Venomous Lackey1UG
Creature - Homunculus Chimera
Flying, Deathtouch, affinity for wizards
2/2 "Why settle for just a researcher aide? With a little tinkering homunculi can be made to suit many tasks!" - Vezi, Bioalchemist
Nathed
Warpfield Prober3U
Creature - Homunculus 1U: exile ~ then return it to the battlefield. 2UU: exile target creature you control then return it to the battlefield under your control.
2/3
Gaijin Halfbreed - 3R
Creature - Homunculus Ninja
Vigilance, Haste t, Unattach an Equipment from Yamjian Halfbreed: The unattached equipment deals 2 damage to target creature. Someone thought it would be funny to teach the little halfling how to throw a Shuriken. By the time he reached adulthood he'd learned how to turn anything into a weapon just to prove he was as good as his full blooded brethren.
1/4
Yaijin Halfbreed - 3R
Creature - Homunculus Ninja
Vigilance, Haste t, Unattach an Equipment from Yamjian Halfbreed: The unattached equipment deals 2 damage to target creature. Someone thought it would be funny to teach the little halfling how to throw a Shuriken. By the time he reached adulthood he'd learned how to turn anything into a weapon just to prove he was as good as his full blooded brethren.
1/4
Fixed
Zephyr Homunculus2U
Creature - Homunculus
Flying t: Add 1 to your mana pool. Spen this mana only to cast creature spells with flying.
1/2
Sable sable hmmmm (I hope i get to do S so I can do a Sable Eye :D)
Adorine Ascetic - 1RG
Creature - Sable
Hexproof, Haste Sables are solitary, omnivorous creatures who over time have adapted to live on taigas. They meet only to mate. The young are born blind and nearly hairless. After two months they are weaned and leave their mother to fend for themselves.
3/2
Gleetide SableWUG
Enchantment Creature - Sable
Unblockable
When Gleetide Sable enters the battlefield, all players gain three life.
When Gleetide Sable leaves the battlefield, all players draw a card.
2/3
Killer Sable5B
Creature - Sable
Deathtouch
Whenever ~ blocks or becomes blocked by a creature with indestructible, that creature gets -X/-X until end of turn, where X is ~'s power.
4/3
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Matron Sable -- 3GG
Creature -- Sable
At the beginning of your upkeep, put a 1/1 green Sable creature token onto the battlefield. It has "When this creature dies, add G to your mana pool."
When Matron Sable dies, add GGGGG to your mana pool.
3/3
Mana is a stand-in for currency here, just for the sable pelts...
Qasali Sable
Creature - Sable
As long as you control a Mountain and a Plains or Forest, you can cast Qasali Sable without paying its mana cost and as if it has flash.
2/1
Rare Sable - GG
Creature - Sable 2: The controller of Rare Sable sacrifices it. If they do, you draw three cards. Any player may activate this ability. Let the bidding war begin.
5/5
Trained Sable :1mana::symg:
Creature - Sable Ally
Hexproof
Whenever ~ attacks, Ally creatures you control can't be blocked by more than one creature this turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Creature - Homunculus Chimera
Flying, Deathtouch, affinity for wizards
2/2
"Why settle for just a researcher aide? With a little tinkering homunculi can be made to suit many tasks!" - Vezi, Bioalchemist
Nathed
Warpfield Prober 3U
Creature - Homunculus
1U: exile ~ then return it to the battlefield.
2UU: exile target creature you control then return it to the battlefield under your control.
2/3
Artifact Creature - Homunculus
Flying
When ~ enters the battlefield, draw a card.
2/2
Creature - Homunculus Ninja
Vigilance, Haste
t, Unattach an Equipment from Yamjian Halfbreed: The unattached equipment deals 2 damage to target creature.
Someone thought it would be funny to teach the little halfling how to throw a Shuriken. By the time he reached adulthood he'd learned how to turn anything into a weapon just to prove he was as good as his full blooded brethren.
1/4
Fixed
Zephyr Homunculus 2U
Creature - Homunculus
Flying
t: Add 1 to your mana pool. Spen this mana only to cast creature spells with flying.
1/2
Next: Sables
Sable sable hmmmm (I hope i get to do S so I can do a Sable Eye :D)
Adorine Ascetic - 1RG
Creature - Sable
Hexproof, Haste
Sables are solitary, omnivorous creatures who over time have adapted to live on taigas. They meet only to mate. The young are born blind and nearly hairless. After two months they are weaned and leave their mother to fend for themselves.
3/2
Artifact Creature - Sable
Trample
~ can't block.
4/4
Creature - Sable
Phasing
3/2
Creature - Sable
First Strike
3/2
[Clan Flamingo]
Creature - Sable
Whenever Everglade Sable is dealt damage it gets +3/+3 until end of turn.
3/4
Creature - Sable Berserker
Haste, First strike
When ~ attacks, ~ gets +2/+0 until end of turn.
2/1
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment Creature - Sable
Unblockable
When Gleetide Sable enters the battlefield, all players gain three life.
When Gleetide Sable leaves the battlefield, all players draw a card.
2/3
[Clan Flamingo]
Creature - Sable
Non-Landwalk
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact Creature - Sable
2: ~ gets +0/+2 until end of turn.
2/2
Creature - Sable
Forestwalk
Sacrifice ~: Target creature gets +3/+3 until end of turn.
2/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Sable
Deathtouch
Whenever ~ blocks or becomes blocked by a creature with indestructible, that creature gets -X/-X until end of turn, where X is ~'s power.
4/3
Snow Artifact Creature - Sable
Loping Adorine enters the battlefield tapped.
Intimidate
3/6
Creature -- Sable
At the beginning of your upkeep, put a 1/1 green Sable creature token onto the battlefield. It has "When this creature dies, add G to your mana pool."
When Matron Sable dies, add GGGGG to your mana pool.
3/3
Mana is a stand-in for currency here, just for the sable pelts...
Creature - Sable
B: Nightclaw Sable gains deathtouch until end of turn.
3/2
Artifact Creature - Sable
2, pay 2 life: Onix Sable can't attack or block this turn. Only any opponent may activate this ability.
5/3
Creature -- Sable
When Purepelt Sable dies, add GGG to your mana pool.
2/2
Creature - Sable
As long as you control a Mountain and a Plains or Forest, you can cast Qasali Sable without paying its mana cost and as if it has flash.
2/1
Creature - Sable
2: The controller of Rare Sable sacrifices it. If they do, you draw three cards. Any player may activate this ability.
Let the bidding war begin.
5/5
Creature - Sable
First Strike
3/1
Silken Sable GG
Creature - Sable
Sacrifice ~: draw a card.
2/2
Silken Sables are highly valued for thier pelts.
Creature - Sable Ally
Hexproof
Whenever ~ attacks, Ally creatures you control can't be blocked by more than one creature this turn.
1/1
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Artifact Creature - Sable
Whenever Unbender Sable attacks untap target permanent.
3/4