Prismatic Beholder :2mana::symr::symb:
Creature - Beholder Horror [M]
:symg::symu:: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Prismatic Beholder becomes monstrous, choose four target creatures. Put them in a random order. Prismatic Beholder fights the first, and deals 3 damage to the second. Return the third to its owner's hand, and destroy the fourth unless it is black or artifact.
4/4
Prismatic Beholder :2mana::symr::symb:
Creature - Beholder Horror [M]
:symg::symu:: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Prismatic Beholder becomes monstrous, choose four target creatures in a random order. Prismatic Beholder fights the first, and deals 3 damage to the second. Return the third to its owner's hand, and destroy the fourth unless it is black or artifact.
4/4
IIW: sad
Is only the order random, or are the creatures chosen at random? Also, either way, this is grossly undercosted. It doesn't matter if the mana is of other colors. 2 mana to create a 4 for (maybe) 1 is broken in half, then shattered into tiny pieces.
Is only the order random, or are the creatures chosen at random? Also, either way, this is grossly undercosted. It doesn't matter if the mana is of other colors. 2 mana to create a 4 for (maybe) 1 is broken in half, then shattered into tiny pieces.
(The order. Fixed that wording.)
On power, level, I disagree. Needing 4 colors does matter. It'd be a bomb in limited, but not nearly as warping as Pack Rat or even Olivia, all due to needing 4 colors, 6 mana, 4 target creatures, and its randomness. I'd rather open Hex, really.
I did cost it aggresively so it could make a showing into a color-easy standard... but it still seems unlikely. What deck would this be good against, really?
Eye of Boundaries Beyond4
Legendary Artifact (M)
The first time each turn you return a card from your graveyard to your hand, you may return an additional target card of the same type from your graveyard to your hand.
The first time each turn you return a permanent card from your graveyard to the battlefield, you may return an additional target permanent card of the same type from your graveyard to the battlefield.
Effigy of Maligni4 Artifact [R]
At the beginning of your upkeep, lose one life and sacrifice a permanent.
Creatures with power less than the number of artifacts you control cannot attack or block. "Ages have passed since Maligni's inquisition, but his effigy leers still with eyes ungazed, and all kneel for reasons unknown."
- Dhallo, village storyteller
Eyeless Dominion4WU
Creature — Angel Advisor (M)
Flying, vigilance
Players play with the top card of their libraries revealed.
Eyeless Dominion and other creatures you control have protection from the colors of the top card of each player's library. She gave her eyes for limitless sight.
4/4
Dimir Peeping Tom :1mana::symu:
Creature - Human Rogue Creep
Whenever a permanent becomes unattached from another creature, scry 4, then tap and untap Dimir Peeping Tom.
1/1
Warden's Eye3W
Enchantment (U)
Whenever a nontoken creature enters the battlefield under an opponent's control, you may put a 1/1 white Soldier creature token onto the battlefield. "Between the midnight patrols, the midday patrols, and the hourly patrols, very little within these walls goes unnoticed — or unpunished."
—Isvold, Karakev Prison jailer
IIW: Prison world.
I like this a lot. Could/should probably be rare but I'm not 100% on that.
Keyhole Peeker1B
Creature — Human Rogue (U)
Whenever a creature an opponent controls becomes unequipped, draw a card.
2/2
IIW: Undress a card
Less degenerate than Lapson's (in more than one way), but still too good to be a bear. Also this is blue, not black.
Aside: Would a creature dying set this off? I don't think it would but I may be wrong.
Watcher in the Water2UB
Creature - Horror R
Defender
Watcher in the Water can block a number of creatures equal to its power. 4UB Monstrosity 3
As long as Watcher in the Water is Monstrous, it loses Defender and has Vigilance.
3/5
IIW: Frienemies
This is basically Hundred-Handed One. Don't be afraid of assigning "evil" to colors other than black either - there's no reason for white not to have villains or monsters, especially when it's a major theme.
Unclosing Eye4B
Creature - Eye
Non-Eye creatures you control can't attack.
Whenever a player casts a spell, that player loses 2 life. It knows when you're sleeping; it know's when you're awake...
3/6
IIW: Punish everyone
I hope you realize how bad this is. If it only punished opponents it'd be pretty sweet.
Lapson and avatarz made the same joke. Foreigners sure are perverted.
Windriddle Curse2UB
Enchantment - Aura Curse {R}
Enchant player
Enchanted player plays with the top card of his or her library revealed.
During each player's turn, if that player isn't enchanted player, that player may play the top card of enchanted player's library.
IIW: A character from Theros flavor text.
Haha, this card is my jam. Up it to five mana and you got yourself a stew goin'.
Nighttime Vigilante2WB
Legendary Creature — Human Bat Knight [R]
Vigilance
Whenever another creature you control dies, Nighttime Vigilante deals damage equal to its power to each creature that dealt damage to the creature that died this turn. WB: Nighttime Vigilante gets +1/+1 until end of turn. A silent guardian. A watchful protector. A Dark Knight.
1/3
IIW: Innovative, non-color pie obliterating use of phybrid
Not sure what to make of this. My first thought is that it's Moonveil Dragon but much more restrictive. I suppose this is passable, if not that fantastic.
Prismatic Beholder :2mana::symr::symb:
Creature - Beholder Horror [M]
:symg::symu:: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Prismatic Beholder becomes monstrous, choose four target creatures. Put them in a random order. Prismatic Beholder fights the first, and deals 3 damage to the second. Return the third to its owner's hand, and destroy the fourth unless it is black or artifact.
4/4
Eye of Boundaries Beyond4
Legendary Artifact (M)
The first time each turn you return a card from your graveyard to your hand, you may return an additional target card of the same type from your graveyard to your hand.
The first time each turn you return a permanent card from your graveyard to the battlefield, you may return an additional target permanent card of the same type from your graveyard to the battlefield.
Oh hey that's neat. Would make Mikaeus the Unhallowed absurd. I suppose it's fine being an artifact, seeing every color has some interactions like this.
Effigy of Maligni4 Artifact [R]
At the beginning of your upkeep, lose one life and sacrifice a permanent.
Creatures with power less than the number of artifacts you control cannot attack or block. "Ages have passed since Maligni's inquisition, but his effigy leers still with eyes ungazed, and all kneel for reasons unknown."
- Dhallo, village storyteller
IIW: seven
That's a pretty minor drawback for what amounts to locking down the board pretty hard. Combine with Ensnaring Bridge or Meekstone for great :trolo:. Can we give this fading or something?
Eyeless Dominion4WU
Creature — Angel Advisor (M)
Flying, vigilance
Players play with the top card of their libraries revealed.
Eyeless Dominion and other creatures you control have protection from the colors of the top card of each player's library. She gave her eyes for limitless sight.
4/4
IIW: New counter types.
Can't decide how I feel about this. Seems like it'd be on the same level of griefy bombiness as Iona or Avacyn. Probably fine if you push it higher, like a 6/6 for 5WWU or something.
Going with KageHamusuta's Zineer... hmm.. no fancy second part of the title.... perhaps we could call them the Zineer Consortium?
I even have a possible mechanic!
Acquire (cost) (Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.)
I wonder if I should make it so only the owner can use Acquire... I suppose considering how some colors can't pay the cost anyways...
MongrelmongerRR
Creature - Human Monger (R) 2: Put a 2/1 red Hound creature token with "Whenever this creature is dealt damage, it deals that much damage to you." onto the battlefield. Any player may activate this ability. "You too can own your very own jackal pup! Look at those fierce eyes, those sharp teeth! What better friend could you ask for?"
2/2
Estate Claimstone0
Artifact (R)
Acquire BR(Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.)
If you aren't Estate Claimstone's owner, it has "T: Add 1 to your mana pool." Claimstones are the special currency employed by the Zineer Consortium to trade for popular commodities.
Zineer Caravanguard1RR
Creature - Minotaur Warrior (U)
Haste
Acquire RR(Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.) "Impressed with its speed and might? Let's see what you have to offer me."
-Zhimru, Merchant High Lord
4/2
Sigiled Scorpion1B
Creature - Scorpion (C)
Deathtouch
Acquire 1BB(Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.) "From the Consortium, with love."
-engraving on the stinger
1/2
Nature got it right the first time. Every creature in the world is born with a body and a mind working in perfect concert together, our hearts pumping lifeblood from artery to brain to vein and back again to the heart, and our brains periodically telling our hearts to do just that with signals that travel faster than we can imagine. Every being is a biological marvel at the moment of its birth—and even more of a marvel when it develops to adulthood; when its body grows into a vessel of greatness and its mind achieves things of greatness.
The Combine failed to appreciate the wonder of nature as it already exists, and that led to its collapse. They created sideshow amusements, but not one of the lifeforms they evolved was sustainable for more than a few centuries. A human insect is too large to support to weight of its exoskeleton. A frog lizard can't decide where to lay its eggs. A snake elf has even lost the biological mechanisms to create eggs in the first place!
The Giodell Society strives to study nature rather than experiment with it; it doesn't carry out its work in the laboratory, but in the world at large. It seeks progress, but never at the expense of failing to fully comprehend that which we're progressing from. Its mechanic is the action word study:
Study target creature. (Until end of turn, the cost of each spell you cast is reduced by one mana of the studied creature's color for each creature type the two share.)
Research Notes1U
Instant (C)
Study target creature. (Until end of turn, the cost of each spell you cast is reduced by one mana of the studied creature's color for each creature type the two share.)
Draw a card.
Valepori HunterG
Creature - Human Archer (U)
Reach
When Valepori Hunter blocks or becomes blocked by a creature you studied this turn, it gets +2/+0 until end of turn. "So that's where the borehawk's heart is. You learn something new every day."
1/1
Might of the Grove2G
Tribal Instant - Beast (C)
Target creature gets +4/+4 and gains trample until end of turn.
Berdell, Chief FaunologistGU
Legendary Creature - Elf Shaman (R)
Hexproof T: Study target creature you control and target creature you don't control. "There's an entire world we can't hope to comprehend in our lifetimes, but the Society won't advance at all as long as we keep puttering about in our guildhall."
0/2
Ibilzoa1U
Creature - Jellyfish (U)
Flying
When Ibilzoa enters the battlefield, return a creature you control to its owner's hand.
3/2
Aw man, I forgot that Oculus won't judge my entries because of the color of my text. I was so proud of my common too.
Legitimately missed that. All I saw was :words:.
Anyway, it's bad. A one-mana 0/2 defender won't be blocking much, and scry 1 is pretty negligible. People won't just blindly swing 1/1s into it and getting more than one block out of it is more trouble than it's worth.
The current challenge is to use someone else's re-imagined ravnican guild. You know, one of the ones that was entered to a challenge a few days ago. As a reminder, I'll quote the entries here.
The Brothers of Ceron otherwise known as the Stewards of the Pureflame, seeks to attain enlightenment and help (read: force) others to find it too. An order of Monks, Clerics, and the occasional Wizard, the Brotherhood is primarily human, but has adopted many souls into the faith ranging from mighty giants to humble spirits. Just as fire can bring both warmed and destruction those who walk the path of the pureflame often find that their passion for virtue can overwhelm, meditation and balance are the chief teachings of the faith to learn to control the power that they have attained. Whilst never an instigator, the brotherhood never can turn a blind eye to oppression or subjugation, and will smite those who wrong another, be it one of their own or a stranger to the faith.
My Faith. My Passion. My Guild.
Guild Mechanic: Meditation
The Brothers of Ceron have many skills, but one of their greatest is their ability to center. Meditation is a keyword that allows the disciplined followers of the Pureflame to focus their power and become stronger. When a creature with meditate doesn't attack or block it gets a +1/+1 counter, and by continuing to abstain from violence one can amass power many have never dreamed of. But these monks know that power is fleeting, for as soon as they loose their stored energy on a foe if leaves them and all +1/+1 counters are removed.
Ceron Ascendent :2mana::symr::symw::symw:
Creature - Rhino Monk (R)
Double strike, lifelink
Ceron Ascendent's power is equal to 1 plus the amount of life you've gained this turn.
1+*/5
Pureflame Acolyte :1mana::symr::symw:
Creature - Human Cleric (U)
Haste
:symtap:: Prevent the next 1 damage that would be dealt to target creature this turn. Whenever damage is prevented in this way, Pureflame Acolyte deals that much damage to that damage's source or its controller. Never before has the line between serenity and zealotry seemed so thin.
2/1
Sister of the Pureflame :symr::symw:
Creature - Human Monk (C)
Meditation (At the end each turn if Sister of the Pureflame didn't attack or block, put a +1/+1 counter on it, otherwise remove all +1/+1 counters from it)
1/1
Well this is challenging... I keep thinking about those darn guild philosophies...
The Hulinin Dispensary is the backbone of charity. No one is really sure how they manage to keep providing their invaluable services. Some think that perhaps they have a wealthy benefactor. Some say they are simple miracle workers. Whatever the case may be, they're well respected for their work... and much feared for their zeal. Standing in the way of their noble cause is the surest path to never standing again.
Final Act - Whenever this permanent is put into a graveyard from the battlefield, you may exile it and pay <cost>. If you do, <stuff>.
Hulinin Healer1GW
Creature - Human Cleric (U)
Lifelink T: Any number of target players each gain 2 life. You gain 1 life for each other player that gained life this way. "Is there any reward greater than helping others?"
2/2
New Purpose3WW
Enchantment - Aura (R)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's controller gains 2 life. Final Act - Whenever New Purpose is put into your graveyard from the battlefield, you may exile it and pay WW. If you do, exile target creature. "Come with us, and you can make this world a better place."
-Dulorn
Dulorn, Thaumaturge1GGWW
Legendary Creature - Elf Cleric (M)
Whenever a permanent or spell you control becomes the target of a spell or ability you don't control, you may exile a permanent that spell or abilty's controller controls. Final Act - Whenever Durlorn, Thaumaturge is put into a graveyard from the battlefield, you may exile it and pay 1GW. If you do, permanents you control gain hexproof and indestructible. "We have a noble mission, and those who would oppose it must be removed for the good of this world."
3/3
Pious VolunteerW
Creature - Human (C) Final Act - Whenever Pious Volunteer is put into a graveyard from the battlefield, you may exile it and pay W. If you do, you gain 3 life. Much of the Dispensary's ranks are made up of volunteers who want to make a difference in the lives of others.
1/1
Roaming Spellbreaker1GG
Creature - Elf Druid (C)
Protection from artifacts and enchantments Final Act - Whenever Roaming Spellbreaker is put into a graveyard from the battlefield, you may exile it and pay 1G. If you do, destroy target artifact or enchantment.
2/3
Noble Sacrifice2GW
Enchantment (R)
Whenever a spell, ability, or creature an opponent controls causes a creature you control to die or become exiled, you gain life equal to that creature's power and draw a card. "We must do more than shelter the downtrodden; we must fight to the death for them!"
-Dulorn
Hulinin Guildmage :symgw::symgw:
Creature - Elf Cleric (U) 1G: Target permanent gains hexproof until end of turn. 2W: Prevent the next 3 damage that would be dealt to target creature this turn. "Preventing harm goes a long ways towards saving lives."
Pure Aegis2WW
Instant (U)
Prevent all damage that would be dealt this turn. Whenever damage is prevented this way, you gain that much life.
A shift from communist utopianisn to anti-nihilism and altruism. Also, wow, I feel like I recreated the Boros Legion in GW... but that's probably just me.
IIW: The fall of an empire... or choose one from my sig.
Risker of Fortunes2BR
Legendary Creature - Human(M)
Pay 2 life, T: Name a card type. Both players reveal the top card of their deck. If it is the named card type, each player may take that card into hand.
2/2 Sometimes you gotta take risks.
I always wanted Wizards to explore the "merchant" aspect of black. I think most successful capitalists would be be very black in nature. Red joins to signify those willing to take risks to make money.
focus on worldly order through the establishment of strict law, while the Astrius focus on heavenly order by charting the celestial movement of the stars above.
Look at the top three cards of your library, then put them back in any order.
Draw a card.
///Fuse///
Zoom Out1WW
Instant (Uncommon)
Exile target attacking creature.
-
White 3CMC double striker with a blue ability
Zenith Guardian1WW
Creature- Spirit Knight (Rare)
Double Strike
Whenever a player reveals a card in his or her hand or the top card of his or her library, Zenith Guardian gains flying and hexproof until end of turn.
Charting the rise and fall of celestial bodies are the jobs of those who wield scrolls. Protecting the valuable information that pertains to these heavenly movements are the jobs of those who wield swords.
2/2
-
Castland
Cloudreach Observatory
Land- Island Plains (Rare)
Cloudreach Observatory enters the battlefield tapped unless you cast a white or blue spell this turn.
T: Add W or U to your mana pool.
"The only order in the multiverse is found in the skies above." -Tyva, Astrius Guildmaster
-
Guildmaster
Tyva, Tracer of SkiesWWUU
Legendary Creature- Vedalken Wizard (Mythic)
Opponents play with their hands revealed.
Whenever you cast a blue spell, name a card. Draw a card for each copy of the named card in target opponent's hand.
Whenever you cast a white spell, name a nonland card. Activated or triggered abilities of sources with the chosen name can't be activated.
Harbinger of GargantuansRG
Creature — Human Shaman [R]
Haste
:symtap:: Add RG to your mana pool. Spend this mana only to cast creature spells with power 5 or greater.
2/1
IIW: Innovative, non-color pie obliterating use of phybrid
Hushed Procession1WB
Enchantment (R)
At the beginning of each player's upkeep, you may return target creature card from a graveyard onto the battlefield. It's a Spirit in addition to its other types.
Whenever a nonspirit creature enters the battlefield, sacrifice all Spirits you control.
Commune With Death2WB
Sorcery (U)
Target creature's controller sacrifice it. Don't pray for your life, but for a hallowed rebirth.
Midnight Adulator(W/B)(W/B)
Creature — Human Cleric (C)
When Midnight Adulator enters the battlefield, you may exile target creature card from a graveyard. If you do, put a 1/1 white and black Spirit creature token with flying onto the battlefield.
2/2
Diplomatic Vessel :2mana::symw::symu:
Artifact - Vessel
Boarding creatures have +1/+1 and Lifelink.
At the beginning of your end step, if you gained 7 or more life this turn, draw a card.
Board (Target creature you control stops boarding Vessels and boards this Vessel. Board only as a sorcery.)
Arc Reactor2UR Creature - Weird [R]
Spells that target Arc Reactor cost 2 less to cast.
Whenever you cast an instant or sorcery that targets Arc Reactor, you may copy that spell for any
number of target creatures you control. Each copy targets a different creature you control.
2/3
Genesis Engine2GU
Artifact (R)
When Genesis Engine enters the battlefield, you may exile a sorcery card with converted mana cost 2 or less from your hand.
Whenever you cast a creature spell, copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Still cares about creatures, but uses them as a vehicle for magical workings instead of an end in themselves.
they kinda did this challenge themselves if you pay attention to return to ravnica. Some of the guilds stayed the same, but others, like the Simic, changed a bit. The simic became conservationists, and the boros became much more aggresive, and less about keeping the peace.(although, honestly, they were probably faster in old rav)
The easiest for me to do would probably be Simic because I've always considered those my colors in magic, and together as often as possible please, and thank you. But I'm not going Simic. I'm going Rakdos, with a merchant spin on it. The reason for this is simple.
I think red gets "crazy" flavor too often, and honestly it's always aggravated me a little, not because I dislike Rakdos(I'm running a standard rakdos build now) but because it feels a bit like a missed opportunity. Orzhov is the loan shark guild, but red/black is a very entrepreneurial combination. It's ambition combined with passion in the right light, and that combination of factors doesn't lead to crazy all the time. This red/black "guild" comes from the desert, and represents merchant lords who now control their realm with money and power, leading to battles amongst themselves. I'm going to call them the Zineer.
Zineerian Trader Lord - 2RB
Creature - Human Rogue(R) RB, Sacrifice a creature you own: Untap and gain control of target creature until end of turn. That creature gains haste. "I'm in the business of trading lives"
3/3
Zineerian Slave Keeper - RB
Creature - Human Rogue(U)
:T:: ~ deals 1 damage to each other creature you control, and 1 damage to target creature an oppoent controls. Creatures dealt damage by ~ have haste until end of turn.
1/2
Zineerian Slave - RB
Creature - Zombie(C) "With the right concoction, any man can be made loyal." - Zhimru, Merchant High Lord
3/2
Zhimru, Merchant High Lord - 3RB
Legendary Creature - Human Rogue(M)
Whenever you draw a card, reveal it.
If the revealed card is a creature card, then ~ deals X damage, divided as you choose, to any number of target creatures or players, where X is the converted mana cost of the revealed card. 1R, discard a card: Draw a Card.
3/3
This is an outline of philosophy. Haven't created a keyword, but I can. Let me know if that would be required.
Bodysculptor Shaman1GU
Creature - Minotaur shaman (U)
Whenever a creature enters the battlefield under your control, if Bodysculptor Shaman is unbound you may bind it to that creature. (Bound creatures are considered one creature, abilities and p/t combine)
2/2
Dawn of a New Reality :2mana::symw::symb:
Enchantment (R)
Angel creatures you control get +0/+3.
Demon creatures you control get +3/+0.
Non-Angel, non-Demon creatures get -1/-1. "Prostrate yourselves in the face of the future."
Orzhovan LightbringerWB
Creature - Human Cleric (U)
Sacrifice another non-Angel, non-Demon creature you control, :symtap:: Regenerate target Angel or Demon.
2/2 "There is no greater honor than to give of yourself. Your whole self."
Eversong Angel2WW
Creature - Angel (M)
Flying, first strike Morbid - :symw:: Return this creature from your graveyard to your hand. Activate this ability only if a non-Angel creature died this turn.
5/5 "Like the roiling clouds they descend from, the Angels always return."
Deathstorm Demon2BB
Creature - Demon (M)
Flying Morbid - :symb:: Destroy target creature you don't control. Activate this ability only if a non-Demon creature died this turn.
4/4 "Like the seething darkness they emerge from, the Demons completely consume."
Light Signet2
Artifact Equipment (C)
Equipped creature is an Angel and gains first strike.
Equip
Dark Signet2
Artifact Equipment (C)
Equipped creature is a Demon and gains deathtouch.
Equip
Orzhov is now truly devoted to higher powers, rather than using religion as a veneer to illicit personal gain. Nothing is out of bounds when displaying devotion to the higher powers. The higher powers aren't very nice, though.
The idea is that you can leave creatures weak and non-Angel/non-Deamon, and use them for utility, or you can Angelify/Demonify them and they gain all the boons that Angels and Demons enjoy, but htey can no longer be used for anything other than what they are.
The Vindri Parliament serve as judges, jury, and executioners. The masked members of the Vindri Parliament create laws with infallible logic, and unquestionable cruelty. When an individual is in violation of these laws they will quickly find themselves missing, tried in a courtroom they will never remember and trapped in a prison they will never forget. This practice has given this guild the moniker 'The Hidden Court' and has cultivated a sense of fear in the city. 'May you not see them for a year' is a common blessing when a loved one is missing, for if you see them sooner they will likely be a limp corpse on the Wall of Atonement.
My Directive. My Justice. My Guild.
Guild Mechanic: Imprison
Imprison is a keyword action that happens when a creature does something that is deemed a crime by the Vindri. To imprison a creature simply exile it, and after it serves its sentence it comes back into play at the end of its owner's next turn. But wrong doers be wary, there are plenty of ways for the Vindri to punish you for your crimes, and not everyone comes back.
Masked Executioner :1mana::symu::symb:
Creature - Human Assassin (R)
:1mana::symu::symb:, :symtap:: Destroy target creature that entered the battlefield this turn. The masked man that stands atop the Wall of Atonement is shrouded in rumors. Many say that he can't be killed, while other believe that each memeber of the hidden court don the mask in turn, while other still whisper that he isn't a man at all.
2/2
Wall of Atonement
Land (R)
As Wall of Atonement enters the battlefield, sacrifice an untapped land.
:symtap:: Add :symu::symb: to your mana pool.
Search :1mana::symb:
Sorcery (U)
Search the top five cards of your library for a card and put that card into your hand. Then shuffle your library.
/Fuse/ Seizure :3mana::symu:
Sorcery (U)
Gain control of target creature if its converted mana cost is less than or equal to the number of cards in your hand. (This effect lasts indefinitely.)
Vindri Enforcer :symu::symb:
Creature - Human Rouge (C)
Whenever a creature blocks Vindri Enforcer imprison it. (Exile that creature. It returns to the battlefield at the end of its owner's next turn.)
1/2
The Tulgri Hosts are the finest trackers and hunters anyone could hope to hire. Untiring and with uncanny senses, a Tulgri ranger can track their fleeing quarry to one end of the plane and back - and whether the objective of their hunt is a rare bird, a rhinoceros, a priceless diamond golem, or a human being is of no consequence to them. They'll bring back anything, dead, alive, or otherwise, if the price is right. Their leader holds the title of Keengrim, and the Greatstriding dynasty of nantuko has provided various prominent Keengrim throughout the ages.
My pursuit. My prey. My guild.
Unsettling Footsteps1B
Sorcery (C)
Target player discards a card, then track. When this track is successful, that player discards an additional card. (To track, choose an opponent and a number. At the beginning of that player's next end step, if that player controls that many nonland permanents, the track is successful.) If it's hard to shake the sensation you're being followed, it's because with the Tulgri you can never tell when you are.
Urrtmuzzle Grappler3B
Creature - Human Warrior (U)
At the beginning of your upkeep, track. When this track is successful, put a 2/2 green Bear creature token onto the battlefield under target player's control. 5G: Put a 2/2 green Bear creature token onto the battlefield under target player's control. "The assassins have it easy - all they gotta do is find and kill. Finding a bear's never trouble, but then you gotta capture it."
2/2
Keengrim's Bowmaster2G
Creature - Insect Archer (R)
Creatures you control have ":symtap:: This creature deals 1 damage to target creature with flying" and "2B,T: Destroy target creature that was dealt damage this turn."
1/4
IIW: Phyrexians that are thematically different than the Mirrodin ones or Eldrazi that are different than the Zendikar ones.
The Granen University stands as the pinnacle of scholastic enlightenment. Wizards, Advisors and Artificers each studying and reaching for the top of their respective fields. While many of the students will move onto other guilds, some of those with a thirst for knowledge stay becoming professors themselves and striving to advanced society to the next level by passing their knowledge onto the next generation.
My Study, My Enlightenment, My Guild
Guild Mechanic: Tenure
There are many brilliant minds among the halls of Granen University, both in the students and their professors, but when a professor is tenured she must resign herself from direct conflict. Tenure allows you to cast some of your best and brightest creatures for a cheaper cost, but with this cost comes a massive downside: Tenured creatures can't attack or block. Luckily, the most valuable part of a Granen alumni is his mind, and while he might not be able to participate in combat you can be sure he will pull his weight with any number of powerful abilities!
Venerated Professor :4mana::symw::symu:
Creature - Elephant Wizard (R)
At the beginning of your upkeep, draw a card
Tenure :3mana::symw::symu:
As long as Venerated Professor is tenured, whenever you draw a card, gain 1 life.
3/3
Tranquil Quad
Land (R)
As Tranquil Quad enters the battlefield, sacrifice an untapped land.
:symtap:: Add :symw::symu: to your mana pool.
Illuminated Studies :1mana::symw::symu:
Sorcery (U)
Reveal at the top three cards of your library, you gain life equal to their total converted mana cost, then put them back in any order.
Stoic Analysts :3mana::symu:
Creature - Human Advisor (C)
:symtap:: Look at the top card of target library. You may put that card third from the top of that library.
Tenure :symu::symu: (You may cast this spell for its Tenure cost. If you do, it cant attack or block as long as you control it.)
1/2
The whatever, i can't think of a name have but one goal: to accrue power. They have a very strict hierarchy, and it is followed without question. Those who are higher up on the ladder have nearly total control of those underneath. However, the power structure is not static. Lower-level guild members who seek more power may file an Assassination request with the guild, naming the member (who cannot be outside of a certain band of rank from themselves) they wish to attempt to kill. A successful kill will result in that member rising in rank. However, as assassinations must be done "by the book," the intended target is notified and has a chance to prepare. They do not know who puts the hit on them, though, so there is no chance for pre-emptive retaliation. Assassinations are strictly regulated, and successful attempts are often conversation around the dinner table.
In the day-to-day, this guild runs the City's penal system as well as operating several essential functions such as waste disposal and beautification. The more menial jobs are reserved for those lowest on the totem pole.
The guild focuses on prison-style gameplay, with various elements designed to lock the opponent out, as well as lifegain. At the same time, the guild mechanic, Takedown, allows you to create progressively larger creatures (as your earlier defenders get outclassed) and create a game-ending threat to push through once you have created your lock.
Jana the ImmortalWWBB
Legendary Creature — Human Assassin {M}
Indestructible W,T: Target creature's power becomes 0 until end of turn.
Whenever Jana deals damage to a creature with less power than Jana, destroy that creature.
2/3
Jana is the guildmaster, a woman of mysterious power who assassinated the previous guild master fifteen years ago and has controlled the guild ever since. Though many have tried to usurp her, she has fended off every attempt on her life so far, earning her the nickname Immortal.
Warden Bogdan3BW
Legendary Creature — Human Assassin {R}
Takedown (When this creature enters the battlefield, you may sacrifice a creature with less power.)
When Bogdan takes down a creature, put two +1/+1 counters on Bogdan, draw two cards, and gain 2 life.
4/5
Solitary Guard3B
Creature — Vampire {U}
Takedown (When this creature enters the battlefield, you may sacrifice a creature with less power.)
When Solitary Guard takes down a creature, put a +1/+1 counter on Solitary Guard and it gains lifelink. (This effect lasts indefinitely.)
2/4
Trodden Streetsweeper1W
Creature — Human Rogue {C} T: Gain life equal to the power of target creature blocked by Trodden Streetsweeper.
1/3
I think the opposite of Greed, 'Detachment', sort of like 'the void', could still be :symwb:. Mmmm, sounds like exile.
Disciple of Emptiness :symw::symb:
Creature - Human Cleric
Void - If a permanent was exiled this turn, this has +1/+1, deathtouch and lifelink.
2/2
Scared Dreamvore
Creature - Zombie (C)
Void - You may cast this from your graveyard if a card was exiled from a graveyard this turn.
"There are scares beyond death."
1/1
Bittermorrow :1mana::symwb:
Enchantment (R)
At the beginning of your upkeep, exile a card from your hand.
Void - Whenever a permanent you control or a card from your hand is exiled, put a 1/1 white spirit creature token with Flying into the battlefield tapped.
One genius can't move the world. Yes, brilliant mind is required; but so are a thousand of workhands and billions of fundings. In all things artificing Izzet are kings, but their ways are unpredictable and chaotic. Ravnica needed not Da Vinci, but Ford.
Letar guild is the one that pushed Ravnica through industrial revolution. Small workshops go out of bussiness as first oilcars appear on the streets.
Keyword: Assemble X (action) - when you assemble X, put that many assembly counters on the battlefield. You may spend assemble counter to pay for 1 in mana costs of artifact spells or abilities.
Wageworker from Tin Street Creature - HumanArtificer {C}
:symbw:, T: Assemble 1. "Poor souls, searching for the place to stay and never finding it." Jerome sighed and called his subordinate . "Offer them contracts. There is a well-oiled machine in crucial need for pieces".
1/1
Trade SyndicateBW Enchantment {U}
Artifact spells your opponents cast cost 2 more.
Rushed Expansion1BW Instant {C}
As an additional cost to cast ~, sacrifice a creature or spend an assembly counter.
Double the amount of assemble counters you own. Casuality log: 2 people.
Cause: Tragic accident during installing automatized Days-without-accidents table.
Simulacrum Factory7 Artifact {R}
Whenever nontoken creature enters the battlefield, you may spend an assembly counter or 3. If you do, put a token that is a copy of it onto the battlefield.
When ~ enters the battlefield, if it is nontoken and no mana were spent to cast it, put a token that is a copy of it onto the battlefield.
IIW: convert song into card(yes, again) OR mechanic that is not combat-focused or casting cost/time-focused
Steampunk Grinder 1U
Creature - Human Rigger {C}
When Steampunk Grinder enters or leaves the battlefield, you may assemble a Contraption with converted mana cost 4 or less. (To assemble a Contraption, put a token onto the battlefield that's a copy of a Contraption you control.) 1/1
Steampunk Lackey1R
Creature - Goblin Rigger {C} T: Assemble a Contraption with converted mana cost 2 or less. (To assemble a Contraption, put a token onto the battlefield that's a copy of a Contraption you control.) 1/1
Unstable Cylinder2
Artifact - Contraption {C} 1, Sacrifice ~: ~ deals 2 damage to target creature or player.
Juzba, Exiled Tinker1UR
Legendary Creature - Human Rigger Wizard {R}
Noncreature artifacts you control are Contraptions in addition to their other types.
At the beginning of your upkeep, assemble a Contraption. 2/2
EDZ: *looks up*
IIW: A card for two psychographics (Timmy, Johnny, and/or Spike) or a character from Theros flavor text.
UB as information brokers. Information is a valuable resource and the 10th guild can get it for you. For a price. Not focused on sneaky subterfuge, but rather on advertising its information gathering skills. With hidden eyes placed throughout the city, this guild has a wealth of knowledge of the day to day activities of the citizens of ravnica. Often working with the azorious to provide evidence for otherwise unsolved crimes, and selling good blackmail fodder to the orzhov.
New mechanic: bargain. Trying to rework the unpopular Rhystic mechanic from prophecy, the 10th guild's mechanic allows the opponent to 'buy' their way out of powerful spells.
Tarnishment 2:symub:
Sorcery (C)
Target player discards two cards.
Bargain: Each other player draws two cards. (when a player becomes the target of a spell with bargain, that player may pay the bargain cost. If he or she does, counter the bargain spell.)
Desmelek, Secret EaterUUBB
Legendary Creature - Horror Wizard
Sacrifice another creature: Exile target instant or sorcery spell from target oppoent's graveyard.
You may cast cards exiled by Desmelek for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
2/5
IIW: Make a card for Melvin or Vorthos in your favorite color.
RWToval Union
The working-class muscle of Ravnica, the Toval Union own, manage, and staff many of the city's larger industrial precincts, and produce much of the city's raw materials. Because of their near absolute stranglehold on production, the Toval Union are able to broker professional agreements with many other guilds, and outsiders often decry the guild for having too much influence. They perhaps paradoxically believe in the strength of the collective and the significance of personal roles within it, each member of the Union relishing the chance to do their part to strengthen the whole. Despite this, members of the Union enjoy lives of considerable personal freedom, their needs provided for entirely by the group.
In war, the Toval Union employs fragile and readily replaceable constructs known as Autonik supported by combat engineers and heavier ogre enforcers or draught dromads. This translates into gameplay with the mechanic Assemble, which creates a steady stream of expendable artifact tokens to throw at your enemies.
The Toval Union is currently led by Kazovat, a powerful Ogre foundry-mage. His practical business policies have maneuvered the Union into a financial position nearly rivaling Orzhova itself. There are some, however, who suspect Kazovat is nothing more than the political puppet of more shrewd leaders, and that his policies are not entirely as benevolent as they appear.
Kazovat, Grand Director1RRWW
Legendary Creature — Ogre Shaman (M)
At the beginning of your upkeep, assemble 3. (Put three 1/1 colorless Construct artifact creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.) 1RW, Sacrifice another creature: Kazovat, Grand Director deals 2 damage to target creature or player and you gain 2 life.
4/4
Velkrovna GuildmageRW
Creature — Human Shaman (U) RW: Target creature gains haste and first strike until end of turn. 2RW: The next 2 damage that would be dealt to target creature this turn is dealt to another target creature instead.
2/2
Ember Stoker(R/W)(R/W)
Creature — Human Warrior (C)
At the beginning of your upkeep, assemble 1. (Put a 1/1 colorless Construct artifact creature token with haste onto the battlefield. Sacrifice that token at the beginning of the next end step.)
1/1
BG is now the guild that's all about strenght and powerplays of Gravelords. The weak are killed and then enslaved. They see the city only as a source of power. The cycle of life is not as important, the only thing is matters is power.
Predatory Nature2BGG Instant U
Target creature you control gains deahtouch and lifelink until end of turn. Then that creature fights target creature.
Dark ApexX1BG Sorcery R
Put X +1/+1 counters on each creature you control. You lose 1 life for each counter placed this way.
Gravetree Servant1B Creature - Zombie C
When ~ dies, gain 3 life. "While the sustenance from these meager husks is nowhere near to sate my needs, it does offer a refreshing snack."
1/3
Gravelord Endbringer1BBGG Creature - Horror M
Trample
Whenever ~ deals combat damage to a creature, lose that much life and put that many +1/+1 counters on ~.
3/4
I'm gonna go with CC's Toval Union. Can I alter it a bit?
People of Ravnica had it enough with decaying spirit of capitalism. Commerce and usury sucking all the money and the energy from honest man and women shall be no more. But Vorchev, Grand Chief shall lead tired nation to the victory with the glorious Toval Union!
Factory Vanguard3W Creature - MinotaurWorker{U}
Unity (you may redistribute damage between creatures you control with unity)
Whenever ~ takes damage, gain that much life. Union wondered why showering Gruul territories in propaganda hadn't provided any new recruits. Gruul wondered what idiots had thought that they could read.
1/7
Spirit of Community1W Enchantment{U}
Creature spels cost 1 less for each creature spell cast this turn with lower mana cost.
Push it to the LimitR Sorcery{C}
Put three +1/+1 counters on target creature. ~ deals 3 damage to it. The best way to make your kids have a happy childhood is to not show them any alternatives.
Vorchev's BailiffsWR Creature - HumanAdvisor{R}
Unity
At the beggining of each player's clean-up step, that player sacrifices all creatures he or she controls that are not damaged. "Those who shall provide themselves for the cause are the ones that will see our brave new world. Idleness will not be tolerated."
- Vorchev at the Thespian Rally
1/4
Vorchev, the Grand ChiefWWRR LegendaryCreature - HumanWarrior{M}
Unity, Double Strike
At the beggining of your turn, ~ deals 1 damage to each creature.
Whenever other creature you control takes damage, add to your mana pool.
Whenever ~ takes damage, draw a card. Cult of personality rises you higher that the wings of any angel.
2/4
IIW: Song-based cards OR new actions (actions are scry, draw, proliferate e.t.c)
Creature - Beholder Horror [M]
:symg::symu:: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Prismatic Beholder becomes monstrous, choose four target creatures. Put them in a random order. Prismatic Beholder fights the first, and deals 3 damage to the second. Return the third to its owner's hand, and destroy the fourth unless it is black or artifact.
4/4
IIW: sad
Is only the order random, or are the creatures chosen at random? Also, either way, this is grossly undercosted. It doesn't matter if the mana is of other colors. 2 mana to create a 4 for (maybe) 1 is broken in half, then shattered into tiny pieces.
Draft my cube! (630 cards)
(The order. Fixed that wording.)
On power, level, I disagree. Needing 4 colors does matter. It'd be a bomb in limited, but not nearly as warping as Pack Rat or even Olivia, all due to needing 4 colors, 6 mana, 4 target creatures, and its randomness. I'd rather open Hex, really.
I did cost it aggresively so it could make a showing into a color-easy standard... but it still seems unlikely. What deck would this be good against, really?
Legendary Artifact (M)
The first time each turn you return a card from your graveyard to your hand, you may return an additional target card of the same type from your graveyard to your hand.
The first time each turn you return a permanent card from your graveyard to the battlefield, you may return an additional target permanent card of the same type from your graveyard to the battlefield.
IIW: Use someone else's guild revision from a couple challenges ago.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact [R]
At the beginning of your upkeep, lose one life and sacrifice a permanent.
Creatures with power less than the number of artifacts you control cannot attack or block.
"Ages have passed since Maligni's inquisition, but his effigy leers still with eyes ungazed, and all kneel for reasons unknown."
- Dhallo, village storyteller
IIW: seven
Creature — Angel Advisor (M)
Flying, vigilance
Players play with the top card of their libraries revealed.
Eyeless Dominion and other creatures you control have protection from the colors of the top card of each player's library.
She gave her eyes for limitless sight.
4/4
IIW: New counter types.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Bit late.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Weren't you supposed to be on hiatus too?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Things that make me wary of this: Lightning Greaves. Also ew.
I like this a lot. Could/should probably be rare but I'm not 100% on that.
Less degenerate than Lapson's (in more than one way), but still too good to be a bear. Also this is blue, not black.
Aside: Would a creature dying set this off? I don't think it would but I may be wrong.
This is basically Hundred-Handed One. Don't be afraid of assigning "evil" to colors other than black either - there's no reason for white not to have villains or monsters, especially when it's a major theme.
I hope you realize how bad this is. If it only punished opponents it'd be pretty sweet.
Haha, this card is my jam. Up it to five mana and you got yourself a stew goin'.
Eye on the Prize has waaay too good a forecast. Soul Stare is fine.
Not sure what to make of this. My first thought is that it's Moonveil Dragon but much more restrictive. I suppose this is passable, if not that fantastic.
Yeah, I'm okay with that. Spy Network that trades some utility for scaling nicely.
You already had your chance.
Oh hey that's neat. Would make Mikaeus the Unhallowed absurd. I suppose it's fine being an artifact, seeing every color has some interactions like this.
That's a pretty minor drawback for what amounts to locking down the board pretty hard. Combine with Ensnaring Bridge or Meekstone for great :trolo:. Can we give this fading or something?
Can't decide how I feel about this. Seems like it'd be on the same level of griefy bombiness as Iona or Avacyn. Probably fine if you push it higher, like a 6/6 for 5WWU or something.
Winner: void_nothing, with HMs to CC and AI.
Next: Use someone else's guild revision from a couple challenges ago.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Meg is constantly on hiatus, it just seems like he sucks at staying dedicated to those hiatus.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
My Brangok Corsairs are also acceptable for the challenge.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
The real travesty here is that void_nothing only uses 20 PPP
Draft my cube! (630 cards)
I even have a possible mechanic!
Acquire (cost) (Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.)
I wonder if I should make it so only the owner can use Acquire... I suppose considering how some colors can't pay the cost anyways...
Mongrelmonger RR
Creature - Human Monger (R)
2: Put a 2/1 red Hound creature token with "Whenever this creature is dealt damage, it deals that much damage to you." onto the battlefield. Any player may activate this ability.
"You too can own your very own jackal pup! Look at those fierce eyes, those sharp teeth! What better friend could you ask for?"
2/2
Estate Claimstone 0
Artifact (R)
Acquire BR (Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.)
If you aren't Estate Claimstone's owner, it has "T: Add 1 to your mana pool."
Claimstones are the special currency employed by the Zineer Consortium to trade for popular commodities.
Zineer Caravanguard 1RR
Creature - Minotaur Warrior (U)
Haste
Acquire RR (Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.)
"Impressed with its speed and might? Let's see what you have to offer me."
-Zhimru, Merchant High Lord
4/2
Sigiled Scorpion 1B
Creature - Scorpion (C)
Deathtouch
Acquire 1BB (Exchange control of this permanent with target permanent with the same converted mana cost. Only this permanent's owner may activate this ability.)
"From the Consortium, with love."
-engraving on the stinger
1/2
IIW: Mongers!... or something from my sig.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
The Combine failed to appreciate the wonder of nature as it already exists, and that led to its collapse. They created sideshow amusements, but not one of the lifeforms they evolved was sustainable for more than a few centuries. A human insect is too large to support to weight of its exoskeleton. A frog lizard can't decide where to lay its eggs. A snake elf has even lost the biological mechanisms to create eggs in the first place!
The Giodell Society strives to study nature rather than experiment with it; it doesn't carry out its work in the laboratory, but in the world at large. It seeks progress, but never at the expense of failing to fully comprehend that which we're progressing from. Its mechanic is the action word study:
Research Notes 1U
Instant (C)
Study target creature. (Until end of turn, the cost of each spell you cast is reduced by one mana of the studied creature's color for each creature type the two share.)
Draw a card.
Valepori Hunter G
Creature - Human Archer (U)
Reach
When Valepori Hunter blocks or becomes blocked by a creature you studied this turn, it gets +2/+0 until end of turn.
"So that's where the borehawk's heart is. You learn something new every day."
1/1
Might of the Grove 2G
Tribal Instant - Beast (C)
Target creature gets +4/+4 and gains trample until end of turn.
Berdell, Chief Faunologist GU
Legendary Creature - Elf Shaman (R)
Hexproof
T: Study target creature you control and target creature you don't control.
"There's an entire world we can't hope to comprehend in our lifetimes, but the Society won't advance at all as long as we keep puttering about in our guildhall."
0/2
Ibilzoa 1U
Creature - Jellyfish (U)
Flying
When Ibilzoa enters the battlefield, return a creature you control to its owner's hand.
3/2
IIW: Seasons
Legitimately missed that. All I saw was :words:.
Anyway, it's bad. A one-mana 0/2 defender won't be blocking much, and scry 1 is pretty negligible. People won't just blindly swing 1/1s into it and getting more than one block out of it is more trouble than it's worth.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I was trying to figure out why the link was actually taking me forward a page. Lol.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
People of Ravnica had it enough with decaying spirit of capitalism. Commerce and usury sucking all the money and the energy from honest man and women shall be no more. But Vorchev, Grand Chief shall lead tired nation to the victory with the glorious Toval Union!
Factory Vanguard 3W
Creature - Minotaur Worker {U}
Unity (you may redistribute damage between creatures you control with unity)
Whenever ~ takes damage, gain that much life.
Union wondered why showering Gruul territories in propaganda hadn't provided any new recruits. Gruul wondered what idiots had thought that they could read.
1/7
Spirit of Community 1W
Enchantment {U}
Creature spels cost 1 less for each creature spell cast this turn with lower mana cost.
Push it to the Limit R
Sorcery {C}
Put three +1/+1 counters on target creature. ~ deals 3 damage to it.
The best way to make your kids have a happy childhood is to not show them any alternatives.
Vorchev's Bailiffs WR
Creature - Human Advisor {R}
Unity
At the beggining of each player's clean-up step, that player sacrifices all creatures he or she controls that are not damaged.
"Those who shall provide themselves for the cause are the ones that will see our brave new world. Idleness will not be tolerated."
- Vorchev at the Thespian Rally
1/4
Vorchev, the Grand Chief WWRR
Legendary Creature - Human Warrior {M}
Unity, Double Strike
At the beggining of your turn, ~ deals 1 damage to each creature.
Whenever other creature you control takes damage, add to your mana pool.
Whenever ~ takes damage, draw a card.
Cult of personality rises you higher that the wings of any angel.
2/4
IIW: Song-based cards OR new actions (actions are scry, draw, proliferate e.t.c)