Undercity HydraXGU
Creature - Hydra
Undercity Hydra enters the battlefield with X +1/+1 counters on it.
Undercity Hydra can't be blocked as long as its power is 3 or less. GU: Put a +1/+1 counter on Undercity Hydra.
0/0
Vicious Megathresher3RG
Creature - Hydra
Trample, haste
~ attacks each turn if able, and attacks the opponent with least life, or tied for the least, if able.
5/5
Vitriol SpewwerxGG
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
When ~ enters the battlefield, you may destroy target noncreature permanent with cmc X or less.
0/0
Xenograft Hydra
artifact creature - hydra
Trample
when xenograft hydra comes into play, choose a creature type, then each players sacrifice all creatures of the chosen type. Xenograft Hydra comes into play with two +1/+1 counters for each creature sacrificed this way.
0/0
Zhertylou Hydra x2BRG
Creature- Hydra
~ enters the battlefield with X +1/+1 counters on it. BRG, exile a creature card from your hand, T: At the end of turn, put X +1/+1 counters on ~, where X is the power of the exiled creature.
2/0
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Abbey Skeleton 1WB
creature - skeleton
Defender, undying
Abbey Skeleton loses defender and gains "B or W: regenerate Abbey Skeleton" if it has a +1/+1 counter on it.
1/1
Blazing RemainsBR
Creature - Skeleton R: ~ gets +1/+0 until end of turn. BR: Return ~ from your to the battlefield tapped. Activate only if you've cast a red spell this turn.
1/2
Brine-Soaked DeadUB
Creature - Skeleton
Whenever an island enters the battlefield, you may pay UB. If you do, return ~ to the battlefield from your graveyard.
2/1
Charred Skeleton 1B
Creature, Skeleton BR: Regenerate Charred Skeleton.
Whenever Charred Skeleton is successfully regenerated, it deals one damage to target creature or player.
1/1
Dread-Bone AbominationBBB
Creature - Skeleton Horror (R)
Trample
Whenever another creature dies, put a +1/+1 counter on ~. B, remove a +1/+1 counter from ~: Regenerate ~.
3/4
Dungeon CreepB
Creature - Skeleton
A deck can have amy number of cards named ~ in it. 1B: Regenerate ~.
1/1 "I don't know why every dark ruin we investigate has them, they just do, so let's get to work." - Ivan the Explorer
Dirgefall Skeleton2B
Creature - Skeleton Morbid - 1B: Return ~ from your graveyard to the battlefield tapped. Activate only if a creature died this turn.
2/2
Direflame Dead1B
Creature - Skeleton 2R, sacrifice ~: ~ deals 1 damage to target creature. 2B: Return ~ from your graveyard to the battlefield tapped.
1/2
Drudge GladiatorBB
Creature - Skeleton Warrior
Whenever ~ blocks or becomes blocked by a creature, that creature's controller loses 2 life. BB: Regenerate ~.
2/1
Deathless Sorceror3B
Creature - Skeleton Wizard (R)
Whenever a skeleton creature you control attacks, the defending player loses 1 life. B: Regenerate target skeleton.
2/3
EmberbonesBR
Creature - Skeleton (Common)
Whenever Emberbones blocks or becomes blocked by a creature, Emberbones deals 1 damage to that creature. BR: Regenerate Emberbones. It deals 1 damage to you.
1/1
Glacial RemainsB
Snow Creature - Elemental Skeleton 1B: Regenerate ~. 1S: ~ gets +1/+1 until end of turn.
1/1
Grixian Splinterbones1B
Creature - Skeleton B: Regenerate ~. 3B, sacrifice ~: Destroy target creature.
1/1 An explosion of bone shards, just waiting to happen.
Illusory Skeleton UB
Creature - Skeleton Illusion
2/3
B: Regenerate Illusory Skeleton.
If Illusory Skeleton is the target of a spell or ability, sacrifice it.
Intestine Devourer 1BBB
Creature - Skeleton Zombie
Sacrifice a creature: Put a +1/+1 counter on Intestine Devourer.
Whenever a creature blocks or is blocked by Intestine Devourer, destroy that creature and put a +1/+1 counter on Intestine Devourer.
2/4
Kamikaze Skeleton 1BR
Creature - Skeleton
Haste
When Kamikaze Skeleton blocks or becomes blocked, destroy all creatures blocking it and sacrifice it at end of combat.
When Kamikaze Skeleton attacks and isn't blocked, it deals 6 damage to the defending player. Sacrifice it at end of combat.
3/1
Kiloton Skeleton 6BB
Creature - Giant Skeleton
Kiloton Skeleton cannot be blocked except by two or more creatures.
2B: Regenerate Kiloton Skeleton.
7/7
Longbone Skeleton -- 3B
Creature -- Skeleton Giant (C) 1B: The next time Longbone Skeleton would be destroyed this turn, regenerate it. (It isn't destroyed. Instead remove all damage from it and tap it.)
3/3
Lifecycle Bones -- 1B
Creature -- Skeleton (R)
If Lifecycle Bones would be destroyed, regenerate it. 1G, Exile Lifecycle Bones from your graveyard: Return target card from your graveyard to your hand.
1/2
(The wording of Longbone Skeleton is a possible fix to the "regenerate is too complex" problem. So far as I know, with a rules tweak to bring it in line with other replacement abilities, this is functionally identical to the current "X: Regenerate this creature" wording.)
Ninja of the Open Graves 2B
Creature - Skeleton Ninja (U)
Ninjutsu B
You can activate Ninja of the Open Graves' ninjutsu ability from your graveyard.
Ninja of the Open Graves can't block.
3/1
Creature, skeleton (C)
Remove a creature card in your graveyard from the game: Regenerater Organ Seeker.
Whenever Organ seeker is successfully regenerated, put a +1/+1 counter on it.
0/1
Parasite Skeleton (B/G)
Creature - Skeleton Insect (R)
Put a -1/-1 creature on a creature you control: Put a +1/+1 counter on Parasite Skeleton. Activate this ability only during your main phase.
B: Regenerate Parasite Skeleton.
1/1 They're harder to exterminate when they're already dead.
Plague-Bringer BBB
Creature - Skeleton
When Plague-bringer blocks or is blocked by a creature, put a plague counter on that creature.
At the beginning of each end step, put a -1/-1 counter on each creature with a plague counter on it.
B: Regenerate Plague Bringer.
2/2
Rattlebones
Creature - Skeleton
Intimidate
Whenever ~ deals combat damage to a player, you may put a -1/-1 counter on target creature that player controls.
2/1
Relentless Skeleton
Creature - Skeleton Warrior
Persist
, Remove a -1/-1 counter from ~: Regenerate ~
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Shifting Bones2B
Creature - Skeleton 1B: Regenerate ~. 2B, sacrifice ~: Put another target skeleton creature from your graveyard onto the battlefield.
2/2
Skeletal Charger2B
Creature - Skeleton Horse
Haste
When ~ dies you lose 3 life.
3/2
Sentinal of the Underworld3B
Creature - Skeleton Warrior 3B: Put a 1/1 black skeleton creature token with "B: Regenerate this creature." Onto the battlefield. 1B:regenerate ~.
3/3
Torchlit Shambler
Creature - Elemental Skeleton
Whenever ~ attacks, it deals 1 damage to each opponent.
: ~ Regenerate ~.
2/1
Twisted Framework
Creature - Mutant Skeleton
Whenever another creature you control dies, put a +1/+1 counter on ~.
Sacrifice a creature: Regenerate ~.
2/1
After building their undead army, the Perinthar necromancers had many "spare parts". So they decided to see what they could make of them.
Tenacious Dead
Creature - Skeleton Morbid - : Return ~ from your graveyard to the battlefield. Activate this ability only if a creature you control died this turn.
1/1
Towering Fright
Creature - Giant Skeleton
~ can't block and can't be blocked by creatures with power 2 or less.
5/3
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Creature - Hydra
Undercity Hydra enters the battlefield with X +1/+1 counters on it.
Undercity Hydra can't be blocked as long as its power is 3 or less.
GU: Put a +1/+1 counter on Undercity Hydra.
0/0
Creature - Hydra
Trample, haste
~ attacks each turn if able, and attacks the opponent with least life, or tied for the least, if able.
5/5
Vitriol Spewwer xGG
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
When ~ enters the battlefield, you may destroy target noncreature permanent with cmc X or less.
0/0
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever you cast a green spell, put a +1/+1 counter on ~.
0/0
artifact creature - hydra
Trample
when xenograft hydra comes into play, choose a creature type, then each players sacrifice all creatures of the chosen type. Xenograft Hydra comes into play with two +1/+1 counters for each creature sacrificed this way.
0/0
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
XGGG (C)
Creature - Hydra.
Persist.
Young Hydra comes into play with X +1/+1 counters on it.
2/2
x2BRG
Creature- Hydra
~ enters the battlefield with X +1/+1 counters on it.
BRG, exile a creature card from your hand, T: At the end of turn, put X +1/+1 counters on ~, where X is the power of the exiled creature.
2/0
Next-
Skeleton
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
creature - skeleton
Defender, undying
Abbey Skeleton loses defender and gains "B or W: regenerate Abbey Skeleton" if it has a +1/+1 counter on it.
1/1
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Skeleton
B: Regenerate ~. activate only if there's a creature card in your graveyard.
1/1
Bleached-Bone Brigade 2B
Creature - Skeleton Soldier
2B: Regenerate ~.
3/2
Brimstone Shambler BR
Creature - Skeleton
Haste
B: regenerate ~.
2/1
Blazing Remains BR
Creature - Skeleton
R: ~ gets +1/+0 until end of turn.
BR: Return ~ from your to the battlefield tapped. Activate only if you've cast a red spell this turn.
1/2
Brine-Soaked Dead UB
Creature - Skeleton
Whenever an island enters the battlefield, you may pay UB. If you do, return ~ to the battlefield from your graveyard.
2/1
Bound Servitor B
Creature - Skeleton
Defender
B: Regenerate ~.
0/3
1B
Creature, Skeleton
BR: Regenerate Charred Skeleton.
Whenever Charred Skeleton is successfully regenerated, it deals one damage to target creature or player.
1/1
Creature - Demon Skeleton
Trample
B, pay 2 life: Regenerate ~.
5/2
Dread-Bone Abomination BBB
Creature - Skeleton Horror (R)
Trample
Whenever another creature dies, put a +1/+1 counter on ~.
B, remove a +1/+1 counter from ~: Regenerate ~.
3/4
Dungeon Creep B
Creature - Skeleton
A deck can have amy number of cards named ~ in it.
1B: Regenerate ~.
1/1
"I don't know why every dark ruin we investigate has them, they just do, so let's get to work." - Ivan the Explorer
Dirgefall Skeleton 2B
Creature - Skeleton
Morbid - 1B: Return ~ from your graveyard to the battlefield tapped. Activate only if a creature died this turn.
2/2
Direflame Dead 1B
Creature - Skeleton
2R, sacrifice ~: ~ deals 1 damage to target creature.
2B: Return ~ from your graveyard to the battlefield tapped.
1/2
Drudge Gladiator BB
Creature - Skeleton Warrior
Whenever ~ blocks or becomes blocked by a creature, that creature's controller loses 2 life.
BB: Regenerate ~.
2/1
Deathless Sorceror 3B
Creature - Skeleton Wizard (R)
Whenever a skeleton creature you control attacks, the defending player loses 1 life.
B: Regenerate target skeleton.
2/3
Creature - Skeleton (Common)
Whenever Emberbones blocks or becomes blocked by a creature, Emberbones deals 1 damage to that creature.
BR: Regenerate Emberbones. It deals 1 damage to you.
1/1
1BB
Creature - Skeleton Zombie
Put a -1/-1 counter on flinger of flesh: Target creature gets -1/-1 until the end of turn.
2/3
Creature - Skeleton Soldier
Vigilance
1(W/B): Regenerate ~.
1/3
Glacial Remains B
Snow Creature - Elemental Skeleton
1B: Regenerate ~.
1S: ~ gets +1/+1 until end of turn.
1/1
Grixian Splinterbones 1B
Creature - Skeleton
B: Regenerate ~.
3B, sacrifice ~: Destroy target creature.
1/1
An explosion of bone shards, just waiting to happen.
Gore-Coated Drudge BB
Creature - Skeleton Warrior
Intimidate
1B: Regenerate ~.
2/1
Goliathan Shambler 4B
Creature - Giant Skeleton
2B: Regenerate ~.
4/3
Giant Necrowurm 6B
Creature - Wurm Skeleton
Trample
Whenever ~ is regenerated target creature gets -2/-2 until end of turn.
1B: Regenerate ~.
6/6
Creature -- Skeleton
Wither
Persist
2/2
Creature - Skeleton Illusion
2/3
B: Regenerate Illusory Skeleton.
If Illusory Skeleton is the target of a spell or ability, sacrifice it.
Intestine Devourer 1BBB
Creature - Skeleton Zombie
Sacrifice a creature: Put a +1/+1 counter on Intestine Devourer.
Whenever a creature blocks or is blocked by Intestine Devourer, destroy that creature and put a +1/+1 counter on Intestine Devourer.
2/4
Creature - Skeleton
~ must be blocked if able.
B: regenerate ~.
1/1
Jinxed Skeleton B
Creature - Skeleton Warrior
At the beginning of your upkeep you lose 2 life.
B: Regenerate ~.
2/1
Creature - Skeleton
Haste
When Kamikaze Skeleton blocks or becomes blocked, destroy all creatures blocking it and sacrifice it at end of combat.
When Kamikaze Skeleton attacks and isn't blocked, it deals 6 damage to the defending player. Sacrifice it at end of combat.
3/1
Kiloton Skeleton 6BB
Creature - Giant Skeleton
Kiloton Skeleton cannot be blocked except by two or more creatures.
2B: Regenerate Kiloton Skeleton.
7/7
Creature -- Skeleton Giant (C)
1B: The next time Longbone Skeleton would be destroyed this turn, regenerate it. (It isn't destroyed. Instead remove all damage from it and tap it.)
3/3
Lifecycle Bones -- 1B
Creature -- Skeleton (R)
If Lifecycle Bones would be destroyed, regenerate it.
1G, Exile Lifecycle Bones from your graveyard: Return target card from your graveyard to your hand.
1/2
(The wording of Longbone Skeleton is a possible fix to the "regenerate is too complex" problem. So far as I know, with a rules tweak to bring it in line with other replacement abilities, this is functionally identical to the current "X: Regenerate this creature" wording.)
Creature - Skeleton Ninja (U)
Ninjutsu B
You can activate Ninja of the Open Graves' ninjutsu ability from your graveyard.
Ninja of the Open Graves can't block.
3/1
Creature, skeleton (C)
Remove a creature card in your graveyard from the game: Regenerater Organ Seeker.
Whenever Organ seeker is successfully regenerated, put a +1/+1 counter on it.
0/1
Creature - Skeleton Insect (R)
Put a -1/-1 creature on a creature you control: Put a +1/+1 counter on Parasite Skeleton. Activate this ability only during your main phase.
B: Regenerate Parasite Skeleton.
1/1
They're harder to exterminate when they're already dead.
Plague-Bringer BBB
Creature - Skeleton
When Plague-bringer blocks or is blocked by a creature, put a plague counter on that creature.
At the beginning of each end step, put a -1/-1 counter on each creature with a plague counter on it.
B: Regenerate Plague Bringer.
2/2
Creature - Skeleton
~ gets +1/+1 for each opponent that controls a swamp.
1B: Regenerate ~.
2/2
Quartz Skeleton 2(B/P)
Artifact Creature - Skeleton
(B/P): Regenerate ~.
1/2
Quickshot Skele-Archer WB
Creature - Skeleton Archer
Reach
B: Regenerate ~.
1/2
Creature - Insect Skeleton
Flying
: Regenerate ~.
2/1
Rattlebones
Creature - Skeleton
Intimidate
Whenever ~ deals combat damage to a player, you may put a -1/-1 counter on target creature that player controls.
2/1
Relentless Skeleton
Creature - Skeleton Warrior
Persist
, Remove a -1/-1 counter from ~: Regenerate ~
3/3
Creature - Centuar Skeleton
Trample
1(B/G): Regenerate ~.
3/2
Shifting Bones 2B
Creature - Skeleton
1B: Regenerate ~.
2B, sacrifice ~: Put another target skeleton creature from your graveyard onto the battlefield.
2/2
Skeletal Charger 2B
Creature - Skeleton Horse
Haste
When ~ dies you lose 3 life.
3/2
Sentinal of the Underworld 3B
Creature - Skeleton Warrior
3B: Put a 1/1 black skeleton creature token with "B: Regenerate this creature." Onto the battlefield.
1B:regenerate ~.
3/3
Creature - Elemental Skeleton
Whenever ~ attacks, it deals 1 damage to each opponent.
: ~ Regenerate ~.
2/1
Twisted Framework
Creature - Mutant Skeleton
Whenever another creature you control dies, put a +1/+1 counter on ~.
Sacrifice a creature: Regenerate ~.
2/1
After building their undead army, the Perinthar necromancers had many "spare parts". So they decided to see what they could make of them.
Tenacious Dead
Creature - Skeleton
Morbid - : Return ~ from your graveyard to the battlefield. Activate this ability only if a creature you control died this turn.
1/1
Towering Fright
Creature - Giant Skeleton
~ can't block and can't be blocked by creatures with power 2 or less.
5/3