Rusted Dreadnought5
Artifact Creature - Dreadnought
Trample
Rusted Dreadnought enters the battlefield tapped.
At the beginning of your upkeep, you may pay 8. If you do, untap Rusted Dreadnought.
8/8
Transient Titan (3UUU) Creature -- Illusion Dreadnought (R)
Trample
When Transient Titan becomes the target of a spell or ability, sacrifice it.
(10/10)
-- "There is no force in the multiverse more destructive than the mortal mind. A shame they're so fickle."
--Nicol Bolas
Ulamog's Vindicator -- 10
Creature -- Eldrazi Dreadnought
Annihilator 5
Whenever a permanent is sacrificed, for each player, that player loses 2 life unless he or she controls a legendary Eldrazi creature.
10/10
Vindicator Engine8
Artifact Creature - Dreadnought
Whenever Vindicator Engine attacks, you may destroy target permanent. "My destiny is to enforce my Empress's will. Yours is to be fodder." —Amarith, Iron Soldat
7/7
Warmachine of Grond7
Artifact Creature - Dreadnought
Trample
~ cannot be blocked except by three or more creatures.
Whenever ~ attacks, you may tap any number of untapped creatures you control. If you do ~ gets +X/+0 until end of turn, where X is the number of creatures tapped this way.
4/6
[b]Xeg'as Trench-Breaker/b] 2(B/R)(B/R)(B/R)
Creature- Ogre Dreadnaught
Haste, trample, Horde 3 (Whenever ~ attacks, ~ gets +3/+3 for each other attacking creatures.)
At end of combat, sacrifice ~.
All creatures with Defender able to block, must do so.
7/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Zephyr Hulk5UU
Artifact Creature - Dreadnought
Flying
Zephyr Hulk can block only creatures with flying.
At the beginning of your upkeep, exile the top seven cards of your library. Zephyr Hulk's power and toughness each become equal to the highest converted mana cost among cards exiled in this way. As capricious as the winds that bear it aloft.
7/7
Atrophied SpellcrafterBU
Creature - Zombie Wizard T, sacrifice Atrophied Spellcrafter: until end of turn, you may cast an instant or sorcery with a converted mana cost 2 or less from your graveyard without paying its mana cost.
2/1
Binder of Winds2UU
Creature - Himan Wizard
When ~ enters the battlefield put a 4/3 blue djinn creature tokem with flying onto the battlefield.
When ~ dies if you control no other wizards sacrifice each djinn token creature you control.
1/1
Boiling Sea MageRR
Creature - Merfolk Wizard t, sacrifice an island: ~ deals 2 damage to target creature or player.
1/2
Bleaksky InvokerUBB
Creature - Vampire Wizard
Flying
Creatures you don't control with flying get -1/-0.
2/2
Cabal Lich2UB
Creature - Zombie Wizard
Sacrifice a creature: Exile the top X cards of target player's library, where X is the sacrificed creature's converted mana cost. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield tapped.
2/4
Dreadcrafter1(B/R)(B/R)
Creature - Human Wizard (B/R)(B/R),t: Target creature gains intimidate until end of turn.
1/3
Domineering Magelord3UUB
Creature - Vampire Wizard
When ~ enters the battlefield gain control of all creatures with converted mana cost 2 or less for as long as you control ~.
1/4
Fanciful Illusionist2U
Creature - Human Wizard U,t: Put a 0/1 blue illusion creature token with flying onto the battlefield. Exile it at end of turn.
1/3
Frazzlemaster GoblinUR
Creature - Goblin Wizard
Whenever a player casts a nonartifact, noncreature spell ~ deals 2 damage to each opponent and 1 damage to you.
2/2
Ghost-Ridden ThaumaturgeW
Creature - Human Wizard
Whenever a creature blocks or is blocked by Ghost-Ridden Thaumaturge, prevent all damage that would be done to Ghost-Ridden Thaumaturge, and put a 1/1 white spirit token with flying on to the battlefield under target opponent's control.
2/1
Glade Magus1WG
Creature - Elf Wizard
Whenever a Plains enters the battlefield under your control, creatures you control gain +0/+3 until end of turn.
Whenever a Forest enters the battlefield under your control, add G to your mana pool.
2/2
Greenshallows AlchemistUG
Creature - Merfolk Wizard
All Merfolk you control gain "Pay UG - this creature gains Hexproof until end of turn."
Hailstorm BrewwerUU
Creature - Merfolk Wizard
Whenever ~ or another blue creature enters the battlefield under your control you may tap target creature.
0/3
Hallowed Void Sage1WB
Creature - Cat Wizard
When ~ enters the battlefield you gain 1 life for each card you own in exile.
2/3
Ichthys Sea-ShaperUU
Creature - Fish Wizard
Islandwalk.
Pay: 4UU all lands are Islands until end of turn.
2/2
Initiate of the Isles2U
Creature - Merfolk Wizard
Flash.
When Initiate of the Isles enters the battlefield, Scry X, where X is your Devotion to Blue.
2/1
Illuminist of the Peak1W
Creature - Human Wizard
Pay 2R: Illuminist of the peak deals two damage to target creature. If that creature would be destroyed this turn, exile it instead.
1/2
Ichthys Sea-ShaperUU
Creature - Fish Wizard
Islandwalk.
Pay: 4UU all lands are Islands until end of turn.
2/2
Initiate of the Isles2U
Creature - Merfolk Wizard
Flash.
When Initiate of the Isles enters the battlefield, Scry X, where X is your Devotion to Blue.
2/1
Illuminist of the Peak1W
Creature - Human Wizard
Pay 2R: Illuminist of the peak deals two damage to target creature. If that creature would be destroyed this turn, exile it instead.
1/2
KaomancerRR
Creature - Illusion Wizard
Exile a card with a converted mana cost of 3 or less from your hand. You may play it without paying its mana cost. If that spell resolves, exile Kaomancer.
2/1
Keening RelicB
Creature - Skeleton Wizard
Sacrifice a human: put a 1/1 black Skeleton creature token on to the battlefield. It has "B: regenerate this creature".
1/1
Leech Peddler (1BB) Creature -- Salamander Wizard (U)
Whenever Leech Peddler deals combat damage to a player, put a -1/-1 counter on each creature that player controls.
(1/1)
-- Feeling to lazy to write flavor text right now. Deal.
Mirage Arcanist -- 1UR
Creature -- Human Wizard XUR, T: Put X 1/1 blue and red Illusion creature tokens onto the battlefield. Those creatures have haste and "At the beginning of the end step, exile this creature."
1/1
The humorous route (dedicated to the Chinese restaurant down my street):
Leech Peddler (1BB) Creature -- Salamander Wizard (U)
Whenever Leech Peddler deals combat damage to a player, put a -1/-1 counter on each creature that player controls. "Here — have a free sample!"
1/1
The more world-building approach:
Leech Peddler (1BB) Creature -- Salamander Wizard (U)
Whenever Leech Peddler deals combat damage to a player, put a -1/-1 counter on each creature that player controls. Amphin merchants select only the fattest, juiciest leeches for trade. Their rejected stock is used for more proactive purposes.
1/1
Majestrix of the ThrongRW
Creature - Human Wizard
Whenever Majestrix of the Throng attacks, if you control more creatures than defending player, it gets +X/+X until end of turn, where X is the difference between the number of creatures you control and the number of creatures defending player controls. "Three may be a crowd, but more is an unstoppable force."
2/2
@Ikeda~ Super impressed that you got the race right, not that there are many races of Salamander in MTG. Also, the second riff on the flavor text is actually quite good. Well done. :b
Null-Shackler (2BB) Creature -- Vampire Wizard (R)
Deathtouch
Whenever a creature dealt damage by Null-Shackler this turn dies, return it to the battlefield under your control. It's a black zombie in addition to its other colors and types.
1/4
-- There is very little distinction among the Malakir between taking a life and taking a prisoner.
Artifact Creature - Dreadnought
Trample
Rusted Dreadnought enters the battlefield tapped.
At the beginning of your upkeep, you may pay 8. If you do, untap Rusted Dreadnought.
8/8
Artifact Creature - Dreadnought
Whenever ~ blocks, or is blocked by a creature with power less than ~'s power destroy it.
7/5
Creature -- Illusion Dreadnought (R)
Trample
When Transient Titan becomes the target of a spell or ability, sacrifice it.
(10/10)
--
"There is no force in the multiverse more destructive than the mortal mind. A shame they're so fickle."
--Nicol Bolas
Creature -- Eldrazi Dreadnought
Annihilator 5
Whenever a permanent is sacrificed, for each player, that player loses 2 life unless he or she controls a legendary Eldrazi creature.
10/10
Artifact Creature - Dreadnought
Whenever Vindicator Engine attacks, you may destroy target permanent.
"My destiny is to enforce my Empress's will. Yours is to be fodder." —Amarith, Iron Soldat
7/7
Artifact Creature - Dreadnought
Trample
~ cannot be blocked except by three or more creatures.
Whenever ~ attacks, you may tap any number of untapped creatures you control. If you do ~ gets +X/+0 until end of turn, where X is the number of creatures tapped this way.
4/6
Creature- Ogre Dreadnaught
Haste, trample, Horde 3 (Whenever ~ attacks, ~ gets +3/+3 for each other attacking creatures.)
At end of combat, sacrifice ~.
All creatures with Defender able to block, must do so.
7/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact Creature - Dreadnought
Trample
As long as you control three or more forests ~ has vigilance.
6/5
Artifact Creature - Dreadnought
Flying
Zephyr Hulk can block only creatures with flying.
At the beginning of your upkeep, exile the top seven cards of your library. Zephyr Hulk's power and toughness each become equal to the highest converted mana cost among cards exiled in this way.
As capricious as the winds that bear it aloft.
7/7
Next: Wizard
Atrophied Spellcrafter BU
Creature - Zombie Wizard
T, sacrifice Atrophied Spellcrafter: until end of turn, you may cast an instant or sorcery with a converted mana cost 2 or less from your graveyard without paying its mana cost.
2/1
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Creature - Himan Wizard
When ~ enters the battlefield put a 4/3 blue djinn creature tokem with flying onto the battlefield.
When ~ dies if you control no other wizards sacrifice each djinn token creature you control.
1/1
Boiling Sea Mage RR
Creature - Merfolk Wizard
t, sacrifice an island: ~ deals 2 damage to target creature or player.
1/2
Bleaksky Invoker UBB
Creature - Vampire Wizard
Flying
Creatures you don't control with flying get -1/-0.
2/2
Creature - Zombie Wizard
Sacrifice a creature: Exile the top X cards of target player's library, where X is the sacrificed creature's converted mana cost. For each creature card exiled this way, put a 2/2 black Zombie creature token onto the battlefield tapped.
2/4
Creature - Human Wizard
(B/R)(B/R),t: Target creature gains intimidate until end of turn.
1/3
Domineering Magelord 3UUB
Creature - Vampire Wizard
When ~ enters the battlefield gain control of all creatures with converted mana cost 2 or less for as long as you control ~.
1/4
Creature - Human Wizard
2U, t: Draw three cards. Activate this ability only if you have no cards in hand.
0/3
Creature - Human Wizard
U,t: Put a 0/1 blue illusion creature token with flying onto the battlefield. Exile it at end of turn.
1/3
Frazzlemaster Goblin UR
Creature - Goblin Wizard
Whenever a player casts a nonartifact, noncreature spell ~ deals 2 damage to each opponent and 1 damage to you.
2/2
Creature - Human Wizard
Whenever a creature blocks or is blocked by Ghost-Ridden Thaumaturge, prevent all damage that would be done to Ghost-Ridden Thaumaturge, and put a 1/1 white spirit token with flying on to the battlefield under target opponent's control.
2/1
Glade Magus 1WG
Creature - Elf Wizard
Whenever a Plains enters the battlefield under your control, creatures you control gain +0/+3 until end of turn.
Whenever a Forest enters the battlefield under your control, add G to your mana pool.
2/2
Greenshallows Alchemist UG
Creature - Merfolk Wizard
All Merfolk you control gain "Pay UG - this creature gains Hexproof until end of turn."
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Creature - Merfolk Wizard
Whenever ~ or another blue creature enters the battlefield under your control you may tap target creature.
0/3
Hallowed Void Sage 1WB
Creature - Cat Wizard
When ~ enters the battlefield you gain 1 life for each card you own in exile.
2/3
Ichthys Sea-Shaper UU
Creature - Fish Wizard
Islandwalk.
Pay: 4UU all lands are Islands until end of turn.
2/2
Initiate of the Isles 2U
Creature - Merfolk Wizard
Flash.
When Initiate of the Isles enters the battlefield, Scry X, where X is your Devotion to Blue.
2/1
Illuminist of the Peak 1W
Creature - Human Wizard
Pay 2R: Illuminist of the peak deals two damage to target creature. If that creature would be destroyed this turn, exile it instead.
1/2
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Ichthys Sea-Shaper UU
Creature - Fish Wizard
Islandwalk.
Pay: 4UU all lands are Islands until end of turn.
2/2
Initiate of the Isles 2U
Creature - Merfolk Wizard
Flash.
When Initiate of the Isles enters the battlefield, Scry X, where X is your Devotion to Blue.
2/1
Illuminist of the Peak 1W
Creature - Human Wizard
Pay 2R: Illuminist of the peak deals two damage to target creature. If that creature would be destroyed this turn, exile it instead.
1/2
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Creature - Goblin Wizard
T: gain control of target creature until end of turn, it gains haste.
1/2
Kaomancer RR
Creature - Illusion Wizard
Exile a card with a converted mana cost of 3 or less from your hand. You may play it without paying its mana cost. If that spell resolves, exile Kaomancer.
2/1
Keening Relic B
Creature - Skeleton Wizard
Sacrifice a human: put a 1/1 black Skeleton creature token on to the battlefield. It has "B: regenerate this creature".
1/1
UTeferi, Temporal ArchmageU's prison: blue is the new orange is the new black.
Mizzix Of The Izmagnus : wheels on fire... rolling down the road...
BSidisi, Undead VizierB: Bis zum Erbrechen
GTitiania, Protector Of ArgothG: Protecting Argoth, by blowing it up!
GYisan, The Wanderer BardG: Gradus Ad Elfball.
Duel EDH: Yisan & Titania.
In Progress: Grand Arbiter Augustin IV duel; Grenzo, Dungeon Warden Doomsday.
Creature -- Salamander Wizard (U)
Whenever Leech Peddler deals combat damage to a player, put a -1/-1 counter on each creature that player controls.
(1/1)
--
Feeling to lazy to write flavor text right now. Deal.
Creature -- Human Wizard
XUR, T: Put X 1/1 blue and red Illusion creature tokens onto the battlefield. Those creatures have haste and "At the beginning of the end step, exile this creature."
1/1
The humorous route (dedicated to the Chinese restaurant down my street):
The more world-building approach:
Majestrix of the Throng RW
Creature - Human Wizard
Whenever Majestrix of the Throng attacks, if you control more creatures than defending player, it gets +X/+X until end of turn, where X is the difference between the number of creatures you control and the number of creatures defending player controls.
"Three may be a crowd, but more is an unstoppable force."
2/2
Null-Shackler (2BB)
Creature -- Vampire Wizard (R)
Deathtouch
Whenever a creature dealt damage by Null-Shackler this turn dies, return it to the battlefield under your control. It's a black zombie in addition to its other colors and types.
1/4
--
There is very little distinction among the Malakir between taking a life and taking a prisoner.