Foriysian Defender3RW
Creature - Giant Soldier
Foriysian Defender may block an additional creature each combat.
Whenever Foriysian Defender blocks more than one creature, put a +1/+1 counter on it.
4/4
Hedron Scraper -- 3RR
Creature -- Giant Ally
First Strike Landfall -- Whenever a land enters the battlefield under your control, you may have Ally creatures you control get +1/+1 until end of turn.
4/3
Irked Cliffhead 1R
Tribal Sorcery – Giant
Destroy target artifact, creature or land you don't control. If you do, its controller puts a 5/5 white Giant Warrior creature token onto the battlefield.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Reinforcement Vanguard3RW
Creature - Giant Soldier
Reinforcement Vanguard gets +4/+0 and has haste as long as it entered the battlefield this turn. The Boros make certain that their support units arrive minutes earlier than they're expected.
2/5
Warfire Giant3RR
Creature - Giant Warrior (Common)
Whenever ~ deals combat damage to a player, put a rage counter on it. 1R, remove a rage counter from ~: ~ gets +2/+0 until end of turn. 4/3
I could almost swear that this is our third consecutive round of Eyes in a short time...
Deadeye Oculus3BB
Creature - Zombie Eye
At the beginning of your upkeep, put a 2/2 black Zombie creature token onto the battlefield.
Other creatures you control can't attack or block.
3/5
Eye Bolt1
Artifact Creature - Eye
:symtap:: Look at the top card of target player's library.
:symu:, :symq:: Target player shuffles his or her library. Activate this ability only once per turn.
0/1
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Flensed Oculus3B
Creature - Eye
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) XBB: Put X -1/-1 counters on target creature and X -1/-1 counters on Flensed Oculus. If you're lucky, the sight of it will make your skin crawl. If you're unlucky, the sight of it will make your skin crawl away.
2/2
Creature - Giant Soldier
Foriysian Defender may block an additional creature each combat.
Whenever Foriysian Defender blocks more than one creature, put a +1/+1 counter on it.
4/4
Creature - Giant Zombie
Trample
4/3
Creature -- Giant Ally
First Strike
Landfall -- Whenever a land enters the battlefield under your control, you may have Ally creatures you control get +1/+1 until end of turn.
4/3
1R
Tribal Sorcery – Giant
Destroy target artifact, creature or land you don't control. If you do, its controller puts a 5/5 white Giant Warrior creature token onto the battlefield.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Giant Warrior
Vigilance
3/3
Creature - Giant
2/2
Aryifact Creature - Myr Giant
t:Add WUBRG to your mana pool.
Z5/5
Creature - Giant Shaman
You may play land cards from your graveyard.
5/5
Creature - Giant
B: Add W to your mana pool.
Extort
3/3
Creature - Giant Warrior
Vigilance
R: ~ gets +1/+0 until end of turn.
4/5
Creature - Giant Samurai
Bushido 5
5/5
Creature - Giant Soldier
Reinforcement Vanguard gets +4/+0 and has haste as long as it entered the battlefield this turn.
The Boros make certain that their support units arrive minutes earlier than they're expected.
2/5
Creature - Giant Cleric
Other Giant creatures you control get +2/+2 and have vigilance.
5/5
Tribal Instant - Giant
Tap target creature.
~ deals 2 damage to each tapped creature.
Halt! TOSERS! Get on the ****ing ground!
Creature - Giant Zombie (Common)
WR: ~ gets +0/+2 and trample until end of turn.
4/3
Creature - Giant
Trample
3/4
Creature - Giant Warrior (Common)
Whenever ~ deals combat damage to a player, put a rage counter on it.
1R, remove a rage counter from ~: ~ gets +2/+0 until end of turn.
4/3
Creature - Giant Berserker
Hadte
4/2
Creature - Eye
Flying, haste
4/1
Snow Creature - Eye
S:symub:, t: Tap target creature. That creature doesn't untap during its controller's next untap step.
1/4
...I just designed two Eyes in a row. What is this place doing to me?
Creature - Eye
Flying
Deathtouch
2/2
Deadeye Oculus 3BB
Creature - Zombie Eye
At the beginning of your upkeep, put a 2/2 black Zombie creature token onto the battlefield.
Other creatures you control can't attack or block.
3/5
Artifact Creature - Eye
:symtap:: Look at the top card of target player's library.
:symu:, :symq:: Target player shuffles his or her library. Activate this ability only once per turn.
0/1
Multicolored millcards in something other than dimir.
Creature - Eye
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
XBB: Put X -1/-1 counters on target creature and X -1/-1 counters on Flensed Oculus.
If you're lucky, the sight of it will make your skin crawl. If you're unlucky, the sight of it will make your skin crawl away.
2/2
Creature - Giant Eye
Trample
5/2