Gathan Hirelings -- 3R
Creature -- Human Mercenary
Haste Hellbent -- At the beginning of your end step, sacrifice Gathan Hirelings unless you have no cards in your hand.
5/5
Hireling Brute2R
Creature – Human Mercenary
Allegiance 3(At the beginning of each player's upkeep, that player may pay 3. If that player does, he or she gains control of this and it gains haste.)
Trample 4/3
Irrelin, Hungerer 2WWRR
Legendary Creature - Giant Mercenary
Haste
Sacrifice a mercenary: ~ gets +3/+3 and vigilance until end of turn
3/3 You are what you eat.
Juggernaut's Messenger3
Artifact Creature- Construct Mercenary {U}
When Juggernaut's Messenger deals combat damage to an opponent, sacrifice it. Then put a 5/5 colorless construct creature token onto the battlefield.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Keldon Sellsword1R
Creature – Human Mercenary
Haste
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Keldon Sellsword. 3/2
Lying Confederate1BB
Creature - Human Mercenary {R}
At the beginning of your upkeep, discard a card, then put a +1/+1 counter on Lying Confederate. If you can't, sacrifice Lying Confederate. "'I'll do it' is an often incomplete phrase, most sneaky folk leave out 'for myself' when saying it."--Suthgryn, under-dealer [3/3]
Private Mod Note
():
Rollback Post to RevisionRollBack
:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Morghulisk3BB
Creature - Horror Mercenary
Whenever Morghulisk is dealt damage, you may prevent that damage and put that many -1/-1 counters on it instead. If you do, search your library for a Mercenary permanent card with converted mana cost less than or equal to that damage and put it onto the battlefield. Then shuffle your library.
4/4
Nefarious DealerUB
Creature - Human Mercenary Assassin {R}
:symtap:: Destroy target creature. That creature's controller gains control of Nefarious Dealer. He knows no vows outside of treachery and deceit.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Old Captain3B Creature - Human Mercenary
Other black creatures you control get +1/+0. X,t: Search your library for a black creature card with
converted mana cost X, reveal it, and put it into your
hand. Then shuffle your library.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Quiet Smugglers3GU
Creature – Human Mercenary
When Quiet Smugglers enters the battlefield, search your library for an artifact or creature card, reveal it and shuffle your library, then put that card on top of it. 2/3
Rotting Charges 1BB
Creature - Zombie Mercenary
When Rotting Charges dies, put them onto the battlefield under target opponent's control. A corpse has no loyalty.
4/3
Soldier of Misfortune1BB Creature - Human Mercenary
Flash
If an opponent has discarded two or more cards this turn,
you may cast Soldier of Misfortune without paying its mana
cost.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Tired Mercenary 3UUB
Creature - Human Mercenary T: Remove a -1/-1 counter from ~, and put a -1/-1 counter on target creature
When ~ comes into play, put 5 -1/-1 counters on it.
5/6 "Everyone needs sleep"
Urborg Conscripts
Creature- Zombie Mercenary
Haste, Wither
At end of turn, sacrifice ~.
When ~ would die, any opponent may pay 3 life. If any do, put ~ under their control at the beginning of their turn.
Arise :1mana::symb::symb::symb: (You may play ~ from your graveyard as though it were in your hand and only when you could play a creature spell.) They follow he who has the best brains...
3/1
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Young ConscriptB Creature - Human Mercenary
Young Conscript gets +1/+1 as long as you control another
Mercenary
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Zealous Legionnaire1BB
Creature - Human Mercenary
When Zealous Legionnaire enters the battlefield, you may put three -1/-1 counters on target creature. If you do, at the beginning of your next upkeep, put a -1/-1 counter on each creature you control.
2/2
Blackwater SirenUB Creature - Siren 2U: Tap target creature without flying. 3B: Put a -1/-1 couner on target tapped creature.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Devious Temptress :3mana::symb:
Creature - Siren Witch (U)
1/1
At the end of each opponent's turn, if no creatures attacked you this turn, you may put a +1/+1 counter on Devious Temptress.
:symtap:: Target attacking creature's controller loses X life, where X is Devious Temptress's power.
Eireborn Seductress3U
Creature - Siren
Whenever Eireborn Seductress is dealt damage, draw cards equal to the amount of damage dealt. T: Target creature fights Eireborn Seductress. "Oh. 'Fighting'. Is that what we're calling it nowadays?" - Trinian Cardsharp
1/2
Feigning Siren 2:symbu::symbu:
Creature - Siren
~ comes into play with a -1/-1 counter
At the beginning of your upkeep, if ~ has no -1/-1 counters on it, put a -1/-1 counter on it.
Sacrifice a human: ~ gets +1/+1 until end of turn
3/3 "Some prefer to sing, others use charm, me? I act like I'm hurt, even the wary ones under-estimate me."
Creature -- Human Mercenary
Haste
Hellbent -- At the beginning of your end step, sacrifice Gathan Hirelings unless you have no cards in your hand.
5/5
Creature – Human Mercenary
Allegiance 3 (At the beginning of each player's upkeep, that player may pay 3. If that player does, he or she gains control of this and it gains haste.)
Trample
4/3
Legendary Creature - Giant Mercenary
Haste
Sacrifice a mercenary: ~ gets +3/+3 and vigilance until end of turn
3/3
You are what you eat.
Artifact Creature- Construct Mercenary {U}
When Juggernaut's Messenger deals combat damage to an opponent, sacrifice it. Then put a 5/5 colorless construct creature token onto the battlefield.
1/1
Creature – Human Mercenary
Haste
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Keldon Sellsword.
3/2
Creature - Human Mercenary {R}
At the beginning of your upkeep, discard a card, then put a +1/+1 counter on Lying Confederate. If you can't, sacrifice Lying Confederate.
"'I'll do it' is an often incomplete phrase, most sneaky folk leave out 'for myself' when saying it."--Suthgryn, under-dealer
[3/3]
Creature - Horror Mercenary
Whenever Morghulisk is dealt damage, you may prevent that damage and put that many -1/-1 counters on it instead. If you do, search your library for a Mercenary permanent card with converted mana cost less than or equal to that damage and put it onto the battlefield. Then shuffle your library.
4/4
Creature - Human Mercenary Assassin {R}
:symtap:: Destroy target creature. That creature's controller gains control of Nefarious Dealer.
He knows no vows outside of treachery and deceit.
1/1
Creature - Human Mercenary
Other black creatures you control get +1/+0.
X,t: Search your library for a black creature card with
converted mana cost X, reveal it, and put it into your
hand. Then shuffle your library.
2/2
Creature - Fish Mercenary
:symtap:: You skip your next upkeep step.
Mercenarycycling 2U
6/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature – Human Mercenary
When Quiet Smugglers enters the battlefield, search your library for an artifact or creature card, reveal it and shuffle your library, then put that card on top of it.
2/3
Creature - Zombie Mercenary
When Rotting Charges dies, put them onto the battlefield under target opponent's control.
A corpse has no loyalty.
4/3
[Clan Flamingo]
Creature - Human Mercenary
Flash
If an opponent has discarded two or more cards this turn,
you may cast Soldier of Misfortune without paying its mana
cost.
2/2
Creature - Human Mercenary
T: Remove a -1/-1 counter from ~, and put a -1/-1 counter on target creature
When ~ comes into play, put 5 -1/-1 counters on it.
5/6
"Everyone needs sleep"
Creature- Zombie Mercenary
Haste, Wither
At end of turn, sacrifice ~.
When ~ would die, any opponent may pay 3 life. If any do, put ~ under their control at the beginning of their turn.
Arise :1mana::symb::symb::symb: (You may play ~ from your graveyard as though it were in your hand and only when you could play a creature spell.)
They follow he who has the best brains...
3/1
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Efreet Mercenary
Forestwalk
Lands your opponents control are all basic land types in addition to their other types.
4/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature – Insect Assassin Mercenary
When Xira's Assassin enters the battlefield, destroy target tapped creature.
When Xira's Assassin leaves the battlefield, draw a card.
2/2
Creature - Human Mercenary
Young Conscript gets +1/+1 as long as you control another
Mercenary
1/1
Creature - Human Mercenary
When Zealous Legionnaire enters the battlefield, you may put three -1/-1 counters on target creature. If you do, at the beginning of your next upkeep, put a -1/-1 counter on each creature you control.
2/2
Next: Siren
Thanks to Nezumi for the banner!
Creature - Siren
As long as ~ is untapped, creatures your opponents control attack you if able.
3/3
Creature - Siren
2U: Tap target creature without flying.
3B: Put a -1/-1 couner on target tapped creature.
2/1
Creature – Siren
Hexproof
Tap five untapped Sirens you control: You gain control of target creature.
2/4
Creature - Siren Witch (U)
1/1
At the end of each opponent's turn, if no creatures attacked you this turn, you may put a +1/+1 counter on Devious Temptress.
:symtap:: Target attacking creature's controller loses X life, where X is Devious Temptress's power.
Creature - Siren
Whenever Eireborn Seductress is dealt damage, draw cards equal to the amount of damage dealt.
T: Target creature fights Eireborn Seductress.
"Oh. 'Fighting'. Is that what we're calling it nowadays?" - Trinian Cardsharp
1/2
Creature - Siren
~ comes into play with a -1/-1 counter
At the beginning of your upkeep, if ~ has no -1/-1 counters on it, put a -1/-1 counter on it.
Sacrifice a human: ~ gets +1/+1 until end of turn
3/3
"Some prefer to sing, others use charm, me? I act like I'm hurt, even the wary ones under-estimate me."