Ocular Titan1WUB
Creature- Eye Giant
Hexproof
Opponents can't look at your hand.
Whenever ~ deals combat damage a player, you may have that player shuffle their hand back into their library and draw that many cards.
3/5
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Polar Giant4UU
Snow Creature - Giant
Whenever you cast a snow spell you may tap target creature. It doesn't untap during its controller's next untap step.
4/4
Perdition Warden3WW
Creature - Giant Spirit Soldier
Vigilance, Protection from Black
3/4
Quicksilver Goliath4UU
Creature - Elemental Giant 3: Quicksilver Goliath gains all abilities of target creature. "It may be faster than you, and it may be smarter than you, but at least it's not bigg... oh, sorry." —Kelaamdra
6/6
Ritcher, The Tremor3RR
Legendary Creature - Giant Warrior
Haste xRR,t: ~ deals X damage to each other creature without flying.
3/4
Risen Goliath4BB
Creature - Zombie Giant
As you cast ~ you may exile up to four creatures from your graveyard to reduce the casting cost of ~ by 1 for each creature exiled this way.
4/5
Red Ridge Brute3RR
Creature - Giant Warrior
Haste 2R: ~ gains double strike until end of turn.
3/4
Stryleuma, Worldroot1RRGGWW
Legendary Creature- Treefolk Giant Shaman
Defender, shroud
Players can't play lands and whenever a land would be put onto the battlefield by a spell or effect, instead exile that land.
All lands are indestructible and can't be exchanged.
Whenever a player would sacrifice a land to spell or ability or would discard a land card, they instead shuffle that land back into it's owner's library.
When ~ dies, destroy all lands. They can't regenerate.
4/10
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Titanic Guardsmen3RW
Creature - Giant Knight
Defender
Sacrifice a land: Titanic Guardsman loses defender and gains vigilance until end of turn. They make wonderful guards, so far as even if people successfully destroy what the giants protect, they won't get away with it.
4/6
Ultrageous Giant2RRG
Creature - Giant Berserker
Haste RG,t: Target opponent choses a ceature they control. Then ~ fights that creature. "I'm itching for a fight. Don't matter who, I'll brawl with anybody!"
4/4
Umbrose Titan4BB
Creature - Giant Shaman
Whenever ~ attacks creatures you control with power 1 or less cannot be blocked this turn. "Between the shadows he creates and all the attention he draws it's easy to see why we don't notice the little ones sneaking by." - Heln, Thune Captain
3/4
Victory Giant3WW
Creature - Giant Soldier
Cumulative Upkeep - Target opponent gains 1 life.
Trample
When ~ deals combat damage to an opponent, you gain twice that much life.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Xeg'as Smash Adept2RRBB
Creature- Orgg Giant Berserker
Haste, war-torn (~ must attack each turn, if able.)
Horde 3- As long as ~ is attacking with three other creatures, ~ has trample. Breaking things is usually bad for business. Breaking things is his business.
7/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Yorestomper Giant4RG
Creature - Giant Warrior
When Yorestomper Giant enters the battlefield, destroy all artifacts and enchantments. "Those who fall attached to their trinkets will soon find that they have inherited nothing but fragility." —Bougrat, druid of the Cult of Yore
5/5
Arctic Strangler -- 3R
Snow Creature -- Orc Warrior
If Arctic Strangler would deal combat damage to a non-Snow creature, it deals twice that much damage to that creature instead.
2/3
boulder barbarian1R creature dwarf barbarian
Vigilance
WHEN this damages a creature;
....tap and lag it.[the creature
....won't untap on it's next untap. a sphere's volume to surface ratio is maximized -Saltrock Consultant
1/3
Sorry there MattLHolck, but this is creature ABC's. Would you kindly read the rules?
Blazeguide Orc2R
Creature - Orc Shaman 2RR,t: ~ deals X damage to itself and each creature you don't control where X is the number of Orc creatures you control. It is a little known fact that all orcs posses at least a modicum of magic, though most cannot use it. Those that can use magic though can access the potential of all orcs around them. Allowing for devastating, though typically suicidal, displays of power.
2/2
Carnomancer3RR
Creature - Orc Shaman
If a source would deal damage to a creature an opponent controls, it deals double that damage to that creature instead. He knows the thing that the gods hold high over every other sacrifice — the heart of a general, slowly roasted to perfection.
2/2
Elite Artillerist3R
Creature - Orc Warrior T: Elite Artillerist deals 2 damage to target creature or player. At the beginning of the next end step, Elite Artillerist deals 3 damage to you. The artillery was an excellent device for judging distances by how long the ammunition screamed.
2/3
Goresplatter Shaman2R
Creature - Orc Shaman Morbid — T: Goresplatter Shaman deals 1 damage to target creature. Activate this ability only if a creature died this turn. Icatian infantry units held fast against the first waves of orcish invaders... until they saw what the orcs had been holding in reserve.
3/2
Greatclaw Orcs3R
Creature - Orc Warrior
Greatclaw Orcs can't block creatures with power 2 or greater. "You'd think that with skills like theirs, they'd be less cowards than their kin." —Hekei, dwarven soldier
4/3
Gargadon Hunter3R
Creature - Orc Warrior
Gargadon Hunter enters the battlefield with two +1/+1 counters on it if you control a creature with power 6 or greater. Some hunt the Gargadons for their meat. Some hunt them for their hide. Others hunt them for the glory, and they are by far the most dangerous of all.
3/3
Horde of Orcs3RR
Creature - Orc Warrior
Trample
~ power is equal to twice the number of red permanents you control.
*/3
Heavy Artillery Orcs2RR
Creature - Orc Warrior t: ~ deals 3 damage to target creature or player and 4 damage to you.
1/3
Huant-Caller Shaman1BR
Creature - Orc Shaman BR,t, exile a creature from your graveyard: put a 2/1 black and red spirit creature token onto the battlefield. "I can hear the spirits. They seek revenge on their slayers, and through my magics they shall have it!" - Orth, Shadowguide
1/3
Ironhide Sentry(2/W)RR
Creature- Orc Soldier
Vigilance
Whenever ~ blocks, if it didn't attack during your last turn, it gets +0/+2 until end of combat. If he was a goblin, people would think he was asleep.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Creature- Eye Giant
Hexproof
Opponents can't look at your hand.
Whenever ~ deals combat damage a player, you may have that player shuffle their hand back into their library and draw that many cards.
3/5
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Snow Creature - Giant
Whenever you cast a snow spell you may tap target creature. It doesn't untap during its controller's next untap step.
4/4
Perdition Warden 3WW
Creature - Giant Spirit Soldier
Vigilance, Protection from Black
3/4
Creature - Elemental Giant
3: Quicksilver Goliath gains all abilities of target creature.
"It may be faster than you, and it may be smarter than you, but at least it's not bigg... oh, sorry." —Kelaamdra
6/6
Legendary Creature - Giant Warrior
Haste
xRR,t: ~ deals X damage to each other creature without flying.
3/4
Risen Goliath 4BB
Creature - Zombie Giant
As you cast ~ you may exile up to four creatures from your graveyard to reduce the casting cost of ~ by 1 for each creature exiled this way.
4/5
Red Ridge Brute 3RR
Creature - Giant Warrior
Haste
2R: ~ gains double strike until end of turn.
3/4
Legendary Creature- Treefolk Giant Shaman
Defender, shroud
Players can't play lands and whenever a land would be put onto the battlefield by a spell or effect, instead exile that land.
All lands are indestructible and can't be exchanged.
Whenever a player would sacrifice a land to spell or ability or would discard a land card, they instead shuffle that land back into it's owner's library.
When ~ dies, destroy all lands. They can't regenerate.
4/10
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Giant Knight
Defender
Sacrifice a land: Titanic Guardsman loses defender and gains vigilance until end of turn.
They make wonderful guards, so far as even if people successfully destroy what the giants protect, they won't get away with it.
4/6
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Giant Berserker
Haste
RG,t: Target opponent choses a ceature they control. Then ~ fights that creature.
"I'm itching for a fight. Don't matter who, I'll brawl with anybody!"
4/4
Umbrose Titan 4BB
Creature - Giant Shaman
Whenever ~ attacks creatures you control with power 1 or less cannot be blocked this turn.
"Between the shadows he creates and all the attention he draws it's easy to see why we don't notice the little ones sneaking by." - Heln, Thune Captain
3/4
Creature - Giant Soldier
Cumulative Upkeep - Target opponent gains 1 life.
Trample
When ~ deals combat damage to an opponent, you gain twice that much life.
5/5
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Giant Warrior
Double Strike
Whenever ~ would deal combat damage to a creature it deals twice that much instead.
3/5
Creature- Orgg Giant Berserker
Haste, war-torn (~ must attack each turn, if able.)
Horde 3- As long as ~ is attacking with three other creatures, ~ has trample.
Breaking things is usually bad for business. Breaking things is his business.
7/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Giant Warrior
When Yorestomper Giant enters the battlefield, destroy all artifacts and enchantments.
"Those who fall attached to their trinkets will soon find that they have inherited nothing but fragility." —Bougrat, druid of the Cult of Yore
5/5
Creature - Giant Shaman
UR: target creature gets +1/+0 and gains flying until end of turn.
4/3
Next
Orcs!
Snow Creature -- Orc Warrior
If Arctic Strangler would deal combat damage to a non-Snow creature, it deals twice that much damage to that creature instead.
2/3
Vigilance
WHEN this damages a creature;
....tap and lag it.[the creature
....won't untap on it's next untap.
a sphere's volume to surface ratio
is maximized -Saltrock Consultant
1/3
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Blazeguide Orc 2R
Creature - Orc Shaman
2RR,t: ~ deals X damage to itself and each creature you don't control where X is the number of Orc creatures you control.
It is a little known fact that all orcs posses at least a modicum of magic, though most cannot use it. Those that can use magic though can access the potential of all orcs around them. Allowing for devastating, though typically suicidal, displays of power.
2/2
Creature - Orc Shaman
If a source would deal damage to a creature an opponent controls, it deals double that damage to that creature instead.
He knows the thing that the gods hold high over every other sacrifice — the heart of a general, slowly roasted to perfection.
2/2
Creature - Orc Shaman
(B/R)(B/R): target creature can't block this turn.
2/3
Creature - Orc Warrior
T: Elite Artillerist deals 2 damage to target creature or player. At the beginning of the next end step, Elite Artillerist deals 3 damage to you.
The artillery was an excellent device for judging distances by how long the ammunition screamed.
2/3
Creature - Orc Berserker
Double Strike
~ must attack each turn if able.
2/3
Frontline Brute 2R
Creature - Orc Warrior
~ gets +1/+0 for each other orc creature you control.
2/2
Creature - Orc Shaman
Morbid — T: Goresplatter Shaman deals 1 damage to target creature. Activate this ability only if a creature died this turn.
Icatian infantry units held fast against the first waves of orcish invaders... until they saw what the orcs had been holding in reserve.
3/2
Greatclaw Orcs 3R
Creature - Orc Warrior
Greatclaw Orcs can't block creatures with power 2 or greater.
"You'd think that with skills like theirs, they'd be less cowards than their kin." —Hekei, dwarven soldier
4/3
Gargadon Hunter 3R
Creature - Orc Warrior
Gargadon Hunter enters the battlefield with two +1/+1 counters on it if you control a creature with power 6 or greater.
Some hunt the Gargadons for their meat. Some hunt them for their hide. Others hunt them for the glory, and they are by far the most dangerous of all.
3/3
Creature - Orc Warrior
Trample
~ power is equal to twice the number of red permanents you control.
*/3
Heavy Artillery Orcs 2RR
Creature - Orc Warrior
t: ~ deals 3 damage to target creature or player and 4 damage to you.
1/3
Huant-Caller Shaman 1BR
Creature - Orc Shaman
BR,t, exile a creature from your graveyard: put a 2/1 black and red spirit creature token onto the battlefield.
"I can hear the spirits. They seek revenge on their slayers, and through my magics they shall have it!" - Orth, Shadowguide
1/3
Creature- Orc Soldier
Vigilance
Whenever ~ blocks, if it didn't attack during your last turn, it gets +0/+2 until end of combat.
If he was a goblin, people would think he was asleep.
3/3
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Orc Warrior
Other Orcs you control get +1/+1 and can't block.
He's smart enough not to bother.
4/3
Legendary Creature-Orc Berserker
Whenever Knot-Blade attacks, it deals damage equal to its power to another creature at random.
Knot-Blade gets +1/+1 for each orc you control.
4/3
RKrenko, Mob BossR
WBAthreos, God of Passage~Non-ApostleWB
URWNarset, Enlightened MasterURW
Join me on PucaTrade! https://pucatrade.com/invite/gift/51352
Creature - Orc Warrior (R)
Haste
Other Creatures you control get +1/-1 and gain haste.
4/3