Jarkeld, the Arctic Fox 3W Legendary Creature – Human Soldier Vigilance 3W: Jarkeld, the Arctic Fox gets +1/+3 until end of turn. t: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step. 1/3 -minrar: rare -reservereprint: General Jarkeld
Jaema Hermit
Creature – Human Cleric t, Put a card from your hand on top of your library: Prevent the next 2 damage that would be dealt to target creature this turn.
0/3 -minrar: common Javid Hera, Sangrite Ravager 3BB Legendary Creature – Human Berserker 1R: Javid Hera, Sangrite Ravager gets +2/-1 and gains first strike until end of turn. Whenever a creature dies, add RR to your mana pool. 4/4 -minrar: rare
Jackalmonger 1R Creature – Human Monger 3: Put a 1/1 red Hound creature token onto the battlefield. Any player may activate this ability. 1/1 -minrar: rare
Jagwasp Hivemaster 2GG
Creature – Human Druid 1G,t, Tap an untapped Insect you control: Put a 1/1 green Insect creature token with flying and deathtouch onto the battlefield.
2/2
-minrar: uncommon
Juniper Order Champion 1GW Creature – Human Knight Ally When Juniper Order Champion enters the battlefield, put an alliance counter on target land. First strike Lands you and your teammates control with alliance counters on them have "t: Creatures you control get +1/+1 until end of turn." 2/2 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Keldon Warmonger3R
Creature - Human Barbarian
Other Barbarian creatures you control get +2/+1.
Barbarian creatures you control attack each turn if able.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Mindblaze Assassin 2RB
Creature - Human Assassin Wizard
BB: Target opponent reveals his or her hand, you choose a non-land card, that player discards that card. Activate this ability only as a sorcery.
Whenever an opponent discards a card ~ deals X damage to that player, where X is the discarded card's CMC.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
Nephalia Trader 2U
Creature - Human Rogue t, Return an artifact, creature or enchantment to its owner's hand: Put an artifact, creature or enchantment card from your hand onto the battlefield with CMC equal to the returned permanent's CMC.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Ramosian Motivator2W
Creature - Human Rebel
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are Rebels in addition to their other types.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Sole Survivor1W
Creature - Human Soldier Rebel
At the end of each of your turns, if you control no creatures, you may return Sole Survivor from your graveyard to the battlefield. His curse is to remember the names of those who have left him behind.
2/2
Urborg Hermit3B
Creature - Human Shaman 3B,t: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Zombie creatures you control have deathtouch.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Valiant Kingsguard3W
Creature - Human Knight
As long as Valiant Kingsguard is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Valiant Kingsguard instead.
At the end of any turn, if Valiant Kingsguard was dealt damage this turn, put a +1/+1 counter on Valiant Kingsguard.
1/4
Yixlid Necromancer2B
Creature - Human Wizard
Whenever a nontoken creature dies, you may pay 2B. If you do, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Deranged Oculus4B
Creature - Eye
At the beginning of your upkeep, choose one at random — draw a card; or look at target opponent's hand; or sacrifice an Eye creature you control. "I've never seen one twitch before." —Leucath
6/3
Fettered Eye of Oneah3B
Creature - Eye
Fettered Eye of Oneah can't attack or block unless you control another Eye. "It may not be a threat now, but just remember: they always come in twos." —Leucath
5/3
Glaring Eye of Balore 2B
Creature - Eye
Intimidate, Deathtouch
Sacrifice ~ unless you control another creature.
"The eye is a thing of evil, even when contained in the socket of a virtuous hero."
5/5
(I broke the canon of Eyes but I like the story where it comes from.)
Private Mod Note
():
Rollback Post to RevisionRollBack
For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
Jinxed Eye of Dakmor2B
Creature - Eye
Whenever you draw a card for the first time each turn, reveal it. If it's not an Eye card, exile it and draw a card. "I do not subscribe to Lady Helene's theory that the Eyes are drawn from undead victims, although that would certainly explain the smaller examples." —Leucath
3/1
Mordant Eye of Epityr4B
Creature - Eye
While choosing targets as part of casting a spell or activating an ability, you must choose at least one Eye creature on the battlefield if able. "One eye is much the same as any other, except when they're... different." —Leucath
6/3
Private Mod Note
():
Rollback Post to RevisionRollBack
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3W
Legendary Creature – Human Soldier
Vigilance
3W: Jarkeld, the Arctic Fox gets +1/+3 until end of turn.
t: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
1/3
-minrar: rare
-reservereprint: General Jarkeld
Jaema Hermit
Creature – Human Cleric
t, Put a card from your hand on top of your library: Prevent the next 2 damage that would be dealt to target creature this turn.
0/3
-minrar: common
Javid Hera, Sangrite Ravager
3BB
Legendary Creature – Human Berserker
1R: Javid Hera, Sangrite Ravager gets +2/-1 and gains first strike until end of turn.
Whenever a creature dies, add RR to your mana pool.
4/4
-minrar: rare
Jackalmonger
1R
Creature – Human Monger
3: Put a 1/1 red Hound creature token onto the battlefield. Any player may activate this ability.
1/1
-minrar: rare
Jagwasp Hivemaster
2GG
Creature – Human Druid
1G,t, Tap an untapped Insect you control: Put a 1/1 green Insect creature token with flying and deathtouch onto the battlefield.
2/2
-minrar: uncommon
Juniper Order Champion
1GW
Creature – Human Knight Ally
When Juniper Order Champion enters the battlefield, put an alliance counter on target land.
First strike
Lands you and your teammates control with alliance counters on them have "t: Creatures you control get +1/+1 until end of turn."
2/2
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Barbarian
Other Barbarian creatures you control get +2/+1.
Barbarian creatures you control attack each turn if able.
3/3
Creature — Human Wizard (R)
Opponents have their hand size reduced by 1.
You have your hand size increased by 1.
2/2
Creature - Human Assassin Wizard
BB: Target opponent reveals his or her hand, you choose a non-land card, that player discards that card. Activate this ability only as a sorcery.
Whenever an opponent discards a card ~ deals X damage to that player, where X is the discarded card's CMC.
2/3
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
Creature - Human Rogue
t, Return an artifact, creature or enchantment to its owner's hand: Put an artifact, creature or enchantment card from your hand onto the battlefield with CMC equal to the returned permanent's CMC.
2/2
Creature - Human Miner (U)
Mountainwalk
Sacrifice a Mountain,:symtap:: Add RR to your mana pool.
2/1
Snow Creature - Human Scout
1S: Search your library for a snow land and put it onto the battlefield tapped.
2/2
Creature - Human Rebel
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are Rebels in addition to their other types.
2/2
Creature - Human Soldier Rebel
At the end of each of your turns, if you control no creatures, you may return Sole Survivor from your graveyard to the battlefield.
His curse is to remember the names of those who have left him behind.
2/2
Creature - Human Pirate
Creatures with flight counters have flying.
T: Put a flight counter on target creature.
2/1
Creature - Human Shaman
3B,t: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Zombie creatures you control have deathtouch.
2/2
Creature - Human Knight
As long as Valiant Kingsguard is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Valiant Kingsguard instead.
At the end of any turn, if Valiant Kingsguard was dealt damage this turn, put a +1/+1 counter on Valiant Kingsguard.
1/4
Creature - Human Rogue
Protection from white and from blue
2/1
Creature - Human Wizard
Whenever a nontoken creature dies, you may pay 2B. If you do, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
2/2
Legendary Creature - Human Advisor
Activated abilities of nonland permanents cost an additional 2 to activate.
2/3
Next: Eye
Creature - Eye
Deathtouch
Non-Eye creatures can't attack you.
2/4
Creature - Eye
At the beginning of your upkeep, choose one at random — draw a card; or look at target opponent's hand; or sacrifice an Eye creature you control.
"I've never seen one twitch before." —Leucath
6/3
Creature - Eye
Whenever an Eye you control attacks, put a -1/-1 counter on each non-Eye creature.
4/4
Creature - Eye
Fettered Eye of Oneah can't attack or block unless you control another Eye.
"It may not be a threat now, but just remember: they always come in twos." —Leucath
5/3
Creature - Eye
Intimidate, Deathtouch
Sacrifice ~ unless you control another creature.
"The eye is a thing of evil, even when contained in the socket of a virtuous hero."
5/5
(I broke the canon of Eyes but I like the story where it comes from.)
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
Creature- Eye
Flying, haste
B: Regenerate Hel Servant. Activate this ability only if you control another Eye.
3/3
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Creature - Eye
1W: ~ gains protection from the colour of your choice until end of turn.
4/4
Creature - Eye
Whenever you draw a card for the first time each turn, reveal it. If it's not an Eye card, exile it and draw a card.
"I do not subscribe to Lady Helene's theory that the Eyes are drawn from undead victims, although that would certainly explain the smaller examples." —Leucath
3/1
Creature - Eye
Flying
2U: Target creature gains flying until end of turn.
3/3
Creature - Eye
While choosing targets as part of casting a spell or activating an ability, you must choose at least one Eye creature on the battlefield if able.
"One eye is much the same as any other, except when they're... different." —Leucath
6/3