About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Burning-Tree Extremist2RG
Creature - Centaur Shaman
All creatures' activated abilities gain "Sacrifice this creature."
If the Gruul hardliners would have their way, then all of Ravnica would revert to their base existences.
3/4
Chanter of Worlds(W/U)(U/B)(B/R)(R/G)
Creature - Ogre Shaman
Multicolored spells cost 1 less to cast. ,T: Target multicolored spell can't be countered by spells or abilities.
3/3
Deepsea Renegade1UG
Creature - Merfolk Shaman
:symug::symug:,t: prevent all damage target creature would deal this turn. "My kin have forgotten the ways of the sea, the ways of nature, I however have not."
1/3
Elder Thornweaver3GG
Creature - Treefolk Shaman X,T: Up to X target attacking creatures' power becomes 0 until end of turn. Spend only green mana this way.
4/6
Fen Totemist -- 1BB
Creature -- Zombie Shaman
When Fen Totemist enters the battlefield, put a Totem artifact token onto the battlefield.
As long as you control four or more Totems, creatures you control have intimidate. 3B,T: Put a Totem artifact token onto the battlefield.
Sacrifice a Totem: Regenerate target creature.
2/2
Graveborn ConjurerGUB
Creature - Zombie Shaman (R)
You may cast Graveborn Conjurer from your
graveyard. t: Choose a card in your graveyard. Until end
of turn, you may cast that card as though it
was in your hand. If the chosen card is a land,
you may put that card onto the battlefield. "Dirt is the womb from which the world will be
born again."
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Hellcaller2RR
Creature - Orc Shaman 2R, exile a creature card from your graveyard: put a 3/1 red spirit creature token with haste and trample onto the battlefield. Exile it at the beginning of the next end step.
2/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Jovial Horncaller 1RWG
Creature - Satyr Shaman ,T: each creature gains Haste until end of turn. Prevent all combat damage that would be dealt to creatures this turn. To invoke only the spirit of fun is a truly strange kind of spiritualism.
1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Lowland MysticR
Creature - Goblin Shaman T, Sacrifice a mountain: Add R to your mana pool. The problem with controlled destruction is that it's still destruction.
1/1
Malakir Bloodchief 4BB
Creature – Vampire Shaman
Lifelink
Whenever an opponent loses life, if you have at least 30 life more than your starting life total, you win the game.
5/4 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Nalathni Shaman4RR
Creature - Dragon Shaman
Flying
Whenever another Dragon you control attacks, it deals 2 damage to target creature defending player controls.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Onyx-Blood Fate-Weaver1BB
Creature - Rat Shaman
Whenever another creature creature dies choose one - fateseal 1; or scry 1.
1/2
Orion's Herald2GG
Creature - Centuar Shaman Warrior
When ~ enters the battlefield you may have target creature you control deal damage equal to its power to target creature.
2/4
Openskies Oracle2UG
Creature - Merfolk Shaman
Whenever a forest or island enters the battlefield under your control scry 1.
2/2
Opal-Eyed ChannelerG
Creature - Elf Shaman t, exile a creature card from a graveyard: add one mana of any color to your mana pool.
1/2
Pegasus Charmer 1WW
Creature – Human Shaman
Flying
Spells that each player casts cost 1 less to cast if that player controls an Aura.
2/2 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Quasar Mystic RW
Creature - Vedalken Shaman
Haste RW,T: Sacrifice ~. ~ deals 6 damage to target creature. Zealots of their new ideals, they burn bright, but swiftly.
4/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Getting Back into the swing of MTGS. Bear with me folks~
Reckless Shaman3R
Creature - Human Shaman 2R: Target creature gets +1/+0 until end of turn. Flip a coin. If you win the flip, ~ deals 1 damage to target creature or player.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Skirk Instigator1R
Creature - Goblin Shaman
At the beginning of your upkeep, target creature you control gains provoke until end of turn. (When that creature attacks, you may have target creature defending player controls untap and block it if able.) "It's his fault. He didn't get out of the way."
1/1
Urborg OsteomancerBR
Creature - Human Shaman
Zombie creatures you control have haste. BR, T, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield. "Have a care. If you were trapped underneath all that earth for a few years, you'd be ravenous too."
1/1
Veldt Totemist -- 1GW
Creature -- Beast Shaman
Lifelink
When Veldt Totemist enters the battlefield, put a Totem artifact token onto the battlefield.
At the beginning of your upkeep, you gain life equal to the number of Totems you control. 3(G/W), T: Put a Totem artifact token onto the battlefield.
3/2
Wild Beastspeaker2GG
Creature - Elf Shaman 1GG, t: Target creature gets +2/+2 until end of turn. If that creature is a Beast, put two +1/+1 counters on that creature instead.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Another Z for the troubles.
Zithi-Rith 1BBB
Creature - Nightstalker
Faithful Hour - If you have 5 or less life, ~ has Swampwalk.
4/4
Now Shamans
MCC March 2014 - 1st Round (17th-24th)
MCC April 2014 - 1st Round (17th-32nd)
MCC May 2014 - 1st Round (17th-32nd)
MCC June 2014 - Judge
MCC July 2014 - Host
MCC August 2014 - 1st Round (17th-31st)
MCC August 2015 - 1st Round (21st-36th)
MCC September 2015 - 1st Round (22nd-39th)
MCC October 2015 - 1st Round (13th-20th)
CCL May 2014 - Score: 29/36 (10th)
CCL June 2014 - Score: 86/150 (10th)
CCL July 2014 - Score:36/50 (6th T)
CCL August 2015 - Score: 14 (5th T)
CCL September 2015 - Score: 3 (5th)
CCL October 2015 - Host
DCC October 2015 - Score: 46 (8th-T)
...you most certainly do.
Anaba Channeler
2RR
Creature – Minotaur Shaman
Minotaur creatures you control get +1/+0 for each Shaman you control.
1/3
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Centaur Shaman
All creatures' activated abilities gain "Sacrifice this creature."
If the Gruul hardliners would have their way, then all of Ravnica would revert to their base existences.
3/4
Creature - Ogre Shaman
Multicolored spells cost 1 less to cast.
,T: Target multicolored spell can't be countered by spells or abilities.
3/3
Creature - Merfolk Shaman
:symug::symug:,t: prevent all damage target creature would deal this turn.
"My kin have forgotten the ways of the sea, the ways of nature, I however have not."
1/3
Creature - Treefolk Shaman
X,T: Up to X target attacking creatures' power becomes 0 until end of turn. Spend only green mana this way.
4/6
Creature -- Zombie Shaman
When Fen Totemist enters the battlefield, put a Totem artifact token onto the battlefield.
As long as you control four or more Totems, creatures you control have intimidate.
3B,T: Put a Totem artifact token onto the battlefield.
Sacrifice a Totem: Regenerate target creature.
2/2
Creature - Zombie Shaman (R)
You may cast Graveborn Conjurer from your
graveyard.
t: Choose a card in your graveyard. Until end
of turn, you may cast that card as though it
was in your hand. If the chosen card is a land,
you may put that card onto the battlefield.
"Dirt is the womb from which the world will be
born again."
2/2
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Creature - Orc Shaman
2R, exile a creature card from your graveyard: put a 3/1 red spirit creature token with haste and trample onto the battlefield. Exile it at the beginning of the next end step.
2/3
2RR
Creature – Goblin Shaman
Goblin offering
Red creatures you control get +1/+0.
2/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Satyr Shaman
,T: each creature gains Haste until end of turn. Prevent all combat damage that would be dealt to creatures this turn.
To invoke only the spirit of fun is a truly strange kind of spiritualism.
1/4
Done by Rivenor of Miraculous Recovery signatures!
Creature - Elf Shaman
Whenever you exile a creature from you graveyard put a +1/+1 counter on ~.
2/2
Krokk Pyrobender 2RR
Creature - Crocodile Shaman
1R: target creature gets +1/+0 until end of turn.
2/3
Creature - Goblin Shaman
T, Sacrifice a mountain: Add R to your mana pool.
The problem with controlled destruction is that it's still destruction.
1/1
4BB
Creature – Vampire Shaman
Lifelink
Whenever an opponent loses life, if you have at least 30 life more than your starting life total, you win the game.
5/4
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Dragon Shaman
Flying
Whenever another Dragon you control attacks, it deals 2 damage to target creature defending player controls.
4/4
Creature - Rat Shaman
Whenever another creature creature dies choose one - fateseal 1; or scry 1.
1/2
Orion's Herald 2GG
Creature - Centuar Shaman Warrior
When ~ enters the battlefield you may have target creature you control deal damage equal to its power to target creature.
2/4
Openskies Oracle 2UG
Creature - Merfolk Shaman
Whenever a forest or island enters the battlefield under your control scry 1.
2/2
Opal-Eyed Channeler G
Creature - Elf Shaman
t, exile a creature card from a graveyard: add one mana of any color to your mana pool.
1/2
1WW
Creature – Human Shaman
Flying
Spells that each player casts cost 1 less to cast if that player controls an Aura.
2/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Vedalken Shaman
Haste
RW,T: Sacrifice ~. ~ deals 6 damage to target creature.
Zealots of their new ideals, they burn bright, but swiftly.
4/1
Done by Rivenor of Miraculous Recovery signatures!
Creature - Human Shaman
2R: Target creature gets +1/+0 until end of turn. Flip a coin. If you win the flip, ~ deals 1 damage to target creature or player.
1/2
Creature - Goblin Shaman
At the beginning of your upkeep, target creature you control gains provoke until end of turn. (When that creature attacks, you may have target creature defending player controls untap and block it if able.)
"It's his fault. He didn't get out of the way."
1/1
Creature - Elf Shaman
4GW, t: Populate, then populate again.
2/2
Creature - Human Shaman
Zombie creatures you control have haste.
BR, T, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield.
"Have a care. If you were trapped underneath all that earth for a few years, you'd be ravenous too."
1/1
Creature -- Beast Shaman
Lifelink
When Veldt Totemist enters the battlefield, put a Totem artifact token onto the battlefield.
At the beginning of your upkeep, you gain life equal to the number of Totems you control.
3(G/W), T: Put a Totem artifact token onto the battlefield.
3/2
Creature - Elf Shaman
1GG, t: Target creature gets +2/+2 until end of turn. If that creature is a Beast, put two +1/+1 counters on that creature instead.
2/2
Creature - Human Shaman [R]
B,t: exile target creature card from a graveyard. Draw a card.
2/3