Pragmatic Justicar4W
Artifact creature - Golem
Non-artifact permanents cost 1 more to play.
4/4 By it's logic, only artifice can prevail on a plane of steam and steel.
Quartz Sentinal4
Artifact Creature - Golem
When ~ dies you may transform ~ and return it to the battlefield.
3/3
// Quartz Remnant
Artifact t: add W to your mana pool.
Remnant of the Forge0
Artifact Creature- Golem
When ~ enters the battlefield, sacrifice it unless exile three artifacts from your graveyard.
Protection from Artifacts 3: Until end of turn, ~ gets +X/+X where X is the number of artifacts in your graveyard.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Silver Bowman3
Artifact Creature - Golem Archer t: ~ deals 1 damage to target creature or player. ~ doesn't untap during your next untap step.
1/3
Steel Shogun5
Artifact Creature - Golem Samurai
Bushido 2
Other artifact creatures you control have bushido 1.
2/4
Scrap-Iron Brawler4
Artifact Creature - Golem Warrior
Multikicker - 1, sacrifice an artifact
~ enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Doublestrike.
1/3
Stone Bouncer6
Artifact Creature - Golem
Creatures with power less than ~'s power cannot attack you or a planeswalker you control.
2/6
Ür-Golem Thrad7
Legendary Artifact Creature - Golem
Vigilance
~ cannot have -1/-1 counters placed on it.
Golem spells you cast cost you 2 less to cast. 6: put a 3/3 colorless golem artifact creature token onto the battlefield. One of the first of Karn's progenitor Ür-Golems and sadly the last surviving.
5/5
Unyielding Bouncer5
Artifact Creature - Golem (2/U)(2/U),t: return target creature with power less than ~'s to its owner's hand. "Oh no, you ain't getting in pipsqueek."
2/4
Velcro Golem -- 6
Creature -- Golem
Whenever a creature blocks or becomes blocked by Velcro Golem, tap it. It doesn't untap during its controller's untap step for as long as it remains tapped and gains "3: Untap this creature. It loses this ability."
3/3
Wall of Sentinels4
Artifact Creature - Golem Wall
Defender
When ~ dies, put two 3/3 colourless Golem artifact creature tokens onto the battlefield.
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Xathrid Golem4
Artifact Creature - Golem
As long as a creature card is in your graveyard, Xathrid Golem gets +1/+1.
As long as at least three creature cards are in your graveyard, Xathrid Golem has intimidate. B, Exile a creature card from your graveyard: Regenerate Xathrid Golem.
3/3
Yarn-Weaver Archivist3(2/U)
Artifact Creature - Golem
Whenever another you cast an artifact spell you may pay (2/U), if you do draw a card. "Well I'll be, I haven't seen one of these in centuries! This brings back memories. Would you like to hear one?" - Grand Library Unit 334 "Steve"
3/3
Zionic Golem5
Artifact creature - Golem 2: Sacrifice an artifact. ~ becomes a copy of that card and gains this ability.
3/3 The rare shifting steel changes its attributes to suit every situation. More study required to apply this to the great Orthodoxy.
Ashen Hulk2RB
Creature- Giant Zombie
Protection from white
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Boldwyr Dominator6R
Creature - Giant Warrior
Creatures with power less than Boldwyr Dominator's are Cowards. "And what are you going to do about it? Cry home to your mother?"
7/6
Cleaver Ridge Brute3RR
Creature - Giant Warrior
As long as ~ is equipped ot has double strike.
3/5
Chained Titan2RR
Creature - Giant Warrior
~ enters the battlefield with two -1/-1 counters on it.
~ has defender as long as it has a one or more -1/-1 counters on it. 3: remove a -1/-1 counter from ~.
6/5
Dragon Tamer4RR
Creature - Giant Shaman 2R, t: Gain control of target Dragon until end of turn. Untap that creature. It gains haste until end of turn.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Fell-hammer Titan4RR
Creature- Giant Berserker
Haste, trample RR, unattach an Equipped attached to ~: ~ deals X damage to target creature blocking ~, where X is the equipment's cmc. Play this ability after blockers are declared, before damage is assigned, and only once a turn. Stop, Hammer Time.
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Hunchback Skull-Cracker2RR
Creature - Giant Warrior
~ cannot block creatures with power 2 or less.
4/3
Hurricane Brewwer3RR
Creature - Giant Shaman xxR: creatures you control get +X/+0 until end of turn.
3/4
Highsight Vanguard3WW
Creature - Giant Soldier
Vigilance
Other giants you control and creatures you control with power 2 or less have vigilance.
3/5
Hellflame Cultist3BR
Creature - Giant Berserker
Haste
Whenever a creature dealt damage by ~ this turn dies that creature's controller loses 2 life.
4/3
Ice Magnate4U
Creature - Elemental Giant
When Ice Magnate becomes the target of a red spell or ability, sacrifice it. "We could always wait till summer if you're not willing to take the risk." —Sai Yuen, Longpeak guide
4/5
Jovial Titan3GG
Creature - Giant Druid
When ~ enters the battle field put two 0/1 green plant creature tokens onto the battlefield.
3/4
^I am so sorry for that pun.
Jailer Goliathan3WW
Creature - Giant Cleric
Vigilance, Protection from Black
When ~ enters the battlefield you exile target creature an opponent controls until ~ leaves the battlefield.
2/5
Killer Giant2BBBB
Creature - Giant Assassin
When ~ enters the battlefield, destroy target creature. It cannot be regenerated.
When two or more creatures you control die during your turn, you may pay 4 life and return ~ to owner's hand.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Lobo Maximus3GGG
Creature- Wolf Giant
Trample
Other Wolf creatures you control get +1/+1.
You decide how Wolf creatures you control deal combat damage.
"If he isn't the Alpha of his pack, then I'd hate to see what is."
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Molten Bonecrusher2RRR
Creature - Elemental Giant
Trample
Whenever ~ deals 3 or more combat damage to a player pit a blaze counter on target land that player controls that does not have a blaze counter on it. Lands with blaze counters on them have "at the beginning of ypur upkeep this land deals 1 damage to you." (Lands continue to burn even once ~ has left the battlefield.)
5/3
Mist Spewwer Titan3GU
Creature - Mutant Giant
Hexproof 1GU,t: creatures you control gain hexproof until end of turn. "By the Gods! How can we not hit something that huge?"
3/4
Meandering Goliath2(R/G)(R/G)(R/G)
Creature - Giant
Trample
Whenever ~ attacks it doesn't untap durin your next untap step.
"Where's he going?"
"Wherever he wants to."
6/5
Artifact creature - Golem
Non-artifact permanents cost 1 more to play.
4/4
By it's logic, only artifice can prevail on a plane of steam and steel.
You cannot outrun the beast within.
Artifact Creature - Golem
When ~ dies you may transform ~ and return it to the battlefield.
3/3
//
Quartz Remnant
Artifact
t: add W to your mana pool.
Artifact Creature- Golem
When ~ enters the battlefield, sacrifice it unless exile three artifacts from your graveyard.
Protection from Artifacts
3: Until end of turn, ~ gets +X/+X where X is the number of artifacts in your graveyard.
3/3
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Artifact Creature - Golem Archer
t: ~ deals 1 damage to target creature or player. ~ doesn't untap during your next untap step.
1/3
Steel Shogun 5
Artifact Creature - Golem Samurai
Bushido 2
Other artifact creatures you control have bushido 1.
2/4
Scrap-Iron Brawler 4
Artifact Creature - Golem Warrior
Multikicker - 1, sacrifice an artifact
~ enters the battlefield with a +1/+1 counter on it for each time it was kicked.
Doublestrike.
1/3
Stone Bouncer 6
Artifact Creature - Golem
Creatures with power less than ~'s power cannot attack you or a planeswalker you control.
2/6
Artifact Creature - Golem
Trample
~ attacks each turn if able.
5/3
Legendary Artifact Creature - Golem
Vigilance
~ cannot have -1/-1 counters placed on it.
Golem spells you cast cost you 2 less to cast.
6: put a 3/3 colorless golem artifact creature token onto the battlefield.
One of the first of Karn's progenitor Ür-Golems and sadly the last surviving.
5/5
Unyielding Bouncer 5
Artifact Creature - Golem
(2/U)(2/U),t: return target creature with power less than ~'s to its owner's hand.
"Oh no, you ain't getting in pipsqueek."
2/4
Creature -- Golem
Whenever a creature blocks or becomes blocked by Velcro Golem, tap it. It doesn't untap during its controller's untap step for as long as it remains tapped and gains "3: Untap this creature. It loses this ability."
3/3
Artifact Creature - Golem Wall
Defender
When ~ dies, put two 3/3 colourless Golem artifact creature tokens onto the battlefield.
6/6
Artifact Creature - Golem
As long as a creature card is in your graveyard, Xathrid Golem gets +1/+1.
As long as at least three creature cards are in your graveyard, Xathrid Golem has intimidate.
B, Exile a creature card from your graveyard: Regenerate Xathrid Golem.
3/3
Artifact Creature - Golem
Whenever another you cast an artifact spell you may pay (2/U), if you do draw a card.
"Well I'll be, I haven't seen one of these in centuries! This brings back memories. Would you like to hear one?" - Grand Library Unit 334 "Steve"
3/3
Artifact creature - Golem
2: Sacrifice an artifact. ~ becomes a copy of that card and gains this ability.
3/3
The rare shifting steel changes its attributes to suit every situation. More study required to apply this to the great Orthodoxy.
Next tribe: Giant
You cannot outrun the beast within.
Creature- Giant Zombie
Protection from white
4/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Giant Warrior
Creatures with power less than Boldwyr Dominator's are Cowards.
"And what are you going to do about it? Cry home to your mother?"
7/6
Creature - Giant Warrior
As long as ~ is equipped ot has double strike.
3/5
Chained Titan 2RR
Creature - Giant Warrior
~ enters the battlefield with two -1/-1 counters on it.
~ has defender as long as it has a one or more -1/-1 counters on it.
3: remove a -1/-1 counter from ~.
6/5
Creature - Giant Shaman
2R, t: Gain control of target Dragon until end of turn. Untap that creature. It gains haste until end of turn.
4/4
Artifact Creature - Giant Soldier
~ has vigilance as long as you control another artifact creature.
4/4
Exterminator Zombrute 3BB
Creature - Zombie Giant
When ~ dies you may distribute three -1/-1 counters amongst up to three target creatures.
3/4
Evoker of Storms 3RR
Creature - Giant Shaman
2RR: Target creature gets +X/+0 until end of turn, where X is that creature's power.
3/4
Creature- Giant Berserker
Haste, trample
RR, unattach an Equipped attached to ~: ~ deals X damage to target creature blocking ~, where X is the equipment's cmc. Play this ability after blockers are declared, before damage is assigned, and only once a turn.
Stop, Hammer Time.
5/4
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Giant Goat
"*Sniff* It's so... beautiful." —Nug, goatnapper
3/7
Creature - Giant Warrior
~ cannot block creatures with power 2 or less.
4/3
Hurricane Brewwer 3RR
Creature - Giant Shaman
xxR: creatures you control get +X/+0 until end of turn.
3/4
Highsight Vanguard 3WW
Creature - Giant Soldier
Vigilance
Other giants you control and creatures you control with power 2 or less have vigilance.
3/5
Hellflame Cultist 3BR
Creature - Giant Berserker
Haste
Whenever a creature dealt damage by ~ this turn dies that creature's controller loses 2 life.
4/3
Creature - Elemental Giant
When Ice Magnate becomes the target of a red spell or ability, sacrifice it.
"We could always wait till summer if you're not willing to take the risk." —Sai Yuen, Longpeak guide
4/5
Creature - Giant Druid
When ~ enters the battle field put two 0/1 green plant creature tokens onto the battlefield.
3/4
^I am so sorry for that pun.
Jailer Goliathan 3WW
Creature - Giant Cleric
Vigilance, Protection from Black
When ~ enters the battlefield you exile target creature an opponent controls until ~ leaves the battlefield.
2/5
Creature - Giant Assassin
When ~ enters the battlefield, destroy target creature. It cannot be regenerated.
When two or more creatures you control die during your turn, you may pay 4 life and return ~ to owner's hand.
3/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature- Wolf Giant
Trample
Other Wolf creatures you control get +1/+1.
You decide how Wolf creatures you control deal combat damage.
"If he isn't the Alpha of his pack, then I'd hate to see what is."
6/6
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Elemental Giant
Trample
Whenever ~ deals 3 or more combat damage to a player pit a blaze counter on target land that player controls that does not have a blaze counter on it. Lands with blaze counters on them have "at the beginning of ypur upkeep this land deals 1 damage to you." (Lands continue to burn even once ~ has left the battlefield.)
5/3
Mist Spewwer Titan 3GU
Creature - Mutant Giant
Hexproof
1GU,t: creatures you control gain hexproof until end of turn.
"By the Gods! How can we not hit something that huge?"
3/4
Meandering Goliath 2(R/G)(R/G)(R/G)
Creature - Giant
Trample
Whenever ~ attacks it doesn't untap durin your next untap step.
"Where's he going?"
"Wherever he wants to."
6/5
Creature - Giant
Nimbus Giant may only block creatures with flying.
3U: Nimbus Giant can't be blocked until end of turn.
6/5