Bursting Brushwagg1GG
Creature - Brushwagg Berserker 1G: Bursting Brushwagg gets +3/+3 until end of turn. Sacrifice it at end of turn.
When Bursting Brushwagg dies, it deals 1 damage to each creature.
3/3
Can We Get A New Creature?
Creature - Brushwagg Shapeshifter
When ~ enters the battlefield, target opponent names a creature type. ~ is that creature type instead of its other creature types.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Yeah, brushwaggs were done a while back and it slowed this thread to a crawl then too.
Sooooo.... Um...
Pick any color's iconic creature! (Angels, sphinxes, demons, dragons, or hydras.)
Bellowing PredatorXRG
Creature - Hydra
Haste
Bellowing Predator enters the battlefield with X +1/+1 counters on it.
Whenever a creature dies, if Bellowing Predator attacked this turn, put X +1/+1 counters on it.
1/0
Creeping PhytohydraGG
Creature - Plant Hydra 1G: Put a +1/+1 counter on ~. 3GG: Double the number of +1/+1 counters on ~. Phytohydras are known for innocuous starting sizes, followed by explosive growth.
0/2
Coldblooded HydraxGU
Snow Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
When ~ enters the battlefield, you may tap up to X target nonsnow creatures.
0/0
Deathbringer Hydra -- 4BB
Creature -- Hydra
Deathtouch
Deathbringer Hydra enters the battlefield with four +1/+1 counters on it.
Whenever a creature dealt damage by Deathbringer Hydra this turn dies, put a +1/+1 counter on Deathbringer Hydra. 3BB, T, Remove a +1/+1 counter from Deathbringer Hydra: Destroy target creature.
0/0
Eelhead HydraXGU
Creature - Fish Hydra
Islandwalk
~ enters the battlefield with X +1/+1 counters on it.
When ~ dies, for each +1/+1 counter on ~, put a 1/1 blue fish creature token with islandwalk onto the battlefield.
0/0
Extinct Terror3BB
Creature - Zombie Hydra
Sacrifice another creature: Put a +1/+1 counter on ~. Being dead has done nothing to lessen it's hunger.
4/4
Eternal HydraxGG
Creature - Hydra
Forestcycling - 2
~ enters the battlefield with X +1/+1 counters on it. 3GG: ~ return ~ from your graveyard to a hand.
0/0
Feasting Coiled-WurmxxRRGG
Creature- Hydra
Haste, trample, spend only (R/G) on X and to activate its abilities.
~ enters the battlefield with X +1/+1 counters on it. XXRG, discard a land card: ~ deals X damage to target creature blocking, or blocked by ~. Then if that creature dies, put X +1/+1 on ~.
3/0
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Gorger of Nations2GG
Creature - Hydra
Gorger of nations enters the battlefield with X +1/+1 counters on it, where X is the number of lands you control.
If damage would be dealt to Gorger of Nations, instead prevent that damage and remuve that many +1/+1 counters from it.
At thee beginning of you upkeep, if you control 10 or more lands, put two +1/+1 counters on Gorger of Nations.
0/0
Hydra BroodlordxGG
Creature - Hydra (R)
~ enters the battlefield with X +1/+1 counters on it.
Other hydra creatures you control enter the battlefield with two additional +1/+1 counters on them.
0/0
Hydra Rotspitter3BG
Creature - Hydra (R)
Wither
Whenever ~ attacks it deals 1 damage to target creature the defending player controls.
5/5
Hunter of the Gorda Coast3GG
Creature - Hydra (R)
Protection from Blue
Whenever a creature dies you may pay 1G and exile that creature instead. If you do, put two +1/+1 counter on ~.
4/4
Hillside PredatorxRG
Creature - Hydra
Trample
~ enters the battlefield with X +1/+1.
Whenever ~ would deal combat damage to a player, it deals twice that much instead.
0/0
Inkwell HydraxGU
Artifact Creature - Hydra (Rare)
Inkwell Hydra enters the battlefield with x +1/+1 counters. GU: Move any numbers of counters from target artifact onto another target artifact.
0/0
Jewel-Mad HydraxGU
Creature - Hydra (MR)
Trample
~ enters the battlefield with X +1/+1 counters on it.
When ~ dies, search your library for an artifact card with a converted mana cost equal to or less than the number of +1/+1 counters on ~ and put that card on to the battlefield. Then shuffle your library.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Lurkmaw Hydra1GG
Creature - Hydra
At the beginning of your upkeep, remove all +1/+1 counters from Lurkmaw Hydra. X: Put X +1/+1 counters on Lurkmaw Hydra. It always has more heads than you expect.
2/2
Murkdweller TerrorxGG
Creature - Hydra
As long as you control two or more swamps you may cast ~ as though it has flash.
~ enters the battlefield with X +1/+1 counters on it.
0/0
Mind-Thresher HydraxG
Creature - Hydra
Trample
~ cannot be countered.
~ enters with X +1/+1 counters on it, plus an additional +1/+1 counter for each blue permanents opponents control.
0/0
Moldspine Scourgex1GG
Creature - Fungus Hydra
When ~ enters the battlefield destroy up to X target artifacts. For each artifact destroyed this way put a +1/+1 counter on ~.
3/3
Ominous HydraXXG
Creature - Hydra
Ominous Hydra enters the battlefield with X +1/+1 counters on it.
Creatures with power less than Ominous Hydra's power can't block it.
0/0
Putrid HydraxxBG
Creature - Zombie Hydra
Delve
~ enters the battlefield with X +1/+1 counters on it.
0/0
Powergorger HydraxGU
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it. GU: Move a +1/+1 counter from another target creature onto ~.
0/0
Quintus HydraGGGGG
Creature - Hydra
Quintus Hydra enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Quintus Hydra, prevent that damage and remove that many +1/+1 counters from it. 5: Put five +1/+1 counters on Quintus Hydra.
0/0
Ruinous HydraRRGG
Creature - Hydra
Trample
As an additional cost to cast ~, sacrifice three lands.
6/6
Riveted Hydra-Enginex2
Artifact Creature - Hydra Construct
~ entets the battlefield with X +1/+1 counters on it.
Sacrifice another artifact: Put a +1/+1 counter on ~.
0/0
Rotbreath Hydra3BG
Creature - Hydra
Whenever a creature blocks or becomes blocked by ~, that creature gets -1/-2 until end of turn. Its bark is just as bad as its bite.
4/4
Ravenous Megapredator4GG
Creature - Hydra
Trample
As an additional cost to cast ~ you may sacrifice up to three creatures and/or lands. ~ enters the battlefield with two +1/+1 counters on it for each permanent sacrificed this way. It doesn't just devour everything in an ecosystem, it devours the entire ecosystem.
4/4
Sunlit Phytohydra2GW
Creature - Plant Hydra
Sunlit Phytohydra enters the battlefield with four +1/+1 counters on it.
At the beginning of your end step, if you gained life during that turn, put a +1/+1 counter on Sunlit Phytohydra. 1, Remove a +1/+1 counter from Sunlit Phytohydra: Prevent the next 1 damage that would be dealt to you this turn.
0/0
Thran Hydrax
Artifact Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
As long as ~ has five or more +1/+1 counters on it, ~ can't be blocked except by two or more creatures.
Sacrifice another artifact: Put a +1/+1 counter on ~
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
I AM NO LONGER ON STAFF.
To post a comment, please login or register a new account.
Creature - Brushwagg Berserker
1G: Bursting Brushwagg gets +3/+3 until end of turn. Sacrifice it at end of turn.
When Bursting Brushwagg dies, it deals 1 damage to each creature.
3/3
Can We Get A New Creature?
Creature - Brushwagg Shapeshifter
When ~ enters the battlefield, target opponent names a creature type. ~ is that creature type instead of its other creature types.
1/1
Sooooo.... Um...
Pick any color's iconic creature! (Angels, sphinxes, demons, dragons, or hydras.)
Ancient Scourge xGGG
Creature - Hydra
~ enters the battlefield with three tines X +1/+1 counters on it.
0/0
Armored Hydra xGW
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
Whenever ~ would be dealt combat damage prevent 1 of it.
0/0
Avatar of Hunger xRRG
Creature - Hydra Avatar
Trample, Double Strike
~ enters the battlefield with twice X +1/+1 counters on it.
0/0
Creature - Hydra
Haste
Bellowing Predator enters the battlefield with X +1/+1 counters on it.
Whenever a creature dies, if Bellowing Predator attacked this turn, put X +1/+1 counters on it.
1/0
Creature - Plant Hydra
1G: Put a +1/+1 counter on ~.
3GG: Double the number of +1/+1 counters on ~.
Phytohydras are known for innocuous starting sizes, followed by explosive growth.
0/2
Coldblooded Hydra xGU
Snow Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
When ~ enters the battlefield, you may tap up to X target nonsnow creatures.
0/0
Creature -- Hydra
Deathtouch
Deathbringer Hydra enters the battlefield with four +1/+1 counters on it.
Whenever a creature dealt damage by Deathbringer Hydra this turn dies, put a +1/+1 counter on Deathbringer Hydra.
3BB, T, Remove a +1/+1 counter from Deathbringer Hydra: Destroy target creature.
0/0
Creature - Fish Hydra
Islandwalk
~ enters the battlefield with X +1/+1 counters on it.
When ~ dies, for each +1/+1 counter on ~, put a 1/1 blue fish creature token with islandwalk onto the battlefield.
0/0
Extinct Terror 3BB
Creature - Zombie Hydra
Sacrifice another creature: Put a +1/+1 counter on ~.
Being dead has done nothing to lessen it's hunger.
4/4
Eternal Hydra xGG
Creature - Hydra
Forestcycling - 2
~ enters the battlefield with X +1/+1 counters on it.
3GG: ~ return ~ from your graveyard to a hand.
0/0
Creature- Hydra
Haste, trample, spend only (R/G) on X and to activate its abilities.
~ enters the battlefield with X +1/+1 counters on it.
XXRG, discard a land card: ~ deals X damage to target creature blocking, or blocked by ~. Then if that creature dies, put X +1/+1 on ~.
3/0
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Hydra
Gorger of nations enters the battlefield with X +1/+1 counters on it, where X is the number of lands you control.
If damage would be dealt to Gorger of Nations, instead prevent that damage and remuve that many +1/+1 counters from it.
At thee beginning of you upkeep, if you control 10 or more lands, put two +1/+1 counters on Gorger of Nations.
0/0
Creature - Hydra (R)
~ enters the battlefield with X +1/+1 counters on it.
Other hydra creatures you control enter the battlefield with two additional +1/+1 counters on them.
0/0
Hydra Rotspitter 3BG
Creature - Hydra (R)
Wither
Whenever ~ attacks it deals 1 damage to target creature the defending player controls.
5/5
Hunter of the Gorda Coast 3GG
Creature - Hydra (R)
Protection from Blue
Whenever a creature dies you may pay 1G and exile that creature instead. If you do, put two +1/+1 counter on ~.
4/4
Hillside Predator xRG
Creature - Hydra
Trample
~ enters the battlefield with X +1/+1.
Whenever ~ would deal combat damage to a player, it deals twice that much instead.
0/0
Artifact Creature - Hydra (Rare)
Inkwell Hydra enters the battlefield with x +1/+1 counters.
GU: Move any numbers of counters from target artifact onto another target artifact.
0/0
Creature - Hydra (MR)
Trample
~ enters the battlefield with X +1/+1 counters on it.
When ~ dies, search your library for an artifact card with a converted mana cost equal to or less than the number of +1/+1 counters on ~ and put that card on to the battlefield. Then shuffle your library.
0/0
Legendary Creature - Dragon Hydra
Flying, trample, vigilance
2R: ~ gets +3/+0 until end of turn.
5/5
Krosan Kolossus xGGG
Creature - Hydra
~ enters the battlefield with three times X +1/+1 counters on it.
0/0
Knight-Eater Scourge 2GG
Creature - Hydra
Trample
When ~ enters the battlefield, you may destroy target knight creature.
4/4
Knotwood Behemoth 3G
Creature - Plant Hydra
Trample
~ enters the battlefield with a +1/+1 counter on it for each forest you control.
0/0
Creature - Hydra
At the beginning of your upkeep, remove all +1/+1 counters from Lurkmaw Hydra.
X: Put X +1/+1 counters on Lurkmaw Hydra.
It always has more heads than you expect.
2/2
Creature - Hydra
As long as you control two or more swamps you may cast ~ as though it has flash.
~ enters the battlefield with X +1/+1 counters on it.
0/0
Mind-Thresher Hydra xG
Creature - Hydra
Trample
~ cannot be countered.
~ enters with X +1/+1 counters on it, plus an additional +1/+1 counter for each blue permanents opponents control.
0/0
Moldspine Scourge x1GG
Creature - Fungus Hydra
When ~ enters the battlefield destroy up to X target artifacts. For each artifact destroyed this way put a +1/+1 counter on ~.
3/3
Creature - Hydra
Reach
Needle Skinned Hydra ETB with X +1/+1 counters.
Remove a +1/+1 counter from Needle Skinned Hydra: Needle Skinned Hydra deals 1 damage to target creature with flying.
0/0
Creature - Hydra
Ominous Hydra enters the battlefield with X +1/+1 counters on it.
Creatures with power less than Ominous Hydra's power can't block it.
0/0
Creature - Zombie Hydra
Delve
~ enters the battlefield with X +1/+1 counters on it.
0/0
Powergorger Hydra xGU
Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
GU: Move a +1/+1 counter from another target creature onto ~.
0/0
Creature - Hydra
Quintus Hydra enters the battlefield with five +1/+1 counters on it.
If damage would be dealt to Quintus Hydra, prevent that damage and remove that many +1/+1 counters from it.
5: Put five +1/+1 counters on Quintus Hydra.
0/0
Creature - Hydra
Trample
As an additional cost to cast ~, sacrifice three lands.
6/6
Riveted Hydra-Engine x2
Artifact Creature - Hydra Construct
~ entets the battlefield with X +1/+1 counters on it.
Sacrifice another artifact: Put a +1/+1 counter on ~.
0/0
Rotbreath Hydra 3BG
Creature - Hydra
Whenever a creature blocks or becomes blocked by ~, that creature gets -1/-2 until end of turn.
Its bark is just as bad as its bite.
4/4
Ravenous Megapredator 4GG
Creature - Hydra
Trample
As an additional cost to cast ~ you may sacrifice up to three creatures and/or lands. ~ enters the battlefield with two +1/+1 counters on it for each permanent sacrificed this way.
It doesn't just devour everything in an ecosystem, it devours the entire ecosystem.
4/4
Creature - Plant Hydra
Sunlit Phytohydra enters the battlefield with four +1/+1 counters on it.
At the beginning of your end step, if you gained life during that turn, put a +1/+1 counter on Sunlit Phytohydra.
1, Remove a +1/+1 counter from Sunlit Phytohydra: Prevent the next 1 damage that would be dealt to you this turn.
0/0
Artifact Creature - Hydra
~ enters the battlefield with X +1/+1 counters on it.
As long as ~ has five or more +1/+1 counters on it, ~ can't be blocked except by two or more creatures.
Sacrifice another artifact: Put a +1/+1 counter on ~
0/0