Helaa, Voice of Whispers3BR
Legendary Creature - Demon Wizard (R)
Flying
Whenever Helaa, Voice of Whispers attacks, you may choose target creature defending player controls. You gain control of that creature. When you gain control of it, it becomes tapped and is attacking defending player. At the beginning of the next end step, if that player has more life than you, he or she gains control of the chosen creature.
3/4
Stringbound MarionetteUU
Artifact Creature — Construct [R]
Stringbound Marionette can't be blocked.
Discard a card: Tap Stringbound Marionette. Only an opponent may activate this ability.
3/1
Stringbound MarionetteUU
Artifact Creature — Construct [R]
Stringbound Marionette can't be blocked.
Discard a card: Tap Stringbound Marionette. Only an opponent may activate this ability.
3/1
Shush. You're taking away easy judgements I can make about the cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Stringbound MarionetteUU
Artifact Creature — Construct [R]
Stringbound Marionette can't be blocked.
Discard a card: Tap Stringbound Marionette. Only an opponent may activate this ability.
3/1
IIW: Mono white card draw
Yeah I honestly didn't even check what the old rarity was (I had assumed I had set it to mythic)
Stringling5
Artifact Creature - Construct (U) 1: Stringling gets +1/-1 Until end of turn. Tap Stringling. 1: Stringling gets -1/+1 Until end of turn. Untap Stringling.
Discard a card: put a +1/+1 counter on stringling.
3/3
IIW: Make a card for Melvin or Vorthos in your favorite color.
Stringling5
Artifact Creature - Construct (U) 1: Stringling gets +1/-1 Until end of turn. Tap Stringling. 1: Stringling gets -1/+1 Until end of turn. Untap Stringling.
Discard a card: put a +1/+1 counter on stringling.
3/3
Believe me, I love the fact that you can make this thing dance, but I don't think the tapping part is ever actually going to do anything. You pump after attacks or blocks anyway.
Charybdis, the Vortex3UU
Legendary Creature - Elemental (M)
Defender
Whenever Charybdis blocks a creature, exile that creature until your next upkeep. When that creature returns to the battlefield, Charybdis deals damage equal to its power to that creature. (That creature returns under its owner's control.) 4UUU: Monstrosity 6
When Charybdis becomes monstrous, it gains "Charybdis can block any number of creatures."
3/6
Herald of NyleaG Creature - Plant [R] 5GGG: Monstrosity 5
When Herald of Nylea becomes monstrous, put three tokens that are copies of it onto the battlefield.
1/1
Since it's a green 1/1, I don't have to specify the color and size of the tokens, do I? Because that's what I want, for it to drop its own little spore dudes.
Hidden Operative - UB
Creature - Human Spy(R) 3UBMonstrosity 4(If this creature isn't monstrous, put 4 +1/+1 counters on it, and it becomes monstrous.)
As long as ~ is monstrous, it has hexproof and is unblockable.
1/1
Herald of NyleaG Creature - Plant [R] 5GGG: Monstrosity 5
When Herald of Nylea becomes monstrous, put three tokens that are copies of it onto the battlefield.
1/1
Since it's a green 1/1, I don't have to specify the color and size of the tokens, do I? Because that's what I want, for it to drop its own little spore dudes.
IIW: card advantage at common
Copies will have everything the original did, so the tokens will be green 1/1 plants with the ability to do monstrosity.
Of course I forget to put an IIW... oh well, at least I don't have to judge now
Lyethos, Dragon Father :3mana::symr::symr:
Legendary Creature - Dragon (M)
Flying
:xmana::symr::symr:: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Lyethos becomes monstrous, it deals X damage to target creature or player.
As long as Lyethos is monstrous it can block, damage, and target permanents with protection as though they didn't have protection.
4/4
Giant Octopus7U
Creature - Octopus (U) 2UU: Monstrosity 2
When Giant Octopus becomes monstrous, it becomes a Squid and its name becomes Giant Squid.
8/8
Leeching Harpy2BR
Creature - Harpy (U)
Flying 4BR: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Leeching Harpy is monstrous, it has lifelink.
When Leeching Harpy becomes monstrous, it fights target creature.
3/2
Self-Improved Stitcher2U
Creature - Human Wizard (U)
Exile X creature cards from your graveyard - Monstrosity X
As long as ~ is monstrous, it's a Zombie in addition to it's other types and has trample.
2/2
IIW: Plane/Mechanic mix and match.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Beautiful Enemy2BB
Creature — Human Wizard (R)
Intimidate
:9mana:: Monstrosity 4
As long as Beautiful Enemy is monstrous, it is a colorless Eldrazi creature with no other types, loses intimidate and has annihilator 2.
4/4
Heart of the SwarmWUBRG
Creature - Sliver {R}
Slivers you control have " WUBRG: Monstrosity 5".
When a sliver you control becomes monstrous, put three copies of it onto the battlefield.
7/7
IIW: Desert plane where wizardry hurts the nature and iron is so rare it's practically magical(Dark Sun, basically)
Heart of the SwarmWUBRG
Creature - Sliver {R}
Slivers you control have " WUBRG: Monstrosity 5".
When a sliver you control becomes monstrous, put three tokens that are copies of it onto the battlefield.
7/7
IIW: Desert plane where wizardry hurts the nature and iron is so rare it's practically magical(Dark Sun, basically)
Chichimec3WU
Creature - Beast Angel Horror U
Flying 4WU Monstrosity 4
Whenever Chicimec attacks, as long as it is monstrous, destroy all other creatures with flying.
5/5
Scythara, Nemesis of Sailors3GU Legendary Creature - Leviathan (R)
Islandwalk, trample 3GGUU: Monstrous 4.
As long as Scythara is monstrous, nonbasic lands your opponents control are Islands.
5/4
Chyrabas, the Eternal Torrent2UR Legendary Creature - Elemental (R)
Hexproof, haste 3UURR: Monstrous 4.
When Chyrabas becomes monstrous, it deal damage equal to twice the number of Islands you control to each other creature without flying and each player.
3/3
Scylla and Charybdis, of course. I picture them with panoramic art shared between the two.
IIW: Tell me, so I can get a warm feeling, but have someone else win. I have no internet at home this week so I can't judge.
Temple of the Forsaken1BB
Enchantment Creature - Zombie (R)
:symb::symb::symb: Monstrosity 1
As long as ~ is not monstrous, it isn't a creature.
Zombie creatures you control get +2/+2 if your devotion to black is greater than 5.
1/1
Or
Temple of the Forsaken1BB
Enchantment (R)
:symb::symb::symb: Monstrosity 1
As long as ~ is monstrous, it is a 0/0 black Zombie creature.
Zombie creatures you control get +2/+2 if your devotion to black is greater than 5.
Temple of the Forsaken1BBB
Enchantment Creature - Zombie (R)
:symb::symb::symb: Monstrosity 3
As long as ~ is not monstrous, it isn't a creature.
Zombie creatures you control get +X/+X where X is your devotion to black.
1/1
A) Why isn't this just a noncreature enchantment with Monstrosity 4 that becomes a 0/0 Zombie creature when it becomes monstrous?
B) Do you realize that this pumps itself (it's a 7/7 at bare minimum)?
C) This card is extremely strong as a +3/+3 (at bare minimum) Zombie Anthem for four mana. Consider making it cost 3B or even 4B.
A) Why isn't this just a noncreature enchantment with Monstrosity 4 that becomes a 0/0 Zombie creature when it becomes monstrous?
B) Do you realize that this pumps itself (it's a 7/7 at bare minimum)?
C) This card is extremely strong as a +3/+3 (at bare minimum) Zombie Anthem for four mana. Consider making it cost 3B or even 4B.
A) Theros-ness. Following the god kinda design. Also, compare word counts/tidiness.
B) I do. I need to make it legendary. Myabe I could tune down the monstrosity. Make it monstrosity 1 or something.
C) Yeah, it's strong but not dumb-strong IMO. Even if you play zombie swarm, your tokens aren't contributing squat to their own p/t.
A) Why isn't this just a noncreature enchantment with Monstrosity 4 that becomes a 0/0 Zombie creature when it becomes monstrous?
B) Do you realize that this pumps itself (it's a 7/7 at bare minimum)?
C) This card is extremely strong as a +3/+3 (at bare minimum) Zombie Anthem for four mana. Consider making it cost 3B or even 4B.
These are both most certainly mythics.
Stringbound Marionette UU
Artifact Creature — Construct [R]
Stringbound Marionette can't be blocked.
Discard a card: Tap Stringbound Marionette. Only an opponent may activate this ability.
3/1
IIW: Mono white card draw
Shush. You're taking away easy judgements I can make about the cards.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
This is for me more than it is for anyone else. I sucks at colors.
Yeah I honestly didn't even check what the old rarity was (I had assumed I had set it to mythic)
Draft my cube! (630 cards)
Artifact Creature - Construct (U)
1: Stringling gets +1/-1 Until end of turn. Tap Stringling.
1: Stringling gets -1/+1 Until end of turn. Untap Stringling.
Discard a card: put a +1/+1 counter on stringling.
3/3
IIW: Make a card for Melvin or Vorthos in your favorite color.
Believe me, I love the fact that you can make this thing dance, but I don't think the tapping part is ever actually going to do anything. You pump after attacks or blocks anyway.
Rocks fall, everyone but Cardz dies. Wait, ****. Cardz has no IIW:
Cardz is struck by a massive boulder and CC is miraculously revived.
Next challenge: Monstrosity.
(I'll try to get to judging some time when I'm not burned out.)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creature - Bird (U)
6W: Monstrosity 4
Huge Roosters has flying as long as it is monstrous.
"Those cocks are massive!"
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Legendary Creature - Elemental (M)
Defender
Whenever Charybdis blocks a creature, exile that creature until your next upkeep. When that creature returns to the battlefield, Charybdis deals damage equal to its power to that creature. (That creature returns under its owner's control.)
4UUU: Monstrosity 6
When Charybdis becomes monstrous, it gains "Charybdis can block any number of creatures."
3/6
IIW: Mongers!... or check my sig.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Plant [R]
5GGG: Monstrosity 5
When Herald of Nylea becomes monstrous, put three tokens that are copies of it onto the battlefield.
1/1
Since it's a green 1/1, I don't have to specify the color and size of the tokens, do I? Because that's what I want, for it to drop its own little spore dudes.
IIW: card advantage at common
Creature - Human Spy(R)
3UBMonstrosity 4(If this creature isn't monstrous, put 4 +1/+1 counters on it, and it becomes monstrous.)
As long as ~ is monstrous, it has hexproof and is unblockable.
1/1
Copies will have everything the original did, so the tokens will be green 1/1 plants with the ability to do monstrosity.
Double-post merged.—MD
Lyethos, Dragon Father :3mana::symr::symr:
Legendary Creature - Dragon (M)
Flying
:xmana::symr::symr:: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Lyethos becomes monstrous, it deals X damage to target creature or player.
As long as Lyethos is monstrous it can block, damage, and target permanents with protection as though they didn't have protection.
4/4
IIW: First pick uncommons
Giant Octopus 7U
Creature - Octopus (U)
2UU: Monstrosity 2
When Giant Octopus becomes monstrous, it becomes a Squid and its name becomes Giant Squid.
8/8
IIW: Revenge
Creature - Harpy (U)
Flying
4BR: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
As long as Leeching Harpy is monstrous, it has lifelink.
When Leeching Harpy becomes monstrous, it fights target creature.
3/2
IIW: Cool triggered abilities for Strionic Resonator
Draft my cube! (630 cards)
Creature - Human Wizard (U)
Exile X creature cards from your graveyard - Monstrosity X
As long as ~ is monstrous, it's a Zombie in addition to it's other types and has trample.
2/2
IIW: Plane/Mechanic mix and match.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Creature — Human Wizard (R)
Intimidate
:9mana:: Monstrosity 4
As long as Beautiful Enemy is monstrous, it is a colorless Eldrazi creature with no other types, loses intimidate and has annihilator 2.
4/4
IIW: Convert Final Fantasy mechanics
Creature - Sliver {R}
Slivers you control have " WUBRG: Monstrosity 5".
When a sliver you control becomes monstrous, put three copies of it onto the battlefield.
7/7
IIW: Desert plane where wizardry hurts the nature and iron is so rare it's practically magical(Dark Sun, basically)
Creature - Chimera {U}
Intimidate
Sacrifice a Human creature with power X: Monstrosity X.
2/2
IIW: Get a random nonland card and make a card with the same cost and types.
Also,
Draft my cube! (630 cards)
Creature - Beast Angel Horror U
Flying
4WU Monstrosity 4
Whenever Chicimec attacks, as long as it is monstrous, destroy all other creatures with flying.
5/5
IIW: TMI
[Clan Flamingo]
Legendary Creature - Leviathan (R)
Islandwalk, trample
3GGUU: Monstrous 4.
As long as Scythara is monstrous, nonbasic lands your opponents control are Islands.
Legendary Creature - Elemental (R)
Hexproof, haste
3UURR: Monstrous 4.
When Chyrabas becomes monstrous, it deal damage equal to twice the number of Islands you control to each other creature without flying and each player.
Scylla and Charybdis, of course. I picture them with panoramic art shared between the two.
IIW: Tell me, so I can get a warm feeling, but have someone else win. I have no internet at home this week so I can't judge.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Enchantment Creature - Zombie (R)
:symb::symb::symb: Monstrosity 1
As long as ~ is not monstrous, it isn't a creature.
Zombie creatures you control get +2/+2 if your devotion to black is greater than 5.
1/1
Or
Temple of the Forsaken 1BB
Enchantment (R)
:symb::symb::symb: Monstrosity 1
As long as ~ is monstrous, it is a 0/0 black Zombie creature.
Zombie creatures you control get +2/+2 if your devotion to black is greater than 5.
IIW: Multiple creature types you like.
This is for me more than it is for anyone else. I sucks at colors.
A) Why isn't this just a noncreature enchantment with Monstrosity 4 that becomes a 0/0 Zombie creature when it becomes monstrous?
B) Do you realize that this pumps itself (it's a 7/7 at bare minimum)?
C) This card is extremely strong as a +3/+3 (at bare minimum) Zombie Anthem for four mana. Consider making it cost 3B or even 4B.
A) Theros-ness. Following the god kinda design. Also, compare word counts/tidiness.
B) I do. I need to make it legendary. Myabe I could tune down the monstrosity. Make it monstrosity 1 or something.
C) Yeah, it's strong but not dumb-strong IMO. Even if you play zombie swarm, your tokens aren't contributing squat to their own p/t.
OH WELL
This is for me more than it is for anyone else. I sucks at colors.
Yeeeah.
Turn 1, Diregraf Ghoul. Turn 2, Highborn Ghoul. Turn 3, Geralf's Messenger. Turn 4, Temple of the Forsaken, and suddenly you have 34 power on the board. Whoooops.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝