards are face down anyways, its much more fun to let players choose which card they'll play (even though they don't know what card they're picking). Otherwise, quite a fun little game.
Wobbles - Jalum's Bet: I liked this the first time I saw it, and it helped to inspire this challenge. There are so many mind games in this card that I want to put it in every format ever. I'm surprised its instant instead of sorcery, though.
Sir Aureus - Septuple Scare: Wow, thats a lot of text. It'd be a fun minigame to play though, and its one of the few entries that is actually a GAME, as opposed to a "tricky decisions" card. But wow, lots of text.
OmegaLegacy - Luck of the Draw: Its like Magic Blackjack! 21 is such a high number that this card could be backbreaking at the right time, or in the right deck. There was a deck I played that used Ad Naseum and a bunch of one-drops to zerg over a temporarily defenseless opponent. Typically I'd get 12ish cards off the spell, which is nuts, but Luck would get me over half my deck. Still, its a Sorcery which limits the surprise I win factor, and this would be a blast in multiplayer. Like.
Winner: Crusty Crab gets it for Mahamoti Gambit. HM to OmegaLegacy and Wobbles.
Next Challenge: A card based on your favourite piece of Magic lore. (Please post long, rambling paragraphs of your lore so he knows what your card is referring to!)