Umberwagg2R
Creature - Brushwagg
Whenever Umberwagg blocks, becomes blocked, or becomes the target of a spell or ability, it gets +2/-2 until end of turn. "Regardless of their habitat, behavior or coloration, the species shares a common trait in their startled responses." —Creatures of the Mwonvuli, Volume I
2/3
Voracious Brushwagg2GG
Creature - Brushwagg T: Voracious Brushwagg fights target creature.
Whenever Voracious Brushwagg blocks, becomes blocked or fights a creature it gets +2/-2 until end of turn.
3/4
Wugglord Ganar3GG
Legendary Creature - Brushwagg
Creatures you control have: "G, t: This creature fights target creature."
Prevent all damage that would be dealt by creatures your opponents control while fighting.
4/4
Xenowagg2U
Creature - Brushwagg
Whenever Xenowagg becomes the target of a spell or ability, choose a color. Xenowagg gets -2/+2 and becomes that color until end of turn. "This does not discount the existence of several variants that exhibit a purely defensive reaction." —Creatures of the Mwonvuli, Volume I
2/2
Yeswe Aramolsdone
Legendary Creature - Brushwagg
If an opponent has 5 or less less life, Yeswe Aralmosdone must attack that player each turn if able. (If more than one opponent has less than 5 life, choose one.)
As long as a player has 5 or less life, Yeswe Aralmosdone gets +2/+2, hexproof and can't be blocked.
3/3
"I never did like Brushwaggs." -Flatline's last words
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Zealous Brushwagg
Creature - Brushwagg
Whenever ~ attacks or blocks, it gets +2/+2 until end of turn.
: ~ gains trample and haste until end of turn.
2/2
Next: Chimera
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Botched Experiment1UR
Creature - Chimera
Flying, Haste, Trample
Sacrifice ~ at end of turn.
4/1 "Neat while it lasted."
Boiling-Blood Abberation2UR
Creature - Chimera
Flying
When ~ dies it deals damage equal to its toughness divided as you choose amongst any number of target creatures.
3/2 "What an amazing self defense mechanism! You dare not kill it." - Anmora, Thuamaturge
Elusive Creation2GU
Creature - Chimera
Flying 1GU: ~ gains hexproof until end of turn.
3/2 "The enclosure looks empty, yes, but I 'd not unlock the door quite yet." - Ophira Cetri, Head Researcher
Erratic Chimera1UR
Creature - Chimera
Flying
At the beginning of each upkeep flip a coin. If the results is heads ~ gets +1/-1 until end of turn. If the results is tails ~ gets -1/+1 until end of turn.
3/3
Elemental Conglomerate2URG
Creature - Elemental Chimera
Flying R: ~ gets +1/+0 until end of turn. 1U: Target creature gets -1/-0 until end of turn. 1G: ~ gains trample until end of turn.
4/3
@Indighost -- those are some nice common card designs. I'd like to open Elusive Creation in a draft, I think. Not a first pick, but solid anti-removal tech to board in against whoever drafts monoblack/monowhite.
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
(5/6)
-- "They're sewn together from the pieces of bears, cougars, griffins--anything those snake-worhsippers can find. With so many of these things skulking around, it's no wonder the game's been thin." --Estos, Setessan tracker
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
@Flatline~ Neato, although I can't really imagine a chimera pinging things. This sort of ability seems far too articulate and graceful for a chimera, which so far just seem to be weird amalgams of different abilities pooled together in strangely cohesive ways. Perplexing chimera is an interesting exception, but even his flavor tag seems to be "not really efficient, but strange and interesting."
Bestow 4BR(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever a creature dies, if it was dealt damage by Hollow-Heart Thunderer or enchanted creature this turn, its controller loses life equal to its toughness.
Enchanted creature gets First Strike, Trample, and +2/+1.
(2/1)
-- "Unlike Ephara, Mogis is not known for his creations. They're far too cruel and twisted, even for the God of Slaughter."
--Meletis Chronicler
Insane Creation2RGU
Creature - Chimera Imprint — As Insane Creation enters the battlefield, put the top five cards of your library into your graveyard. You may exile up to two creature cards from among them. If you do, Insane Creation's power is equal to those creatures' total power, its toughness is equal to those creatures' total toughness, and it has all abilities of those creatures.
0/0
Jumbled Creation2GU
Creature - Chimera 2: ~ gains your choice of trample, vigilance, flying, hexproof, or deathtouch until end of turn.
3/3 "What can it do? What do you want it to do?" - Kythera, Kruphixian Alchemist
Whenever a land enters the battlefield under your control, Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
(4/3)
-- They wheel overhead before the harvest, harbingers of a hearty season.
Lawful Chimera1WWU
Creature - Chimera
Flying
Whenever an opponent casts a spell during your turn, Lawful Chimera gets +1/+1 until end of turn. If it wasn't the first spell that opponent cast this turn, Lawful Chimera gains indestructible until end of turn. Although it could not resolve its identity, it could identify with resolution.
3/4
Mutant Abomination2GU
Creature - Chimera
Flying UGG, sacrifice two other creatures: Monstrous 2
As long as ~ is monstrous it has trample, and vigilance.
3/2
Nyx Chimera2UB
Creature - Chimera Zombie
Whenever a creature card is put into your graveyard from anywhere, put a -1/-1 counter on Nyx Chimera. (U/B), Put the top two cards of your library into your graveyard: Nyx Chimera gains flying until end of turn. Its wings may have been tattered by death, but its fading memories still hold it aloft.
4/4
Ornamental Chimera (4) Artifact Enchantment (Uncommon) Constellation -- Whenever Ornamental Chimera or another enchantment enters the battlefield under your control, Ornamental Chimera becomes a 4/3 chimera artifact enchantment creature with flying and trample until end of turn.
-- "I will not allow the other gods and their plotting to interfere with generations of progress."
--Ephara, God of the Polis
Quicksilver Chimera3UU
Creature - Chimera
Flying 1, Exile an artifact card from your graveyard: Quicksilver Chimera gains all activated abilities of that artifact until end of turn. Activate this ability only once per turn.
3/4
Quarreling Chimeras (WR) Sorcery (Uncommon)
Target player puts a 3/2 red chimera creature token with flying and haste into play. Another target player puts a 2/3 white chimera creature token with flying and vigilance into play.
-- "For seven days the beasts fought, until on the eighth morning they both fell dead from exhaustion."
--Excerpt from the Theriad's 'Tale of the Twins'
Rageblood Chimera2BUR
Creature - Chimera
Flying
Whenever a player loses life Rageblood Chimera gets +1/+1 until end of turn.
Whenever you cast a spell each player loses 1 life.
3/3
Creature - Brushwagg
Whenever Umberwagg blocks, becomes blocked, or becomes the target of a spell or ability, it gets +2/-2 until end of turn.
"Regardless of their habitat, behavior or coloration, the species shares a common trait in their startled responses." —Creatures of the Mwonvuli, Volume I
2/3
Creature - Brushwagg
T: Voracious Brushwagg fights target creature.
Whenever Voracious Brushwagg blocks, becomes blocked or fights a creature it gets +2/-2 until end of turn.
3/4
Signature by DarkNightCavalier at Heroes of the Plane Studios
Legendary Creature - Brushwagg
Creatures you control have: "G, t: This creature fights target creature."
Prevent all damage that would be dealt by creatures your opponents control while fighting.
4/4
Creature - Brushwagg
Whenever Xenowagg becomes the target of a spell or ability, choose a color. Xenowagg gets -2/+2 and becomes that color until end of turn.
"This does not discount the existence of several variants that exhibit a purely defensive reaction." —Creatures of the Mwonvuli, Volume I
2/2
Legendary Creature - Brushwagg
If an opponent has 5 or less less life, Yeswe Aralmosdone must attack that player each turn if able. (If more than one opponent has less than 5 life, choose one.)
As long as a player has 5 or less life, Yeswe Aralmosdone gets +2/+2, hexproof and can't be blocked.
3/3
"I never did like Brushwaggs."
-Flatline's last words
FLCC'S
Creature - Brushwagg
Whenever ~ attacks or blocks, it gets +2/+2 until end of turn.
: ~ gains trample and haste until end of turn.
2/2
Next: Chimera
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Chimera
Flying, Haste, Trample
Sacrifice ~ at end of turn.
4/1
"Neat while it lasted."
Boiling-Blood Abberation 2UR
Creature - Chimera
Flying
When ~ dies it deals damage equal to its toughness divided as you choose amongst any number of target creatures.
3/2
"What an amazing self defense mechanism! You dare not kill it." - Anmora, Thuamaturge
Creature -- Chimera (Uncommon)
Flying, Fear
Whenever another creature dies, put a +1/+1 counter on Craven Abomination.
(1/3)
--
Those who live near Asphodel burn their dead and throw the ashes out to sea, for there are things far worse than blasphemy.
Creature - Insect Chimera
Flying
0: ~ becomes your choice of an Island or a Forest until end of turn.
1/1
Creature - Chimera
Flying
1GU: ~ gains hexproof until end of turn.
3/2
"The enclosure looks empty, yes, but I 'd not unlock the door quite yet." - Ophira Cetri, Head Researcher
Erratic Chimera 1UR
Creature - Chimera
Flying
At the beginning of each upkeep flip a coin. If the results is heads ~ gets +1/-1 until end of turn. If the results is tails ~ gets -1/+1 until end of turn.
3/3
Elemental Conglomerate 2URG
Creature - Elemental Chimera
Flying
R: ~ gets +1/+0 until end of turn.
1U: Target creature gets -1/-0 until end of turn.
1G: ~ gains trample until end of turn.
4/3
Artifact Creature - Chimera
Indestructible
Sacrifice Flint-Skin Chimera: Put a +2/+2 counter on target Chimera creature. It gains indestructible. (This effect lasts indefinitely.)
2/2
Festering Behemoth (3UBG)
Creature -- Zombie Chimera (Rare)
Flying, Trample
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
(5/6)
--
"They're sewn together from the pieces of bears, cougars, griffins--anything those snake-worhsippers can find. With so many of these things skulking around, it's no wonder the game's been thin." --Estos, Setessan tracker
Fleetwing Chimera (2WU)
Creature -- Chimera (Common)
Flying, Trample
Fleetwing Chimera gets +1/+0 for each other creature you control with flying.
(2/3)
--
The very clouds are their concourse.
Creature - Chimera
Flying, deathtouch
: ~ deals 1 damage to target creature. Activate this ability only if ~ is attacking.
4/4
"I've seen a Chimera breath fire before, but I've never seen one breath death."
Edit: Didn't we just do Chimera?
FLCC'S
Creature - Chimera
Imprint — As Insane Creation enters the battlefield, put the top five cards of your library into your graveyard. You may exile up to two creature cards from among them. If you do, Insane Creation's power is equal to those creatures' total power, its toughness is equal to those creatures' total toughness, and it has all abilities of those creatures.
0/0
Creature - Chimera
2: ~ gains your choice of trample, vigilance, flying, hexproof, or deathtouch until end of turn.
3/3
"What can it do? What do you want it to do?" - Kythera, Kruphixian Alchemist
Creature - Chimera
Flying
Whenever an opponent casts a spell during your turn, Lawful Chimera gets +1/+1 until end of turn. If it wasn't the first spell that opponent cast this turn, Lawful Chimera gains indestructible until end of turn.
Although it could not resolve its identity, it could identify with resolution.
3/4
Creature - Chimera
Flying
UGG, sacrifice two other creatures: Monstrous 2
As long as ~ is monstrous it has trample, and vigilance.
3/2
Creature - Chimera Zombie
Whenever a creature card is put into your graveyard from anywhere, put a -1/-1 counter on Nyx Chimera.
(U/B), Put the top two cards of your library into your graveyard: Nyx Chimera gains flying until end of turn.
Its wings may have been tattered by death, but its fading memories still hold it aloft.
4/4
Artifact Enchantment (Uncommon)
Constellation -- Whenever Ornamental Chimera or another enchantment enters the battlefield under your control, Ornamental Chimera becomes a 4/3 chimera artifact enchantment creature with flying and trample until end of turn.
--
"I will not allow the other gods and their plotting to interfere with generations of progress."
--Ephara, God of the Polis
creature - chimera
flying, protection from all colours.
Each other permanent gains all colours.
4/5
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Creature - Chimera
Flying
1, Exile an artifact card from your graveyard: Quicksilver Chimera gains all activated abilities of that artifact until end of turn. Activate this ability only once per turn.
3/4
Sorcery (Uncommon)
Target player puts a 3/2 red chimera creature token with flying and haste into play. Another target player puts a 2/3 white chimera creature token with flying and vigilance into play.
--
"For seven days the beasts fought, until on the eighth morning they both fell dead from exhaustion."
--Excerpt from the Theriad's 'Tale of the Twins'
(a little bit late on the draw it seems... oops.)
Creature - Chimera
Flying
Whenever a player loses life Rageblood Chimera gets +1/+1 until end of turn.
Whenever you cast a spell each player loses 1 life.
3/3
Signature by DarkNightCavalier at Heroes of the Plane Studios