Unstable DauthiB
Creature - Dauthi Mutant
Shadow
If R was paid to cast unstable Dauthi, it enters the battlefield with a +1/+1 counter, has haste and has "sacrifice this creature at end of turn". Sacrifice it at end of turn
2/2
X-Eyed Assailant1BB
Creature - Dauthi Assassin
Shadow 1BB, Sacrifice ~: Choose one or both—Target creature gains shadow until end of turn; and/or, destroy target creature with shadow.
2/1
Yawgmoth's Scout3B
Creature - Dauthi Scout
Shadow
When ~ dies, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle your library.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Zilching Fiend 2BB
Creature - Dauthi
Shadow
Whenever Zilching Fiend deals combat damage to a player, target creature that player controls gets -X/-X until end of turn, where X is the total damage Zilching Fiend dealt to that player this turn.
1/2
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Failing to see what's wrong with requesting a void (plenty of people have requested "changeling" before and they didn't get the red); whatever.
Dread Elephant 3GG Creature – Elephant Trample Whenever Dread Elephant attacks, you may sacrifice a Forest. If you do, Dread Elephant gets +3/+3 and gains intimidate until end of turn. 3/3 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Eminent Loxodon4W
Creature - Elephant Advisor
Players can't cast spells with the same name as a card in any graveyard. 1W,T: Exile target card from any player's graveyard. "If you must remember one thing, it is that I do not forget."
2/5
Far Wandering Herd3G
Creature - Elephant Nomad U
When Far Wandering Herd enters the battlefield, search your library for plains, island, swamp or mountain and put it on to the battlefield tapped, then shuffle your library.
4/4
Hefty Loxodon4GG
Creature - Elephant
Trample
When a forest and a creature enters the battelfield under your control, ~ gets +3/+3 until end of turn.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Jester Loxodon2WG Creature – Elephant Soldier Trample When ~ enters the battlefield, flip a coin. If in your favor, target creature you control gets +3/+3 until end of turn. If not in your favor, return ~ to owner’s hand and target creature an opponent controls gets +3/+3 until end of turn. 3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Musth 2G
Tribal Enchantment - Elephant
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it. When Musth leaves the battlefield, remove a +1/+1 counter from that creature.
Creatures you control with +1/+1 counters on them attack each turn if able.
Whenever another nontoken Elephant enters the battlefield, you may put a 3/3 green Elephant creature token onto the battlefield.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Padded Pachyderm3WW
Creature - Elephant Warrior
Vigilance
When ~ is blocked by a creature with power 3 or greater, it gets +0/+3 until end of turn.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
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Creature - Dauthi
Shadow
~ attacks each turn if able.
3/1
Creature - Dauthi
Shadow
~ cannot be blocked by creatures with Shadow.
0/2
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Dauthi Rogue
Shadow
U: ~ can't be blocked this turn.
2/2
Creature - Dauthi Mutant
Shadow
If R was paid to cast unstable Dauthi, it enters the battlefield with a +1/+1 counter, has haste and has "sacrifice this creature at end of turn". Sacrifice it at end of turn
2/2
[Clan Flamingo]
Creature - Dauthi
Shadow
When ~ enters the battlefield, return target creature to owner's hand.
3/1
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Dauthi
Shadow
At the beginning of your upkeep, sacrifice ~ unless you pay 2B.
4/4
Creature - Dauthi Assassin
Shadow
1BB, Sacrifice ~: Choose one or both—Target creature gains shadow until end of turn; and/or, destroy target creature with shadow.
2/1
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Dauthi Scout
Shadow
When ~ dies, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle your library.
2/2
2BB
Creature - Dauthi
Shadow
Whenever Zilching Fiend deals combat damage to a player, target creature that player controls gets -X/-X until end of turn, where X is the total damage Zilching Fiend dealt to that player this turn.
1/2
-minrar: uncommon
Next: Tribal/Creature (none)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature type is: Elephant
Albino Mammoth 2GG
Creature - Elephant
Trample
~ gets +1/+1 as long as you control an Elf.
3/3
Creature - Elephant
Trample
When ~ enters the battlefield, sacrifice three forests.
7/7
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Elephant
Mountainwalk
3/3
Failing to see what's wrong with requesting a void (plenty of people have requested "changeling" before and they didn't get the red); whatever.
Dread Elephant
3GG
Creature – Elephant
Trample
Whenever Dread Elephant attacks, you may sacrifice a Forest. If you do, Dread Elephant gets +3/+3 and gains intimidate until end of turn.
3/3
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Elephant Advisor
Players can't cast spells with the same name as a card in any graveyard.
1W,T: Exile target card from any player's graveyard.
"If you must remember one thing, it is that I do not forget."
2/5
Creature - Elephant Nomad U
When Far Wandering Herd enters the battlefield, search your library for plains, island, swamp or mountain and put it on to the battlefield tapped, then shuffle your library.
4/4
[Clan Flamingo]
Creature - Elephant
Trample, Vigilance, Hexproof
~ cannot be countered.
4/4
Hefty Loxodon 4GG
Creature - Elephant
Trample
When a forest and a creature enters the battelfield under your control, ~ gets +3/+3 until end of turn.
5/5
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Elephant
Indestructible
1/5
Creature – Elephant Soldier
Trample
When ~ enters the battlefield, flip a coin.
If in your favor, target creature you control gets +3/+3 until end of turn.
If not in your favor, return ~ to owner’s hand and target creature an opponent controls gets +3/+3 until end of turn.
3/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Elephant
~ can't be countered.
Trample
3/3
Creature - Elephant Cleric (U)
Whenever Loxodon Purifier is dealt damage, you gain that much life.
3/5
2G
Tribal Enchantment - Elephant
Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on it. When Musth leaves the battlefield, remove a +1/+1 counter from that creature.
Creatures you control with +1/+1 counters on them attack each turn if able.
Whenever another nontoken Elephant enters the battlefield, you may put a 3/3 green Elephant creature token onto the battlefield.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Elephant
Trample, Double Strike
3/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Creature - Elephant Wizard
Extort
Whenever an opponent casts a spell, that player sacrifices a permanent unless he/she pays 1.
2/2
Creature - Elephant Warrior
Vigilance
When ~ is blocked by a creature with power 3 or greater, it gets +0/+3 until end of turn.
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay