Counsellor at Large -- 3W
Creature - Ogre Lawyer
As long as Counsellor at Large has a higher converted mana cost, power, or toughness greater than a creature controlled by an opponent, spells cast by that player cost 1 more to play and can't target you or Counsellor at Large.
2/4
Elder Adjudicator4WWW
Creature - Elder Spirit Lawyer
Defenser
Opponents can only cast spells during their pre-combat main phase.
Your life total cannot be less than that of the opponent with the lowest life.
Opponents cannot search their libraries or take extra turns.
0/10
Freelance Attourney U
Creature - Vedalken lawyer
When you become the target of a spell or ability, counter that spekll or ability unless its controller pays . If that player doesn't, that player gains control of Freelance Attorney. "You shouldn't have messed with my client... here, take my card"
1/1
Do people even read the games description? Legal creature types only- only if the Lawyer type is in Unstable, let's stick with Advisor.
Greatwood ApostleGGG
Creature- Dryad Druid Advisor
Defender
As long as you control four or more Forests, spells and abilities your opponents control cost an additional 1 to cast to target green permanents you control.
Whenever an opponent's spell or ability forces you to discard a green card, shuffle that card into your library instead.
0/3
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Judge of Heavenly Accord2WU
Creature - Angel Advisor (R)
Flying, vigilance
Whenever a player casts a spell, if its converted mana cost is greater than all previous spells cast this turn, draw a card.
3/4
Kangaroo Court Prosecutor
Creature - Human Lawyer (Un-U)
, sacrifice Kangaroo Court Prosecutor: Ask three people from outside the game "Who did it?" and ask each of them to choose a creature on the battlefield. The most chosen creature or tied for the most chose creature is sacrificed. Play this ability if there are three or more people outside the game.in the room.
1/1
Legal Advisor -- 1UUW
Creature - Vedalken Lawyer
Whenever an opponent calls for a judge, gain three life. If that opponent has called for a judge more than four times this game, draw a card instead.
1/1
Master of Markets1WB
Creature - Human Advisor
At the baginning of your upkeep, reveal the top card of your library, and choose one -
• Each player loses life equal to the revealed card’s converted mana cost.
• Each player gaind life equal to the revealed card’s converted mana cost.
Then put that card into to your hand.
1/4
Not Guilty
Tribal instant - Advisor
Choose a card name. Target creature you control and all creatures with the same name as that creature have protection ftom the chosen name.
Obstructive Lawgiver -- 1WU
Creature - Human Lawyer
When Obstructive Lawgiver enters the battlefield, and at the beginning of each upkeep, choose a card name that hasn't been chosen this way yet. Cards with that name cost 1 more to cast and can't target you.
1/3
Prosecutor of the Meek
Creature - Human Lawyer (u)
As long as eaxh creatures controlled by an apponent has power 3 or greater and each creature you control has power 2 or less, creatures you control have hexproof.
2/1
Redundant Council2WW
Creature- Human Lawyer
Vigilance
Creatures you control have vigilance. T: Target creature gains vigilance. W: Target creature with three or more instances of vigilance gets +1/+1 until end of turn.
2/4
Temporal Attorney1UU
Creature- Human Lawyer
When ~ enters the battlefield, target opponent chooses beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. As many times as you like, you may pay 1 to have that player choose a phase he or she has not already chosen. After this phase, you get an additional phase of the chosen type. At the end of that phase, the turn progresses as normal.
2/2
Veteran of the courts
Creature - Human Lawyer
Spells with the same converted mana cost as the spell last cast this game cannot be played. "We've seen this trick way too many times, your Honor..."
1/2
Wordy Defender2W
Creature- Human Lawyer
Defender
When Wordy Defender, or another wordy creature you control with defender blocks, you may gain life equal to that creature's toughness, or you may draw a card. You can't draw more than one card in this way in a turn.(A creature is wordy if it has four or more lines of rules text.)
Simple spells cost 2 more to cast. (Simple Spells have only one line of text, and have no reminder text.)
1/5
X-zibit A
Legendary Tribal Artifact - Orc Lawyer (r)
At the beggining of your upkeep, if you control an artifact named X-zibit B and an artifact named X-zibit C, you win the game.
, Discard a card at randomt: Scry 2.
Yakking Prosecutor4GG
Creature - Ox Lawyer
Vigilance
Protection from nonwordy (Nonwordy objects have three or fewer lines of rules text.)
Whenever Yakking Prosecutor attacks or blocks, it gets +2/+2 until end of turn for each player who has said fifteen or more words this turn.
When Yakking Prosecutor dies, each player may put a wordy permanent card from their hand onto the battlefield.
3/2
Alabaster Cockatrice2W
Creature- Cockatrice
Flying
Prevent all damage Alabaster Cockatrice would deal to players and planeswalkers.
When Alabaster Cockatrice deals damage to a creature, exile that creature forever (If it is exiled forever, nothing can interact with it for the rest of the game).
1/3
Barrister of Benson Lane 1W
Creature - Human Lawyer/(r)
Activated abilities of creatures and planeswalkers cost more to activate.
2/2
Counsellor at Large -- 3W
Creature - Ogre Lawyer
As long as Counsellor at Large has a higher converted mana cost, power, or toughness greater than a creature controlled by an opponent, spells cast by that player cost 1 more to play and can't target you or Counsellor at Large.
2/4
Creature - Imp Lawyer
Noncreature spells you cast cost 1 less to cast for each permanent destroyed this turn.
1/2
Creature - Elder Spirit Lawyer
Defenser
Opponents can only cast spells during their pre-combat main phase.
Your life total cannot be less than that of the opponent with the lowest life.
Opponents cannot search their libraries or take extra turns.
0/10
Creature - Vedalken lawyer
When you become the target of a spell or ability, counter that spekll or ability unless its controller pays . If that player doesn't, that player gains control of Freelance Attorney.
"You shouldn't have messed with my client... here, take my card"
1/1
Greatwood Apostle GGG
Creature- Dryad Druid Advisor
Defender
As long as you control four or more Forests, spells and abilities your opponents control cost an additional 1 to cast to target green permanents you control.
Whenever an opponent's spell or ability forces you to discard a green card, shuffle that card into your library instead.
0/3
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Human Advisor (Un? U)
Whenever a vote is held it is automatically considered a tie for all possible outcomes.
0/6
This is supposed to work with Council’s Judgement or Dilemma cards. But I have no idea how to word it.
Heavenly Consul WWW
Creature - Angel Advisor
Flash
Flying
You have hexproof.
2/4
Inspiring Orator -- 1WU
Creature - Lawyer
Whenever you pay extra mana to prevent a spell being countered, gain that much life and draw a card.
1/4
Creature - Angel Advisor (R)
Flying, vigilance
Whenever a player casts a spell, if its converted mana cost is greater than all previous spells cast this turn, draw a card.
3/4
Creature - Human Lawyer (Un-U)
, sacrifice Kangaroo Court Prosecutor: Ask three people from outside the game "Who did it?" and ask each of them to choose a creature on the battlefield. The most chosen creature or tied for the most chose creature is sacrificed. Play this ability if there are three or more people outside the game.in the room.
1/1
Creature - Vedalken Lawyer
Whenever an opponent calls for a judge, gain three life. If that opponent has called for a judge more than four times this game, draw a card instead.
1/1
Creature - Human Advisor
At the baginning of your upkeep, reveal the top card of your library, and choose one -
• Each player loses life equal to the revealed card’s converted mana cost.
• Each player gaind life equal to the revealed card’s converted mana cost.
Then put that card into to your hand.
1/4
Tribal instant - Advisor
Choose a card name. Target creature you control and all creatures with the same name as that creature have protection ftom the chosen name.
Obstructive Lawgiver -- 1WU
Creature - Human Lawyer
When Obstructive Lawgiver enters the battlefield, and at the beginning of each upkeep, choose a card name that hasn't been chosen this way yet. Cards with that name cost 1 more to cast and can't target you.
1/3
Creature - Human Lawyer (u)
As long as eaxh creatures controlled by an apponent has power 3 or greater and each creature you control has power 2 or less, creatures you control have hexproof.
2/1
Creature - Kithkin Lawyer
Creatures you control can't be Goaded or Provoked and they can't Fight other creatures.
1/2
Creature- Human Lawyer
Vigilance
Creatures you control have vigilance.
T: Target creature gains vigilance.
W: Target creature with three or more instances of vigilance gets +1/+1 until end of turn.
2/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Tribal Sorcery - Lawyer
The active player takes an extra turn after this one. End the turn.
Creature- Human Lawyer
When ~ enters the battlefield, target opponent chooses beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. As many times as you like, you may pay 1 to have that player choose a phase he or she has not already chosen. After this phase, you get an additional phase of the chosen type. At the end of that phase, the turn progresses as normal.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Tribal Instant - Lawyer
Change all votes for target spell or ability to one vote type.
Creature - Human Lawyer
Spells with the same converted mana cost as the spell last cast this game cannot be played.
"We've seen this trick way too many times, your Honor..."
1/2
Creature- Human Lawyer
Defender
When Wordy Defender, or another wordy creature you control with defender blocks, you may gain life equal to that creature's toughness, or you may draw a card. You can't draw more than one card in this way in a turn.(A creature is wordy if it has four or more lines of rules text.)
Simple spells cost 2 more to cast. (Simple Spells have only one line of text, and have no reminder text.)
1/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Tribal Artifact - Orc Lawyer (r)
At the beggining of your upkeep, if you control an artifact named X-zibit B and an artifact named X-zibit C, you win the game.
, Discard a card at randomt: Scry 2.
Creature - Ox Lawyer
Vigilance
Protection from nonwordy (Nonwordy objects have three or fewer lines of rules text.)
Whenever Yakking Prosecutor attacks or blocks, it gets +2/+2 until end of turn for each player who has said fifteen or more words this turn.
When Yakking Prosecutor dies, each player may put a wordy permanent card from their hand onto the battlefield.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Cockatrice
Flying
Prevent all damage Alabaster Cockatrice would deal to players and planeswalkers.
When Alabaster Cockatrice deals damage to a creature, exile that creature forever (If it is exiled forever, nothing can interact with it for the rest of the game).
1/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.