Junún BatB
Creature - Bat
Flying
At the beginning of your upkeep, pay B or sacrifice Junún Bat. "The efreeti are easy to track. Just look for the vermin that follow in their wake." —Amaranth, Rider of Thunder
2/1
Pestilence Hunter2(P/B)
Creature - Bat
Flying
Whenever Pestilence Hunter attacks, if defending player has any poison counters on them, Pestilence Hunter gets +2/+0 and first strike until end of turn.
2/2
Doublestrike, Lifelink, Deathtouch, Flying B: ~ gets +1/+1 until the beginning of the next end step.
"The baron released his pure bred bats on the populace, the attack left a veil of red mist for a year." Sina, lone survivor.
0/2
Private Mod Note
():
Rollback Post to RevisionRollBack
For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
Tracker Vermin3B
Creature - Bat
Flying B: Tracker Vermin gains deathtouch until end of turn. 2: Tracker Vermin gets +1/+0 until end of turn. 2: Tracker Vermin gains provoke until end of turn.
0/3
Ulvenwald Bloodsucker3B
Creature- Bat
Flying, haste
Whenever Ulvenwald Bloodsucker deals combat damage to a creature or player, put a +1/+1 counter on it.
2/2
Wirewing2
Artifact Creature - Bat
Flying Metalcraft — Wirewing gets +1/+1 as long as you control three or more artifacts. It never had eyes to see with, but the creak and whine of metal on Mirrodin is unmistakable.
1/1
Yixlid Bat1B
Creature - Bat
Flying
At the beginning of your upkeep, sacrifice ~ unless you exile a card from your graveyard. If a creature card was exiled this way, ~ gets +2/+2 and gains lifelink until end of turn.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Arctic Hipparion 2WW
Creature - Horse
Protection from snow
Whenever Arctic Hipparion attacks, another target creature with power 3 or less you control gets +1/+0 and gains protection from snow until end of turn.
2/3
Lyev SteedWW
Creature - Horse (C)
Vigilance
When Lyev Steed enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
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Creature - Bat
Flying
At the beginning of your upkeep, pay B or sacrifice Junún Bat.
"The efreeti are easy to track. Just look for the vermin that follow in their wake." —Amaranth, Rider of Thunder
2/1
Creature - Bat
Flying, lifelink
3/3
Creature - Bat
Flying, lifelink
When ~ enters the battlefield, if R or G was spent to cast it, it gains haste.
3/2
Artifact Creature - Bat
Flying, Fear
3/3
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Bat
Flying
U: Look at target player's hand.
1/1
Creature - Bat
Flying
W: If Opal Bat is a creature, it becomes an enchantment until end of turn.
1/1
Creature - Bat
Flying
Whenever Pestilence Hunter attacks, if defending player has any poison counters on them, Pestilence Hunter gets +2/+0 and first strike until end of turn.
2/2
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Bat
Flying
1B: ~ deals 1 damage to target creature. Activate this ability only once per turn.
1/1
Creature - Bat Mutant
Doublestrike, Lifelink, Deathtouch, Flying
B: ~ gets +1/+1 until the beginning of the next end step.
"The baron released his pure bred bats on the populace, the attack left a veil of red mist for a year." Sina, lone survivor.
0/2
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
Creature - Bat
Flying, Lifelink
3B,t: Destroy target nonblack creature.
W: Untap Sun Destroyer.
3/2
Creature - Bat
Flying
B: Tracker Vermin gains deathtouch until end of turn.
2: Tracker Vermin gets +1/+0 until end of turn.
2: Tracker Vermin gains provoke until end of turn.
0/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Bat
Flying, haste
Whenever Ulvenwald Bloodsucker deals combat damage to a creature or player, put a +1/+1 counter on it.
2/2
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Creature - Bat
Flying
Whenever a creature you control deals combat damage to an opponent, you gain 1 life.
1/1
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Artifact Creature - Bat
Flying
Metalcraft — Wirewing gets +1/+1 as long as you control three or more artifacts.
It never had eyes to see with, but the creak and whine of metal on Mirrodin is unmistakable.
1/1
Creature - Bat
Flying
At the beginning of your upkeep, sacrifice ~ unless you exile a card from your graveyard. If a creature card was exiled this way, ~ gets +2/+2 and gains lifelink until end of turn.
2/2
Creature - Bat
Flying
1B, T: Target creature gets -1/-1 until end of turn. Tap that creature.
1/1
Next: Horse
Creature - Horse
Protection from snow
Whenever Arctic Hipparion attacks, another target creature with power 3 or less you control gets +1/+0 and gains protection from snow until end of turn.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Horse Devil
Haste
Whenever Chaosmare attacks, it deals damage to target creature or player at random.
5/5
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Elemental Horse
Haste, trample
At the beginning of your upkeep, sacrifice ~ unless you pay RRR
6/2
Creature - Horse
B,T: Target black creature gets +1/+1 and is unblockable until end of turn.
2/2
Creature - Horse
Plainswalk
2/3
Creature - Horse Beast
Haste
~ can't have permanents attached to it.
5/3
Creature -- Horse
Forestwalk, Islandwalk
Whenever Jungle Steed deals combat damage to a player, you may draw a card.
2/2
Creature - Horse
Trample
When ~ attacks, it gets +1/+0 until end of turn.
2/2
Creature - Horse (C)
Vigilance
When Lyev Steed enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2/2