REJOICE, A GOOD CHALLENGE! (Not that Star Wars was bad.)
Goblin Blast-ManiacR
[U]Creature - Goblin[/U] [U]
Sacrifice a land: Deal 1 damage to target creature.
1/1
Seems solid and simple enough for a red one drop. More of a limited card than constructed, but that's not a knock against it. Just trying to figure out where it fits, so it can be judged accordingly.
Bubble SeerU
Creature — Merfolk {U} U, Return an Island you control to its owner's hand: Draw a card, then discard a card. Activate this ability only once each turn.
1/1
IIW: Cards I want to put into my cube.
Yeah, cool. The only one drop looter I've ever thought to make was U for a 0/1 "T: loot", but I like this. A looter than can attack while it does its thing, but at the cost of a land.
Elven ExplorerG
[u]Creature - Elf Scout[/u]
Sacrifice Elven Explorer: You may play an extra land card this turn
0/1
IIW: A card that cares about Angels
As Oc pointed out, there's already a pretty similar card. The other main thing is that I'm not so sure how relevant this ability is to a green deck. Not that green decks don't love ramping, but do they love it at the cost of a card and enough to play a 0/1? I don't think so. It's also missing a rarity.
Flicker Mage (W/U)
Creature - Merfolk Wizard {U}
Sacrifice ~: Exile target creature you control, then return that card to the battlefield under your control. 1/1
IIW: A nonlegendary card for Commander.
Alright, so essentially a Cloudshift that can attack. This seems pretty powerful and the kind of thing you could actually build around. Cloudshift does some of what this card does, but requires you to play whatever dude you want to blink first. And I agree with your edit reason; Reveillark has had its chance to be a broken combo piece and I doubt this would push it into the limelight again, although it's likely more useful than Mirror Entity was for that version of the deck.
Apparently people don't care for words, and admittedly the majority of that was reminder text that if a real card would not necessarily include that reminder text. Still had fun with the contest though.
Piperlings(U/G)
Creature — Faerie (r)
Flying
When Piperlings enters the Battlefield, look at the top three cards
of your library. You may reveal a creature card with converted mana
cost of 1 or less and put it in your hand and put the rest on the bottom
of your library. If that card is named Piperlings, repeat the process. "Piperlings? Let's find a route through the forest that's less... musical."
1/1
IIW: Arabian Nights
Changed my card because I realized not that "t: populate" was unfair, but rather putting it on a 1-drop would be fruitless early game and useless late game. Also, for those who haven't played mtg before onslaught, green has faeries.
Good call on changing your dude, I like this one a lot more. I like the ability to dig and the build-around aspect of it. You've got to build with a ton of one drops for it not to whiff, which is reasonable, but it's not like it's an Elf. My only real complaint is the wordiness of it. I think, bare minimum, you'd have to nix the flavor text, and possibly the flying. At that point, it's weird that your dude is a faerie.
Father of the ClanG
Creature - Elf Warrior (C)
Father of the Clan enters the battlefield with a +1/+1 counter. T: Move a +1/+1 counter from Father of the Clan to another target creature.
"Take into the future this legacy of our fathers which I've carried for as long as there was strenght in my shoulders, my son."
IIW: A card based on the name of a classical music piece.
Man, I like the idea, but you clearly need a P/T for me to judge this. Unfortunately, at 1cmc and common there are only three options. One sucks, one is too good(imo), and one is perfect.
Thoughtquasher MageU
Creature - Human Wizard
Flash
When ~ comes into play, counter target spell with converted mana cost 1 or less.
0/1
IIW, something that involves tokens that aren't creatures.
Trying to compare this to Mental Misstep, a card that's currently banned in Modern. The major selling point of MM is being able to cast it any time in any deck. So we take that away, give the card the ability to counter 0 mana spells(What's relevant there? Tormod's Crypt and Pact of Negation?), and then give it a body to chump with. Man, seems really good...Really needs a rarity for me to appropriately judge it.
Pureblood ElfG
Creature - Elf Druid (C) ,T: Add 2 to your mana pool.
1/1
IIW: rewarding colorless mana.
I do not know what utility this would be filling. Just seems worse than the usual one mana elves. I suppose your IIW is a clue, but those cards do not exist currently.
Magma DrainerR
Creature- Goblin Shaman (R)
Discard a land card, T: Add R to you or mana pool.
1/1
IIW: Tribal Charms
Well, it's interesting and I guess this is probably how red would do a mana dude. That said, I'm not sure what deck would use this. It's not mana you want to use terribly early because you'd likely rather just play the land. That is, unless you have a surplus of lands. Now we're talking about a red deck that might produce a surplus of lands, but also wants to play a one drop. Part of me thought it could be an integral part to a funky limited deck that cared about number of cards in gy, or more specifically, lands in gy; alas, your dude is a rare.
Insightful Student
Creature - Human Wizard (U)
As Insightful Student enters the battlefield, choose a player.
The chosen player plays with the top card of his or her library revealed.
:symtap:, Sacrifice Insightful Student: the chosen player shuffles his or her library.
1/1
IIW: Gate related mechanics
It's cute, no doubt carrying a Lantern of Insight. While it's probably better than Lantern, I still don't know how much that says. Wouldn't be played in constructed, so we'll look at it for limited. 1/1s are rarely of much use in limited and I'm not sure this one evades that fate. It's pretty much a 1/1 for 1 that only cares about bombs or removal not already in a player's hand. Granted, those can be huge parts of limited(sometimes annoyingly so in the case of bombs), but this creature feels a little narrow/underpowered to overcome its tiny body.
Folly ThreaderW
Creature - Human Scout (U)
Nonbasic landwalk ,T: Untap another target creature you control and remove it from combat. A party always needs someone nimble enough to watch its tracks.
1/1
IIW: IIWception
This is probably better than it looks. Though I wonder how often I'd want to use the activated ability in limited. I suppose it's fine if your opponent has a bigger creature(s) back to block, cannot afford to swing with it(or it has vigilance), and you have more creatures to swing with than your opponent has blockers. I do like the addition of landwalk to give it a tiny push.
Azure ArchsageU
Creature - Human Wizard {R} U,T:Counter target noncreature spell unless its controller pays 1. 2U,T:Return target tapped creature to its owner's hand. 4U,T: Draw a card.
1/1
This guy has a lot going on, a one-drop that's useful at almost any stage of the game. I think I'd like it more if it didn't have the last ability and the second one were altered to "2U,T:Return target creature to its owner's hand unless its controller pays 2." or something like that. It would still be incredibly useful, sometimes better, and it actually adds some tension to a utility one drop. Then again, your creature might be fine as is and personal preference is likely playing a substantial role.
Leviathan HatchlingU
Creature — Leviathan (R)
Islandwalk, trample
Sacrifice an Island: Exchange Leviathan Hatchling's power and toughness with target creature's power and toughness. (This effect doesn't end at end of turn.)
1/1
IIW: A block inside someone's mind (1 card for each set, no Jace)
Haha, this is so awesome. This is actually tricky to evaluate, but what did I expect from avatarz? This is definitely one of my favorites, but part of me wants to change the activation cost. I'm not sure what I'd change it to though, so maybe it's right.
I wonder what your IIW truly means; aren't all these cards from someone's mind? Or is there some relevance to these cards being in someone's mind? I feel like I should smoke some Peyote when I read your IIWs. I mean that in the nicest way possible.
The Wicked(B/W)
Creature - Human Wizard
At the beggining of your upkeep, pay 2 life of remove The Wicked from the game.
:symtap:: Draw a card.
1/2
IIW: 4colored dragons
I'm assuming the second "of" is supposed to be "or" and not "and". Stacking the trigger, you can draw two cards total for as little as 2 life, albeit over two turns. Honestly, the power is probably fine, but the colors are effed. This is really not a white card at all. If it were UB or mono B, I'd give it further consideration.
Glad I re-read this card. First time through, I missed the draw a card part and it was terrible. Having actually read the card, this seems fair, if not a bit goofy. I wonder what red deck wants the effect for anything other than a 3/2 attacker, which is clearly fine. As for normal beats decks, it doesn't seem too appealing because it really puts a strain on your opening hand to get a dude to swing and cantrip; after the initial couple turns, you've got pretty well got an eternal defender unless your draws are really that bad. That leaves us with decks that play Faithless Looting and the like. The 3/2 could be somewhat useful to a deck like that, but less so than available options.
Distressed Cartographer
Creature - Elf Scout (C)
Sacrifice Distressed Cartographer, reveal your hand: If you have no land cards in your hand, search your library for a forest card, reveal it, and put it into your hand. Then shuffle your library.
1/1
IIW: Secrets, whispers and hidden things.
Me gusta. Helps you maintain your curve in limited. Not a whole lot I can say about this one.
Shining BeaconmageW
Creature - Human Spellshaper U
:symtap:, discard a card:Choose one, tap target creature, or creatures you control get +1/+1 until end of turn. The blinding light from his staff sings with the chorus of ringing blades
IIW: Landfall
Slight formatting errors: The first comma should be a dash and the second one should be a semicolon. The second ability is a little much as you're getting a 2-3 mana limited spell for a card every turn. If it said "up to 2* target creatures get +1/+1 until end of turn.", paired with the first ability, it would make a viable and incredibly useful uncommon one drop.
Spellwater(U/R)
Creature-Wierd (U)
Whenever you cast a spell, you may return an island you control to its owner's hand. If you do, draw a card.
Whenever you play an island, tap target permanent.
1/1
IIW: Bears, Looters, or Specters
I don't understand this being red at all. This dude is also freaking nuts. For as many spells as you want, you basically get to attach a cantripping tap spell. Way too silly for one mana, imo.
Fallen MartyrW
Creature - Human Cleric (U)
Sacrifice Fallen Martyr: Target creature becomes indestructible until end of turn.
1/1
IIW: Users that have disappeared from Clan Flamingo.
It's alright, it's the powered down version of CrustaceanCrusader's card. Where his is Mother of Runes 2, yours is Benevolent Bodyguard 2. This is an alright limited card, but it's more often than not I'll pass and be okay with if I wheel it.
Winner: AsianInvasion
HM: CC, Crusader_8
Next challenge: A nonlegendary card for Commander.
Proselytize1UW Enchantment - Aura (R)
Enchant commander.
You control enchanted creature. "The third path to success is not through force, or through resources, but through the pure strength of of ones ideals" - Ghe Zao When, Military strategist
IIW: A card that cannot be removed from the battlefield
Did some bigwig post some article that words are bad for design or something?
I don't remember nearly as much hate against having to properly phrase complex abilities when I was on here before my hiatus, and now it looks like a few judges live by it like it's an unbreakable rule. As a reminder, designers made a big stink about design rules in the past and break them anyway. In one of the tests for the great designer search, the correct answer was saying the design was flawed because a huge creature had deathtouch. Well, that flew out the window some time later.
My card isn't really doing anything complex, it's just my choice was to phrase it properly or template/keyword it and risk having that held against me (happens often :P). I can understand if the card was common or uncommon, it totally wouldn't get an ability that wordy. That's one of the reasons why it's rare, alongside its potential CA.
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Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
To be clear, I really like the card and I had no problem understanding it. I was just trying to envision what the words themselves would look like on a card. Like, fitting it. For reference on newer wordy cards, I look at Jarad, Golgari Lich Lord. That card has 3 abilities and contains less words than your card.
I actually almost gave the challenge to you until I started counting. At that point, with the flavor text, your card is going to look a lot more like Delay, which is ugly as sin.
It's not some hivemind think tank trying to sink you on word count.
I read the challenge and saw "Big splashy effect that will see play in no format other than EDH."
Grand Rebirth2WUBRG [R]
Sorcery
For each permanent you control, sacrifice it and search your library for a card that shares a card type with it and put it onto the battlefield. Shuffle your library afterward.
I don't remember nearly as much hate against having to properly phrase complex abilities when I was on here before my hiatus, and now it looks like a few judges live by it like it's an unbreakable rule. As a reminder, designers made a big stink about design rules in the past and break them anyway. In one of the tests for the great designer search, the correct answer was saying the design was flawed because a huge creature had deathtouch. Well, that flew out the window some time later.
Who ever said Grave Titan was properly designed?
I mean, Grave Titan has deaththouch because it needed a static ability and they would rather use a known keyword, despite how useless it is, than invent something weird and new like Frost Titan's pseudo hexproof.
I think that's the basic idea; design rules should be followed unless you've got a good reason. On it's own, Grave Titan's deaththouch is a bad design choice, but next to the other titans in the cycle it starts to make more sense. Yes, sometimes people take design rules too seriously, but I've seen many a time a judge has foregone a specific design "mistake" if it's properly justified.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
When Piperling enters the Battlefield, scry 3, then you may reveal the top
card of your library. If it is a creature card with converted mana cost 1 or
less, put it into your hand. If that card is named Piperlings, repeat this
process.
That's, in my opinion, more powerful and can be used in ways other than the intended use (which is typically how cards get broken in formats).
Unless the flavor text was the straw that really broke everything. If this was the case, I didn't realize that trying to add personality to my submission was going to count against me. Because I've also been panned when I didn't have flavor text and a judge didn't understand the name (which is hard to do without art!).
These contests are really just too stressful for me at this point. I try to make a (relatively) original utility ability, it's too wordy. I've tried to simplify things in the past, it's either win-more or considered flawed design because they can't play it in a competitive environment.
@CC - that's not my flavor text.
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Seven Knights gathered under a single banner, but soon came to learn one more would join their cause.
So it isn't. I have not slept yet so my mistake? Still quite wordy.
Honestly, I think you just need to remember that the judge changes almost daily, and as such your cards will be judged by different metrics depending on who the judge happens to be at the time. Different people appreciate different designs, quite simply. I appreciate flavour. Others value innovation. Others still value a card's playability in a given format. It's not something you can take personally or even as an indicator of what is and what isn't a "good design", it's just the nature of the beast.
That's, in my opinion, more powerful and can be used in ways other than the intended use (which is typically how cards get broken in formats).
Unless the flavor text was the straw that really broke everything. If this was the case, I didn't realize that trying to add personality to my submission was going to count against me. Because I've also been panned when I didn't have flavor text and a judge didn't understand the name (which is hard to do without art!).
These contests are really just too stressful for me at this point. I try to make a (relatively) original utility ability, it's too wordy. I've tried to simplify things in the past, it's either win-more or considered flawed design because they can't play it in a competitive environment.
@CC - that's not my flavor text.
I get where you're coming from, I too have had issues due to the sheer number of judges and each person's preferences. Before I won my first challenge, I thought about giving this thread a rest. Then I won one and I was cool. I didn't even expect to win that last one.
For future reference, I'm never looking for constructed-specific cards. If a card doesn't look like it will cut it in constructed, I'll look at limited uses. If not there, maybe commander. Once I figure out where it might be played, I try to figure out how it will play. After all that, flavor, something funny, or a good IIW might give a tiny push in the event of ties.
A card doesn't have to reinvent the wheel for me. Honestly, if Maokun had finished the card as a 1/0, it would have been a serious contender.
Anathematize1W
Instant (N/A)
Put target creature on the bottom of its owner's library unless its controller puts all other creatures he or she controls on the bottom of their owners' libraries. "I'll neither condemn you to hell nor confine you to purgatory. I can only ensure that whatever path you walk on this earth, you'll walk it alone."
—Cardinal Abbando
IIW: Fill in the blanks of this CCC formatting template card:
Quote from Megiddo »
CARDNAME3BRG
Creature — Bear {R}
Trample
CARDNAME'S rules text goes here.
Don't forget to use appropriate line breaks! Flavor text should be in italics!
2/2
Helm of Awe4
Artifact - Equipment R
Creatures with power less than equipped creature cannot attack.
Equip 3 Before royalty, all bow their heads in shame of their own pitiful existence.
How about a creatures with "Tribal Bump"
For ex Vampire Bump, Changling Bump, or Knight Bump.
The abilty will trigger around things entering the battlefield or things happening.
An ideal card would look something like this...
Boros Strongman.
Creature-Soldier, 1/2
Soldier Bump-Whenever two creatures you control attack, this creature gets two +1/+1 counters.
or...
Flickering Hexmage
Creature-Human Wizard, 2/2
Wizard Bump- Whenever you cast two or more instants/sorceries in one turn, place two +1/+1 counters on wizards you controll.
- Exile target creature you control and return it to the battlefield under your control.
I'm open to changes, any comments, questions, concerns, or critique is welcome.
Soul Procession4WB Sorcery (R)
Put X 1/1 white and black Spirit creature tokens onto the battlefield, where X is the number of creature cards in your graveyard.
Exile two creature cards from your graveyard: Return Soul Procession from your graveyard to your hand.
IIW: Graveyard stuffs
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Warhoard Dragon3RRR
Creature- Dragon (R)
Flying
When Warhoard Dragon enters the battlefield, each player sacrifices all artifacts he or she controls. You draw cards equal to the number of artifacts sacrificed this way.
6/6
Advanced Mitoplasty6UG
Sorcery [Rare]
For each player, put a token on the battlefield that's a copy of target permanent that player controls. You may destroy any number of permanent copied this way. You say out of control, I say efficient.
iiw: creature type : Book
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Some kind of witty comment should be here.
I'm sure you can think of something by yourself.
Jund Rumbler4BRG Creature - Giant Berserker [R]
Haste, Trample
When ~ deals combat damage to a player, put a +1/+1 counter on ~.
At the beginning of each player's upkeep, that player sacrifices a permanent for each counter on ~.
7/4
Wow, I committed the most amateurish mistake out there. My card was supposed to be 0/1.
Inquisitive MindreaderU
Creature - Human Advisor (U)
When Inquisitive Mindreader enters the battlefield, you may look at each player's hand. Then, target player reveals his or her hand.
1/1
IIW: A card based on the name of a classical music piece.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Insurrectionary Goliath 5RR
Creature- Giant Berserker {R}
Haste
Whenever CARDNAME attacks, you may gain control of a creature of each opponent you are attacking. Those creatures enter your control tapped and attacking.
5/5
Arcane Consensus3UU
Enchantment (R)
:5mana:: Choose target spell. Starting with you, each player may vote Yea or Nay or Abstain. If more players voted Nay than voted Yea, counter that spell. Any player may activate this ability, but only once each turn.
IIW: Something that goes boom.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Creature - Human Cleric (U)
Sacrifice Fallen Martyr: Target creature becomes indestructible until end of turn.
1/1
IIW: Users that have disappeared from Clan Flamingo.
Seems solid and simple enough for a red one drop. More of a limited card than constructed, but that's not a knock against it. Just trying to figure out where it fits, so it can be judged accordingly.
Yeah, cool. The only one drop looter I've ever thought to make was U for a 0/1 "T: loot", but I like this. A looter than can attack while it does its thing, but at the cost of a land.
As Oc pointed out, there's already a pretty similar card. The other main thing is that I'm not so sure how relevant this ability is to a green deck. Not that green decks don't love ramping, but do they love it at the cost of a card and enough to play a 0/1? I don't think so. It's also missing a rarity.
Alright, so essentially a Cloudshift that can attack. This seems pretty powerful and the kind of thing you could actually build around. Cloudshift does some of what this card does, but requires you to play whatever dude you want to blink first. And I agree with your edit reason; Reveillark has had its chance to be a broken combo piece and I doubt this would push it into the limelight again, although it's likely more useful than Mirror Entity was for that version of the deck.
Good call on changing your dude, I like this one a lot more. I like the ability to dig and the build-around aspect of it. You've got to build with a ton of one drops for it not to whiff, which is reasonable, but it's not like it's an Elf. My only real complaint is the wordiness of it. I think, bare minimum, you'd have to nix the flavor text, and possibly the flying. At that point, it's weird that your dude is a faerie.
Man, I like the idea, but you clearly need a P/T for me to judge this. Unfortunately, at 1cmc and common there are only three options. One sucks, one is too good(imo), and one is perfect.
Trying to compare this to Mental Misstep, a card that's currently banned in Modern. The major selling point of MM is being able to cast it any time in any deck. So we take that away, give the card the ability to counter 0 mana spells(What's relevant there? Tormod's Crypt and Pact of Negation?), and then give it a body to chump with. Man, seems really good...Really needs a rarity for me to appropriately judge it.
I do not know what utility this would be filling. Just seems worse than the usual one mana elves. I suppose your IIW is a clue, but those cards do not exist currently.
Well, it's interesting and I guess this is probably how red would do a mana dude. That said, I'm not sure what deck would use this. It's not mana you want to use terribly early because you'd likely rather just play the land. That is, unless you have a surplus of lands. Now we're talking about a red deck that might produce a surplus of lands, but also wants to play a one drop. Part of me thought it could be an integral part to a funky limited deck that cared about number of cards in gy, or more specifically, lands in gy; alas, your dude is a rare.
It's cute, no doubt carrying a Lantern of Insight. While it's probably better than Lantern, I still don't know how much that says. Wouldn't be played in constructed, so we'll look at it for limited. 1/1s are rarely of much use in limited and I'm not sure this one evades that fate. It's pretty much a 1/1 for 1 that only cares about bombs or removal not already in a player's hand. Granted, those can be huge parts of limited(sometimes annoyingly so in the case of bombs), but this creature feels a little narrow/underpowered to overcome its tiny body.
This is probably better than it looks. Though I wonder how often I'd want to use the activated ability in limited. I suppose it's fine if your opponent has a bigger creature(s) back to block, cannot afford to swing with it(or it has vigilance), and you have more creatures to swing with than your opponent has blockers. I do like the addition of landwalk to give it a tiny push.
This guy has a lot going on, a one-drop that's useful at almost any stage of the game. I think I'd like it more if it didn't have the last ability and the second one were altered to "2U,T:Return target creature to its owner's hand unless its controller pays 2." or something like that. It would still be incredibly useful, sometimes better, and it actually adds some tension to a utility one drop. Then again, your creature might be fine as is and personal preference is likely playing a substantial role.
Haha, this is so awesome. This is actually tricky to evaluate, but what did I expect from avatarz? This is definitely one of my favorites, but part of me wants to change the activation cost. I'm not sure what I'd change it to though, so maybe it's right.
I wonder what your IIW truly means; aren't all these cards from someone's mind? Or is there some relevance to these cards being in someone's mind? I feel like I should smoke some Peyote when I read your IIWs. I mean that in the nicest way possible.
I'm assuming the second "of" is supposed to be "or" and not "and". Stacking the trigger, you can draw two cards total for as little as 2 life, albeit over two turns. Honestly, the power is probably fine, but the colors are effed. This is really not a white card at all. If it were UB or mono B, I'd give it further consideration.
Mother of Runes, revisited. I like it a lot, it's certainly an annoying one drop, but I think it's fair and very clean.
Glad I re-read this card. First time through, I missed the draw a card part and it was terrible. Having actually read the card, this seems fair, if not a bit goofy. I wonder what red deck wants the effect for anything other than a 3/2 attacker, which is clearly fine. As for normal beats decks, it doesn't seem too appealing because it really puts a strain on your opening hand to get a dude to swing and cantrip; after the initial couple turns, you've got pretty well got an eternal defender unless your draws are really that bad. That leaves us with decks that play Faithless Looting and the like. The 3/2 could be somewhat useful to a deck like that, but less so than available options.
Me gusta. Helps you maintain your curve in limited. Not a whole lot I can say about this one.
Slight formatting errors: The first comma should be a dash and the second one should be a semicolon. The second ability is a little much as you're getting a 2-3 mana limited spell for a card every turn. If it said "up to 2* target creatures get +1/+1 until end of turn.", paired with the first ability, it would make a viable and incredibly useful uncommon one drop.
I don't understand this being red at all. This dude is also freaking nuts. For as many spells as you want, you basically get to attach a cantripping tap spell. Way too silly for one mana, imo.
It's alright, it's the powered down version of CrustaceanCrusader's card. Where his is Mother of Runes 2, yours is Benevolent Bodyguard 2. This is an alright limited card, but it's more often than not I'll pass and be okay with if I wheel it.
HM: CC, Crusader_8
Next challenge: A nonlegendary card for Commander.
Enchantment - Aura (R)
Enchant commander.
You control enchanted creature.
"The third path to success is not through force, or through resources, but through the pure strength of of ones ideals" - Ghe Zao When, Military strategist
IIW: A card that cannot be removed from the battlefield
I don't remember nearly as much hate against having to properly phrase complex abilities when I was on here before my hiatus, and now it looks like a few judges live by it like it's an unbreakable rule. As a reminder, designers made a big stink about design rules in the past and break them anyway. In one of the tests for the great designer search, the correct answer was saying the design was flawed because a huge creature had deathtouch. Well, that flew out the window some time later.
My card isn't really doing anything complex, it's just my choice was to phrase it properly or template/keyword it and risk having that held against me (happens often :P). I can understand if the card was common or uncommon, it totally wouldn't get an ability that wordy. That's one of the reasons why it's rare, alongside its potential CA.
I actually almost gave the challenge to you until I started counting. At that point, with the flavor text, your card is going to look a lot more like Delay, which is ugly as sin.
It's not some hivemind think tank trying to sink you on word count.
Grand Rebirth 2WUBRG [R]
Sorcery
For each permanent you control, sacrifice it and search your library for a card that shares a card type with it and put it onto the battlefield. Shuffle your library afterward.
IIW: A wedge mythic
It looks like that. To be honest, the biggest problem here is monogreen flying, but that's a debate for another day.
rofl creature - flying
Creature - Elf
:symtap:: Add to your mana pool three mana of any color in your commander's color identity.
1/2
IIW: Enchantment Creatures (that actually feel like enchantments)
Who ever said Grave Titan was properly designed?
I mean, Grave Titan has deaththouch because it needed a static ability and they would rather use a known keyword, despite how useless it is, than invent something weird and new like Frost Titan's pseudo hexproof.
I think that's the basic idea; design rules should be followed unless you've got a good reason. On it's own, Grave Titan's deaththouch is a bad design choice, but next to the other titans in the cycle it starts to make more sense. Yes, sometimes people take design rules too seriously, but I've seen many a time a judge has foregone a specific design "mistake" if it's properly justified.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
That's, in my opinion, more powerful and can be used in ways other than the intended use (which is typically how cards get broken in formats).
Unless the flavor text was the straw that really broke everything. If this was the case, I didn't realize that trying to add personality to my submission was going to count against me. Because I've also been panned when I didn't have flavor text and a judge didn't understand the name (which is hard to do without art!).
These contests are really just too stressful for me at this point. I try to make a (relatively) original utility ability, it's too wordy. I've tried to simplify things in the past, it's either win-more or considered flawed design because they can't play it in a competitive environment.
@CC - that's not my flavor text.
So it isn't. I have not slept yet so my mistake? Still quite wordy.
Honestly, I think you just need to remember that the judge changes almost daily, and as such your cards will be judged by different metrics depending on who the judge happens to be at the time. Different people appreciate different designs, quite simply. I appreciate flavour. Others value innovation. Others still value a card's playability in a given format. It's not something you can take personally or even as an indicator of what is and what isn't a "good design", it's just the nature of the beast.
I get where you're coming from, I too have had issues due to the sheer number of judges and each person's preferences. Before I won my first challenge, I thought about giving this thread a rest. Then I won one and I was cool. I didn't even expect to win that last one.
For future reference, I'm never looking for constructed-specific cards. If a card doesn't look like it will cut it in constructed, I'll look at limited uses. If not there, maybe commander. Once I figure out where it might be played, I try to figure out how it will play. After all that, flavor, something funny, or a good IIW might give a tiny push in the event of ties.
A card doesn't have to reinvent the wheel for me. Honestly, if Maokun had finished the card as a 1/0, it would have been a serious contender.
Instant (N/A)
Put target creature on the bottom of its owner's library unless its controller puts all other creatures he or she controls on the bottom of their owners' libraries.
"I'll neither condemn you to hell nor confine you to purgatory. I can only ensure that whatever path you walk on this earth, you'll walk it alone."
—Cardinal Abbando
IIW: Fill in the blanks of this CCC formatting template card:
Artifact - Equipment R
Creatures with power less than equipped creature cannot attack.
Equip 3
Before royalty, all bow their heads in shame of their own pitiful existence.
IIW: Red planeswalkers
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
For ex Vampire Bump, Changling Bump, or Knight Bump.
The abilty will trigger around things entering the battlefield or things happening.
An ideal card would look something like this...
Boros Strongman.
Creature-Soldier, 1/2
Soldier Bump-Whenever two creatures you control attack, this creature gets two +1/+1 counters.
or...
Flickering Hexmage
Creature-Human Wizard, 2/2
Wizard Bump- Whenever you cast two or more instants/sorceries in one turn, place two +1/+1 counters on wizards you controll.
- Exile target creature you control and return it to the battlefield under your control.
I'm open to changes, any comments, questions, concerns, or critique is welcome.
-Gh0ste
Sorcery (R)
Put X 1/1 white and black Spirit creature tokens onto the battlefield, where X is the number of creature cards in your graveyard.
Exile two creature cards from your graveyard: Return Soul Procession from your graveyard to your hand.
IIW: Graveyard stuffs
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Soul Procession or Club Flamingo? One way or the other you should really enter. We don't bite.
Most of us anyway.
Also, deleting posts only hides them from yourself
EDIT=>
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Creature- Dragon (R)
Flying
When Warhoard Dragon enters the battlefield, each player sacrifices all artifacts he or she controls. You draw cards equal to the number of artifacts sacrificed this way.
6/6
IIW: Mix-n-Match (ie Sprout Swarm or Ichor Slick)
Sorcery [Rare]
For each player, put a token on the battlefield that's a copy of target permanent that player controls. You may destroy any number of permanent copied this way.
You say out of control, I say efficient.
iiw: creature type : Book
I'm sure you can think of something by yourself.
Creature - Giant Berserker [R]
Haste, Trample
When ~ deals combat damage to a player, put a +1/+1 counter on ~.
At the beginning of each player's upkeep, that player sacrifices a permanent for each counter on ~.
7/4
IIW: split cards
Inquisitive Mindreader U
Creature - Human Advisor (U)
When Inquisitive Mindreader enters the battlefield, you may look at each player's hand. Then, target player reveals his or her hand.
1/1
IIW: A card based on the name of a classical music piece.
Creature- Giant Berserker {R}
Haste
Whenever CARDNAME attacks, you may gain control of a creature of each opponent you are attacking. Those creatures enter your control tapped and attacking.
5/5
iiw: a time spiral mechanic
Instant (R)
Draw X cards, then discard X cards.
Buyback x
IIW: enchantments with activated abilities and/or non-creature cards with lifelink.
Enchantment (R)
:5mana:: Choose target spell. Starting with you, each player may vote Yea or Nay or Abstain. If more players voted Nay than voted Yea, counter that spell. Any player may activate this ability, but only once each turn.
IIW: Something that goes boom.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.