Basaliskatrice1BG
Creature - Basilisk Cockatrice
Flying, menace
Whenever ~ deals damage to a creature, exile it. ”Dear? This was an unfortuanate mix up, so make a note: Do not hatch basilisk eggs with toads.” - Anaska the Bog Hag to her apprentice Delni
2/2
Dunewatcher Cockatrice2WB
Creature - Cockatrice
Flying, deathtouch
As long as you control a desert or there is a desert card in your graveyard, ~ has vigilance.
2/3
Deathless Aviansanity1BB
Creature - Cockatrice Zombie (Un-Uncommon)
Flying, Deathtouch
At the beginning of your upkeep, if you are wearing an article of clothing that has a bird or feathers on it, you may put ~ from your graveyard on top of your library.
1/2
Duke of the Fens4B
Creature - Cockatrice
Flying, deathtouch, menace
~ costs 2 less to cast if you control a bird.
~ costs 2 less to cast if you control a toad frog.
2/3
Exquisite Soul-scorcher3UG
Creature - Cockatrice
Flying
Whenever a creature deals damage to ~, destroy that creature.
0/3
Eternal Soul Drainer2UB
Creature - Cockatrice Horror
As an additional cost to cast ~, sacrifice a Bird and a Frog.
Flying, First strike, Deathtouch, Menace
You may cast ~ from your graveyard.
5/5
Reaper of the Ichor-well2UBG
Creature - Cockatrice
Flying, Infect
Whenever ~ deals damage to a player, they sacrifice all creatures they control with power 1 or less.
1/3
When this enters the battlefield, create a colorless Dildo artifact token with the ability Sacrifice a Dildo: target creature with toughness greater than its power must block target attacking creature if it is able to.
F, G, H,.... you must mean Ichor-well Reaper, right?
LOL, yup. Sorry about that. The alphabet is hard.
Killgazer3GB
Creature - Cockatrice
Flying, Deathtouch
When ~ deals lethal damage to a creature and that creature dies, it's controller loses life equal to that creature's power.
2/4
Megatrice2B
Creature - Cockatrice
Flying, deathtouch
Monstrous 2 - 3G
When ~ becomes monstrous, you may have it fight target creature you don’t control.
2/1
Peacockatrice1BB
Creature - Cockatrice (U)
Deathtouch 2G: Each creature able to block ~ this turn does so. Its elaborate plumage prevents proper flight, but prey is no harder to come by for it.
2/4
Spliced StonegazerBGU
Creature - Basilisk Cockatrice (R)
Flying, menace
Whenever ~ deals damage to a creature exile it. ”New Regulation 326-B: All experiments are to be limited to the use of one species strain with petrifying gaze capabilities. All exceptions must be approved by at least two overseeing Genemasters.” - Urgent Memo to Simic Venom Clade
2/3
Tivan Roadrunner1BR
Creature - Cockatrice
Haste
Whenever Tivan Roadrunner becomes blocked by a creature, destroy that creature and return Tivan Roadrunner to it's owner's hand
3/1
Winged Scourge 2UBG
Creature - Cockatrice.
Flash
Flying
When Winged Scourge attacks, the defending player sacrifies a creature with flying or reach.
4/4
Xanthrid Sentinal2BB
Creature - Cockatrice (U)
Deathtouch, flying
Whenever a player casts a green or white spell, untap ~. Nothing draws their attention like the approach of heroes to petrify.
2/2
Zelyon Monster2GG
Creature - Cockatrice
Flying, deathtouch
You may choose not to untap Zelyon Monster during your untap step. 3, T: Target creature gains flying and deathtouch for as long as Zelyon Monster remains tapped. No mask will bind what sets its gaze on flesh.
1/4
Anchorclipper Homarid2U
Creature - Homarid Shaman
When ~ enters the battlefield, return target artifact to its owner’s hand. If that artifact is a vehicle, draw a card.
2/2
Blind Viscerid1U
Creature - Homarid Drone
Snow landwalk, swampbash (This creature can't be blocked as long as defending player controls a snow land. Whenever it attacks, it gets +1/+1 until end of turn if defending player controls a Swamp.)
Blind Viscerid blocks each turn if able. 1B: Regenerate Blind Viscerid.
1/1
Clamfarmer Homarid1UU
Creature - Homarid
When ~ enters the battlefield, create two 0/1 blue clam creature tokens.
Sacrifice a clam: Add U. Spend this mana only to cast noncreature spells. ”No, its not a euphemism. What is with you dryskin weirdos?”
1/3
Champion of the Depths3UU
Creature - Homarid Warrior
Prowess U: ~ gets +1/-1 until end of turn.
2/6
Coastal Reclaimer1UU
Creature - Homarid t: Draw a card, then discard a card. t, exile an artifact card from your graveyard: Draw a card. ”It’sa tidy deal we got wid ‘em shellheads. We sink any o’ those Royal Galleons what come snoopin’ bout, and ‘en trades wid ‘em whot they picked off the wreck.” - Davi Saltsails
1/3
Deep Wretch3U
Creature - Homarid
Trample
Prevent all damage that would be dealt to Deep Wretch by Merfolk.
Whenever Deep Wretch deals combat damage to a player or to a blue creature, you may tap or untap target Island. If that land is tapped in this way, it doesn't untap during its controller's next untap step.
2/3
Floodshifter Mystic1UU
Creature - Homarid Shaman
Hexproof from blue 1U: Tap target nonblue creature.
2/3
Fetid Shellhusk2U
Creature - Homarid Zombie 1B: Put the top two cards of your library into your graveyard. Return ~ from your graveyard to your hand. ”You ever smelled low tide after they toss the junk catchs? It’s worse than that.” - Davi Saltsails
3/1
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Creature - Basilisk Cockatrice
Flying, menace
Whenever ~ deals damage to a creature, exile it.
”Dear? This was an unfortuanate mix up, so make a note: Do not hatch basilisk eggs with toads.” - Anaska the Bog Hag to her apprentice Delni
2/2
Bionic Cockatrice 3B
Artifact Creature - Cockatrice
Improvise
Flying, deathtouch
3/2
Bloodblighter Cockatrice BB
Creature - Cockatrice
Flying
Whenever ~ deals damage to a nonblack creature, destroy it.
1/2
Creature - Cockatrice (r-SB)
At o'clock, Coockootrice gains flying and deathtouch and gets +3/+3
0/3
Creature - Cockatrice
Flying, deathtouch
As long as you control a desert or there is a desert card in your graveyard, ~ has vigilance.
2/3
Deathless Aviansanity 1BB
Creature - Cockatrice Zombie (Un-Uncommon)
Flying, Deathtouch
At the beginning of your upkeep, if you are wearing an article of clothing that has a bird or feathers on it, you may put ~ from your graveyard on top of your library.
1/2
Duke of the Fens 4B
Creature - Cockatrice
Flying, deathtouch, menace
~ costs 2 less to cast if you control a bird.
~ costs 2 less to cast if you control a
toadfrog.2/3
Creature - Cockatrice
Flying
Whenever a creature deals damage to ~, destroy that creature.
0/3
Eternal Soul Drainer 2UB
Creature - Cockatrice Horror
As an additional cost to cast ~, sacrifice a Bird and a Frog.
Flying, First strike, Deathtouch, Menace
You may cast ~ from your graveyard.
5/5
Creature - Cockatrice (u)
Flash, flying, deathtouch, hexproof.
1/3
Creature - Cockatrice
Deathtouch
1G, t: Garruk's Dawncaller deals 1 damage to target creature with flying.
2/2
Creature - Cockatrice
Flying, Infect
Whenever ~ deals damage to a player, they sacrifice all creatures they control with power 1 or less.
1/3
Artifact Creature-Cockatrice
When this enters the battlefield, create a colorless Dildo artifact token with the ability Sacrifice a Dildo: target creature with toughness greater than its power must block target attacking creature if it is able to.
2/3
LOL, yup. Sorry about that. The alphabet is hard.
Killgazer 3GB
Creature - Cockatrice
Flying, Deathtouch
When ~ deals lethal damage to a creature and that creature dies, it's controller loses life equal to that creature's power.
2/4
Creature - Cockatrice
Flying, deathtouch
Monstrous 2 - 3G
When ~ becomes monstrous, you may have it fight target creature you don’t control.
2/1
Creatuee - cockatrice (c)
Flying, deathtouch.
Nubia Cockatroce can only block creatures with flying.
3/1
Creature - Cockatrice (U)
Deathtouch
2G: Each creature able to block ~ this turn does so.
Its elaborate plumage prevents proper flight, but prey is no harder to come by for it.
2/4
Petrified Poultry B
Creature - Cockatrice (U)
Deathtouch, flying
~ cannot block.
1/1
Creature - Cockatrice
Flying, deathtouch, skulk
1/4
Creature - Cockatrice
~ cannot block.
Just a headless chicken, nothing to see here.
0/1
Creature - Basilisk Cockatrice (R)
Flying, menace
Whenever ~ deals damage to a creature exile it.
”New Regulation 326-B: All experiments are to be limited to the use of one species strain with petrifying gaze capabilities. All exceptions must be approved by at least two overseeing Genemasters.” - Urgent Memo to Simic Venom Clade
2/3
Creature - Cockatrice
Haste
Whenever Tivan Roadrunner becomes blocked by a creature, destroy that creature and return Tivan Roadrunner to it's owner's hand
3/1
Creature - Cockatrice
Flying, deathtouch.
: +1/+0 until the next end step. Play this ability no more than twice each turn.
0/1
Creature - Cockatrice.
Flash
Flying
When Winged Scourge attacks, the defending player sacrifies a creature with flying or reach.
4/4
Creature - Cockatrice (U)
Deathtouch, flying
Whenever a player casts a green or white spell, untap ~.
Nothing draws their attention like the approach of heroes to petrify.
2/2
Creature - Cockatrice
Flying, deathtouch
You may choose not to untap Zelyon Monster during your untap step.
3, T: Target creature gains flying and deathtouch for as long as Zelyon Monster remains tapped.
No mask will bind what sets its gaze on flesh.
1/4
Next: Homarid
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Homarid Shaman
When ~ enters the battlefield, return target artifact to its owner’s hand. If that artifact is a vehicle, draw a card.
2/2
Creature - Homarid Drone
Snow landwalk, swampbash (This creature can't be blocked as long as defending player controls a snow land. Whenever it attacks, it gets +1/+1 until end of turn if defending player controls a Swamp.)
Blind Viscerid blocks each turn if able.
1B: Regenerate Blind Viscerid.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Homarid
When ~ enters the battlefield, create two 0/1 blue clam creature tokens.
Sacrifice a clam: Add U. Spend this mana only to cast noncreature spells.
”No, its not a euphemism. What is with you dryskin weirdos?”
1/3
Champion of the Depths 3UU
Creature - Homarid Warrior
Prowess
U: ~ gets +1/-1 until end of turn.
2/6
Coastal Reclaimer 1UU
Creature - Homarid
t: Draw a card, then discard a card.
t, exile an artifact card from your graveyard: Draw a card.
”It’sa tidy deal we got wid ‘em shellheads. We sink any o’ those Royal Galleons what come snoopin’ bout, and ‘en trades wid ‘em whot they picked off the wreck.” - Davi Saltsails
1/3
Creature - Homarid
Trample
Prevent all damage that would be dealt to Deep Wretch by Merfolk.
Whenever Deep Wretch deals combat damage to a player or to a blue creature, you may tap or untap target Island. If that land is tapped in this way, it doesn't untap during its controller's next untap step.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Homarid Shaman
Hexproof from blue
1U: Tap target nonblue creature.
2/3
Fetid Shellhusk 2U
Creature - Homarid Zombie
1B: Put the top two cards of your library into your graveyard. Return ~ from your graveyard to your hand.
”You ever smelled low tide after they toss the junk catchs? It’s worse than that.” - Davi Saltsails
3/1