Throwing Spike (Uncommon) 1GG
Creature - Spike
0/0
Throwing Spike comes into play with two +1/+1 counters on it.
:2mana:, Remove a +1/+1 counter from Throwing Spike: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Throwing Spike: Throwing Spike deals 1 damage to target creature or player.
Urborg Spike 2B
Creature - Spike Horror
~ comes into play with 3 +1/+1 counters on it 2Remove a +1/+1 counter from ~ and deal 1 damage to all other players your gain life equal to life lost this way.
0/0
Time Manipulation Device Mark Three: Hour Glass Reversal
Idea was found looking into the past useing the time turner to go to egypt. After study have made improvments to device and are ready for testing. Waiting for Slaker to come back to throw him through it. I hope he turns out better then the elf i captured.
Decks UR Delver UB Dredge WB Tokens UR Moderns Storm
Vampire Spike2BB
Creature - Vampire Spike
~ comes into play with three +1/+1 counters on it.
Whenever a creature damaged by ~ this turn is put into a graveyard, put a +1/+1 counter on it.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
When ~ comes into play you may search any number of Spike creature cards in your graveyard or hand. Remove that creatures and put that many +1/+1 counters on ~.
Remove a +1/+1 counter from ~. Put a Spike from your hand into play.
Xenic Spike (Uncommon) 1BG
Creature - Spike
0/0
Xenic Spike comes into play with two +1/+1 counters on it.
:2mana:, Remove a +1/+1 counter from Xenic Spike: Put a +1/+1 counter on target creature. 1B, remove a +1/+1 counter from Xenic Spike: Target noncreature artifact becomes a Spirit artifact creature with power and toughness equal to its converted mana cost. Put a +1/+1 counter on that artifact. (This effect doesn't end at end of turn)
Yavimaya Spike4GG
Creature - Spike
This comes into play with a +1/+1 counter on it for each other green creature you control.
Whenever a green creature comes into play, put a +1/+1 counter on ~. 2, Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Barbarian Skycutter 3RG
Creature - Barbarian
First strike G: ~ can block as though it had flying until end of turn. R: ~ gets +1/+0 until end of turn.
3/3
Cephalbasher1RR
Creature- Human Barbarian t: Destroy target creature you control and target creature an opponent controls whose power is less than that of your creature.
2/1
Druid of the Blades2GR
Creature - Barbarian Druid
Haste T Deal 1 damage to target creature of player. 1GR: All creatures you control get +1/+1 and trample until end of turn. "I didn't come to play. I came to win." "My mind has changed. My strength has not."
"I came to win. My strength has not."
- Jimmy, Flavor text ripoff artist 4/2
Erratic Troops - :2mana::symr::symr:
Creature - Barbarian Soldier
Haste.
Whenever ~this~ blocks or becomes blocked, ~this~ deals X damage to target creature or player, where X is one plus the number of creatures blocking or blocked by ~this~.
3/3
Femeref Irregulars -- 2R
Creature - Barbarian
If <THIS> would deal damage, roll one six-sided die. It deals that much damage minus two instead.
0-4 / 3
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Hit-Maker1R
Creature- Barbarian Shaman
Sacrifice a creature you control: Hit-Maker deals X damage to target creature, where X is the power of the sacrificed creature. If more than 3 damage is dealt this way in one turn, sacrifice Hit-Maker.
1/2
Jolrael's Enforcers2G
Creature - Centaur Barbarian
As long as you control more Forests than an opponent Jolrael's Enforcer gets +1/+1.
As long as you control more Mountains than an opponent Jolrael's Enforcer gets First Strike and +1/+0.
As long as you control more Plains than an opponent Jolrael's Centaur gets Vigilance and +0/+1
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Killsuit Master (Uncommon) 2R
Creature - Human Barbarian
1/1
Double strike
:symb:, Sacrifice a creature: The next time target creature would be dealt damage this turn, destroy that creature instead.
Orcish Skullbusters 1R
Creature - Orc Barbarian
Whenever Orcish Skullbusters attacks and isn't blocked, it gets +1/+0 until end of turn.
Whenever Orcish Skullbusters becomes blocked, it gains first strike until end of turn. "Let's crack some heads!" - Armtwister Fwig, orcish captain
1/1
Punk Headbangers -- 1
Creature - Human Barbarian
:t:: <THIS> deals one damage to target creature. That creature's controller may have that creature deal one damage to <THIS>. If he or she does, untap <THIS>.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
Restless Marauder3RR
Creature - Barbarian
Haste, First Strike
Restless Maurader attacks each turn if able.
When Restless Maurader comes into play, deal 1 damage to target creature.
4/1
Thickpelt Hunter -- 3RR
Creature - Human Barbarian
Provoke Beast.
Whenever <THIS> blocked or becomes blocked by a Beast, <THIS> deals two damage to that creature. With fire and stone,
And spear and arrow,
In the cave and on the cliff,
The hunt begins.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Playlace --
Instant
Target spell or permanent's tone becomes playful.
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1GG
Creature - Spike
0/0
Throwing Spike comes into play with two +1/+1 counters on it.
:2mana:, Remove a +1/+1 counter from Throwing Spike: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Throwing Spike: Throwing Spike deals 1 damage to target creature or player.
Creature - Spike Horror
~ comes into play with 3 +1/+1 counters on it
2Remove a +1/+1 counter from ~ and deal 1 damage to all other players your gain life equal to life lost this way.
0/0
The Izzet League Pyros Welcome
High Mage of Time Manipulation in the IzzetLeague
Time Manipulation Device Mark Three: Hour Glass Reversal
Idea was found looking into the past useing the time turner to go to egypt. After study have made improvments to device and are ready for testing. Waiting for Slaker to come back to throw him through it. I hope he turns out better then the elf i captured.
Decks
UR Delver
UB Dredge
WB Tokens
UR Moderns Storm
Creature - Vampire Spike
~ comes into play with three +1/+1 counters on it.
Whenever a creature damaged by ~ this turn is put into a graveyard, put a +1/+1 counter on it.
0/0
Creature-Spike
When ~ comes into play you may search any number of Spike creature cards in your graveyard or hand. Remove that creatures and put that many +1/+1 counters on ~.
Remove a +1/+1 counter from ~. Put a Spike from your hand into play.
1BG
Creature - Spike
0/0
Xenic Spike comes into play with two +1/+1 counters on it.
:2mana:, Remove a +1/+1 counter from Xenic Spike: Put a +1/+1 counter on target creature.
1B, remove a +1/+1 counter from Xenic Spike: Target noncreature artifact becomes a Spirit artifact creature with power and toughness equal to its converted mana cost. Put a +1/+1 counter on that artifact. (This effect doesn't end at end of turn)
Creature - Spike
This comes into play with a +1/+1 counter on it for each other green creature you control.
Whenever a green creature comes into play, put a +1/+1 counter on ~.
2, Remove a +1/+1 counter from ~: Put a +1/+1 counter on target creature.
0/0
Creature - Spike
This CIP with 3 +1/+1 counters on it.
Remove a +1/+1 counter of this: You gain 2 life.
0/1
Next: Barbarian
Standard:
Mono Green Haste
Extended:
:symw::symu: Sunny Side Up :symu::symw:
:symu::symb::symr: TEPS Desire :symr::symb::symu:
Creature - Bird Barbarian
Flying, haste
When Aven Skycutter comes into play, it gains +X/+X until end of turn, where X is the number of creatures with flying opponents control.
2/1
Creature - Barbarian
First strike
G: ~ can block as though it had flying until end of turn.
R: ~ gets +1/+0 until end of turn.
3/3
Magic Coffeehouse pwns.
CENT SPORTS!!
http://www.centsports.com/?opcode=94009
If you like sports or sports betting and you want a chance to win free money, you will love it.
Creature- Human Barbarian
t: Destroy target creature you control and target creature an opponent controls whose power is less than that of your creature.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Barbarian Druid
Haste
T Deal 1 damage to target creature of player.
1GR: All creatures you control get +1/+1 and trample until end of turn.
"I didn't come to play. I came to win.""My mind has changed. My strength has not.""I came to win. My strength has not."
- Jimmy, Flavor text ripoff artist
4/2
Forgotten Arts
Creature - Barbarian Soldier
Haste.
Whenever ~this~ blocks or becomes blocked, ~this~ deals X damage to target creature or player, where X is one plus the number of creatures blocking or blocked by ~this~.
3/3
Shefer :}
Creature - Barbarian
If <THIS> would deal damage, roll one six-sided die. It deals that much damage minus two instead.
0-4 / 3
Instant
Target spell or permanent's tone becomes playful.
Creature - Human Barbarians
First Strike
1G: Target creature blocks Gruul Barbarian if able.
1R: Target creature cannot block Gruul Barbarian this turn.
3/2
"FIGHT!!!" - Rocco, Gruul Barbarian
Creature- Barbarian Shaman
Sacrifice a creature you control: Hit-Maker deals X damage to target creature, where X is the power of the sacrificed creature. If more than 3 damage is dealt this way in one turn, sacrifice Hit-Maker.
1/2
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Centaur Barbarian
As long as you control more Forests than an opponent Jolrael's Enforcer gets +1/+1.
As long as you control more Mountains than an opponent Jolrael's Enforcer gets First Strike and +1/+0.
As long as you control more Plains than an opponent Jolrael's Centaur gets Vigilance and +0/+1
1/1
Killsuit Master (Uncommon)
2R
Creature - Human Barbarian
1/1
Double strike
:symb:, Sacrifice a creature: The next time target creature would be dealt damage this turn, destroy that creature instead.
Creature - Elf Barbarian
Haste
2/2
There are some elves who don't tolerate anyone entering their territory.
Creature - Barbarian
As long as <THIS> is untapped and you control an untapped Mountain, it gets +0/+3.
2/1
Instant
Target spell or permanent's tone becomes playful.
Creature - Orc Barbarian
Whenever Orcish Skullbusters attacks and isn't blocked, it gets +1/+0 until end of turn.
Whenever Orcish Skullbusters becomes blocked, it gains first strike until end of turn.
"Let's crack some heads!" - Armtwister Fwig, orcish captain
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Barbarian
:t:: <THIS> deals one damage to target creature. That creature's controller may have that creature deal one damage to <THIS>. If he or she does, untap <THIS>.
1/2
Instant
Target spell or permanent's tone becomes playful.
Creature - Human Barbarian Druid
Sacrifice ~: Add two mana of any one colour to your mana pool.
2/2
Creature - Barbarian
Haste, First Strike
Restless Maurader attacks each turn if able.
When Restless Maurader comes into play, deal 1 damage to target creature.
4/1
Thanks to the folks at Aether.
The Devil's greatest trick was convincing the world he didn't exist.
Creature - Goblin Barbarian
Haste
When ~ comes into play, it deals 2 damage to target creature you control.
2/2
Creature - Human Barbarian
Provoke Beast.
Whenever <THIS> blocked or becomes blocked by a Beast, <THIS> deals two damage to that creature.
With fire and stone,
And spear and arrow,
In the cave and on the cliff,
The hunt begins.
3/3
Instant
Target spell or permanent's tone becomes playful.