Gorestormer3RR
Creature - Archon
Double all damage that Gorestormer would deal to creatures. If you have no stomach for war, then he is all too willing to remove it for you.
4/4
Irchau, Archon of Fear5WB
Legendary Creature - Archon
Flying, Intimidate, Battlecry
When ~ attacks other attacking creatures gain intimidate until end of turn.
5/6
Jade Archon2GG
Creature - Archon
Trample
Jade Archon is indestructible.
At the beginning of your upkeep, put a +1/+1 counter on Jade Archon. Nature is capable of waiting years for its vengeance.
1/1
Mighty Justicar4WU
Creature - Archon
Absorb 4
When Mighty Justicar dies, shuffle it into its owner's library and return all creatures to their owners' hands. It bears the weight of the world on its shoulders.
4/4
Onslaught Archon4WR
Creature - Archon
Whenever a creature dies during combat, draw a card.
Reveal three red and/or white cards from your hand: Destroy target attacking creature. Activate this ability only once each turn.
4/4
Pride Archon5WWW Creature - Archon
Flying, vigilance
Exalted
Other creatures you control with flying get +1/+1 and have
vigilance.
Whenever a creature you control attacks alone, it gets +1/+1
until end of turn for each creature with flying you control.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Razor Archon3RWW Creature - Archon
Flying, double strike
Whenever Razor Archon deals combat damage, you may put a
Razor counter on target creature.
Creatures with Razor counters on them get +1/+0 and have double
strike.
1/6
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Victorious Scion3RRWW Creature - Archon
Flying, haste
When Victorious Scion enters the battlefield, after
the first postcombat main phase this turn, there's
an additional combat phase followed by an additional
main phase. At the beginning of that combat, untap
all creatures that attacked this turn. Those creatures
gets +2/+2 and gain vigilance until end of turn.
3/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Xenopurge Archon :3mana::symw::symw::symb::symb:
Creature - Archon Horror
Flying
When Xenopurge Archon enters the battlefield, choose a creature type.
Creatures of the chosen type get -7/-7
5/5
Young Sun1WW Creature - Archon
Flying
At the beginning of your upkeep, put a +1/+1 counter on
Young Sun for each creature you control.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Zealot of Fiery Noon5RW
Creature - Archon
Flying
Whenever Zealot of Fiery Noon deals combat damage to a player, creatures that player controls can't block for the rest of the game.
5/8
Next: Surrakar
Edit: Holy crap, sarnathed but it doesn't even matter.
Edit: Holy crap, sarnathed but it doesn't even matter.
I don't even care that I didn't get to post the next one because that was hilarious.
Ameboid Surrakar2UB
Creature - Surrakar Ooze
Whenever Ameboid Surrakar deals combat damage to a player, that player discards a card and you draw a card.
4/3
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Blighted SurrakarBB Creature - Surrakar Mutant Landfall - Whenever a land enters the battlefield under your
control, Blighted Surrakar gains infect until end of turn.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
To post a comment, please login or register a new account.
Creature - Archon
Flying, haste
Attacking creatures you control get +2/+0.
Blocking creatures you don't control get -0/-2.
4/4
Creature - Archon
Double all damage that Gorestormer would deal to creatures.
If you have no stomach for war, then he is all too willing to remove it for you.
4/4
Creature - Archon
Flying
1W, Sacrifice an artifact: Target creature gets +3/+6 until end of turn.
3/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Archon
Flying, Intimidate, Battlecry
When ~ attacks other attacking creatures gain intimidate until end of turn.
5/6
Creature - Archon
Trample
Jade Archon is indestructible.
At the beginning of your upkeep, put a +1/+1 counter on Jade Archon.
Nature is capable of waiting years for its vengeance.
1/1
Creature - Archon
Flying
As long as ~ is untapped, creatures can't attack you.
4/5
Creature - Archon (R)
Flying
Each spell costs more to cast for each card in your hand.
5/5
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Archon
Absorb 4
When Mighty Justicar dies, shuffle it into its owner's library and return all creatures to their owners' hands.
It bears the weight of the world on its shoulders.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Archon
Flying, fear
Whenever you cast ~, shuffle your graveyard into your library.
2B: Regenerate
3/2
Creature - Archon
Whenever a creature dies during combat, draw a card.
Reveal three red and/or white cards from your hand: Destroy target attacking creature. Activate this ability only once each turn.
4/4
Creature - Archon
Flying, vigilance
Exalted
Other creatures you control with flying get +1/+1 and have
vigilance.
Whenever a creature you control attacks alone, it gets +1/+1
until end of turn for each creature with flying you control.
5/5
Creature - Archon
Flying, shroud
5/5
Creature - Archon
Flying, double strike
Whenever Razor Archon deals combat damage, you may put a
Razor counter on target creature.
Creatures with Razor counters on them get +1/+0 and have double
strike.
1/6
Creature - Archon
~'s toughness is equal to your life total.
Flying, vigilance
3/*
Creature - Archon (R)
Flying
If a source would deal more than 2 damage to you, it deals 2 damage instead.
3/5
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
creature - archon
flying
if you lost life last turn unicorn rider has lifelink and first stirke until this turn ends
2/2
-- R.I.P. 10/16/11-2/29/12
Creature - Archon
Flying, haste
When Victorious Scion enters the battlefield, after
the first postcombat main phase this turn, there's
an additional combat phase followed by an additional
main phase. At the beginning of that combat, untap
all creatures that attacked this turn. Those creatures
gets +2/+2 and gain vigilance until end of turn.
3/4
creature - archon
islandwalk, flying
3/3
-- R.I.P. 10/16/11-2/29/12
Creature - Archon Horror
Flying
When Xenopurge Archon enters the battlefield, choose a creature type.
Creatures of the chosen type get -7/-7
5/5
Credit to Maelstrom Graphics for the sig.
Multicolored millcards in something other than dimir.
Creature - Archon
Flying
At the beginning of your upkeep, put a +1/+1 counter on
Young Sun for each creature you control.
1/1
Creature - Archon
Flying, vigilance, lifelink
T: Destroy target enchantment or attacking creature.
5/7
Next: Surrakar
Early bird gets the worm.
Zealot of Fiery Noon 5RW
Creature - Archon
Flying
Whenever Zealot of Fiery Noon deals combat damage to a player, creatures that player controls can't block for the rest of the game.
5/8
Next: Surrakar
Edit: Holy crap, sarnathed but it doesn't even matter.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I don't even care that I didn't get to post the next one because that was hilarious.
Ameboid Surrakar 2UB
Creature - Surrakar Ooze
Whenever Ameboid Surrakar deals combat damage to a player, that player discards a card and you draw a card.
4/3
Multicolored millcards in something other than dimir.
Creature - Surrakar Mutant
Landfall - Whenever a land enters the battlefield under your
control, Blighted Surrakar gains infect until end of turn.
2/2