Magma Spawn5RR
Creature - Whale
Protection from red
Whenever Magma Spawn dies, shuffle Magma Spawn into its owner's library. If you do, Magma Spawn deals 5 damage to each creature. Something swims the Furnance's molten sea... and it cares not for intruders.
5/5
Nimbus Flotilla5WUU
Creature - Whale
Flash.
When Nimbus Flotilla enters the battlefield, put two 2/2 blue Drake tokens with flying and two 1/1 white Bird tokens with flying on to the battlefield tapped.
Nimbus Flotilla's power and toughness are equal to the number of creatures with flying you control. "Unencumbered by gravity, cloudwhales can grow indefinitely large..."
*/*
Predatory Tideshifter4UU
Creature - Whale Beast
Islandwalk
Whenever ~ attack creatures the defending player controls get -1/-0 until end of turn.
5/5 Almost as dangerous as the beast itself is the wave of sea water it brings with it.
Phantom Seacaller3UU
Creature - Whale Spirit
Islandwalk
When ~ enters the battlefield you may search your library for a blue creature card with converted mana cost 5 or greater, reveal it, and put it into your hand. Then Shuffle your library.
4/3 It's lonesome song echoes throughout the deep and is heard by more than just its living kin.
Quicksilver Whale7UU
Creature - Whale
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) U: Quicksilver Whale gets +1/-1 until end of turn. U: Quicksilver Whale gets -1/+1 until end of turn.
5/5
Rimebound Humpback4UU
Snow Creature - Whale
Islandwalk
When ~ enters the battlefield if at least SSS was spent to cast it you may tap up to two target creatures, they don't untap during their controller's next untap step.
4/4
Tideshifter Whale4UU
Creature - Whale
Islandwalk
Whenever an island enters the battlefield under your control choose one -
• Target land becomes an island until end of turn.
• Tap up to two target creatures.
5/5
Undersea Behemoth6UU
Creature - Whale
Whenever Undersea Behemoth becomes blocked by a creature, exile that creature until Undersea Behemoth dies. (That creature returns under its owner's control.) Svegir mariners know that the contents of a whale's stomach are far more valuable than its meat.
6/6
Voice of the Deep3UU
Creature - Whale
Blue creature spells with converted nana cost 6 or more cost you 3 less to cast.
4/5 Its song is one of spite; as the one of the last of its kind, it calls for deep monsters the ravage the coast.
Whale of A'Time
Creature - Whale
Islandwalk
Whenever ~ deals combat damage to a player exile it. If you do, take another turn after this turn.
4/5
"This has been fun. We should do it again sometime."
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Young Baleen2U
Creature - Whale
When Young Baleen enters the battlefield, you may untap an Island land you control. "I have heard their songs against the darkness of night, and know that we do not stand alone against the Hralgim." —Anya
2/2
Zendik Seatraveller5UU
Creature - Whale Wizard
When Zendik Seatraveller enters the battlefield, you may return up to three Instants or Sorceries to your hand from your Graveyard.
3/7
Avarice1BBB
Creature - Incarnation 1B: Draw a card and you lose X life, where X is the number of times this ability has been activated this turn.
When ~ would be put into your graveyard from anywhere shuffle it into your library instead.
3/4
AnnoyanceRR
Creature - Incarnation
At the beginning of your upkeep, if ~ is in your graveyard, return it to your hand unless any opponent pays 1.
When ~ dies it deals 1 damage to target creature or player and 1 damage to you.
2/1
Antipathy2BB
Creature - Incarnation
As long as ~ is in your graveyard and you control a swamp, each attacking creature can only be blocked by one creature. (No double blocking)
2/3
Anticipation1UU
Creature - Incarnation
At the beginning of your upkeep, if ~ is in your graveyard and you control an island you may pay 1. If you do scry 1.
2/2
Blindness1UR
Creature - Elemental Incarnation
Targets for instant and sorcery spells are chosen at random among all legal targets.
When Blindness is put into a graveyard from anywhere, shuffle it into its owner's library.
3/3
Cunning
Creature - Incarnation
Hexproof
As long ~ is in your graveyard and you control a Plains and an Island, permanents you control have "Spells and abilities your opponents control cost more to target this permanent."
2/3
Cruelty
Creature - Incarnation
Deathtouch
Whenever you would draw a card, you may have target player discard a card instead.
When ~ would be put into your graveyard from anywhere shuffle it into your library instead.
4/4
Chaos
Creature - Incarnation
Haste
Whenever a player casts a spell, if that player spent mana to cast that spell, exile it, then that spell's controller reveals cards from the top of his or her library until he or she reveals a card that shares a type with that spell. That player casts that spell without paying its mana cost.
When ~ would be put into your graveyard from anywhere shuffle it into your library instead.
4/3
Edit: I'm not sure if Chaos would fit on a card with the shuffle clause, but I added it to it, and Cruelty anyways.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Drunkenness3RR
Creature - Incarnation
At the beginning of your upkeep, flip a coin. If you win the flap, Drunkenness geets +1/+! and gans trampee till kittens. Whoo!
When Drunkenness would put gravyard from blah shuffle shufle like snuffy instead nacho libre.
5/&
Eternity5UU
Creature - Incarnation
At the beginning of each of your end steps, if it's not an extra turn, take an extra turn after this one.
Whenever ~ would be put into a graveyard from anywhere shuffle it into its owner's library instead.
6/5
Ferocity
Creature - Incarnation
Trample, haste
As long as Ferocity is in your graveyard and you control a Mountain and a Forest, creatures you control have trample and haste.
4/2
Freedom
Creature - Incarnation
: Creatures you control gain flying and hexproof until end of turn.
Whenever ~ would be put into a graveyard from anywhere shuffle it into its owner's library instead.
3/4
"Freedom isn't always free."
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Cunning
Creature - Incarnation
Hexproof
As long ~ is in your graveyard and you control a Plains and an Island, permanents you control have "Spells and abilities your opponents control cost more to target this permanent."
2/3
Ferocity
Creature - Incarnation
Trample, haste
As long as Ferocity is in your graveyard and you control a Mountain and a Forest, creatures you control have trample and haste.
4/2
GriefUB
Creature- Incarnation
~ enters the battlefield tapped, and doesn't untap during your untap step. Morbid- As long as ~ is in your graveyard, you may pay 1(U/B) whenever a creature dies. If you do, tap target creature.
5/5
GigglefitWR
Creature- Incarnation
Haste, twitch 2 (Whenever a player plays a spells with cmc 2 or greater, tap ~ if it's untapped or untap ~ if it's tapped.)
Whenever ~ becomes tapped, clash with target opponent. If you win, tap target creature the other player controls. Laughter is contagious, and this being is epicenter of the epidemic.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Oops. I guess I should have looked into the names.
Jealousy
Creature - Incarnation
When Jealousy enters the battlefield, gain control of target permanent until Jealousy leaves the battlefield. If that permanent is a creature, untap it. It gains haste until end of turn.
3/3
Joy
Creature - Incarnation
Creatures you control have lifelink.
Whenever ~ would be put into a graveyard from anywhere shuffle it into its owner's library instead.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Kleptomania3UR
Creature - Incarnation 2UR: Gain control of target nonland permanemt you don't control for as long as you control ~. This ability costs 1 more for each permanent you control that you don't own.
4/4
Creature - Whale
Protection from red
Whenever Magma Spawn dies, shuffle Magma Spawn into its owner's library. If you do, Magma Spawn deals 5 damage to each creature.
Something swims the Furnance's molten sea... and it cares not for intruders.
5/5
Creature - Whale
Flash.
When Nimbus Flotilla enters the battlefield, put two 2/2 blue Drake tokens with flying and two 1/1 white Bird tokens with flying on to the battlefield tapped.
Nimbus Flotilla's power and toughness are equal to the number of creatures with flying you control.
"Unencumbered by gravity, cloudwhales can grow indefinitely large..."
*/*
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Legendary Creature - Whale Spirit
Hexproof, islandwalk
Whenever ~ attacks, target noncreature permanent becomes an Island.
5/5
Creature - Whale Beast
Islandwalk
Whenever ~ attack creatures the defending player controls get -1/-0 until end of turn.
5/5
Almost as dangerous as the beast itself is the wave of sea water it brings with it.
Phantom Seacaller 3UU
Creature - Whale Spirit
Islandwalk
When ~ enters the battlefield you may search your library for a blue creature card with converted mana cost 5 or greater, reveal it, and put it into your hand. Then Shuffle your library.
4/3
It's lonesome song echoes throughout the deep and is heard by more than just its living kin.
Creature - Whale
Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)
U: Quicksilver Whale gets +1/-1 until end of turn.
U: Quicksilver Whale gets -1/+1 until end of turn.
5/5
Snow Creature - Whale
Islandwalk
When ~ enters the battlefield if at least SSS was spent to cast it you may tap up to two target creatures, they don't untap during their controller's next untap step.
4/4
Artifact Creature - Whale
Hexproof
6/5
Creature - Whale
Islandwalk
Whenever an island enters the battlefield under your control choose one -
• Target land becomes an island until end of turn.
• Tap up to two target creatures.
5/5
Creature - Whale
Whenever Undersea Behemoth becomes blocked by a creature, exile that creature until Undersea Behemoth dies. (That creature returns under its owner's control.)
Svegir mariners know that the contents of a whale's stomach are far more valuable than its meat.
6/6
Creature - Whale
Blue creature spells with converted nana cost 6 or more cost you 3 less to cast.
4/5
Its song is one of spite; as the one of the last of its kind, it calls for deep monsters the ravage the coast.
Creature - Whale
Islandwalk
Whenever ~ deals combat damage to a player exile it. If you do, take another turn after this turn.
4/5
"This has been fun. We should do it again sometime."
Creature - Zombie Whale
Islandwalk
2B: ~ gets -2/-0 until end of turn. Regenerate it.
4/3
Creature - Whale
When Young Baleen enters the battlefield, you may untap an Island land you control.
"I have heard their songs against the darkness of night, and know that we do not stand alone against the Hralgim." —Anya
2/2
Zendik Seatraveller 5UU
Creature - Whale Wizard
When Zendik Seatraveller enters the battlefield, you may return up to three Instants or Sorceries to your hand from your Graveyard.
3/7
NEXT: Incarnation.
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Creature - Incarnation
1B: Draw a card and you lose X life, where X is the number of times this ability has been activated this turn.
When ~ would be put into your graveyard from anywhere shuffle it into your library instead.
3/4
Annoyance RR
Creature - Incarnation
At the beginning of your upkeep, if ~ is in your graveyard, return it to your hand unless any opponent pays 1.
When ~ dies it deals 1 damage to target creature or player and 1 damage to you.
2/1
Antipathy 2BB
Creature - Incarnation
As long as ~ is in your graveyard and you control a swamp, each attacking creature can only be blocked by one creature.
(No double blocking)
2/3
Anticipation 1UU
Creature - Incarnation
At the beginning of your upkeep, if ~ is in your graveyard and you control an island you may pay 1. If you do scry 1.
2/2
Creature - Elemental Incarnation
Targets for instant and sorcery spells are chosen at random among all legal targets.
When Blindness is put into a graveyard from anywhere, shuffle it into its owner's library.
3/3
Creature - Incarnation
Hexproof
As long ~ is in your graveyard and you control a Plains and an Island, permanents you control have "Spells and abilities your opponents control cost more to target this permanent."
2/3
Cruelty
Creature - Incarnation
Deathtouch
Whenever you would draw a card, you may have target player discard a card instead.
When ~ would be put into your graveyard from anywhere shuffle it into your library instead.
4/4
Chaos
Creature - Incarnation
Haste
Whenever a player casts a spell, if that player spent mana to cast that spell, exile it, then that spell's controller reveals cards from the top of his or her library until he or she reveals a card that shares a type with that spell. That player casts that spell without paying its mana cost.
When ~ would be put into your graveyard from anywhere shuffle it into your library instead.
4/3
Edit: I'm not sure if Chaos would fit on a card with the shuffle clause, but I added it to it, and Cruelty anyways.
Creature - Incarnation
At the beginning of your upkeep, flip a coin. If you win the flap, Drunkenness geets +1/+! and gans trampee till kittens. Whoo!
When Drunkenness would put gravyard from blah shuffle shufle like snuffy instead nacho libre.
5/&
Creature - Incarnation
At the beginning of each of your end steps, if it's not an extra turn, take an extra turn after this one.
Whenever ~ would be put into a graveyard from anywhere shuffle it into its owner's library instead.
6/5
Creature - Incarnation
Trample, haste
As long as Ferocity is in your graveyard and you control a Mountain and a Forest, creatures you control have trample and haste.
4/2
Freedom
Creature - Incarnation
: Creatures you control gain flying and hexproof until end of turn.
Whenever ~ would be put into a graveyard from anywhere shuffle it into its owner's library instead.
3/4
"Freedom isn't always free."
Cunning and Ferocity would like a word.
Grief UB
Creature- Incarnation
~ enters the battlefield tapped, and doesn't untap during your untap step.
Morbid- As long as ~ is in your graveyard, you may pay 1(U/B) whenever a creature dies. If you do, tap target creature.
5/5
Gigglefit WR
Creature- Incarnation
Haste, twitch 2 (Whenever a player plays a spells with cmc 2 or greater, tap ~ if it's untapped or untap ~ if it's tapped.)
Whenever ~ becomes tapped, clash with target opponent. If you win, tap target creature the other player controls.
Laughter is contagious, and this being is epicenter of the epidemic.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Incarnation
Devour 3
Creature cards in your hand have devour 1.
4: Put a 0/1 red kobold creature token onto the battlefield.
2/2
Hate (B/R)(B/R)(B/R)
Creature - Incarnation
All creatures, instants and sorceries have wither.
3/3
Inanition 2WW
Creature - Incarnation
Shroud.
Creatures don't untap on their controllers' untap step.
0/4
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Oops. I guess I should have looked into the names.
Jealousy
Creature - Incarnation
When Jealousy enters the battlefield, gain control of target permanent until Jealousy leaves the battlefield. If that permanent is a creature, untap it. It gains haste until end of turn.
3/3
Joy
Creature - Incarnation
Creatures you control have lifelink.
Whenever ~ would be put into a graveyard from anywhere shuffle it into its owner's library instead.
4/4
Creature - Incarnation
2UR: Gain control of target nonland permanemt you don't control for as long as you control ~. This ability costs 1 more for each permanent you control that you don't own.
4/4